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{{game|358}}
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{{appearances|358}}
 
{{InfoMission358
 
{{InfoMission358
 
|number=24
 
|number=24
|description= Investigate the desert cave
+
|description= Investigate the Desert Cave
 
|days=75-79
 
|days=75-79
 
|world= Agrabah
 
|world= Agrabah
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|randombonus=[[Shining Shard]] (20%)<br>[[Iron]] (20%)<br>[[Potion]] (30%)<br>None (30%)
 
|randombonus=[[Shining Shard]] (20%)<br>[[Iron]] (20%)<br>[[Potion]] (30%)<br>None (30%)
 
}}
 
}}
'''Mission 24''' in ''[[Kingdom Hearts 358/2 Days]]'' sends [[Roxas]] and [[Xion]] on a mission to investigate the desert cave [[Axel]] and Roxas discovered on their previous mission while following [[Pete]].
+
'''Mission 24''' in ''[[Kingdom Hearts 358/2 Days]]'' sends [[Roxas]] and [[Xion]] on a mission to investigate the desert cave [[Axel]] and Roxas discovered on their previous mission while following [[Pete]].
   
==Mission Assignment==
+
==Mission assignment==
 
===Summary===
 
===Summary===
 
''Team up with Xion and gather intel about the cave in the middle of the desert.''
 
''Team up with Xion and gather intel about the cave in the middle of the desert.''
Line 27: Line 27:
 
*Do recon in the cave in the desert.
 
*Do recon in the cave in the desert.
   
==Story Summary==
+
==Story summary==
 
Roxas and Xion embark on their first co-mission together under Axel's plan. While in Agrabah, they save [[Abu]] from the [[Heartless]], and he drops a gem while running away in fear. The gem grants them deeper access to the cave, where they once again stumble upon Pete, who is looking for the [[Genie]]'s Lamp. Their fight with him triggers a cave-in. Roxas and Xion manage to escape, only to run into the [[Magic Carpet]] and Genie himself. Genie thinks Roxas ''seems'' familiar somehow...
 
Roxas and Xion embark on their first co-mission together under Axel's plan. While in Agrabah, they save [[Abu]] from the [[Heartless]], and he drops a gem while running away in fear. The gem grants them deeper access to the cave, where they once again stumble upon Pete, who is looking for the [[Genie]]'s Lamp. Their fight with him triggers a cave-in. Roxas and Xion manage to escape, only to run into the [[Magic Carpet]] and Genie himself. Genie thinks Roxas ''seems'' familiar somehow...
   
==Mission Walkthrough==
+
==Mission walkthrough==
You'll begin in the Palace area; both here and in '''Agrabah Streets''' are a few Heartless scattered around. The first real confrontation will happen at '''Agrabah Gate'''. A set of four respawning [[Scarlet Tango]]s will appear and you will be unable to leave the area. Luckily, the Tangos only respawn once. Between a decent [[Keyblade]] and some [[Blizzard]] magic from you and Xion, there shouldn't be any issues. When you are ready, head for the '''Cave of Wonders''', also guarded by a few Heartless, and enter.
+
{{Main|Pete}}You'll begin in the Palace area; both here, and in '''Agrabah Streets''' are a few Heartless scattered around. The first real confrontation will happen at '''Agrabah Gate'''. A set of four respawning [[Scarlet Tango]]s will appear and you will be unable to leave the area. Luckily, the Tangos only respawn once. Between a decent [[Keyblade]] and some [[Blizzard]] magic from you and Xion, there shouldn't be any issues. When you are ready, head for the '''Cave of Wonders''', also guarded by a few Heartless, and enter.
   
 
In the '''Entrance Hall''', you will need to do a little investigating. Clear out the minor enemies, and then head for the northern end and up onto the ledge. There will be a small plaque to the left of the door. Examine it to move things along. You will see three cubes pop up in different locations in the Cave, each bearing a different number of marks. This will trigger the next breakthrough. Head into the '''Pillar Room''' and activate the pillars via the switch in the northeast corner. Leap up the pillars, bearing towards the northeast; you are aiming for the high ledge above the pillar switch. Once the enemies around it are gone, hit the switch to activate it. Head for the '''Abyss'''. There is a cube in here, but ''don't hit it yet!''. You are looking for the cube with two marks, which is in the high areas of the Entrance Hall, only reachable by jumping off the ledge into the Abyss. So jump on down! When you land, the cube with two marks will be directly in front of you. Get rid of the Heartless, hit the cube, and investigate the nearby crack in the floor. There's also a chest up there you'll probably want to snag. When you're done, back track through the Entrance Hall and Pillar Room to the Abyss and strike the three-mark cube. Voila. The bridge to the other side of the Abyss appears, and another new breakthrough is gained. Open the gate and cross the bridge as fast as you can to enter the new area.
 
In the '''Entrance Hall''', you will need to do a little investigating. Clear out the minor enemies, and then head for the northern end and up onto the ledge. There will be a small plaque to the left of the door. Examine it to move things along. You will see three cubes pop up in different locations in the Cave, each bearing a different number of marks. This will trigger the next breakthrough. Head into the '''Pillar Room''' and activate the pillars via the switch in the northeast corner. Leap up the pillars, bearing towards the northeast; you are aiming for the high ledge above the pillar switch. Once the enemies around it are gone, hit the switch to activate it. Head for the '''Abyss'''. There is a cube in here, but ''don't hit it yet!''. You are looking for the cube with two marks, which is in the high areas of the Entrance Hall, only reachable by jumping off the ledge into the Abyss. So jump on down! When you land, the cube with two marks will be directly in front of you. Get rid of the Heartless, hit the cube, and investigate the nearby crack in the floor. There's also a chest up there you'll probably want to snag. When you're done, back track through the Entrance Hall and Pillar Room to the Abyss and strike the three-mark cube. Voila. The bridge to the other side of the Abyss appears, and another new breakthrough is gained. Open the gate and cross the bridge as fast as you can to enter the new area.
   
In the '''Hidden Room''', snag the chest and then check out the monkey idol on the south wall of the room to find a dead end. Your mission is done, right? Nope. You have a visitor and boss, in the form of Pete. He is not terribly difficult to take down. Just dodge his fists , deflect his bowling-ball attacks, and jump when he smashes the ground to avoid the shock wave. Once the battle is finished, you will automatically RTC to end the mission.
+
In the '''Hidden Room''', snag the chest and then check out the monkey idol on the south wall of the room to find a dead end. Your mission is done, right? Nope. You have a visitor and boss, in the form of Pete. He is not terribly difficult to take down. Just dodge his fists , deflect his bowling-ball attacks, and jump when he smashes the ground to avoid the shock wave. Once the battle is finished, you will automatically RTC to end the mission.
   
{{Main|Pete (Boss)}}
 
 
==Enemies==
 
==Enemies==
 
===Heartless===
 
===Heartless===
 
<gallery>
 
<gallery>
Image:ScarletTango.png|[[Scarlet Tango]]
+
Image:Scarlet Tango.png|[[Scarlet Tango]]
 
Image:Fire Plant.png|[[Fire Plant]]
 
Image:Fire Plant.png|[[Fire Plant]]
File:Crescendo-khii.jpg|[[Crescendo|Loudmouth]]
+
File:Crescendo KHII.png|[[Crescendo|Loudmouth]]
 
</gallery>
 
</gallery>
   
===Disney Bosses===
+
===Disney bosses===
 
<gallery>
 
<gallery>
 
Image:Pete.png|'''[[Pete]]'''
 
Image:Pete.png|'''[[Pete]]'''
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{|cellspacing="0" cellpadding="5" align="center" border="1"
 
{|cellspacing="0" cellpadding="5" align="center" border="1"
 
!style="background:darkred"|<font color=white>Type</font>
 
!style="background:darkred"|<font color=white>Type</font>
!style="background:darkred"|<font color=white>Items Found</font>
+
!style="background:darkred"|<font color=white>Items found</font>
 
!width="200" style="background:darkred;"|<font color=white>Locations</font>
 
!width="200" style="background:darkred;"|<font color=white>Locations</font>
 
!width="200" style="background:darkred;"|<font color=white>Notes</font>
 
!width="200" style="background:darkred;"|<font color=white>Notes</font>
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|}
 
|}
   
  +
[[fr:Mission 24: Explorer la caverne]]
==Video==
 
<center>
 
{|border="1" width="700" style="text-align:center; border:2px solid"
 
|style="-moz-border-radius:10px"|'''Walkthrough Part One'''
 
|style="-moz-border-radius:10px"|'''Walkthrough Part Two'''
 
|-
 
|style="border:1px solid #490081"|<youtube>GMF48GazYYU&feature=related</youtube>
 
|style="border:1px solid #490081"|<youtube>1cGLBDQU5-g&feature=related</youtube>
 
|}
 
</center>
 
{{358Missions}}
 

Latest revision as of 02:13, 31 May 2020

Mission 24 in Kingdom Hearts 358/2 Days sends Roxas and Xion on a mission to investigate the desert cave Axel and Roxas discovered on their previous mission while following Pete.

Mission assignment[]

Summary[]

Team up with Xion and gather intel about the cave in the middle of the desert.

Intel[]

Objectives[]

  • Do recon in the cave in the desert.

Story summary[]

Roxas and Xion embark on their first co-mission together under Axel's plan. While in Agrabah, they save Abu from the Heartless, and he drops a gem while running away in fear. The gem grants them deeper access to the cave, where they once again stumble upon Pete, who is looking for the Genie's Lamp. Their fight with him triggers a cave-in. Roxas and Xion manage to escape, only to run into the Magic Carpet and Genie himself. Genie thinks Roxas seems familiar somehow...

Mission walkthrough[]

You'll begin in the Palace area; both here, and in Agrabah Streets are a few Heartless scattered around. The first real confrontation will happen at Agrabah Gate. A set of four respawning Scarlet Tangos will appear and you will be unable to leave the area. Luckily, the Tangos only respawn once. Between a decent Keyblade and some Blizzard magic from you and Xion, there shouldn't be any issues. When you are ready, head for the Cave of Wonders, also guarded by a few Heartless, and enter.

In the Entrance Hall, you will need to do a little investigating. Clear out the minor enemies, and then head for the northern end and up onto the ledge. There will be a small plaque to the left of the door. Examine it to move things along. You will see three cubes pop up in different locations in the Cave, each bearing a different number of marks. This will trigger the next breakthrough. Head into the Pillar Room and activate the pillars via the switch in the northeast corner. Leap up the pillars, bearing towards the northeast; you are aiming for the high ledge above the pillar switch. Once the enemies around it are gone, hit the switch to activate it. Head for the Abyss. There is a cube in here, but don't hit it yet!. You are looking for the cube with two marks, which is in the high areas of the Entrance Hall, only reachable by jumping off the ledge into the Abyss. So jump on down! When you land, the cube with two marks will be directly in front of you. Get rid of the Heartless, hit the cube, and investigate the nearby crack in the floor. There's also a chest up there you'll probably want to snag. When you're done, back track through the Entrance Hall and Pillar Room to the Abyss and strike the three-mark cube. Voila. The bridge to the other side of the Abyss appears, and another new breakthrough is gained. Open the gate and cross the bridge as fast as you can to enter the new area.

In the Hidden Room, snag the chest and then check out the monkey idol on the south wall of the room to find a dead end. Your mission is done, right? Nope. You have a visitor and boss, in the form of Pete. He is not terribly difficult to take down. Just dodge his fists , deflect his bowling-ball attacks, and jump when he smashes the ground to avoid the shock wave. Once the battle is finished, you will automatically RTC to end the mission.

Enemies[]

Heartless[]

Disney bosses[]

Treasures[]

Type Items found Locations Notes
Regular Ether Agrabah Gate Southwestern rooftop.
Potion Palace Northeastern corner, near RTC drop.
Potion Agrabah Street Southeastern scaffolding.
Potion Pillar Room Southeastern corner, ground level.
Potion Pillar Room On ledge with the northwest exit.
Potion Hidden Room To the right of the monkey idol.
Synthesis Shining Shard Entrance Hall High ledges, western side. Must jump into Abyss to reach.
Iron Entrance Hall High ledges, southeast side. Must jump into Abyss to reach.
Badges Unity Badge Abyss In front of the timed door.