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Ragnarök

Sora uses Ragnarok in Chain of Memories.

Sleights are special abilities or techniques that can be used by stocking cards in Chain of Memories and Re:Chain of Memories. A sleight requires a specific combination of two or three cards, and are usable by both Sora, Riku, as well as any boss that uses a card deck. Sora may learn his sleights through leveling up, progressing through the story, obtaining certain cards, or by finding them in treasure chests, while Riku starts the game with all of his sleights. Subsequently Sora has the largest sleight repository of everyone by far.

Re:Chain of Memories also made several notable changes to sleights, be it their description, how they actually function in combat, their damage output, when or where they are acquired, as well as removing some and adding new ones.

Obtaining all Sleights grants you the silver trophy and achievement Sleight Master in the 1.5 ReMIX version.

Gameplay[]

The required cards for a sleight vary for each, with the common magic, summon, and friend sleights only needing two cards for the -Ra and Lv 2 versions, but three for the -Ga and Lv 3 versions. attack sleights, specifically those acquired from level ups, always have a specific total value requirement, as well as three different or identical cards. Some sleights also do not specify an exact card, but allow any card of a specific type to be used.

As sleights are used through stocking cards the first card in the set is lost upon activation. This is a non-issue for the short and frequent encounters against various Heartless, where using all sleights for overwhelming firepower is a simple way to end a fight quickly. It is however less efficient against bosses, who can often tank a full deck of sleights, forcing you to reload and be left with less cards. Setting your deck up so that you only lose weaker cards in sleights, or that you can still make strong sleights with the leftovers, is a clever tactic to make the most out of your available cards.

Later on you can rely on strong item cards (specifically the Mega- and Elixir cards) to reload lost cards, making spamming sleights a much more viable strategy. Using cheaper Premium Cards is also a viable way to increase the amount of cards in your deck, as the first card in a sleight becomes unreloadable regardless. Another tactic is to use a friend card followed by a double card sleight, as the friend card is removed anyway, while you can reuse the sleight cards again later.

Elemental types[]

Sleights have an innate element, much like physical and magical attacks, which means they are affected by enemy resistances and weaknesses. The majority are 'neutral', with several being fire, ice, and thunder elemental (such as Fire, Blizzard, and Thunder Raid). Reflect Raid was changed from neutral to physical in the remake, making it the only sleight of that type. Lethal Frame and Magnet spiral are the only two sleights that are typeless, making them unaffected, which makes the former especially useful against humanoid bosses due to their innate resistance against the neutral element.

Enemy cards[]

Only a few enemy cards directly affect sleights, aside from those that boost a specific damage type that a sleight uses. Riku Replica's Sleight Lock lets you keep cards that would otherwise become unreloadable due to being used in a sleight, while Marluxia's Double Sleight makes you use sleights twice in a row. Lastly Ansem's Sleightblind will hide the user's stocked cards from their opponent, although the exact effect was absent in the remake due to the absence of Link Mode.

Sora's sleights[]

Sora will automatically unlock the common magic, summon, and friend sleights provided he has unlocked (and subsequently acquired) one of the required cards. The sleights unlocked through leveling up are primarily attack sleights, with a few magic ones later on. Sora will be able to acquire a new sleight at level 2, 7, 12, and so on for every next fifth level up to the 50s. Not picking a sleight when it is available will delay it it, thus the sleights per level are always acquired in the same order.

Also note that all below sleight descriptions are from the remake version, which might not necessarily be accurate to the original GBA version. In particular several remake sleights require timed button presses to fully execute it, in which instance the text is listed as [interact button], as the exact key depends on the platform that is being played on.

Attack sleights[]

Except for Trinity Limit all attack sleights are only acquired through leveling up, and have unique card requirements; either needing three different or identical attack cards, and also needing to be in a specific value range.

Sleight Description Availability Required cards
COM RECOM
Sliding Dash Slide toward distant targets for a close-range attack.

(Deals ×2.5 damage, ×3 in the remake.)
Level 2 Kingdom Key (card) + Kingdom Key (card) + Kingdom Key (card)
Value range: 10–15. Three attack cards of the same type.
Stun Impact Stun surrounding enemies with a single attack.

(Damage is equal to ×1.)
Level 7 Kingdom Key (card) + Kingdom Key (card) + Kingdom Key (card)
Value range: 20–23. Three attack cards of the same type.
Strike Raid Hurl the Keyblade forward, stunning and dealing damage to enemies in its path.

(Deals ×1 damage, ×2 in the remake. Can easily hit multiple times in aimed properly.)
Level 12 Kingdom Key (card) + Kingdom Key (card) + Kingdom Key (card)
Value range: 24–26
Blitz Deliver up to three blows in a powerful jumping combo upon the enemy. Press [interact button] when it flashes on-screen to add an attack. Pressing [interact button] when it isn't on-screen will cancel the sleight.

(Deals ×3.5 damage for the first two hits, and ×6 for the third.)
Level 17 Kingdom Key (card) + Three Wishes (card) + Crabclaw (card)
Value range: 10–15. Three attack cards of differing types.
Sonic Blade Rocket across the field, striking down any enemies in the way for up to seven attacks. Press [interact button] when it flashes on-screen to add an attack. Pressing [interact button] when it isn't on-screen will cancel the sleight.

(Deals ×2 damage for the first six hits, and ×6 for the seventh, ×4 in the remake. Will end if an attack misses.)
Level 22 Level 27 Kingdom Key (card) + Three Wishes (card) + Crabclaw (card)
Value range: 20–23. Three attack cards of differing types.
Zantetsuken Break a card and render it unreloadable until the end of the battle.

(Deals only ×1 damage, but does not need to physically hit to work. If used on an enemy sleight makes all their cards unreloadable.)
Level 27 Level 22 Kingdom Key (card) + Kingdom Key (card) + Kingdom Key (card)
Value range: 0 or 27
Ars Arcanum Rain a flurry of up to thirteen attacks upon the enemy. Press [interact button] when it flashes on-screen to add an attack. Pressing [interact button] when it isn't on-screen will cancel the sleight.

(Deals ×2.5 damage per hit, ×3 on the seventh, and ×5 on the thirteenth.)
Level 37 Level 42 Kingdom Key (card) + Kingdom Key (card) + Kingdom Key (card)
Value range: 1–6
Ragnarok Leap into the air and fire a stream of rays in front of you. Use the Control Pad or left analog stick to determine the direction of fire. Press [jump button] to fire sooner, but less rays are fired.

(Deals ×4 per hit. The amount of beams varies from eight to sixteen, depending on if you fire before it finishes charging.)
Level 47 Level 52 Kingdom Key (card) + Kingdom Key (card) + Kingdom Key (card)
Value range: 7–9
Trinity Limit Inflict heavy damage on all enemies in sight.

(Deals ×25 damage.)
Enter Castle Oblivion. Kingdom Key (card) + Donald Duck (card) + Goofy (card)
Any combination of this set is allowed.[a]

Magic sleights[]

Generic magic sleights[]

The 'common' magic sleights are automatically available when the related magic card has been unlocked, at which point you only need to acquire enough of the exact cards to be able to use them. Conversely the stronger sleights do not really deal more damage compared to using the cards separately, they will only have the potential of hitting more enemies. Cura, Curaga, and Graviga are the only real exception.

Sleight Description Required cards
Fira Sizzle the opposition with powerful fire magic. Fire (card) + Fire (card)
Firaga Scorch the opposition with supreme fire magic. Fire (card) + Fire (card) + Fire (card)
Blizzara Chill the opposition with powerful ice magic. Blizzard (card) + Blizzard (card)
Blizzaga Freeze the opponent with supreme ice magic. Blizzard (card) + Blizzard (card) + Blizzard (card)
Thundara Shock the opposition with powerful lightning magic. Thunder (card) + Thunder (card)
Thundaga Fry the opposition with supreme lightning magic. Thunder (card) + Thunder (card) + Thunder (card)
Cura Restore a lot of HP. Cure (card) + Cure (card)
Curaga Restore a very large amount of HP. Cure (card) + Cure (card) + Cure (card)
Gravira Deal damage relative to the enemy's remaining HP. Gravity (card) + Gravity (card)
Graviga Deal wide-range damage relative to the enemies' remaining HP. Gravity (card) + Gravity (card) + Gravity (card)
Stopra Halt enemy movement for a long period of time. Stop (card) + Stop (card)
Stopga Halt enemy movement for a very long period of time. Stop (card) + Stop (card) + Stop (card)
Aerora Blow away surrounding enemies and inflict damage. Aero (card) + Aero (card)
Aeroga Blow away all enemies in a large radius and inflict damage. Aero (card) + Aero (card) + Aero (card)

Specialized magic sleights[]

The 'specialized' magic sleights include a wide variety of magic-themed sleights. These have the largest number of new sleight additions; Lethal Frame, Magnet Spiral, Freeze, Firaga Burst, and Raging Storm. Conversely several are no longer included in the remake; Gravity Raid, Stop Raid, Homing Fira, and Firaga Break.

Two new sleights are unique to the Bumble-Rumble mini-game; Honey Storm and Honey Pot.

Sleight Description Availability Required cards
Blizzard Raid Hurl the Keyblade and inflict ice damage.

(Deals ×5 damage per hit, can hit multiple times if aimed properly.)
Bounty room chest in Olympus Coliseum. Blizzard (card) + Kingdom Key (card) + Kingdom Key (card)
Fire Raid Hurl the Keyblade and inflict fire damage.

(Deals ×5 damage per hit, can hit multiple times if aimed properly.)
Bounty room chest in Monstro. Fire (card) + Kingdom Key (card) + Kingdom Key (card)
Terror Strike fear in the enemy so they no longer approach.

(Lasts for six seconds, enemies will not attack and instead flee from you.)
Enter Halloween Town. Simba (card) + Simba (card) + Jack (card)
Summon + Summon + Jack
Simba (card) + Mushu (card) + Potion (card)
Simba + Mushu + Item
Gifted Miracle Reload cards and reset the counter while restoring HP to friends and foes alike.

(Reloads attack and magic cards, and restores 50 HP.)
Bounty room chest in Halloween Town. Simba (card) + Fire (card) + Jack (card)
Summon + Magic + Jack
Bambi (card) + Blizzard (card) + Potion (card)
Bambi + Blizzard + Item
Stop Raid[b] Hurl the Keyblade and trigger Stop upon impact.

(Stops an enemy on hit for eight seconds, with an additional 0.1 per hit.)
Room of Rewards chest in Wonderland. Stop (card) + Kingdom Key (card) + Kingdom Key (card)
Gravity Raid[b] Hurl the Keyblade and trigger Gravity upon impact.

(Actually triggers Graviga, dealing 70% HP damage on impact.
Room of Rewards chest in Halloween Town. Gravity (card) + Kingdom Key (card) + Kingdom Key (card)
Aqua Splash Spray melted ice at the enemy over a period of time, inflicting ice damage. Use the left analog stick to control the direction of attack.

(Deals ×2.5 damage per hit, ×5 in the remake, and lasts for 4 seconds. Will push enemies away, so works best when hitting them against a wall.)
Room of Rewards chest in Monstro. Blizzard (card) + Fire (card) + Aero (card)
Bind Hold enemies in place. Enemies can still attack from their positions.

(Only affects enemies standing on the white light emitted by the sleight, lasts for eleven seconds.)
Find Eeyore.[b]
Room of Rewards chest in Halloween Town.[c]
Gravity (card) + Stop (card) + Fire (card)
Gravity + Stop + Magic
Confuse Temporarily confuse enemies so they attack less often.

(Lasts for seven seconds.)
Find Piglet. Genie (card) + Tinker Bell (card) + Simba (card)
Genie + Tinker Bell + Summon
Synchro Set surrounding enemies' HP to that of the target.

(Synchro needs to actually hit the target to work, more effective the less HP it has left.)
Find Rabbit.[b]
Room of Rewards chest in Wonderland.[c]
Cure (card) + Gravity (card) + Aero (card)
Firaga Burst[c] Shoot a large fireball into the air and rain down small fireballs over a wide area.

(Deals ×6.5 damage per hit.)
Complete Balloon Glider. Fire (card) + Fire (card) + Gravity (card)
Homing Blizzara Cast a Blizzara spell that seeks out the targeted enemy.

(Deals ×8 damage.)
Bounty room chest in Atlantica. Aero (card) + Blizzard (card) + Fire (card)
Aero + Blizzard + Magic
Shock Impact Simba's roar sends enemies flying and triggers Stop.

(Takes a moment to charge but will afflict a wide range of enemies with Stop for four seconds.)
Bounty room chest in Atlantica. Simba (card) + Kingdom Key (card) + Kingdom Key (card)
Quake Inflict damage on all ground enemies with a violent tremor.

(Deals ×8 damage, ×8.5 in the remake.)
Room of Rewards chest in Atlantica. Gravity (card) + Simba (card) + Fire (card)
Gravity + Simba + Magic
Homing Fira[b] Cast a Fira spell that seeks out the targeted enemy.

(Deals ×10 damage.)
Bounty room chest in Neverland. Aero (card) + Fire (card) + Fire (card)
Aero + Fire + Magic
Thunder Raid Hurl the Keyblade and inflict lightning damage.

(Deals ×12 damage per hit, ×10 in the remake. Unable to hit multiple times in the original version.)
Room of Rewards chest in Neverland. Thunder (card) + Kingdom Key (card) + Kingdom Key (card)
Teleport Rematerialize behind the targeted enemy, stunning it for a short time.

(Inflicts Stop for six seconds, rather than Stun. Works well with Fat Bandit's Back Attack.)
Bounty room chest in Neverland. Fire (card) + Fire (card) + Peter Pan (card)
Magic + Magic + Peter Pan
Stop (card) + Aero (card) + Potion (card)
Stop + Aero + Item
Reflect Raid Hurl the Keyblade and make it ricochet around to strike many enemies.

(Deals ×5 damage per hit, ricochets based on enemy proximity to one another.)
Bounty room chest in Hollow Bastion. Cloud (card) + Kingdom Key (card) + Kingdom Key (card)
Judgment Hurl the Keyblade toward the enemy for multiple attacks.

(Deals ×2.5 damage, if it hits the target it will circle through it and hit it and additional enemies for a short while.)
Bounty room chest in Destiny Islands. Aero (card) + Kingdom Key (card) + Kingdom Key (card)
Firaga Break[b] Inflict fire damage on enemies in front of you with a powerful attack.

(Deals ×12 damage.)
Bounty room chest in Twilight Town. Fire (card) + Mushu (card) + Kingdom Key (card)
Warp Eliminate all enemies in sight. Enemies that vanish will not drop prizes. Not always successful.

(Does actually always work, but enemies do not drop EXP, although they do still drop cards.)
Room of Rewards chest in Twilight Town.[b]
Room of Rewards chest in Agrabah.[c]
Stop (card) + Aero (card) + Aero (card)
Raging Storm[c] Three fiery tornadoes appear around Sora, dealing damage to enemies as they hit. Use the left analog stick to control the direction of attack.

(Deals ×8 damage per hit, lasts for seven seconds.)
Bounty room chest in Castle Oblivion. Aero (card) + Fire (card) + Fire (card)
Warpinator Eliminate the closest enemy. Not always successful.

(Has a 50% chance of working, affected enemies do drop EXP.)
Defeat Riku Replica on the 8th floor.[b]
Bounty room chest in Twilight Town.[c]
Stop (card) + Gravity (card) + Aero (card)
Magnet Spiral[c] Pull multiple enemies closer before attacking them.

(Deals ×8.5 damage.)
Defeat Riku Replica on the 8th floor. Gravity (card) + Gravity (card) + Kingdom Key (card)
Freeze[c] Freezes nearby enemies. Attacking a frozen enemy deals greater damage.

(Deals ×4.5 damage and freezes surrounding enemies for seven seconds. Attacking a frozen enemy deals an additional ×10 damage and removes the Freeze status.)
Defeat Vexen on the 10th floor. Blizzard (card) + Blizzard (card) + Stop (card)
Lethal Frame[d][c] Stop time and deal multiple blows on an enemy.

(Deals ×3.5 damage per hit, and ×5 on the fifth. The sleight's Stop duration cannot be resisted.)
Level 32 Stop (card) + Kingdom Key (card) + Kingdom Key (card)
Tornado Blow away enemies in a wide area, inflicting damage and stunning them. Use the left analog stick to control the direction of the tornado.

(Deals ×1.2 damage on the first hit, and ×12 plus Stun once the sleight ends.)
Level 32[b]
Level 37[c]
Aero (card) + Gravity (card) + Simba (card)
Aero + Gravity + Summon
Holy Inflict damage on a targeted enemy and all surrounding enemies.

(Deals ×8 damage per hit. In the original this only hits the area around the targeted enemy once, in the remake this first targets the area around Sora, and then the targeted enemy (or a random selection) three times.)
Level 42[b]
Level 47[c]
Mega-Ether (card) + Megalixir (card) + Potion (card)
Mega-Ether + Megalixir + Item
Mega Flare Incinerate all enemies in a wide area.

(Deals ×20 damage to nearby enemies in impact, hits all enemies instead in the remake.)
Level 52[b]
Level 57[c]
Mushu (card) + Fire (card) + Fire (card)

Summon sleights[]

Ydill Romp and Cross Slash+ are the only summon sleights not automatically acquired upon unlocking the related Bambi and Cloud cards, and both have different unlock requirements depending on the game's version (original or remake). Idyll Romp is unlocked by talking to Tigger, or by completing Tigger's Jump-a-Thon. Cross Slash+ can be found in a Hollow Bastion bounty room, or by completing Veggie Panic.

Sleight Description Required cards
Proud Roar Lv2 Simba's roar stuns and deals damage to enemies in front of him. Simba (card) + Simba (card)
Proud Roar Lv3 Simba's roar stuns and deals even more damage to enemies in front of him. Simba (card) + Simba (card) + Simba (card)
Splash Lv2 Dumbo douses enemies over a set time period, dealing ice damage. Use the left analog stick to control the direction of attack. Dumbo (card) + Dumbo (card)
Splash Lv3 Dumbo douses enemies in a wide area for a longer set time period, dealing ice damage. Use the left analog stick to control the direction of attack. Dumbo (card) + Dumbo (card) + Dumbo (card)
Paradise Lv2 Bambi bounds around and drops HP recovery orbs. Bambi (card) + Bambi (card)
Paradise Lv3 Bambi bounds around and drops HP recovery orbs while stunning the enemy. Bambi (card) + Bambi (card) + Bambi (card)
Idyll Romp Bambi zigzags around the battlefield, confusing the enemy. Bambi (card) + Kingdom Key (card) + Kingdom Key (card)
Flare Breath Lv2 Mushu breathes fire at enemies in a wide area, inflicting fire damage. Use the left analog stick to aim. Press [jump button] to shoot flames. Mushu (card) + Mushu (card)
Flare Breath Lv3 Mushu breathes even more fire at enemies in a wide area, inflicting fire damage. Use the left analog stick to aim. Press [jump button] to shoot flames. Mushu (card) + Mushu (card) + Mushu (card)
Showtime Lv2 Genie randomly casts two spells chosen from Gravira, Thundara, and Stopra. Genie (card) + Genie (card)
Showtime Lv3 Genie randomly casts three spells chosen from Gravira, Thundara, and Stopra. Genie (card) + Genie (card) + Genie (card)
Twinkle Lv2 Tinker Bell restores a lot of HP over a set time period. Consecutive taps on [interact button] will increase the amount of HP recovery. Tinker Bell (card) + Tinker Bell (card)
Twinkle Lv3 Tinker Bell restores a very large amount of HP over an extended time period. Consecutive taps on [interact button] will increase the amount of HP recovery. Tinker Bell (card) + Tinker Bell (card) + Tinker Bell (card)
Cross-slash Cloud assaults the enemy with a three-hit combo. Cloud (card) + Cloud (card)
Omnislash Cloud swoops down from the skies, attacking enemies in a wide area. Press [interact button] when it flashes on-screen to add an attack. Pressing [interact button] when it isn't on-screen will cancel the sleight. Cloud (card) + Cloud (card) + Cloud (card)
Cross-slash+ Cloud singles out an enemy and uses Cross-slash. Cloud (card) + Stop (card) + Kingdom Key (card)

Friend sleights[]

Both the original and remake versions have several friend sleights unique to each. Chain of Memories has Blazing Donald and Goofy Charge, the latter of which is replaced with Goofy Tornado Lv2 in Re:Chain of Memories. The remake also introduces Stardust Blitz, Goofy Smash, Wild Crush (which replaces one possible version of Trinity Limit), and the Pluto sleight Lucky Bounty. Beast's Ferocious Lunge is also changed to Furious Volley.

Only Blazing Donald and Stardust Blitz are not available by default or upon acquiring the related friend card. Both are located in a Room of Rewards, in respectively Agrabah and Twilight Town.

Sleight Description Required cards
Magic Lv2 Donald double-casts Fira, Blizzara, Thundara, or Cura. Donald Duck (card) + Donald Duck (card)
Magic Lv3 Donald double-casts Firaga, Blizzaga, Thundaga, or Curaga. Donald Duck (card) + Donald Duck (card) + Donald Duck (card)
Blazing Donald[b] Donald flubs a Fire spell... Fire (card) + Donald Duck (card) + Fire (card)
Fire + Donald Duck + Magic
Stardust Blitz[c] Knock up to three of Donald's fireballs towards the enemy. Press [interact button] when it flashes on-screen to hit the fireball. Donald Duck (card) + Fire (card)
Goofy Charge[b] Goofy rushes at enemies, bashing and stunning them with his shield. Goofy (card) + Goofy (card)
Goofy Tornado Lv2[c] Goofy whirls around Sora and bashes the enemy with his shield Goofy (card) + Goofy (card)
Goofy Tornado Lv3 Goofy whirls around Sora and bashes the enemy with his shield over a long period of time. Goofy (card) + Goofy (card) + Goofy (card)
Goofy Smash[c] Goofy and Sora's joint attack knocks enemies into the air. Press [interact button] when it flashes on-screen for the joint attack. Pressing [interact button] when it isn't on-screen will cancel the sleight. Goofy (card) + Kingdom Key (card)
Wild Crush[c] Carry Goofy and ram into the enemy. Use the left analog stick to control the direction of attack. Goofy (card) + Donald Duck (card) + Kingdom Key (card)
Sandstorm Lv2 Aladdin runs around while swinging his sword, stunning enemies and producing Moogle Point orbs. Aladdin (card) + Aladdin (card)
Sandstorm Lv3 Aladdin runs around for an extended time while swinging his sword, stunning enemies and producing Moogle Point orbs. Aladdin (card) + Aladdin (card) + Aladdin (card)
Surprise! Lv2 Jack double-casts Fira, Blizzara, Thundara, or Gravira Jack (card) + Jack (card)
Surprise! Lv3 Jack triple-casts Firaga, Blizzaga, Thundaga, or Graviga. Jack (card) + Jack (card) + Jack (card)
Spiral Wave Lv2 Ariel rushes into the enemy twice, finishing off with a tail fin kick. Press [interact button] when it flashes on-screen to add an attack. Pressing [interact button] when it isn't on-screen will cancel the sleight. Ariel (card) + Ariel (card)
Spiral Wave Lv3 Ariel rushes into the enemy three times, finishing off with a tail fin kick. Press [interact button] when it flashes on-screen to add an attack. Pressing [interact button] when it isn't on-screen will cancel the sleight. Ariel (card) + Ariel (card) + Ariel (card)
Hummingbird Lv2 Peter Pan soars around, striking enemies in a wide area. Quick taps on [interact button] speed up attacks and produce Moogle Point orbs. Peter Pan (card) + Peter Pan (card)
Hummingbird Lv3 Peter Pan soars around for an extended time, striking enemies in a wide area. Quick taps on [interact button] speed up attacks and produce Moogle Point orbs. Peter Pan (card) + Peter Pan (card) + Peter Pan (card)
Ferocious Lunge Lv2[b] The Beast charges in a straight line, scattering the opposition. Beast (card) + Beast (card)
Ferocious Lunge Lv3[b] The Beast charges in a straight line, crushing the opposition. Beast (card) + Beast (card) + Beast (card)
Furious Volley Lv2[c] The Beast knocks an enemy towards Sora up to two times. Press [interact button] when it flashes on-screen to knock the enemy back to the Beast. Pressing [interact button] when it isn't on-screen will cancel the sleight. Beast (card) + Beast (card)
Furious Volley Lv3[c] The Beast knocks an enemy towards Sora up to three times. Press [interact button] when it flashes on-screen to knock the enemy back to the Beast. Pressing [interact button] when it isn't on-screen will cancel the sleight. Beast (card) + Beast (card) + Beast (card)
Lucky Bounty Lv2[c] Pluto digs up cards and HP recovery orbs from the ground. Pluto (card) + Pluto (card)
Lucky Bounty Lv3[c] Pluto digs up lots of cards and HP recovery orbs from the ground. Pluto (card) + Pluto (card) + Pluto (card)

Riku's sleights[]

Riku is normally unable to use any sleight other than those that require The King card. He gains access to several once he acquires Dark Mode after fighting Ansem for the first time, although they can thus only be used while in Dark Mode. The new Duel System in Re:Chain of Memories also includes several new duel sleights.

Attack sleights[]

Sleight Description Required cards
Dark Break Leap into the air and attack enemies from above. Only available in Dark Mode. In Re:Chain of Memories, press [interact button] when it flashes on-screen to add an attack. Pressing [interact button] when it isn't on-screen will cancel the sleight.

(Deals ×2 damage on hit, the sixth hit deals ×6 damage only in the remake.)
Soul Eater (card) + Soul Eater (card) + Soul Eater (card)
Value range: 5–15.
Dark Firaga Expel dark energy in a searing blast. Only available in Dark Mode.

(Deals ×8 damage on hit, does not deal area of effect damage. The sleight's type is neutral rather than fire.)
Soul Eater (card) + Soul Eater (card) + Soul Eater (card)
Value range: 16–25.
Dark Aura Rush enemies repeatedly with blade in hand. Finish off by stabbing Soul Eater into the ground for a column of light that confuses the enemy. Only available in Dark Mode.

(Deals ×5 damage per hit, ×3 in the remake, for a total of six attacks. The follow-up pillars deal ×3 damage and cause confusion, while the remake-only shockwave deals an additional ×5 damage.)
Soul Eater (card) + Soul Eater (card) + Soul Eater (card)
Value range: 27–27.

Friend sleights[]

Holy Burst and Inverse Burst are unique to Re:Chain of Memories.

Sleight Description Required cards
MM Miracle Lv2 The king restores HP, and stuns and deals damage to all enemies, and reloads cards.

(HP restored is equal to 50%.)
The King (card) + The King (card)
MM Miracle Lv3 The king restores a lot of HP, and stuns and deals damage to all enemies, and reloads cards.

(HP restored is equal to 100%.)
The King (card) + The King (card) + The King (card)
Holy Burst Multiple shots back to back with the king. Use the left analog stick to control the direction of the tornado.

(Deals ×2.5 damage per hit.)
The King (card) + Soul Eater (card) + Soul Eater (card)
Inverse Burst Multiple shots with your back against the king's. Enemies become confused when hit. Use the left analog stick to control the direction of the tornado. Only available in Dark Mode.

(Deals ×3 damage per hit.)
The King (card) + Soul Eater (card) + Soul Eater (card)

Duel sleights[]

Duel sleights are unique from other sleights in that they can only be used in duel mode, the sleight depends on the number of cards used and whether you are in Dark Mode or not.

Sleight Description Requirements
Impulse Knock foes into the air before a slam down to the ground, damaging multiple enemies.

(First hit deals ×2 damage, second ×4, and shockwave ×5.)
Win a duel that requires you to break three cards.
Dark Impulse Knock foes into the air before a hard slam down to the ground, damaging multiple enemies. Only available in Dark Mode.

(First hit deals ×2.5 damage, second ×6, and shockwave ×5.)
Win a duel that requires you to break three cards.
Maelstrom Unleash a spinning attack on the enemy. Damage is concentrated to one enemy.

(Deals ×2 damage per hit, final hit deals ×9.)
Win a duel that requires you to break five cards.
Dark Maelstrom Unleash a powerful spinning attack on the enemy. Damage is concentrated to one enemy. Only available in Dark Mode.

(Deals ×2.5 damage per hit, final hit deals ×11.)
Win a duel that requires you to break five cards.
Barrage Throw the Soul Eater towards the enemy. Damage is concentrated to one enemy.

(First hit deals ×2 damage, second ×6, and the last ×8.)
Win a duel that requires you to break seven cards.
Dark Barrage Throw multiple Soul Eaters towards the enemy. Damage is concentrated to one enemy. Only available in Dark Mode.

(First hit deals ×2.5 damage, second ×6, and the last ×3 per projectile.)
Win a duel that requires you to break seven cards.

Boss sleights[]

Humanoid bosses are also capable of using sleights with their own cards, and (except for one instance) always without concern for the card value, although they will prefer to use high value cards to avoid making sleights that are too easy to break. The inevitable loss of cards through sleights by bosses is alleviated by their very large decks, the fact that they only usually have up to three cards to play in any case, and the use of the Elixir card to restore their entire deck.

Note that the game differentiates boss cards by the face (the angle or direction it is looking at for example) and the card image's background color, this can make it somewhat hard to tell what exact cards are used in a sleight.

Sleight Description Required cards
Cross-slash Identical to the normal Sleight. Cloud jumps towards you and executes a series of three slashes at melee range. Cloud - A1 (card) + Cloud - A1 (card) + Cloud - A1 (card)
Omnislash Identical to the normal Sleight. Cloud flies around and swoops in to strike you at melee range. Attacks three times in the original version, but five in the remake. Cloud - A2 (card) + Cloud - A2 (card) + Cloud - A2 (card)
Temper Flare In the original this only triggers Hades' berserk state. In the remake he will also move to the center of the arena and spin around while channeling horizontal flame pillars. Hades - A (card) + Hades - A (card) + Hades - A (card)
Firagaball Hades charges and throws a rapid fireball. Aimed in your general direction in the original version, but is aimed directly in the remake. Hades - M (card) + Hades - A (card) + Hades - M (card)[b]
Hades - M (card) + Hades - M (card) + Hades - M (card)[c]
Rush & Present[b] Hook will repeatedly throw several explosive presents towards you. In the remake Hook's magic card has a similar effect where he throws several explosive presents at once. Captain Hook - A1 (card) + Captain Hook - A1 (card) + Captain Hook - A3 (card)
Combo & Present Hook will execute a rapid flurry of strikes directly around his position, and follow it up with a scattered throw of several explosive presents, after which he is temporarily vulnerable to attack. In the original the presents will bounce around for a bit, whereas they explode immediately in the remake. Captain Hook - A2 (card) + Captain Hook - A2 (card) + Captain Hook - A3 (card)
Barrel Blast[c] Hook will jump onto the front end of the deck and spawn six barrels onto the ship, which will roll parallel to the ship's length as it shifts around. The barrels explode on touch, or after some time has passed, and Hook will attempt to skewer you while the sleight remains active. If he touches a barrel himself the sleight is also canceled. Captain Hook - A1 (card) + Captain Hook - A1 (card) + Captain Hook - A3 (card)
Fire Wall In the original version Axel will create a vertical wall of flames that moves horizontally, which can be dodge rolled through to cancel it. In the remake he will stand in the center of the arena and create a large wall of flame that quickly spreads outwards from his position, which cannot be rolled through. Axel - A1 (card) + Axel - A1 (card) + Axel - A1 (card)
Firetooth Only used during Axel's second bossfight. An attack wherein he throws burning chakrams with two possible variations. In the original he will either throw two chakrams that randomly bounce around the arena, or orbit you. In the remake he will either throw two that follow a helix pattern, or throw four which rapidly bounce around the area. Axel - A1 (card) + Axel - A2 (card) + Axel - A1 (card)[b]
Axel - A2 (card) + Axel - A2 (card) + Axel - A2 (card)[c]
Lightning Bolt[b] Larxene will raise her hands and then channel a spray of lightning at melee range in your direction. Larxene - A1 (card) + Larxene - M (card) + Larxene - M (card)
Teleport Rush Larxene will rapidly teleport in and out while repeatedly attempting to cut you with her knives. Larxene - A2 (card) + Larxene - A2 (card) + Larxene - A1 (card)
Mega Volt[c] Larxene will throw her knives into the ground, generating an enormous lightning storm. Larxene - A2 (card) + Larxene - M (card) + Larxene - M (card)
Blade Storm[c] Larxene will place her knives beyond the arena's edge and channel sweeping beams of lightning from each of them, all at once. Being caught will trigger all of them to attack you. Larxene - M (card) + Larxene - M (card) + Larxene - M (card)
Dark Firaga Riku Replica will throw a homing fireball. Moves faster but with less homing in the remake. Riku Replica - A1 (card) + Riku Replica - A1 (card) + Riku Replica - A3 (card)[b]
Riku Replica - A4 (card) + Riku Replica - A4 (card) + Riku Replica - A4 (card)[c]
Dark Aura Riku Replica will start to rapidly dash towards you, teleporting out and back in after each dash to change the angle from which he attacks. In the original version at the end he will create a series of smaller blasts across the area, whereas in the remake he lands on your position and the blasts are centered around him. Riku Replica - A2 (card) + Riku Replica - A2 (card) + Riku Replica - A4 (card)
Helm Split[c] Riku Replica will jump into the air and attempt to land onto your position, generate a small shockwave when he does. He will repeat this three times, with the third landing generating a series of smaller blasts that track your position. Riku Replica - A1 (card) + Riku Replica - A1 (card) + Riku Replica - A3 (card)
Ice Burn[b] Vexen will create a patch of ice that can make you slip. Vexen - M (card) + Vexen - M (card) + Vexen - A (card)
Ice Needle Vexen will summon a series of icicles that track your position as they rapidly emerge from the floor. Vexen - M (card) + Vexen - M (card) + Vexen - M (card)
Freeze Vexen will create a large block of ice at your exact position, and then swoop in to break it with you caught inside. Vexen - A (card) + Vexen - M (card) + Vexen - A (card)
Diamond Dust Vexen will create a blizzard that covers the entire arena, dealing minor continuous damage. In the remake he follows it up with a shockwave. Vexen - A (card) + Vexen - M (card) + Vexen - M (card)
Slide Break[c] Vexen will summon a large sword and use it to slash twice, followed by a downwards smash that creates a shockwave. Vexen - M (card) + Vexen - M (card) + Vexen - A (card)
Blossom Shower In the original version Marluxia will summon a petal shower that encompasses the whole screen. In the remake he will instead warp towards you and slash with his scythe, at least thrice, followed by a landing in the arena center that creates a massive shockwave, as well as a spray of small darts that attack you directly. Marluxia - M (card) + Marluxia - A1 (card) + Marluxia - M (card)
Deathscythe the original version Marluxia will strike once with his scythe from afar, creating a vertical cut. In the remake he will float in mid-air and cast three vertical cuts one after another from afar. Marluxia - A1 (card) + Marluxia - M (card) + Marluxia - A2 (card)
Drop Shot[c] Marluxia will warp above you and slam down, creating a large shockwave that then erupts upwards. Marluxia - A2 (card) + Marluxia - A1 (card) + Marluxia - A2 (card)
Rockshatter Lexaeus will create a row of rocks and then smash them, creating a group of rocks that bounce around the arena. In the remake this spray covers the entire arena, although the rocks do not bounce around. Only used after powering up at least once. Lexaeus - A1 (card) + Lexaeus - A2 (card) + Lexaeus - A1 (card)[b]
Lexaeus - A2 (card) + Lexaeus - A1 (card) + Lexaeus - M (card)[c]
Impact Quake[c] Lexaeus will summon a series of rock pillars at and around your position. Can be used without powering up. Lexaeus - A2 (card) + Lexaeus - M (card) + Lexaeus - A1 (card)
Ground Impact[c] Lexaeus will jump into the air and slam his weapon down to create an enormous sphere of energy that swiftly engulfs the arena. Cannot be dodged, and can only be used after powering up twice, expending all the energy as a result. Lexaeus - A1 (card) + Lexaeus - A2 (card) + Lexaeus - M (card)
Cyclone Snatch[c] Zexion will create a dark vortex at the center of the arena which will draw you to its center. Aside from dealing damage the vortex also steals your Soul Eater cards. Zexion - M (card) + Zexion - M (card) + Zexion - M (card)
Dark Punisher[c] Zexion grabs Riku, dealing low damage over time. Can only be used when enough Soul Eater cards have been stolen. Soul Eater (card) + Soul Eater (card) + Soul Eater (card) (0-10)
Catastrophe[c] Three Zexion clones will rotate around a sphere while charging it with beams, until one of them leaps and detonates it, dealing unavoidable damage. Can only be used when enough Soul Eater cards have been stolen. Soul Eater (card) + Soul Eater (card) + Soul Eater (card) (11-27)
Dark Rush[e] Ansem will use Dark Figure to charge and dash towards you multiple times. Ansem - M (card) + Ansem - A (card) + Ansem - A (card)[b]
Ansem - A (card) + Ansem - A (card) + Ansem - A (card)[c]
Dark Shadow Ansem will send Dark Figure to attack you, which it does by emerging from the ground directly underneath your position. As it flies upwards it creates a shockwave. When it returns to Ansem this creates a final shockwave at his position with four smaller blasts moving outwards in an X pattern. Ansem - M (card) + Ansem - A (card) + Ansem - M (card)
Shock Slash[c] Ansem's Dark Figure will send forth a series of discs that expand as they move away. Ansem - M (card) + Ansem - M (card) + Ansem - A (card)
Omni Laser[c] The large ring rotating around the arena will emit a series of lasers, creating 'spokes' that all point exactly towards your position, effectively limiting the possible space to safely move around in as the center of the spokes move towards you. Marluxia (Third Form) (card) + Marluxia (Third Form) (card) + Marluxia (Third Form) (card)
Three cards numbered 4.
Circle Reject[c] The angelic figure next to Marluxia will slam down her scythe, creating a large expanding shockwave. Marluxia (Third Form) (card) + Marluxia (Third Form) (card) + Marluxia (Third Form) (card)
Three cards numbered 5.
Doom[c] Marluxia will send forward a string that will inflict Doom when it manages to connect. When connected a timer will start, counting down from six to zero, while you have to card break six mid-value cards to free yourself. The actual time limit is around fifteen seconds, and failure means instant death. Marluxia (Third Form) (card) + Marluxia (Third Form) (card) + Marluxia (Third Form) (card)
Three cards numbered 6.
Whirlwind to the Void[c] Marluxia will send forth a whirlwind that spreads all your cards around when it hits. Marluxia (Third Form) (card) + Marluxia (Third Form) (card) + Marluxia (Third Form) (card)
Three cards numbered 7.
Gale of Severance[c] Marluxia will knock you away and push you away from him with a large gust of wind. Marluxia (Third Form) (card) + Marluxia (Third Form) (card) + Marluxia (Third Form) (card)
Three cards numbered 8.

Notes[]

  1. Goofy+Donald+Attack will trigger Wild Rush instead in the remake.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Only available in Chain of Memories.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 Only available in Re:Chain of Memories.
  4. This is mistranslated as "Lethal Flame" in the English PS2 version, though the error was corrected in Kingdom Hearts HD 1.5 ReMIX
  5. Mislabeled as 'Rockshatter' in the original version.
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