It happened when you and I were split into two. The negativity took shape as these monsters. They are what I feel—a horde of fledgling emotions under my control.
Vanitas, explaining the existence of the Unversed to Ventus
The Unversed (アンヴァース,Anvāsu?),[1] meaning "those who were not well-versed in their own existences", are the main enemies of the game Kingdom Hearts Birth by Sleep. They are considered "the opposite of human life" and grow from the negative emotions produced when Vanitas was created from Ventus. It is because of this that Vanitas is able to control them. By all accounts, the Unversed are extensions of Vanitas himself.
Around the same time as Master Xehanort leaves the Land of Departure, the existence of the Unversed is brought to the attention of Master Eraqus by the Keyblade master's old friend, Master Yen Sid. Master Eraqus sends Terra and Aqua (two of his three apprentices) on a quest to find Master Xehanort and put an end to the threat to the Princesses of Heart the Unversed pose. However, Eraqus did not plan on his other apprentice, Ventus, going after Terra. It is during Ventus's final battle with Vanitas (his dark half) that the truth behind the existence of the Unversed is revealed.
It is explained by Vanitas that the Unversed are his creations, loyal only to him. As he is a being created from the purest and most raw form of darkness, Vanitas manipulated the negative thoughts and emotions of others and spawn them in physical form as the Unversed. To serve both Master Xehanort's plans to create the χ-blade and his own desire to cause misery for others, Vanitas visited as many worlds as he could and release his minions.
The Unversed served as the perfect opponents for Terra, Ventus, and Aqua as they would grow stronger by defeating them, all part of Master Xehanort's scheme to create the χ-blade, take Terra's body for himself, and start a new Keyblade War. The only downside to defeating Unversed is that any of the negativity released after they're defeated ends up back in Vanitas, who can just respawn them into the worlds. The whole Unversed race disappears upon the the destruction of their progenitor, Vanitas, at the hands of Ventus.
With Vanitas's return as a member of the real Organization XIII, the Unversed began to resurface, though to a lesser degree than before. The Unversed took heavy residence in the world of Monstropolis, which once used negative energy as a power source, and was key in reconstructing Vanitas's heart by having the Unversed collect their own negative energy from the screams of human children with the help of Randall Boggs. Floods are also summoned by Vanitas alongside the massive swarm of Heartless and Nobodies the guardians of light are forced to fight off in the badlands of the Keyblade Graveyard.
The Unversed disappeared once again after Vanitas was defeated by Sora and Ventus.
Appearance[]
Several varieties of Unversed appear over the course of Kingdom Hearts Birth by Sleep. Emotion was a key component in their conception and design. Thus they are seen with smiling, angry, and crying "faces", referring to the shape of their red eyes, which all Unversed share. The emblem most Unversed are christened with is also meant to represent a heart that expresses emotion.[2]
Just because these foes like to dart around as they strike doesn't mean you should get antsy yourself. Lock on and let your Keyblade do the talking. Careful, though: your attacks won't hit if the Floods have seeped into the ground.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Radiant Garden, Disney Town, Olympus Coliseum, Deep Space, Neverland, Mysterious Tower, Keyblade Graveyard, Mirage Arena, Monstropolis
These baddies like to wait for an opening. If you start swatting your Keyblade around without paying attention, the Scrappers will have their claws all over you in no time. Stay alert! Of course you could look for an opening yourself...Scrappers do tend to move in straight lines.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Radiant Garden, Disney Town, Mysterious Tower, Mirage Arena
Need proof that size matters? Wait till one of these juggernauts lays down the hurt with its high-octane attacks. Their shock waves have a lot of range, so be sure to keep your distance. All that extra weight is bound to tucker a Bruiser out. Wait for signs of fatigue, then put the big guy to sleep.
Enchanted Dominion, Castle of Dreams, Dwarf Woodlands, Mysterious Tower, Radiant Garden, Disney Town, Olympus Coliseum, Keyblade Graveyard, Mirage Arena
Don't expect these spice churls to hold still; you'll need to lock on if you want your blows to connect. Use Blizzard attacks to douse their fires for good. They may try to slam into you while ablaze, so be ready to stop, drop and roll—or at least roll.
These road warriors zoom around and pick a fight... with pickaxes. It's hard to get a bead on a Monotrucker if it's too far away, so find the right time to move in, then finish it off in one fell swoop.
Enchanted Dominion, Castle of Dreams, Olympus Coliseum, Mirage Arena
Make no mistake, a Thornbite by any other name would still smack you around. Those vines lash out further than you might think, sending you flying if you don't watch it. Direct attacks cause these plant pests to start glowing and gain a dangerous burst of speed. Use magic commands to spare yourself the prickly predicament.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Mirage Arena
When it comes to these foot soldiers, the more the scarier. They like to team up for a combination attack, so bring them to heel one at a time. They like to tuck their heads in when the going gets rough. Most attacks can't hurt them while they do.
Castle of Dreams, Dwarf Woodlands, Keyblade Graveyard, Mirage Arena
It's a chest...that's a spider. Got it? Good, because opening the wrong treasure chest could cause you an itsy-bitsy bit of trouble—poisonous trouble. These guys are bad news. If you see one burrow, wait to catch it when it comes up for air. Defeating it will net you a ton of prizes.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Disney Town, Olympus Coliseum, Neverland, Mirage Arena, Mirage Arena
Usually these foes keep to the air, but if you see their bodies glow red, be ready for a quick lunge. Archravens will make off with prizes lying in the field. Why? Becaws they like to. Use jumping or long-range attacks to beat them to the punch.
Cute? Guess again. Meet the anti-cuddly. What kind of brute hits you with its ears? After one of these auricular assaults, you'll have a chance to show Bunny who's boss. Take it!
These floaters are known to attack in groups, and sometimes even entire colonies. Each color is weak against a different element, making it hard to put the kibosh on their collective jiggle. When in doubt, start smacking them with the Keyblade.
Olympus Coliseum, Deep Space, Neverland, Mirage Arena
Let's get this out of the way: these foes have gas—as in they're filled with it. Hitting them head-on will cause them to blow up; get caught in the blast and you're talking major damage. Conveniently, all Tank Topplers come fitted with shutoff valves on their backs. Move around behind them and hit the valves to avoid an explosive end.
Radiant Garden, Disney Town, Deep Space, Keyblade Graveyard, Mirage Arena
Annoyingly, these Unversed focus on healing their buddies. Hitting them will draw their fire—not a bad thing, really, when the alternative is pumping their comrades full of HP. Fact: Confusing a Vile Phial will cause it to heal you instead.
Disney Town, Olympus Coliseum, Deep Space, Neverland, Keyblade Graveyard, Mirage Arena
This troublemaker touts two styles: seek mode and attack mode. It likes to keep its distance. While in seek mode, the Sonic Blaster will shine a searchlight on you and try to lock on multiple times. Steer clear and strike first!
This is actually three Unversed joined together, each with a different element. Remember that the middle element calls the shots, and you won't run into too much trouble. Fortunately, the Triple Wrecker doesn't know that many ways to wreck. Wait for an opening—like when it's shifting formation, for example.
This simple-minded simian still packs quite a punch. Thankfully, its feet don't move much faster than its brain, so once the coast is clear, you can rush in, deal some damage, and escape before the monkey business resumes. Wild Bruisers home in on you when they charge; dodging works better than blocking if you want to set up a counterattack.
Don't expect these chilly adversaries to hold still; you'll need to lock on if you want your blows to connect. Use Fire attacks to melt them down to size. When in peril, they pull out their most powerful attack, Deep Freeze. Careful you don't get iced.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Radiant Garden, Disney Town, Olympus Coliseum, Deep Space, Neverland, Mysterious Tower, Keyblade Graveyard, Mirage Arena
Don't expect these crafty condiments to hold still; you'll need to lock on if you want your blows to connect. Use Blizzard attacks to chill them out. Also, don't be that guy (or gal!) who gets slammed by an electrified Yellow Mustard. It's so difficult to explain to friends.
Olympus Coliseum, Deep Space, Neverland, Keyblade Graveyard, Mirage Arena
Normally, Mandrakes hide in the ground and attack from afar with their Leaf Cutters—and that's when they're still playing nice. If you get too close, they'll leap out of the ground and try to poison you, or else confuse you with the pollen they spew into the air as they charge.
Radiant Garden, Never Land, Keyblade Graveyard, Mirage Arena
Buckles! Who knew? Sadly, they serve a purpose: keeping this Bruiser's sturdy armor strapped on. Head-on attacks won't work. You'll need to get behind it to hit its weak spot (try magic!) but don't get careless just because it's slow. Buckle rhymes with knuckle, which rhymes with pain, which you'll be seeing a lot if you're not ready to block.
Even Unversed need somebody to boss them around. The Chrono Twister is happy to do the job. CTs like to hide inside their hour-glasses, but when the sand runs out and reveals their true form, woe is you! They're going to hit you with Stopga. You don't want that. Use combos to flip that hourglass before the sand runs out.
Radiant Garden, Disney Town, Olympus Coliseum, Keyblade Graveyard, Mirage Arena
These baddies will launch razor-sharp gusts of wind at you faster than you can say, "Axe Flapper." Keep your distance and give yourself room to dodge! Beware: Just because you've taken one down doesn't mean you've taken it out. Get hasty and wander too close, and it will counter with a Rising Slash.
You don't see these rare Unversed every day. Attacking or defeating them causes them to drop rare items called "delicious prizes." Mmm! Prize Pods won't attack you, but they will skedaddle the moment they're spotted. You'll have to chase them down if you want dibs on all that deliciousness.
Enchanted Dominion, Castle of Dreams, Dwarf Woodlands, Radiant Garden, Disney Town, Olympus Coliseum, Deep Space, Neverland, Mirage Arena
What's translucent, jiggly and boasts a wide variety of attacks? Hint: It's on this page! These pests will divide and multiply if you hit them. Annoying much? Look for an opening so you can take them out in one fell swoop.
These speed demons will slam right into you if you're not careful. Take them out using long-range attacks, or use contraptions in the field against them. Apparently Glidewinders have a thing for racing—at least if sightings in a certain world are to be believed...
They say danger always looms close, and this baddie from Enchanted Dominion took that to a whole new level. To attack, the Wheel Master used... wait for it... its wheel. Also thread. But what cruel timing, tearing up the audience chamber right while Terra was in the midst of his pangs of remorse! Not ever nice at all.
Unversed come from negativity—this one from Lady Tremaine and her daughters' jealousy as they watched Cinderella quite literally have a ball with the Prince. For a bad guy, the Symphony Master had a pretty okay act: three whole instruments! Sadly, they were instruments of doom, so Terra had to kick this maestro off the podium.
Unversed come from negativity—in this case, that of Lady Tremaine and her two daughters. This wicked ride had a couple of neat tricks, like using its vines to generate Thornbites. It tried to attack Cinderella, but Aqua quickly put the brakes on that scheme.
This giant, tree-shaped Unversed tried to get the jump on Ventus in Dwarf Woodlands. It could chuck poisonous fruit, it could launch vicious attacks...But could it defeat Ven? Nope.
This giant Unversed turned up in Radiant Garden. Its three components had a nasty knack for assembling and disassembling and generally causing Ventus, Terra and Aqua a lot of headaches. Still, look whose teamwork won out in the end!
This giant, floating Unversed showed up while Ventus was sailing through the Lanes Between. It then took refuge on a transport ship in Deep Space. Despite its most blubbery efforts to sabotage the ship, the Metamorphosis was simply no match for Ven and Experiment 626's teamwork.
A special Unversed that can only be found in the Mirage Arena. It uses the book it carries to unleash an arsenal of attacks. Worse yet, it can absorb information about opponents and transform identical copies.
A special Unversed that can only be found in the Mirage Arena. The chains around its body keep its true power contained. It can, however, use the cage it carries to trap you and deny you freedom.
A special Unversed that can only be found in the Mirage Arena. Both its arms have been freed of their chains, allowing the brute to use an enormous hammer to attack.
A special unversed that can only be found in the Mirage Arena. Both arms and both legs have been freed of their chains, rendering the Iron Imprisoner more powerful than ever before.
A special Unversed that can only be found in the Mirage Arena. Chains no longer keep this ultimate adversary's power in check. It exists on a higher plane, to which lesser creatures may never aspire.
Just because these foes like to dart around as they strike doesn't mean you should get antsy yourself. Lock on and let your Keyblade do the talking. Careful, though: your attacks won't hit if the Floods have seeped into the ground.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Radiant Garden, Disney Town, Olympus Coliseum, Deep Space, Neverland, Mysterious Tower, Keyblade Graveyard, Mirage Arena, Monstropolis
These baddies like to wait for an opening. If you start swatting your Keyblade around without paying attention, the Scrappers will have their claws all over you in no time. Stay alert! Of course you could look for an opening yourself...Scrappers do tend to move in straight lines.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Radiant Garden, Disney Town, Mysterious Tower, Mirage Arena
Need proof that size matters? Wait till one of these juggernauts lays down the hurt with its high-octane attacks. Their shock waves have a lot of range, so be sure to keep your distance. All that extra weight is bound to tucker a Bruiser out. Wait for signs of fatigue, then put the big guy to sleep.
Enchanted Dominion, Castle of Dreams, Dwarf Woodlands, Mysterious Tower, Radiant Garden, Disney Town, Olympus Coliseum, Keyblade Graveyard
Don't expect these spice churls to hold still; you'll need to lock on if you want your blows to connect. Use Blizzard attacks to douse their fires for good. They may try to slam into you while ablaze, so be ready to stop, drop and roll—or at least roll.
These road warriors zoom around and pick a fight... with pickaxes. It's hard to get a bead on a Monotrucker if it's too far away, so find the right time to move in, then finish it off in one fell swoop.
Make no mistake, a Thornbite by any other name would still smack you around. Those vines lash out further than you might think, sending you flying if you don't watch it. Direct attacks cause these plant pests to start glowing and gain a dangerous burst of speed. Use magic commands to spare yourself the prickly predicament.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Mirage Arena
When it comes to these foot soldiers, the more the scarier, they like to team up for a combination attack, so bring them to heel one at a time. They like to tuck their heads in when the going gets rough. Most attacks can't hurt them while they do.
Castle of Dreams, Dwarf Woodlands, Keyblade Graveyard, Mirage Arena
It's a chest...that's a spider. Got it? Good, because opening the wrong treasure chest could cause you an itsy-bitsy bit of trouble—poisonous trouble. These guys are bad news. If you see one burrow, wait to catch it when it comes up for air. Defeating it will net you a ton of prizes.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Disney Town, Olympus Coliseum, Neverland, Mirage Arena, Mirage Arena
Usually these foes keep to the air, but if you see their bodies glow red, be ready for a quick lunge. Archravens will make off with prizes lying in the field. Why? Becaws they like to. Use jumping or long-range attacks to beat them to the punch.
Cute? Guess again. Meet the anti-cuddly. What kind of brute hits you with its ears? After one of these auricular assaults, you'll have a chance to show Bunny who's boss. Take it!
Olympus Coliseum, Deep Space, Neverland, Mirage Arena
These floaters are known to attack in groups, and sometimes even entire colonies. Each color is weak against a different element, making it hard to put the kibosh on their collective jiggle. When in doubt, start smacking them with the Keyblade.
Radiant Garden, Disney Town, Deep Space, Keyblade Graveyard, Mirage Arena
Let's get this out of the way: these foes have gas—as in they're filled with it. Hitting them head-on will cause them to blow up; get caught in the blast and you're talking major damage. Conveniently, all Tank Topplers come fitted with shutoff valves on their backs. Move around behind them and hit the valves to avoid an explosive end.
Radiant Garden, Disney Town, Deep Space, Keyblade Graveyard, Mirage Arena
Annoyingly, these Unversed focus on healing their buddies. Hitting them will draw their fire—not a bad thing, really, when the alternative is pumping their comrades full of HP. Fact: Confusing a Vile Phial will cause it to heal you instead.
Disney Town, Olympus Coliseum, Deep Space, Neverland, Keyblade Graveyard, Mirage Arena
This troublemaker touts two styles: seek mode and attack mode. It likes to keep its distance. While in seek mode, the Sonic Blaster will shine a searchlight on you and try to lock on multiple times. Steer clear and strike first!
This is actually three Unversed joined together, each with a different element. Remember that the middle element calls the shots, and you won't run into too much trouble. Fortunately, the Triple Wrecker doesn't know that many ways to wreck. Wait for an opening—like when it's shifting formation, for example.
This simple-minded simian still packs quite a punch. Thankfully, its feet don't move much faster than its brain, so once the coast is clear, you can rush in, deal some damage, and escape before the monkey business resumes. Wild Bruisers home in on you when they charge; dodging works better thank blocking if you want to set up counterattack.
Don't expect these chilly adversaries to hold still; you'll need to lock on if you want your blows to connect. Use Fire attacks to melt them down to size. When in peril, they pull out their most powerful attack, Deep Freeze. Careful you don't get iced.
Castle of Dreams, Dwarf Woodlands, Enchanted Dominion, Radiant Garden, Disney Town, Olympus Coliseum, Deep Space, Neverland, Mysterious Tower, Keyblade Graveyard, Mirage Arena
Don't expect these crafty condiments to hold still; you'll need to lock on if you want your blows to connect. Use Blizzard attacks to chill them out. Also, don't be that guy (or gal!) who gets slammed by an electrified Yellow Mustard. It's so difficult to explain to friends.
Olympus Coliseum, Deep Space, Neverland, Keyblade Graveyard, Mirage Arena
Normally, Mandrakes hide in the ground and attack from afar with their Leaf Cutters—and that's when they're still playing nice. If you get too close, they'll leap out of the ground and try to poison you, or else confuse you with the pollen they spew into the air as they charge.
Radiant Garden, Never Land, Keyblade Graveyard, Mirage Arena
Buckles! Who knew? Sadly, they serve a purpose: keeping this Bruiser's sturdy armor strapped on. Head-on attacks won't work. You'll need to get behind it to hit its weak spot (try magic!) but don't get careless just because it's slow. Buckle rhymes with knuckle, which rhymes with pain, which you'll be seeing a lot if you're not ready to block.
Even Unversed need somebody to boss them around. The Chrono Twister is happy to do the job. CTs like to hide inside their hour-glasses, but when the sand runs out and reveals their true form, woe is you! They're going to hit you with Stopga. You don't want that. Use combos to flip that hourglass before the sand runs out.
Radiant Garden, Disney Town, Olympus Coliseum, Keyblade Graveyard, Mirage Arena
These baddies will launch razor-sharp gusts of wind at you faster than you can say, "Axe Flapper." Keep your distance and give yourself room to dodge! Beware: Just because you've taken one down doesn't mean you've taken it out. Get hasty and wander too close, and it will counter with a Rising Slash.
You don't see these rare Unversed every day. Attacking or defeating them causes them to drop rare items called "delicious prizes." Mmm! Prize Pods won't attack you, but they will skedaddle the moment they're spotted. You'll have to chase them down if you want dibs on all that deliciousness.
Enchanted Dominion, Castle of Dreams, Dwarf Woodlands, Radiant Garden, Disney Town, Olympus Coliseum, Neverland, Mirage Arena
What's translucent, jiggly and boasts a wide variety of attacks? Hint: It's on this page! These pests will divide and multiply if you hit them. Annoying much? Look for an opening so you can take them out in one fell swoop.
These speed demons will slam right into you if you're not careful. Take them out using long-range attacks, or use contraptions in the field against them. Apparently Glidewinders have a thing for racing—at least if sightings in a certain world are to be believed...
It will shoot out meteorites, lock-on and destroy them quickly. It's easy to capture with a shotlock, wide effective commands are also useful as it leads to less of a time loss when it hits the meteorite.
It will run about and try to escape quickly, capture is difficult but it doesn't attack. Knock it down using a shotlock command with a high level and the commands that damage wide areas.
HP is recovered when the Survival Bottle is attacked. Since smoke is constantly being released, continuously drive in attacks. HP can be maintained if recovery commands are used; it is effective to equip two or more healing commands.
Wait for it to turn around or when it can't turn around easily and attack it, aiming for the valve on its back. Guard and counterattack with a quick dash for the maximum chance for success.
Ignore the large crowd that appears when you get close, just attack the one that appears at the beginning! If you hit the wrong one your time limit will go down.
It will attack while approaching and will steal the ball, it will pick it up even if you miss the ball when you attack from a distance. When you attack, there will be a chance of guard counter. Firmly ascertain the attack.
First of all, attack the enemy with the same attribute as the enemy in the center of the group, utilize Blizzard, Thunder and Fire in the command system. There is a chance to earn points in a dash when it is the same attribute as your command style which is very effective.
These floaters are known to attack in groups, and sometimes even entire colonies. Each color is weak against a different element, making it hard o put the kibosh on their collective jiggle. When in doubt, start smacking them with the Keyblade.
Attack it while it's floating in the air, attack more constantly with commands that give large numbers of hits. Keep attacking without taking a rest is key to capture points because it may lead to more time loss when it falls once again on ground.
hey say danger always looms close, and this baddie from Enchanted Dominion took that to a whole new level. To attack, the Wheel Master used... wait for it... its wheel. Also thread. But what cruel timing, tearing up the audience chamber right while Terra was in the midst of his pangs of remorse! Not ever nice at all.
Unversed come from negativity—this one from Lady Tremaine and her daughters' jealousy as they watched Cinderella quite literally have a ball with the Prince. For a bad guy, the Symphony Master had a pretty okay act: three whole instruments! Sadly, they were instruments of doom, so Terra had to kick this maestro off the podium.
Unversed come from negativity—in this case, that of Lady Tremaine and her two daughters. This wicked ride had a couple of neat tricks, like using its vines to generate Thornbites. It tried to attack Cinderella, but Aqua quickly put the brakes on that scheme.
This giant, tree-shaped Unversed tried to get the jump on Ventus in Dwarf Woodlands. It could chuck poisonous fruit, it could launch vicious attacks...But could it defeat Ven? Nope.
This giant Unversed turned up in Radiant Garden. Its three components had a nasty knack for assembling and disassembling and generally causing Ventus, Terra and Aqua a lot of headaches. Still, look whose teamwork won out in the end!
This giant, floating Unversed showed up while Ventus was sailing through the Lanes Between. It then took refuge on a transport ship in Deep Space. Despite its most blubbery efforts to sabotage the ship, the Metamorphosis was simply no match for Ven and Experiment 626's teamwork.
A special Unversed that can only be found in the Mirage Arena. It uses the book it carries to unleash an arsenal of attacks. Worse yet, it can absorb information about opponents and transform identical copies.
A special Unversed that can only be found in the Mirage Arena. The chains around its body keep its true power contained. It can, however, use the cage it carries to trap you and deny you freedom.
A special Unversed that can only be found in the Mirage Arena. Both its arms have been freed of their chains, allowing the brute to use an enormous hammer to attack.
A special unversed that can only be found in the Mirage Arena. Both arms and both legs have been freed of their chains, rendering the Iron Imprisoner more powerful than ever before.
A special Unversed that can only be found in the Mirage Arena. Chains no longer keep this ultimate adversary's power in check. It exists on a higher plane, to which lesser creatures may never aspire.
A physical manifestation of what remained of Vanitas's powerful thoughts and feelings.
Keyblade Graveyard
Trivia[]
Unlike Heartless bosses and Nobody bosses (whom are enveloped in light when defeated), the Unversed bosses are consumed in a dark flame when vanquished.
They lack a direct link to the heart, but are beings that represent emotions in hearts.
Notes and references[]
↑At one point, the Unversed were known in the past as "Unbirths" due to a fan mistranslation.
↑Kingdom Hearts Birth by SleepUltimania Nomura Interview Their design concept became the theme of ‘emotion’, and we went with various motifs, such as a laughing face, angry face and crying face. The Unversed mark was also modeled on the heart from emotions.