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Kingdom Hearts 358/2 Days
Quintet
(クインテット Kuintetto)
Quintet
"A weapon that boosts your Magic to give it incredible power."
Strength Defense
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Magic Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+31 +2 +6 +1 +5 +1
Abilities
1: Magic Bracer
2: Blizzard Finish
3: Magic Finale
Obtained
Duel Gear ④ (Demyx)

Kingdom Hearts 358/2 Days
Quintet+
(クインテット+)
Quintet
"An upgraded Quintet.
Boosts your Magic to give it incredible power."
Strength Defense
Base Unit Ultima Base Unit
+45 +1 +55 +0 +1
Magic Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+35 +2 +8 +1 +6 +1
Abilities
1: Magic Bracer
2: Aero Finish
3: Magic Finale
Obtained
Duel Gear+ ④ (Demyx)

Kingdom Hearts 358/2 Days
Quintet++
(クインテット++)
Quintet
"The ultimate Quintet.
Boosts your Magic to give it incredible power."
Strength Defense
Base Unit Ultima Base Unit
+68 +1 +32 +0 +1
Magic Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+39 +5 +6 +1 +7 +1
Abilities
1: Magic Bracer
2: Aero Finish
3: Blizzard Finish
Obtained
Duel Gear++ ⑤ (Demyx)

Quintet is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to Quintet+ and Quintet++.

Design

The headstock of the Quintet has an elegant, triangular design. There is a large gap in each of its corners, and it is bright blue. The neck of the Sitar is long, bright blue, and has ridged, blue-white edges. The body of the Quintet is roughly pentagonal in shape, and sports a small, semi-circular indentation in each of its two upper sides. There are cyan diamonds set in each of its lower three corners, and a dark one in each of its upper two corners. The body is predominantly bright blue, and has thick, blue-white edges. The Sitar has three white strings that are anchored to the body by a small, white triangular piece.

In musical terms, a quintet is a group of five that sings, dances, or plays music.

Gameplay

Quintet's ground combo starts with a 360-degree spinning attack, after which, Demyx strums the Sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a series of very fast airborne spinning attacks, and ends with four quick blasts of yellow shockwaves in an outward direction.

The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards. This weapon has no ButtonY-Combo.

See also

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