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Neoshadow (ネオシャドウ) | |||
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Type | Pureblood Heartless | ![]() | |
Japanese | Neo Shadow | ||
Kana/Kanji | ネオシャドウ | ||
Romaji | Neo Shadou | ||
French | Crypto Ombre | ||
German | Schattenschalk | ||
Games | Kingdom Hearts Final Mix Kingdom Hearts: Chain of Memories Kingdom Hearts II Kingdom Hearts 358/2 Days Kingdom Hearts Birth by Sleep Final Mix | ||
Neoshadow's Gallery | |||
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Kingdom Hearts: Chain of Memories - Sora's Story
Kingdom Hearts Re:Chain of Memories
It dives into shadows before it pops up in front of its enemy and delivers a rolling attack. The Neoshadow moves in the shadows, making it a difficult opponent to fight.
Once it tries to jump and attack, use the reaction command Aerial Dance for a flurry of attacks!
It may unleash a shockwave as it emerges, so stay on guard.
Block when it charges you to earn a few precious seconds during which you can deal double damage.
Floor | Basement | HP | AP | EXP |
---|---|---|---|---|
13 | 252 | 14 | 310 | |
Physical | Fire | Bliz. | Thndr. | Neutral |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Status Effects | Grav. | Stun | Stop | Warp |
x1.0 | x1.0 | x1.0 | x1.0 | |
Bind | Conf. | Terr. | Mgnt. | Frze. |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Rewards | ||||
None | ||||
Bio | ||||
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Description | ||||
Causes enemies HP to gradually drop. | ||||
Duration | Cost | Values | Duel | Time |
1 reload | 25 CP | - | - | - |
Worlds | ||||
Castle Oblivion |
Location | Lvl | HP | EXP | Str | Def |
---|---|---|---|---|---|
Hollow Bastion | 34 | 75 | 159 | 32 | 18 |
The Land of Dragons | 35 | 76 | 170 | 34 | 19 |
Beast's Castle | 36 | 77 | 182 | 34 | 19 |
Port Royal | 37 | 79 | 194 | 35 | 20 |
Olympus Coliseum | 39 | 82 | 220 | 37 | 21 |
Agrabah | 40 | 84 | 234 | 37 | 21 |
Halloween Town | 41 | 86 | 248 | 39 | 22 |
Pride Land | 43 | 89 | 278 | 40 | 23 |
Hollow Bastion | 45 | 92 | 310 | 42 | 24 |
The World That Never Was | 50 | 100 | 400 | 45 | 26 |
Weapon | Fire | Bliz. | Thndr. | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Rewards | |||||
(1) MP Ball x 2 (5) Munny x2 Lucid Crystal (8%), Bright Crystal (4%) |
Location | Lvl | HP | EXP | Str | Def
|
---|---|---|---|---|---|
Titan Cup |
Match 5: 3x Neoshadow | ||||
61 | 86 | — | 39 | 22 | |
Titan Paradox Cup |
Match 5: 3x Neoshadow | ||||
80 | 150 | — | 70 | 41 | |
Hades Paradox Cup |
Match 17: 4x Neoshadow
| ||||
99 | 181 | — | 87 | 51 | |
Weapon | Fire | Bliz. | Thndr. | Dark | Other |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 |
Hearts | Lvl | ||||
---|---|---|---|---|---|
- | - | ||||
HP | EXP | Def | Stun | ||
x3.20 | x2.63 | x1.37 | X | ||
Mission | Lvl | Rewards | |||
29 | 17 | Combo Tech (30%) | |||
38 | 17 | Lightning Shard (80%) | |||
44 | 17 | Lightning Shard (80%) | |||
93 | 17 | — | |||
Fire | Bliz. | Thndr. | Aero | ||
x1.35 | x1.60 | x0.60 | x1.70 | ||
Ignt. | Frze. | Jolt | Toss | ||
x0.40 | x1.60 | x0.40 | x0.40 | ||
Worlds | |||||
Beast's Castle, Twilight Town, The World That Never Was |
The Neoshadow is a Pureblood Heartless that is found in Kingdom Hearts Final Mix, Kingdom Hearts: Chain of Memories, Kingdom Hearts II, Kingdom Hearts 358/2 Days, and Kingdom Hearts Birth by Sleep.
Story
Kingdom Hearts Birth by Sleep
Before the events of the game, when Ventus was training under Master Xehanort as his apprentice, Master Xehanort had him fight a group of Neoshadows, intending to force Ventus to use the power of darkness. When Ventus was defeated because he refused to use the darkness, Master Xehanort uses his Keyblade to forcefully unlock his heart, producing Vanitas from its darkness.
While Aqua is traversing the Realm of Darkness, she encounters the Neoshadow along with a few other Pureblood Heartless.[citation needed]
Kingdom Hearts 358/2 Days
Roxas and Xion will be sent to Beast's Castle to eliminate the Neoshadow in Mission 29: Eliminate the Neoshadow.
On Day 358, after returning to the World That Never Was in order to reclaim Kingdom Hearts and revitalize Xion, Roxas is attacked by several Neoshadows. He eliminates them, but is forced to side with Riku in order to finish off the rest of the continuously spawning Heartless. However, as soon as the Heartless are taken care of, the two Keyblade wielders turn on each other.
Kingdom Hearts II
Saïx summons several Neoshadows to attack Sora when the boy reaches the Hall of Empty Melodies. One of them also shows up in the next room, Naught's Skyway, to attack Mickey Mouse.
Design
A Neoshadow has a more humanoid body structure than a normal Shadow, but shares the same pitch black skin and spherical, glowing yellow eyes. Its crooked antennae are quite long and fall back behind the Heartless. It seems to be rather muscular, and its hands are very large, each one sporting five clawed fingers. Its feet, like those of a normal Shadow, are long and lack digits, but a Neoshadow's feet more resemble boots. Its body is also lined by several faint, blue veins of color.
The name "Neoshadow" is derived from the prefix "neo-", which means "new", and "shadow".
Strategy
Kingdom Hearts Final Mix
The Neoshadow is stronger and faster than a Shadow, and is more strategic in combat. The Neoshadows are among the most difficult common enemies, working together as a team to defeat Sora. Fighting Neoshadows is a multi-stage battle, and the stages change based on how many Neoshadows are alive. At the beginning of the fight, there are seven Neoshadows, who will attack by jumping into the air and spinning, then launching at Sora similar to the Bandit. They will also use basic melee strikes and sink into the floor to avoid attacks, similar to a Shadow. At this point in the fight, they are vulnerable to Stop magic, but not to Gravity magic.
After there are only four Neoshadows remaining, they change tactics and sink into shadowy portals that appear beneath them on the ground. Afterwards, nine of these portals will appear around Sora, and the Neoshadows will choose random portals to jump out of and attack simultaneously. After attacking, they land on the ground for a brief moment, then the portals reappear beneath them and they sink back into the ground. The only time they can be hurt at this stage is right when they land on the ground, before the portals appear beneath them once again. If a single blow connects with one of them, it opens a short window to execute a combo. At this point, Stop magic no longer affects them.
Once there are only two Neoshadows left, they change tactics once more. In this stage of the fight, a single Neoshadow will wander around the room, and has access to all the attacks and abilities of the earlier stages (instead of several portals appearing on the ground like stage two of the fight, the Neoshadow will just use it as a way to get close to Sora to attack him). It also retains the immunity to Stop magic. While this Neoshadow attacks Sora, the other one appears as a black portal beneath Sora, then partially emerges from it to grab Sora's leg, which prevents him from moving, attacking, or using magic for a brief period. To counter this, Sora can jump when the portal appears beneath him, but cannot hurt this Neoshadow in any way. Instead, Sora must focus on the other Neoshadow that moves around the room, and attempt to kill it instead.
When there is a single Neoshadow remaining, it will move to the center of the room and attempt to summon more Neoshadows. Six portals will appear on the ground in a circle around it, and new Neoshadows will appear within them, attempting to climb out of the portals back into the room. Instead of going after the last remaining Neoshadow, Sora must focus his attacks on the ones emerging from the portals, who will emerge as fully healed Neoshadows after several seconds. Once the emerging Neoshadows are slain, Sora can direct his attention to the final Neoshadow, and defeat it to end the fight. If Sora fails to defeat the new Neoshadows after a certain amount of time, they will emerge from the portals and the fight will reset to whichever stage corresponds to the new number of Neoshadows (7-5 for Stage 1, 4-3 for Stage 2, or 2 for Stage 3).
Kingdom Hearts Chain of Memories
Kingdom Hearts II
A powerful Reaction Command, Wind Dance,[1] can be used to eliminate or intensely damage Neoshadows.
Kingdom Hearts Birth by Sleep Final Mix
Gallery
Notes and references
- ↑ "Wind Dance" is also referred to as "Aerial Dance" in Jiminy's Journal.
Additional Enemies |
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Bosses |
Arch Behemoth - Destroyed Behemoth - Red Armor - Sneak Army - Unknown |
Enemy Heartless |
Black Ballade - Chimaera - Gigas Shadow - Grand Ghost - Jet Balloon - Missile Diver - Neoshadow - Stealth Soldier - Pot Scorpion - Pink Agaricus - Sniper Wild |
Additional Weapons |
Diamond Dust - One-Winged Angel - Fantasista - Meteor Strike - Massive Bumper - Seven Elements |
Additional Music |
Kingdom Hearts Final Mix - Additional Tracks - Kingdom Hearts Original Soundtrack Complete |
Archives |
Additional Abilities - Another side, another story... [deep dive] - Enemy Renders |