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This is the second visit walkthrough for Traverse Town as it is featured in Kingdom Hearts, as well as its Final Mix version. After finding a strange gummi on Wonderland and Deep Jungle, Goofy suggests that maybe Leon might know what it is, and Donald agrees, suggesting they return to Traverse Town.

Completing the world and sealing the Keyhole also grants you the bronze trophy and achievement Where the Bells Toll in the 1.5 ReMIX version.

Walkthrough[]

Although you can return to Traverse Town for any reasons, the plot only mandates it after closing both Wonderland and Deep Jungle. You can visit the Accessory Shop before you go off to find Leon, but they will have better gear available after the next world. You can however get a free Defense Up from the café chest by using Blizzard to douse all the candles.

Head to the Second District after to run into Yellow Opera Heartless, which are the Thunder equivalent of the Red Nocturne and Blue Rhapsody. You can also find Green Requiems, which are harmless on their own, but will heal other Heartless, and absorb all elements (except Gravity).

Next head into the Alleyway where you can use Trinity Charge at the metal bars to enter the Secret Waterway, where you can talk to Leon. Talk to him twice to further continue the plot, after which you are instructed to find Cid. You also receive the Earthshine gem, and after talking to Cid inside his store, the Old Book item. Follow his instructions and head for the Third District, where you will encounter Air Soldiers, which prefer to stay out of your range and rely on hit and run tactics.

Next, cast Fire on the big door with the fire sign, then enter the house on the island to meet Merlin and the Fairy Godmother. The Old Book can be used to travel to 100 Acre Wood, which you can do now to meet Pooh and collect a few items. More becomes available after collecting Torn Pages. The Earthshine gem is used to learn the summon spell Simba. Summons require two conscious party members, whom they will temporarily replace once during a single battle. They usually serve a niche purpose and often are unable to outperform the party members they replaced. Simba can be used to perform Proud Roar, which is a chargeable attack that damages enemies within the vicinity. It can deal a lot of damagem but also can only be used twice and requires you to stand still to charge it.

Return to Third District for a cutscene, in which Riku appears, then enter the Small House near the doorway to the Second District, and talk to Cid again. Cid will have installed the Navi-G Pieces, and also hand you a Warp-G gummi with which you can skip the flight to worlds you already visited. Now go and follow the group's proposal about ringing the bell three times, which requires you to go to the Gizmo Shop.

Head to the roof and use Trinity Charge at the boards to be able to ring the bell. Do so three times to find the Keyhole, then approach it for a bossfight against Guard Armor. It will be as strong as the first time you fought it, so you should be able to effortlessly crush it again. Do so, only for it to reform into the Opposite Armor.

Opposite Armor bossfight[]

Traverse Town from KH1 gameplay 4

The Opposite Armor bossfight.

Opposite Armor is quite mobile, as it will constantly levitate to move around the battlefield, dealing damage using short dashes or by throwing all of its limbs at you. Eventually it will split up, the new Hammer Legs pairing up with the head, and the new Gauntlets pairing up with the Torso. The former will perform rapid charges, using the head like an upright wheel to deal damage to anything its path. The latter will use the Gauntlets and spin them in in circles in front of it, homing in on you. Its most powerful move is when the torso takes a horizontal position and begins charging large energy blasts, which it fires akin to a cannon.

Keeping your distance and using Dodge Rolls to avoid the energy blast attacks is paramount, although you can sometimes also use the terrain to block them. The other attacks can be deflected, avoided with Dodge Roll, or blocked by Guard if you posses it, but Cure will likely come in handy if you become too overzealous in pressing the attack and take damage. If you do not need the MP you could try using Thunder or Sonic Blade. Destroyed individual body parts still drop a lot of HP orbs, which can be helpful in a pinch.

After its defeat you will learn Aero, which is a defensive spell that summons a barrier of wind, blocking half of any damage taken, but costs two MP to cast. You will obtain another Navi-G Piece, which you can give to Cid in First District after receiving a Comet-G from him. He now sells gummi ship blocks and upgrades, although you likely do not truly need to purchase them (although the COM LVL2 upgrade is recommended). Visit the Dalmatians' house if you have not yet to acquire more gummi blocks if you have found enough puppies (specifically the Curaga-G cockpit and Firaga-G engine. Visit the Accessory Shop as well for a scene with Pinocchio.

When you return to the gummi ship you will find out the Phil Cup is available at the Olympus Coliseum, which is recommended to attempt before heading over to the new planet by going through either of the warp holes; Agrabah (walkthrough).

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