Re:Chain of Memories journal transcript comprises the full transcript of Jiminy Cricket's journal in Re:Chain of Memories, as well as the D Report in Reverse/Rebirth.
- Notes
- The duplicated and redundant entries in the D Report have been excluded.
For other information regarding the format and layout of this article, see the transcript guideline.
Jiminy's Journal[]
Story[]
Sora's Tale I[]
- After completing Traverse Town
Our friends my be here... It was that thought that led us to Castle Oblivion, where cards rule over all.
A mysterious man gave Sora a card, and using it took us to Traverse Town—of all places!
It turned out the town was just a figment of our own remembrances, the first world of many that lie in Sora's heart.
And so our journey through these worlds begins.
Sora's Tale II[]
- After defeating Larxene
It seems we're slowly losing our memories of what happened before the castle. And all my notes about the last journey have vanished!
But in exchange, Sora is remembering other things he must have forgotten until now—like a girl he knew when he was little.
While fighting Larxene, Sora finally remembered the girl's name...
Naminé.
Sora's Tale III[]
- After defeating Riku Replica
Sora pressed on in his search for Naminé, and can you believe it? He found Riku, his best friend whom we thought was lost.
Sora was so happy, but Riku attacked him just like that, saying, "I'll protect Naminé!"
What could he mean? Will something happen if Sora finds Naminé?
Sora is chasing after Riku...and the answers.
Sora's Tale IV[]
- After defeating Larxene (2nd time)
So Sora's memories of Naminé were false...
Marluxia wanted Sora's hear and the strength within, so he used Naminé to create fake memories and place them in Sora's heart.
Larxene is gone, so we're going to the top floor to finish Marluxia. We want our memories back.
And Sora—he wants to keep the promise he remembers. Naminé may not be his friend, but in his heart, protecting her is the only choice.
Traverse Town[]
The card the hooded man gave us took us to Traverse Town, where we were reunited with Leon, Yuffie, and our other friends.
Leon acted like he'd forgotten Sora, but for whatever reason still knew his name. I guess his memory got mixed up somehow.
Aerith sensed that the town and everyone there was a product of Sora's memories. It may sound crazy, but I think she was right.
Wonderland[]
When we chased after the White Rabbit, we stumbled upon a trial in progress.
The Queen of Hearts accused Alice of stealing her memory and sentenced her to death!
Angered by the shoddy trial, Sora freed Alice and hunted down the real culprit.
But even after we bested the Trickmaster, the Queen refused to believe that Alice was innocent.
Fortunately, Alice's quick thinking pacified the Queen and no one had to lose their head.
Olympus Coliseum[]
Sora wanted to take on Hercules, so we all decided to compete in the games.
Hades, frantic to dispose of Hercules, hired Cloud to take him out. Cloud cooperated, thinking he would get his lost memories back.
But not even Cloud could beat Hercules. Hades stepped in to finish the job, but we put his plans on ice.
Agrabah[]
Aladdin brought the magic lamp back from the Cave of Wonders, hoping for a chance to meet Jasmine, Princess of Agrabah.
Inside the lamp was Genie, who would grant three wishes to the lamp's bearer.
Aladdin hoped to become a prince so he could see Jasmine whenever he wanted. But he used two wishes battling the Heartless, and then Jafar stole the lamp.
Jafar turned into a genie, but we defeated him and Aladdin got the lamp back.
Instead of becoming a prince, Aladdin used his last wish to set Genie free, and decided he wanted Jasmine to know him as he really is.
Halloween Town[]
Dr. Finkelstein invented a potion that restores true memories, but it drew the Heartless to Halloween Town.
Intrigued, Sora went with Jack to look for Sally, who had nabbed the potion because she was scared of what it could do.
Oogie Boogie swiped the potion and downed it in a single gulp. But his true memories drove him mad with fear.
What if true memories do that to everyone's heart? Scary.
Monstro[]
Geppetto went out looking for Pinocchio and was swallowed up by the whale Monstro. But finding Pinocchio inside filled him with joy.
But Pinocchio felt sad about running away from home and putting his father in danger, so he set off to find a way out of Monstro.
After a run-in with a big Heartless, Pinocchio had a great idea: Why not make a commotion and get Monstro to spit us out?
With our help, the plan worked, and Pinocchio and Geppetto escaped safely.
Atlantica[]
Ariel, Princess of Atlantica, was worried about her little friend Flounder, who was nowhere to be found.
The sea witch Ursula told Ariel that Flounder was on the surface world, trapped, and King Triton's trident was the only way to save him.
Ariel was so worried, she stole the trident for Ursula, but it was all a trick—Ursula had Flounder all along.
With the trident's power Ursula became a giant, but we stopped her and Ariel resolved to apologize to her father, the king.
Neverland[]
Peter Pan stowed away on Captain Hook's ship to save the kidnapped Wendy.
But no sooner had she been saved than Wendy told Peter she wanted to go home to London.
Would Wendy grow up and forget about him and Neverland? Peter didn't like that one bit, and left in a huff.
Meanwhile, we were just trying to get off the ship. Hook caught us on the deck, but Peter came back and bailed us out.
In the end, Peter and Wendy said their farewells, but promised to meet again one day.
Hollow Bastion[]
The Beast came to rescue Belle from Maleficent's clutches, but to his dismay, Belle acted coldly and would not go with him.
We felt bad for him, so we went to see Belle. It turned out she was only pretending to be cruel, to keep her heart and the love within safe from Maleficent.
But faced with a choice, Belle couldn't hide how she felt for the Beast, and Maleficent stole her heart.
Together with the Beast, we took care of Maleficent and restored Belle's heart.
100 Acre Wood[]
Pooh seemed to have lost his friends, so Sora stopped to help him look.
Maybe Sora saw something of himself in Pooh, since he's looking for friends too.
Twilight Town[]
The card Vexen gave us led to a town none of us remembered.
But Sora held fast to his promise to Naminé, and we pressed on.
Speaking of which, Vexen seemed ready to say something about that, but Axel showed up, and...Well, we won't be seeing Vexen again.
Destiny Islands[]
The last card let to the place where Sora grew up.
Sora wandered the islet that was once his playground, wading through his memories to find the girl he cared for.
But when he found Naminé, she told him the bitter truth—nothing he remembered of her never happened.
Castle Oblivion[]
Well, we've made it to the top. and many of our memories are gone. Sora can't even recall the name of the person he cares for most.
But we've made a promise. No distance can separate us, and we'll be friends even if we can't remember it to be so.
Axel is out of the way. We just have to stop Marluxia. He ordered Naminé to wipe Sora's memory, but it doesn't matter.
Sora knows that promises don't fade as easily as memories.
Card Index[]
Attack Cards[]
Kingdom Key[]
Strike: D+
Thrust: D+
Combo Finish: D+
Element: Physical
Break Recovery: B
Required CP: ☆
The default weapon. Not very powerful but reliable and easy to handle.
Three Wishes[]
Strike: D+
Thrust: D+
Combo Finish: B
Element: Physical
Break Recovery: B
Required CP: A
Obtained in Agrabah. Fairly strong with a fast swing.
Crabclaw[]
Strike: C
Thrust: C
Combo Finish: B+
Element: Physical
Break Recovery: ☆
Required CP: B
Obtained in Atlantica. Easy to handle with an impressive recovery time after card breaks.
Pumpkinhead[]
Strike: C+
Thrust: C+
Combo Finish: D+
Element: Physical
Break Recovery: A
Required CP: A
Obtained in Halloween Town. Easy to handle with a fast recovery after card breaks.
Fairy Harp[]
Strike: C+
Thrust: C+
Combo Finish: C
Element: Physical
Break Recovery: ☆
Required CP: B
Obtained in Neverland. Easy to handle with a formidable swing speed.
Wishing Star[]
Strike: D
Thrust: C
Combo Finish: D+
Element: Physical
Break Recovery: A
Required CP: A
Obtained in Monstro. Not Very powerful, but very easy to handle.
Spellbinder[]
Strike: D+
Thrust: A
Combo Finish: D+
Element: Lightning
Break Recovery: A
Required CP: B
A special attack card with lightning-based attacks.
Metal Chocobo[]
Strike: C+
Thrust: C+
Combo Finish: B+
Element: Neutral
Break Recovery: B
Required CP: B
A special attack card that can break through physical defenses. A bit difficult to handle.
Olympia[]
Strike: C+
Thrust: D+
Combo Finish: B
Element: Physical
Break Recovery: A
Required CP: A
Obtained in Olympus Coliseum. Powerful with a quick recovery after card breaks.
Lionheart[]
Strike: B
Thrust: B
Combo Finish: B
Element: Fire
Break Recovery: A
Required CP: B
A special attack card with fire-based attacks.
Lady Luck[]
Strike: D+
Thrust: C+
Combo Finish: D
Element: Physical
Break Recovery: B
Required CP: A
Obtained in Wonderland. A balanced weapon that is easy to handle.
Divine Rose[]
Strike: A
Thrust: D+
Combo Finish: C
Element: Physical
Break Recovery: C
Required CP: B
Obtained in Hollow Bastion. Features a powerful strike and fast swing.
Oathkeeper[]
Strike: B
Thrust: ☆
Combo Finish: B+
Element: Physical
Break Recovery: B
Required CP: C
A well-balanced weapon with a very powerful thrust.
Oblivion[]
Strike: A
Thrust: A
Combo Finish: D
Element: Neutral
Break Recovery: A
Required CP: C
A special attack card that can break through physical defenses. First-class strength.
Ultima Weapon[]
Strike: ☆
Thrust: ☆
Combo Finish: A
Element: Physical
Break Recovery: B
Required CP: D
The strongest attack card to be found.
Diamond Dust[]
Strike: B+
Thrust: B+
Combo Finish: B
Element: Ice
Break Recovery: ☆
Required CP: C
A special attack card with ice-based attacks. Powerful and the easiest to handle.
One-Winged Angel[]
Strike: C
Thrust: C
Combo Finish: ☆
Element: Fire
Break Recovery: C
Required CP: C
A special attack card with fire-based attacks. Exceptional combo finish.
Star Seeker[]
Strike: C
Thrust: D+
Combo Finish: B+
Element: Physical
Break Recovery: ☆
Required CP: A
An attack card with a powerful combo finish and the shortest recovery time from card breaks.
Monochrome[]
Strike: D+
Thrust: B
Combo Finish: B+
Element: Neutral
Break Recovery: C
Required CP: B
A special attack card that can break through physical defenses. Takes time to recover from card breaks.
Follow the Wind[]
Strike: C+
Thrust: A
Combo Finish: D
Element: Physical
Break Recovery: A
Required CP: B
A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Hidden Dragon[]
Strike: D+
Thrust: C+
Combo Finish: B+
Element: Physical
Break Recovery: A
Required CP: B
An attack card with weak strikes but powerful combo finishes.
Photon Debugger[]
Strike: B
Thrust: C+
Combo Finish: B+
Element: Lightning
Break Recovery: B
Required CP: B
A special attack card with lightning-based attacks.
Bond of Flame[]
Strike: ☆
Thrust: C+
Combo Finish: B
Element: Fire
Break Recovery: B
Required CP: C
A special attack card with fire-based attacks. Delivers exceptionally powerful strikes.
Magic Cards[]
Fire[]
Magic that deals fire damage. Stock two cards for Fira and three cards for Firaga.
Blizzard[]
Magic that deals ice damage. Stock two cards for Blizzara and three cards for Blizzaga.
Thunder[]
Magic that deals lightning damage. Stock two cards for Thundara and three cards for Thundaga.
Cure[]
Magic that restores HP. Stock two cards for Cura and three cards for Curaga.
Gravity[]
Magic that deals damage relative to the enemies' remaining HP. Stock two cards for Gravira and three cards for Graviga.
Stop[]
Magic that halts enemy movement for a set time period. Stock two cards for Stopra and three cards for Stopga.
Aero[]
Magic that blows away nearby enemies and inflicts damage. Stock two cards for Aerora and three cards for Aeroga.
Summon Cards[]
Simba[]
Simba lets out a might roar that deals damage to enemies in front of him. Stock more than one and his roar will also stun enemies.
Genie[]
Genie casts Thundara, Gravira, or Stopra. Stock more than one and Genie will cast multiple spells.
Bambi[]
Bambi bounds around and drops HP orbs. Stock more than one to boost the effect.
Dumbo[]
Dumbo douses enemies with water over a set time period, dealing ice damage. Stock more than one to prolong the effect.
Tinker Bell[]
Tinker Bell restores HP over a set time period. Stock more than one to boost the effect.
Mushu[]
Mushu breathes fire at the enemy, dealing fire damage. Stock more than one to prolong the attack.
Cloud[]
Cloud unleashes two successive sword attacks. Stock two cards to use Cross-slash and three cards to use Omnishlash.
Item Cards[]
Potion[]
Quickly reloads attack cards with no charge time required. It does not work on cards that cannot be reloaded.
Hi-Potion[]
Quickly reloads attack cards with no charge time required. Even normally unreloadable cards are restored.
Mega-Potion[]
Quickly reloads attack cards with no charge time and resets the reload counter. Even normally unreloadable cards are restored.
Ether[]
Quickly reloads magic cards with no charge time required. It does not work on cards that cannot be reloaded.
Mega-Ether[]
Quickly reloads magic cards with no charge time and resets the reload counter. Even normally unreloadable cards are restored.
Elixir[]
Quickly reloads attack cards and magic cards, including normally unreloadable cards.
Megalixir[]
Quickly reloads attack cards and magic cards, including normally unreloadable cards. The reload counter is also reset.
Friend Cards[]
Donald Duck[]
Dondal randomly casts two spells from Fire, Blizzard, Thunder, or Cure. Stock more than one to power up Donald's magic.
Goofy[]
Goofy attacks the enemy as he spins around Sora. Stock more than one for more power and duration.
Aladdin[]
Aladdin runs around while swinging his sword, producing Moogle Point orbs. Stock more than one to stun enemies and produce more Moogle Point orbs.
Ariel[]
Ariel whirls across the field, striking many enemies. Stock more than one for multiple strikes.
Jack[]
Jack casts Fire, Blizzard, Thunder, or Gravity. Stock more than one and Jack will cast multiple, more powerful spells.
Peter Pan[]
Peter Pan attacks with his dagger. Quick taps on [button prompt] speeds up attacks and produce Moogle Point orbs. Stock more than one for more power and duration.
The Beast[]
The Beast knocks enemies towards Sora. Sora can then knock the enemies back to the Beast. Stock more than one for multiple strikes.
Pluto[]
Pluto digs up cards and orbs from the ground. Stock more than one for better items.
Enemy Cards[]
Shadow[]
■ Incrementor
Increases the value of all cards by 1.
Limit: 2 reloads
Soldier[]
■ Combo Plus
Adds an extra hit to normal combos.
Limit: 3 reloads
Powerwild[]
■ Retrograde
Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected.
Limit: 1 reload
Bouncywild[]
■ Draw
Attracts fallen cards and items for easy retrieval.
Limit: 5 reloads
Large Body[]
■ Guard
Deflects frontal physical attacks and completely nullifies damage.
Limit: 1 reload
Fat Bandit[]
■ Back Attack
Deals more damage when striking enemies from behind.
Limit: 2 reloads
Sea Neon[]
■ Random Values
Randomizes the values of cards you use.
Limit: 1 reload
Bandit[]
■ Combo Finish
Makes the first strike as powerful as a combo finish.
Limit: 1 reload
Pirate[]
■ All Zeros
Changes the values of all cards to 0.
Limit: 1 reload
Red Nocturne[]
■ Fire Boost
Increases the strength of fire-based abilities.
Limit: 1 reload
Blue Rhapsody[]
■ Blizzard Boost
Increases the strength of ice-based abilites.
Limit: 1 reload
Yellow Opera[]
■ Thunder Boost
Increases the strength of lightning-based abilities.
Limit: 1 reload
Green Requiem[]
■ Cure Boost
Increases the potency of healing ablilities.
Limit: 1 reload
Wizard[]
■ Magic Boost
Disables use of summon cards to power up magic cards.
Limit: 1 reload
Air Soldier[]
■ Reload Kinesis
Allows reloads while in motion.
Limit: 3 reloads
Barrel Spider[]
■ Quickload
Reloads cards instantly.
Limit: 3 reloads
Wight Knight[]
■ Float
Alters gravity to boost jumping ablility.
Limit: 3 reloads
Air Pirate[]
■ Item Bracer
Stops enemies from breaking item cards you use.
Limit: 3 reloads
Gargoyle[]
■ Vanish
Makes you invisible and reduces your chances of being hit.
Limit: 1 reload
Search Ghost[]
■ Drain
Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items.
Limit: 1 reload
Aquatank[]
■ Auto-Reload
Automatically reloads cards when they run out.
Limit: 1 reload
Screwdiver[]
■ Decrementor
Decreases the values of all cards by 1.
Limit: 1 reloads
Wyvern[]
■ Reload Lock
Stops the reload counter from counting reloads.
Limit: 3 reloads
Defender[]
■ Protect
Decreases damage from physical attacks by the enemy. Magical attacks do normal damage.
Limit: 1 reload
White Mushroom[]
■ Hyper Healing
Restores some HP every time you use a friend card.
Limit: 3 reloads
Black Fungus[]
■ Random Flush
Activates a random enemy card effect.
Limit: 1 reload
Creeper Plant[]
■ Leaf Bracer
Stops enemies from breaking Cure abilities you use.
Limit: 1 reload
Tornado Step[]
■ Reload Haste
Subtracts 2 from the reload counter.
Limit: 1 reload
Crescendo[]
■ Summon Boost
Disables use of magic cards to power up summon cards.
Limit: 1 reload
Neoshadow[]
■ Bio
Causes enemies' HP to gradually drop.
Limit: 1 reload
Guard Armor[]
■ Wide Attack
Slightly extends the range of attack cards.
Limit: 30 attacks
Hades[]
■ Berserk
Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Limit: 30 attacks Resistant to fire, but stunned by ice.
Trickmaster[]
■ Value Break
Decreases value of the enemy's card when your card is broken.
Limit: 30 card breaks taken
Jafar[]
■ Attack Bracer
Stops enemies from breaking attack cards you use.
Limit: 20 attacks
Ursula[]
■ Shell
Halves the damage from enemies' magic attacks.
Limit: 5 hits taken
Oogie Boogie[]
■ Regen
Gradually restores HP. HP returns more quickly when low.
Limit: 10 uses
Parasite Cage[]
■ Dispel
Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy cards in play.
Limit: 1 use
Hook[]
■ Second Chance
Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Limit: 3 uses
Resistant to lightning, but stunned by fire.
Dragon Maleficent[]
■ Overdrive
Sacrifices reload speed to power up attack cards.
Limit: 30 attacks
Darkside[]
■ Mimic
Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy cards in play.
Limit: 1 use
Riku[]
■ Sleight Lock
Keeps cards used in sleights available for reloading.
Limit: 5 sleights
Resistant to fire, ice, and lightning.
Card Soldier[]
■ Attack Haste
Increases the speed of attack cards.
Limit: 30 attacks
Ansem[]
■ Sleightblind
Grants Sora resistance to certain elements.
Limit: 10 sleights
Resistant to fire, ice, and lightning.
Xemnas[]
■ Quick Barrier
When receiving consecutive attacks, guards beyond the second strike.
Limit: 3 reloads
Resistant to fire, ice, lightning, and special attacks.
Xigbar[]
■ Shot Charge
Powers up missile attacks such as Strike Raid and Fire.
Limit: 2 reloads
Resistant to fire, ice, lightning, and special attacks.
Xaldin[]
■ Aero Guard
Activates Aero for a set time, inflicting damage to enemies who touch it.
Limit: 3 hits taken
Resistant to fire, ice, lightning, and special attacks.
Vexen[]
■ Auto-Life
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Limit: 1 use
Immune to ice, but stunned by fire.
Lexaeus[]
■ Warp Break
Obliterate enemies with the finishing blow of a combo with a high success rate.
Limit: 50 attacks
Immune to ice, and resistant to physical attacks, but weak against special attacks.
Zexion[]
■ Confu-Strike
Causes attacks to confuse enemy at a certain rate.
Limit: 50 attacks
Resistant to fire, ice, lightning, and special attacks.
Saix[]
■ Combo Boost
Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Limit: 20 attacks Resistant to fire, ice, lightning, and special attacks.
Axel[]
■ Quick Recovery
Allows use of cards even while staggering from damage.
Limit: 10 hits taken
Immune to fire, but stunned by ice.
Demyx[]
■ Water Charge
Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.
Limit: 2 reloads
Resistant to fire, ice, lightning, and special attacks.
Luxord[]
■ Omni Break
Breaks enemy's card no matter what the value.
Limit: 15 uses
Resistant to fire, ice, lightning, and special attacks.
Marluxia[]
■ Double Sleight
Use stocked cards and sleights twice in a row.
Limit: 3 sleights
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.
Larxene[]
■ Dash
Increases running speed.
Limit: 15 cards
Immune to lightning, but weak against special attacks.
Roxas[]
■ Double Strike
Doubles the damage dealt by an attack card.
Limit: 20 attacks
Map Cards[]
Tranquil Darkness[]
A room where only a few Heartless appear.
Teeming Darkness[]
A room where many Heartless appear. Enemies often drop enemy cards in this room.
Feeble Darkness[]
A room where Heatless with weak cards appear.
Almighty Darkness[]
A room where Heartless with strong cards appear. Enemies often drop enemy cards in this room.
Sleeping Darkness[]
A room where Heartless are drowsy and easy to ambush.
Looming Darkness[]
A room where Heartless attack relentlessly. Enemies often drop enemy cards in this room.
Premium Room[]
A room where victory often leads to Premium Bonuses.
White Room[]
A room where only White Mushrooms appear. What happens when you defeat White Mushrooms?
Black Room[]
A room where only Black Fungi appear. What happens when you defeat Black Fungi?
Bottomless Darkness[]
A pitch-dark broom where many Heartless appear.
Roulette Room[]
A room where victory often leads to Roulette Bonuses.
Martial Waking[]
A room where attack cards are more effective.
Sorcerous Waking[]
A room where magic cards are more effective.
Alchemic Waking[]
A room where item cards are more effective.
Meeting Ground[]
A room where a friend card appears at the beginning of all battles (if your friends are with you).
Stagnant Space[]
A room where the Heartless move slowly.
Strong Initiative[]
A room where striking first in the field deals additional damage to Heartless.
Lasting Daze[]
A room where striking first in the field stuns all Heartless that you battle.
Calm Bounty[]
A room containing treasure.
Guarded Trove[]
A room where treasure is guarded by Heartless.
False Bounty[]
A room where only one treasure chest is real. Opening a fake chest leads to battle with Heartless.
Moment's Reprieve[]
A room where you can save your progress. No Heartless.
Mingling Words[]
A room where anything could happen.
Moogle Room[]
A room where you can trade cards at the Moogle Shop.
Key to Rewards[]
Allows access to a secret room with rare cards and sleights.
Key of Beginnings[]
A room where untold stories unfold.
Key of Guidance[]
A room where untold stories unfold.
Key of Truth[]
A room where untold stories unfold.
Random Joker[]
A card that can meet any criteria except for key cards. The room is randomly synthesized.
World Cards[]
Traverse Town[]
Allows you to visit Traverse Town.
Can be used on the 1st floor.
Agrabah[]
Allows you to visit Agrabah.
Can be used on floors 2 through 6.
Olympus Coliseum[]
Allows you to visit Olympus Coliseum.
Can be used on floors 2 through 6.
Wonderland[]
Allows you to visit Wonderland.
Can be used on floors 2 through 6.
Monstro[]
Allows you to visit Monstro.
Can be used on floors 2 through 6.
Halloween Town[]
Allows you to visit Halloween Town.
Can be used on floors 2 through 6.
Atlantic[]
Allows you to visit Atlantica.
Can be use on floors 7 through 10.
Neverland[]
Allows you to visit Neverland.
Can be used on floors 7 through 10.
Hollow Bastion[]
Allows you to visit Hollow Bastion.
Can be used on floors 7 through 10.
100 Acre Wood[]
Allows you to visit 100 Acre Wood.
Can be used on floors 7 through 10
Twilight Town[]
Allows you to visit Twilight Town.
Can be used on the 11th floor.
Destiny Islands[]
Allows you to visit Destiny Islands.
Can be used on the 12th floor.
Gimmick Cards[]
Obtained under certain conditions during boss battles.
Use the card to generate effects that can give you the upper hand.
Special Cards[]
Gold Card[]
■ Premium Guard
Allows premium cards to be reloaded.
Limit: 5 Reloads
Platinum Card[]
■ Invincible
You will receive no damage.
Limit: 20 attacks
Characters[]
Characters I[]
Sora[]
A bright and spirited boy chosen by the Keyblade to battle the Heartless.
It was Sora who defeated Ansem, ending his plans to shroud all worlds in darkness.
However, Sora continues his journey, seeking the friends he lost during the struggle.
Donald Duck[]
"The Wise Little Hen" (1934), etc.
Court wizard at Disney Castle who set out with Goofy after the king's disappearance.
His short temper sometimes gets him into trouble, but he is very brave.
Donald is currently seeking clues to what happened to the king after he was locked behind the door to darkness.
Goofy[]
"Two Weeks Vacation" (1952), etc.
Captain of the Disney Castle Royal Knights. He set out with Donald after the king's disappearance.
He is cheerful and calm, and no one is more loyal to the king.
Goofy and Sora are especially good friends.
Jiminy Cricket[]
"Pinocchio" (1940)
That's right, me again. I'm keeping a journal of everyone's adventures.
I also act as Pinocchio's conscience, so he'll know right from wrong.
Pluto[]
"The Chain Gang" (1930), etc.
The king's faithful dong.
The strength of their bond goes beyond that of master and pet.
He had left Disney Castle with Donald and Goofy, but is now on his own.
His keen sense of smell might lead us to secrets yet uncovered.
Riku[]
Sora's childhood friend.
Baited by the darkness and used by Maleficent and Ansem, Riku once fought against Sora.
In order to seal the door to darkness, Riku stayed with the king on the other side. His current wheareabouts are unknown.
Sora journeys in hopes of finding Riku.
Kairi[]
Sora's childhood friend.
Sora's journey began as a search for Kairi, who disappeared when their island home was swallowed by darkness.
Kairi was held captive by the Heartless, but thanks to Sora, she and the islands were saved.
She waits there for Sora and Riku's return.
Characters II[]
Naminé[]
A young witch who, under orders from Marluxia, rewrote much of Sora's memory.
Because Naminé based the false memories on Sora's feelings toward Kairi, Sora believed he and Naminé had been friends since childhoo.
But truth be told, the two had never met before Castle Oblivion.
Riku Replica[]
A replica of Riku created by Vexen from the real Riku's data.
Through Naminé's power he was infused with false memories and made to believe he was the real Riku.
The truth has wounded hum deeply.
Vexen[]
A man absorbed in his dubious research in Castle Oblivion.
Vexen tried to destroy Sora by controlling Riku and pitting the two against each other. When this plan failed, he confronted Sora personally.
Axel[]
A mysterious figure who stands in Sora's path.
Hard to read, half the time Axel seems to just be messing around...but for all we know, he's done more thinking than everyone else put together.
Marluxia[]
Lord of Castle Oblivion and a member of the Organization.
In a move to bring the group under his control, Marluxia used Naminé to manipulate Sora's memory and tried to claim the power of the Keyblade.
Larxene[]
A member of the Organization that controls Castle Oblivion.
Larxene is unfeeling and loves nothing more than to bring other people down.
She is on good terms with Axel but still mocks everyone and trusts no one.
Others[]
Simba[]
"The Lion King" (1994)
Successor to his father as ruler of the Pride Lands.
Sora need only call and Simba will appear and lend his strength.
Dumbo[]
"Dumbo" (1941)
A small elephant born in a circus.
The other animals laughed at his big ears, but the courage to fly made Dumbo the star of the circus.
If Sora calls, Dumbo will come to the rescue.
Bambi[]
"Bambi" (1942)
A young deer prince whose father is king of the Forest.
Sora can call on Bambi for help anytime.
Mushu[]
"Mulan" (1998)
Once a guardian dragon of a Chinese family. Due to past mistakes, he lost much of his former power.
If Sora calls, Mushu will come to our aid.
The Moogles[]
"FINAL FANTASY III", etc.
A strange race that seems to pop up just about anywhere.
In Castle Oblivion, the moogles run shops where Sora can trade in unwanted cards.
Traverse Town[]
Leon[]
"FINAL FANTASY VIII"
A cool and collected swordsman who wieldsa gunblade. His real name: Squall Leonhart.
Leon once fought with Sora against the Heartless, but the Leon we met in Castle Oblivion is a product of Sora's memory, so he can't remember much of what happened before.
Yuffi[]
"FINAL FANTASY VII"
A girl whose cheerful personality belies her painful memories. When she was still young the Heartless robbed her of her home.
Never one to sweat the small stuff, Yuffie seems unfazed by her fuddled memory.
Aerith[]
"FINAL FANTASY VII"
A young woman who fought the Heartless. Her calm demeanor hides an unbreakable will.
Aerith also has a mysterious sense of truth, and is aware that Traverse Town and its inhabitants are a figment of Sora's memory.
Cid[]
"FINAL FANTASY VII"
A gifted pilot who saved Leon and the others from the Heartless when they were just children.
Cid lives in Traverse Town now.
Wonderland[]
Alic[]
"Alice in Wonderland" (1951)
A curious girl who fell down the rabbit hole into Wonderland.
Alice was falsely accused of stealing the Queen of Hearts's memory and put on trial, but we intervened and helped her clear her name.
The Queen of Hearts[]
"Alice in Wonderland" (1951)
A selfish ruler who commands an army of card soldiers.
A Heartless stole the Queen's memory, but she accused Alice and put her on trial.
The White Rabbit[]
"Alice in Wonderland" (1951)
A loyal retainer of the Queen of Hearts.
He always carries out the Queen's orders no matter what they may be.
Card of Hearts[]
"Alice in Wonderland" (1951)
A guard in the service of the Queen of Hearts.
The card fears her temper and will do anything she orders.
Card of Spades[]
"Alice in Wonderland" (1951)
A guard in the service of the Queen of Hearts.
The card fears her temper and will do anything she orders.
The Cheshire Cat[]
"Alice in Wonderland" (1951)
A mysterious, grinning cat who always talks in riddles.
He appears when you least expect it, and disappears whenever he pleases.
Olympus Coliseum[]
Hercules[]
"Hercules" (1997)
Son of the gods Zeus and Hera, but not a god himself.
With godlike strength and a gentle heart, Hercules is a true hero.
He has never lost at the Coliseum games.
Philoctetes[]
"Hercules" (1997)
Trainer of countless heroes, including Hercules.
Nowadays Phil runs the Coliseum and manages the games.
Hades[]
"Hercules" (1997)
Ruler of the Underworld.
Hades can't stand Hercules. He tricked Cloud into challenging Hercules to the death but we put an end to his plotting.
Cloud[]
"FINAL FANTASY VII"
A swordsman hired by Hades to take out Hercules. Cloud seeks the true memories he has lost.
Were they memories of someone dear to him, or memories of his own hazy past?
Agrabah[]
Aladdin[]
"Aladdin" (1992)
A young man who lives in Agrabah and dreams of meeting Princess Jasmine.
Aladdin becomes Genie's master when he found the magic lamp.
At first Aladdin wanted to become a prince and impress Jasmine, but in the end he gave Genie his freedom and decided to show Jasmine his true self.
Genie[]
"Aladdin" (1992)
Captive of the magic lamp.
Genie must grant the lamp's holder three wishes.
He longs for freedom, but can only get it if someone uses a wish to set him free.
Jasmin[]
"Aladdin" (1992)
Princess of Agrabah.
Jasmine feels cooped up in the palace and longs for the freedom outside its walls.
Iago[]
"Aladdin" (1992)
A cunning and chatty parrot.
Iago flies about Agrabah, serving as the evil Jafar's eyes and ears.
Jafar[]
"Aladdin" (1992)
A sorcerer and Agrabah's royal Vizier.
Jafar stole the magic lamp from Aladdin and, with Genie's power, schemed to become ruler of Agrabah.
Jafar-Genie[]
"Aladdin" (1992)
Jafar's genie form.
After taking the magic lamp from Aladdin, Jafar wished for the powers of a genie and tried to do us in.
Halloween Town[]
Sora[]
A bright and spirited boy chosen by the Keyblade to battle the Heartless.
It was Sora who defeated Ansem, ending his plans to shroud all worlds in darkness.
However, Sora continues his journey, seeking the friends he lost during the struggle.
Donald Duck[]
"The Wise Little Hen" (1934), etc.
Court wizard at Disney Castle who set out with Goofy after the king's disappearance.
His short temper sometimes gets him into trouble, but he is very brave.
Donald is currently seeking clues to what happened to the king after he was locked behind the door to darkness.
Goofy[]
"Two Weeks Vacation" (1952), etc.
Captain of the Disney Castle Royal Knights. He set out with Donald after the king's disappearance.
He is cheerful and calm, and no one is more loyal to the king.
Goofy and Sora are especially good friends.
Jack[]
"The Nightmare Before Christmas" (1993)
Halloween Town's master of the macabre.
Jack is always looking for new ways to bring the spooks and shivers of Halloween to all.
Sally[]
"The Nightmare Before Christmas" (1993)
Dr. Finkelstein's helper at the lab. He created her from various odds and ends.
Sally is secretly in love with Jack.
Dr. Finkelstein[]
"The Nightmare Before Christmas" (1993)
The mad scientist of Halloween Town. He's always immersed in his odd experiments.
This time Dr. Finkelstein came up with a potion to restore true memories, only to have it guzzled by Oogie Boogie.
Oogie Boogie[]
"The Nightmare Before Christmas" (1993)
A villian who's always plotting against Jack.
Oogie Boogie stole Dr. Finkelstein's potion thinking it would make him stronger, but it drove him mad with fear instead.
Monstro[]
Pinocchio[]
"Pinocchio" (1940)
A wooden puppet Geppetto made, brought to life by the Blue Fairy.
To become a real boy, Pinocchio has to learn bravery, kindness, and honesty.
He and Geppetto were swallowed by Monstro, but they escaped with a little help from us.
Geppetto[]
"Pinocchio" (1940)
A gentle and earnest clockmaker who carved Pinocchio from a block of wood.
Geppetto was swallowed by Monstro, boat and all, while searching for Pinocchio.
The two were reunited inside the giant whale, and escaped with our help.
Atlantica[]
Ariel[]
"The Little Mermaid" (1989)
The daughter of King Triton who longs to see the surface world.
Worried by Flounder's disappearance, Ariel was cajoled by Ursula into forking over the king's trident.
We helped Ariel save Flounder and recover the trident, and she resolved to tell her father the truth.
Sebastian[]
"The Little Mermaid" (1989)
Triton's music director and Ariel's guardian.
Sebastian is constantly scolding Ariel for her escapades, but only because he worries for her safety.
Flounder[]
"The Little Mermaid" (1989)
A young fish.
He's not exactly brave, but Flounder is Ariel's most loyal friend.
Ursula kidnapped Flounder as part of her plan to trick Ariel and steal the trident.
Ursula[]
"The Little Mermaid" (1989)
The sea witch. She once lived in the palace, but was banished for her scheming.
Ursula deceived Ariel and stole the trident in an attempt to rule all Atlantica.
Neverland[]
Peter Pan[]
"Peter Pan" (1953)
A boy who lives in Neverland, where no one ever grows up.
Peter can be stubborn, but deep down he's brave and just.
He was upset that Wendy wanted to return to London, but in the end he wished her well.
Tinker Bell[]
"Peter Pan" (1953)
A fairy with a jealous streak, especially when Peter pays attention to other girls.
Wendy[]
"Peter Pan" (1953)
A dreamy English girl. Peter showed her the way to Neverland.
Wendy really likes Peter, but decided to return home to London.
Hook[]
"Peter Pan" (1953)
A pirate who holds a grudge against Peter Pan.
Hook kidnapped Wendy to lure Peter out.
Normally proud, Hook fall to pieces the moment the crocodile that took his hand shows up.
Hollow Bastion[]
The Beast[]
"Beauty and the Beast" (1991)
A prince transformed into a beast because of his selfishness. Meeting Belle restored humanity to his heart.
Though stunned by Belle's cold behavior, his faith in their love never wavered.
Belle[]
"Beauty and the Beast" (1991)
A young woman who saw kindness behind the Beast's gruff exterior.
Realizing Maleficent sought her heart, Belle acted coldly toward the Beast to keep her heart beyond the witch's reach.
Maleficent[]
"Sleeping Beauty" (1959)
A witch who commands the darkness. Sora faced Maleficent and her Heartless once before.
She stole Belle's heart to perfect her dark powers, though Belle had seen through her plan.
Dragon Maleficent[]
"Sleeping Beauty" (1959)
Maleficent's dragon form.
Her own sorcery mingled with the vast powers of darkness mad Maleficent a fearful opponent.
100 Acre Wood[]
Winnie the Pooh[]
"Winnie the Pooh and the Honey Tree" (1966), etc.
A bear who lives in the base of a tree in the 100 Acre Wood.
Pooh loves to eat-especially honey. He's gentle and easygoing, but a little absent-minded.
Piglet[]
"Winnie the Pooh and the Blustery Day" (1968), etc.
Pooh's closest friend.
Piglet is very shy and when he's surprised, he covers his eyes with his floppy ears.
Owl[]
"Winnie the Pooh and the Honey Tree" (1966), etc.
The wisest animal in the 100 Acre Wood.
Sometimes he talks so much his friends fall asleep.
Roo[]
"Winnie the Pooh and the Honey Tree" (1966), etc.
A feisty kangaroo who's full of energy.
Little Roo wants to learn to bounce as high as Tigger.
Eeyore[]
"Winnie the Pooh and the Honey Tree" (1966), etc.
A gloomy donkey whose tail keeps falling off and getting lost.
Eeyore is timid and always a little down, and likes to take things slow.
Tigger[]
"Winnie the Pooh and the Honey Tree" (1966), etc.
The one and only. Cheerful Tigger loves to bounce all day long.
Sometimes his energy is too much for the others, but he always means well.
Rabbit[]
"Winnie the Pooh and the Honey Tree" (1966), etc.
A diligent gardener who's always busy with his vegetables.
Sometimes Rabbit is a bit short-tempered, especially when Tigger bounces around in his garden.
Destiny Islands[]
Tidus[]
"FINAL FANTASY X"
A young boy from Sora's islands with a sunny personality and lots of energy.
Tidus has no shortage of confidence either, and considers himself a champ at everything.
Wakka[]
"FINAL FANTASY X"
A boy from Sora's islands.
Despite being the oldest, Wakka is modest and takes good care of his friends.
Selphie[]
"FINAL FANTASY VIII"
A pretty girl from Sora's islands.
Selphie is assertive and tends to leap before she looks, and she also has a romantic side.
The Heartless[]
Shadow[]
A Heartless that pops up in all kinds of places. The Shadow ambles around and attacks without warning. It is completely untouchable while hiding within the darkness.
Soldier[]
A swift-moving Heartless that attacks its prey with a spin kick. Its whimsical nature makes the Soldier a less than tenacious foe.
Large Body[]
A rotund Heartless. The Large Body repels frontal attacks with its jiggly belly. Sometimes it throws its weight around and shakes the ground, so jumping is key.
Red Nocturne[]
A magic-wielding Heartless that drifts through the air. It's flighty and hard to hit. The Red Nocturne attacks with Fire from a distance, and absorbs fire damage.
Blue Rhapsody[]
A magic-wielding Heartless that drifts through the air. The Blue Rhapsody attacks with Blizzard once it's close enough, and absorbs ice damage.
Yellow Opera[]
A magic-wielding Heartless that drifts through the air. The Yellow Opera hurls itself at enemies or attacks with Thunder. It absorbs all lightning damage.
Green Requiem[]
A magic-wielding Heartless that drifts through the air. It doesn't attack, but it casts Cure to heal other Heartless. The Green Requiem is slow, but is healed by basic elemental magic, making it tough to squash.
Powerwild[]
A simian Heartless that excels at jumping. It has destructive instincts and attacks with punches and sliding kicks.
Bouncywild[]
A simian Heartless. It teases its enemies and throws banana peals from far away. Be careful not to slip!
Air Soldier[]
A winged Heartless. It swoops down onto its opponent's head, or slams into them when they let their guard down. The Air Soldier is swift, resilient, and not easy to ground.
Bandit[]
A Heartless that mainly appears in Agrabah. The Bandit deftly wields the scimitar it carries, and should be approached cautiously.
Fat Bandit[]
A Heartless that mainly appears in Agrabah. The Fat Bandit repels frontal attacks with its jiggly belly and spits fireballs.
Barrel Spider[]
A gunpowder-packed barrel transformed by the darkness into a Heartless. The Barrel Spider sets upon anyone foolish enough to think it's an ordinary barrel.
Search Ghost[]
A spooky Heartless. The Search Ghost can warp out of harm's way and absorbs its enemies' HP, making it a tough opponent.
Sea Neon[]
A jellyfish-like Heartless. It might look laid back, but the Sea Neon's long tentacles can propel it toward enemies for a ferocious attack.
Screwdiver[]
A Heartless that likes to team up with the Aquatank. It attacks with a spear or charges its enemies.
Aquatank[]
A fish-like Heartless that lazily wanders the sea. The Aquatank attacks with Thunder or by whirling its sizable body about.
Wight Knight[]
A Heartless that calls Halloween Town its main haunt. The Wight Knight's long appendages make it dangerous to approach.
Gargoyle[]
A winged Heartless that mainly appears in Halloween Town. It pelts its stunned opponents with fireballs.
Pirate[]
A Heartless that mostly sticks to Neverland. A skilled swordsman, the Pirate can knock its enemies out cold and then finish them off with a vicious combo. If its sword flashes, watch out!
Air Pirate[]
A winged Heartless that mostly sticks to Neverland. It's not armed, but it doesn't need to be. The Air Pirate deals a brutal punch right after its fist flashes.
Darkball[]
A Heartless made from the very shadows of darkness. The Darkball mostly just bobs through the air, but its random weaving and biting are a nuisance.
Defender[]
A Heartless that primarily resides in Hollow Bastion. Its shield stops head-on physical and magical attacks, and can launch fireballs. The Defender is also a skilled card user, and will break the cards of unprepared opponents.
Wyvern[]
An enormous Heartless that hunts its enemies from the skies. The Wyvern is agile despite its size. Upon sighting its prey, it rushes forward and attacks with a flurry of kicks.
Wizard[]
A Heartless proficient in magic. The Wizard is a formidable opponent that attacks with high-level Fire, Blizzard, and Thunder spells.
Neoshadow[]
An extremely agile Heartless. It dives into shadows before it pops up in front of its enemy and delivers a rolling attack. The Neoshadow moves in the shadows, making it a difficult opponent to fight.
White Mushroom[]
A Heartless with an unusual affinity for people. The White Mushroom never attacks, and may even reward someone who comes to its aid.
Black Fungus[]
An aggressive, poisonous Heartless, not to be confused with the White Mushroom.
The Black Fungus likes to paralyze its enemies and toy with them. It's tough to beat, but victory doesn't go unrewarded...
Creeper Plant[]
A flower-like Heartless. It's rooted in one place, but staying far away isn't enough, since it can spit seeds or attack from below with its sharp roots.
Tornado step[]
A Heartless that flies about using its arms like propeller blades. Whether moving or attacking, it's always spin, spin, spinning-but never seems to get dizzy.
Crescendo[]
A hopping, horn-like Heartless. It's a bothersome foe that can honk and call other Heartless.
Guard Armor[]
A Heartless that haunts Traverse Town. It appears when the bells ring to wreak havoc on the town.
Parasite Cage[]
A Heartless that dwelled inside Monstro. The Parasite Cage is quite the gourmand and eats anything in its path. Pinocchio figured out how to escape Monstro after getting gobbled up by it.
Trickmaster[]
The Heartless in Wonderland that stole the Queen of Hearts's memory.
Victims of memory theft don't even remember what it is they forgot.
Darkside[]
The Heartless that attacked Sora's home, Destiny Islands. Sora fought valiantly to protect the islands and his memories there.
D Report[]
Story[]
Riku's Tale I[]
Bored with his secluded island life, Riku dreamt of seeing other worlds.
He got his wish when darkness devoured Destiny Islands and he was thrust into the outside world.
While looking for his lost friend Kairi, he met Maleficent, and accepted her help.
But Maleficent had her eyes on Riku's strength and was working to make him her underling. She gave Riku the power of darkness, but as he used it, it gained power over him.
This is why Riku fought his best friend, Sora, and how his heart fell to Ansem, pursuer of darkness.
But Riku's heart was freed by Sora's light. Riku, Sora, and the king worked together to close the door to darkness, but Riku was trapped inside, in the realm of darkness.
Will he see the realm of light again?
Riku's Tale II[]
- After fighting Ansem
Led by a mysterious voice, Riku made his way through the card-worlds, but met only dark beings within.
Riku was told that because he rejected the other things in his life to claim darkness, his heart is now devoid of anything but the darkness he sought.
Unable to accept this, Riku encountered Ansem, who tried yet again to conquer him.
The king intervened to save Riku, but Ansem had not let go of his heart.
And so Riku must fight the darkness within.
Riku's Tale III[]
- After defeating Riku Replica
Embattled with the darkness in his heart, Riku met someone who looked just like him, a replica crafted by Vexen, a member of the Organization.
The replica commanded darkness freely, and called Riku cowardly for shunning the dark.
Meanwhile, agents of the Organization laid their rivalry bare. Sora and Riku seem to be the reason they control the castle-but why?
Riku's Tale IV[]
- After defeating Riku Lexaeus
Vexen took his replica of Riku and headed for the surface, but finally fell at Sora's hands.
Lexaeus confronted Riku, intending to bring him to submission using all force necessary.
It was then that the powerful darkness in Riku's heart awakened. The darkness defeated Lexaeus, then dragged Riku into the realm of darkness.
There, Ansem's shadow loomed large, bur Riku was again saved by the king's light.
Riku's Tale V[]
- After defeating Zexion
One by one, members of the Organization fell at Riku and Sora's hands-even Marluxia, lord of the castle.
Zexion, hoping to avoid a similar fate, tried to use memories of Riku's island home against him.
Ignored by his friends and even attacked by Sora-it seemed Riku would be washed away by the light, but Kairi's voice gave him courage.
No longer afraid of the darkness, Riku saw through the fake Sora and thwarted Zexion's trap.
Riku's Tale VI[]
- After completing Twilight Town
By embracing his inner darkness, Riku gained a great power, but so did Ansem.
Guided by the enigmatic DiZ, Riku made his way through Twilight Town, defeating his copy and locating Naminé.
When he found her, he also found Sora and friends in a deep slumber, waiting to get their lost memories back.
Naminé told Riku he could seal Ansem away forever by giving up his memories, but Riku refused to forget his friends.
Riku chose to fight with his own strength. With the king at his side, he now makes ready for the final battle with Ansem.
Will his choice take him to the realm of light...or darkness?
Card Index[]
Battle Cards[]
Soul Eater[]
Reacts to dark power. Riku's strength is greater when he weilds darkness in battle.
The King[]
The king restores HP, stuns and deals damage to all enemies, and reloads cards.
Characters[]
Characters I[]
Riku[]
A boy who was born and raised on a small group of islands.
Riku dreamt of seeing other worlds, and so he forsook the islands-only to be seduced by the power of darkness.
Enslaved by Ansem, pursuer of darkness, Riku clashed with his childhood friend Sora. But in the end he was able to regain himself and, together with Sora, close the door to darkness.
Still, the dark wounds in Riku's heart have yet to mend.
Riku (Halloween Town)[]
A boy who was born and raised on a small group of islands.
Riku dreamt of seeing other worlds, and so he forsook the islands-only to be seduced by the power of darkness.
Enslaved by Ansem, pursuer of darkness, Riku clashed with his childhood friend Sora. But in the end he was able to regain himself and, together with Sora, close the door to darkness.
Still, the dark wounds in Riku's heart have yet to mend.
The King[]
"Steamboat Willy" (1928), etc.
The king who reigns over Disney Castle.
He set off alone to protect his world and all worlds from the dominion of the dark.
When Riku fell into the realm of darkness, the king showed him the way, but the two were separated when the door to darkness was closed.
The King (Halloween Town)[]
"Steamboat Willy" (1928), etc.
The king who reigns over Disney Castle.
He set off alone to protect his world and all worlds from the dominion of the dark.
When Riku fell into the realm of darkness, the king showed him the way, but the two were separated when the door to darkness was closed.
Sora[]
Riku's boyhood friend, and the hero of light chosen by the keyblade to stand against the darkness.
While Riku was bridled by darkness, he fought Sora, but their friendship proved stronger, and they ultimately worked together to close the door to darkness.
Kairi[]
Riku and Sora's friend growing up.
Kairi vanished when their home islands were devoured by darkness. Riku and Sora both journeyed to find her.
Kairi was held captive by the Heartless, but thanks to Sora, she and the islands were saved.
She waits there for Sora and Riku's return.
Naminé[]
A young witch who can manipulate memories.
As Kairi's shadow, Naminé altered Sora's memory under orders from the Organization. But the forgiveness in Sora's heart moved her to disobey those orders.
Now she watches over Sora until the reconstruction of his memories is complete.
Riku Replica[]
A replica of Riku created by Vexen from the real Riku's data.
Unlike the real Riku, he wields darkness freely, but is burdened by the fact he is an imitation.
DiZ[]
Truly an enigma.
DiZ appeared before Riku in the guise of Ansem, presenting him with choices regarding the darkness within his heart.
It is said he and the king have met.
Ansem[]
Pursuer of darkness.
To open the door to darkness, Ansem used the Heartless to steal countless hearts.
He enslaved Riku, but met his demise at Sora's hand. Nonetheless, Ansem's shadow lives on in the depths of Riku's heart.
Vexen[]
No. 4 in the Organization.
He, Lexaeus, and Zexion have been in the group since its inception, and there is no love lost between them and neophytes like Marluxia.
After battling Riku, Vexen turned to events unfolding aboveground, but successive failures led to his termination by Axel.
Lexaeus[]
No. 5 in the Organization.
A born warrior, Lexaeus effortlessly brandishes a gigantic tomahawk.
To counterbalance his rival Marluxia's bid for Sora's power, Lexaeus tried to conquer Riku, but was defeated by Riku's dark powers.
Zexion[]
No. 6 in the Organization.
Zexion generally avoids dirtying his own hands when there are deeds to be done. However, with the destruction of Vexen and Lexaeus, he was forced into action.
Disguised as Sora, Zexion confronted Riku. But Riku no longer feared the dark, and victory was beyond Zexion's reach.
Axel[]
No. 8 in the Organization.
He is a Nobody whose intentions and secrets are hidden from all. Axel has no qualms about exploiting others to suit his needs. He used Sora and Naminé to silence Marluxia and halt his plot against the Organization.
Axel claims that he and Sora have something in common, but that connection is unclear.
Marluxia[]
No. 11 in the Organization.
Marluxia lured Sora into Castle Oblivion in hopes of using his power to seize the Organization.
He ordered Naminé to alter Sora's memories, and fooled Vexen into challenging him. All was going according to plan, but Marluxia's scheme dissolved when Axel set Naminé free.
Marluxia was ultimately destroyed by Sora.
Larxene[]
No. 12 in the Organization.
Larxene conspired with Marluxia to take over the Organization, and intended to pull Axel in as well.
However, her abrasive, unfeeling personality proved her downfall-provoking Sora's anger was a fatal error.
Characters II[]
Maleficent[]
"Sleeping Beauty" (1959)
A witch who commands the darkness.
Maleficent's charms won over Riku, and she empowered him with darkness.
In Castle Oblivion she stood before Riku again, this time as a token of the indelible darkness in his heart.
Jafar-Genie[]
"Aladdin" (1992)
A sorcerer and also Agrabah's royal vizier, transformed by magic.
Jafar appeared before Riku as a token of the indelible darkness in his heart.
Ursula[]
"The Little Mermaid" (1989)
The sea witch who plotted to rule all of the undersea kindgom Atlantica.
Ursula appeared before Riku as a token of the indelible darkness in his heart.
Hades[]
"Hercules" (1997)
God of the Underworld who seeks to rule over all.
Hades appeared before Riku as a token of the indelible darkness in his heart.
Oogie Boogie[]
"The Nightmare Before Christmas" (1993)
A villian who's always causing trouble in Halloween Town.
Oogie Boogie appeared before Riku as a token of the indelible darkness in his heart.
Hook[]
"Peter Pan" (1953)
A pirate of Neverland.
Hook appeared before Riku as a token of the indelible darkness in his heart.
The Heartless[]
Guard Armor[]
A Heartless that haunts Traverse Town.
It appeared before Riku as a token of the indelible darkness in his heart.
Parasite Cage[]
A Heartless that dwelled inside Monstro.
It appeared before Riku as a token of the indelible darkness in his heart.
Trickmaster[]
The Heartless that threw Wonderland into chaos.
It appeared before Riku as a token of the indelible darkness in his heart.
Darkside[]
The Heartless Riku attracted when he was seduced by darkness. It destroyed Destiny Islands.
Zexion called Darkside in order to subdue Riku.