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Kingdom Hearts Parameters
KHHP# The enemy's HP. KHHP1 for before Kairi's rescue, KHHP2 for after. If the stat varies throughout one period, use "statmin-statmax". If it doesn't appear, use "N/A".
KHATK# The enemy's attack stat.
KHDEF# The enemy's defense stat.
KHMP# The enemy's MP recovery stat.
KHEXP# The enemy's experience stat.
KHweapon, KHfire, KHbliz, KHthun, KHdark, KHstop, KHgrav, KHko, KHother The enemy's vulnerability to each element. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
KHreward The enemy's drops. Separate the different categories (HP recovery, MP recovery, Munny, items) with <br>. If the rewards are location specific, place a bolded header above each set of drops.
KHworld The worlds the enemy appears in. Separate each world by commas.


Kingdom Hearts Coliseum Parameters
CKHreward Rewards after defeating the enemy in a Coliseum match. Only use this if the reward is given before the cup is over, like the Genji Shield won from Yuffie.
KHcup# The name of the cup the enemy appears in. Use one entry per cup, in the form KHcup1, KHcup2, etc.
KHseed#% The number of the seed the enemy appears. Use one entry per seed. "#" represents the cup, "%" represents the seed, in the form KHseed11, KHseed12, etc.
KHteam#% The name of the team the enemy appears on. "#" represents the cup, "%" represents the seed, in the form KHteam11, KHteam12, etc.
KHnum#% The number of the particular enemy appearing on the team. "#" represents the cup, "%" represents the seed, in the form KHnum11, KHnum12, etc.


Kingdom Hearts: Chain of Memories Parameters
COMHP# The enemy's HP. Use one entry per floor, with "#" as the floor number.
COMAP# The enemy's attack points.
COMEXP# The enemy's experience stat.
COMphys, COMneut, COMspec, COMother The enemy's vulnerability to each type of attack. Use "x#" (ex. "x1.0") for the stat.
COMfire, COMbliz, COMthun, COMaero The enemy's vulnerability to each element. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
ability The name of the enemy's Enemy Card ability. If the enemy only appears in Chain of Memories as an Enemy Card (ex. the Re:Chain of Memories Organization XIII cards), use "REability" instead.
desc The description of the enemy's Enemy Card ability.
duration The duration of the enemy's Enemy Card ability.
CP The CP cost of the enemy's Enemy Card.
COMworld The worlds the enemy appears in. Separate each world by commas.


Kingdom Hearts II Parameters
KH2loc# The location in which the enemy appears. Use one entry per location, in the form KH2loc1, KH2loc2, etc.
KH2LVL# The enemy's level.
KH2HP# The enemy's HP.
KH2EXP# The enemy's experience stat.
KH2STR# The enemy's strength stat.
KH2DEF# The enemy's defense stat.
KH2weapon, KH2fire, KH2bliz, KH2thun, KH2dark, KH2other The enemy's vulnerability to each element. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "Absorb" if they absorb the element.
KH2reward The enemy's drops. Separate the different categories (HP recovery, MP recovery, Munny, items) with <br>. If the rewards are location specific, place a bolded header above each set of drops.


Kingdom Hearts II Coliseum Parameters
KH2cup# The name of the cup the enemy appears in. Use one entry per cup, in the form KHcup1, KHcup2, etc.
KH2match#% The number of the match the enemy appears. Use one entry per match. "#" represents the cup, "%" represents the match, in the form KH2match11, KH2match12, etc.
KH2num#% The number of the enemy that appears in the match. Use one entry per match. "#" represents the cup, "%" represents the match, in the form KH2match11, KH2match12, etc.
CKH2LVL# The enemy's level.
CKH2HP# The enemy's HP.
CKH2EXP# The enemy's experience stat.
CKH2STR# The enemy's strength stat.
CKH2DEF# The enemy's defense stat.


Kingdom Hearts 358/2 Days Parameters
358heart The enemy's Heart Point drops.
358munny The enemy's munny drops.
358HP The enemy's HP factor. Use "x#" (ex. "x1.0") for the stat.
358EXP The enemy's experience factor. Use "x#" (ex. "x1.0") for the stat.
358DEF The enemy's defense factor. Use "x#" (ex. "x1.0") for the stat.
358STUN Whether the enemy can be stunned by normal attacks, by Stun attacks, or not at all. Use "O" for "Normal atk.", "X" for "Stun atk.", and "—" for "None"
358M# The number of the mission in which the enemy appears. Use one entry per location, in the form 358M1, 358M2, etc.
358LEV# The enemy's level during the mission.
358reward# The enemy's item drops during the mission. Indicate the probability of the drop (e.g. "Potion (10%)").
358fire, 358bliz, 358thun, 358aero The enemy's vulnerability to each element. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune, and "x-0.10" if they absorb the element.
358igni, 358free, 358jolt, 358toss The enemy's vulnerability to each status effect. Use "x#" (ex. "x1.0") for the stat. "x0" if the enemy is immune.
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