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# Team Enemies
9 Jungle Vice Powerwild ×4
Soldier ×3
8 Monkey & Magic Powerwild ×1
Green Requiem ×2
Red Nocturne ×2
Yellow Opera ×5
7 Big Feet Hammerlegs ×1
Powerwild ×4
6 Magic Alert Red Nocturne ×5
Yellow Opera ×5
5 Nightwalkers Large Body ×1
Powerwild ×5
4 Hard Hitters Gauntlets ×1
Blue Rhapsody ×3
Shadow ×4
3 Indomitable Large Body ×2
Green Requiem ×6
2 Wild Corps Gauntlets ×1
Hammerlegs ×1
Powerwild ×4
1 Shadow Battalion Armored Torso ×1
Yellow Opera ×4
Blue Rhapsody ×4

The Phil Cup is a series of arena matches at the Olympus Coliseum that becomes available after sealing the Keyhole at Traverse Town in Kingdom Hearts and its Final Mix version. It consists of nine seeds and features the same enemies as fought in Traverse Town, Wonderland, and Deep Jungle. The only new one is the Red Armor enemy. Red Armor is almost identical to Guard Armor (which it was called in the original game), except that its body parts fight independently of each other. As with the Preliminary Tournament the various seeds feature enemy configurations that are tougher than normal, and often not at all encountered during normal fights.

Other than the Red Armor pieces, the other enemies are Shadows, Soldiers, Powerwilds, Large bodies, and all four magic Heartless (Red Nocturne, Blue Rhapsody, Yellow Opera, Green Requiem). The 7th seed includes the Hammerlegs, which mainly use large stomping attacks and aerial slams, but also sometimes just idle around. The 4th seed includes the Gauntlets which use a more wide-ranging spin attack, but are also far more fragile.

The 2nd seed features both of them, and the final seed is the Armored Torso, accompanied by a group of Blue Rhapsodies and Yellow Operas. The Torso will entirely rely on its tornado move, which is capable of homing in on targets within the arena. The threat comes from being distracted by the supporting Heartless, while the Torso slams into you. Either Guard or parry its spin attack (it is too fast to dodge reliably), then quickly take it out while it is stunned. Its HP is not particularly high compared to its damage output, and with the near-unavoidable attack it possesses it should be destroyed first.

Completion of the Cup grants the 'power of stars', which likely equates to the first level Gravity spell. As with all arena matches Philoctetes also offers solo attempts, which has different rewards depending on the version; a Mythril Shard in the original version, and the Combo Plus ability in Final Mix. Afterwards time trial becomes available, with a time limit of three minutes; the original grants an AP Up, and Final Mix the Tech Boost ability.

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