I trust you know what you need to do. What do you have to give...?
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Game(s) Kingdom Hearts coded
Kingdom Hearts Re:coded
World(s) Olympus Coliseum
Reward(s) Blizzard Buster
Kingdom Hearts Re:coded tracks
Main theme - Road to a Hero
Road to a Hero HD1
Composer: Yoko Shimomura
Instrumental Sections: Strings, Brass, Woodwind, Percussion
Main theme no. 2 - Go for it!
Go for It! HD1
Composer: Yoko Shimomura
Instrumental Sections: Strings, Brass, Percussion
Completion theme - Fight and Away
Fight and Away
Composer: Yoko Shimomura
Instrumental Sections: Brass, Strings, Percussion, Keyboard
Completion theme no. 2 - Vim and Vigor
Vim and Vigor
Composer: Yoko Shimomura
Instrumental Sections: Brass, Keyboard, Percussion

The Labyrinth or glitched Coliseum is an area within Olympus Coliseum's Keyhole that appears in Kingdom Hearts coded and Kingdom Hearts Re:coded. It initially contains five floors known as "layers" however, completing these initial layers unlocks fifteen further layers that can themselves be completed to unlock another thirty layers. In the labyrinth, gameplay transforms into a turn-based battle system.

Along the way, Data-Sora finds several pieces of paper explaining the mechanics in use in the Labyrinth, called Hercules Memos (or shreds of wisdom in Kingdom Hearts Re:coded).

Kingdom Hearts coded


When Olympus Coliseum is filled with bugs, Data-Sora promptly finds the world's Keyhole and enters it to reach the labyrinth. He teams up first with Hercules and then Cloud to destroy the bug sources and find a way to escape from the maze.

Hades and Cerberus are fought on Layer 05, the Rock Titan is encountered on Layer 15, the Behemoth is faced on Layer 25, and finally the true source of the bugs, the Ice Titan, is battled on Layer 30.


While in the field, Data-Sora retains all his movement abilities from the regular Datascape. However, he retains none of his physical combat capabilities, except for striking with the Keyblade.


A typical layer contains several rooms with corridors connecting them. Each room is affected by the Bug Level, which indicates the amount of Bug Blox in the room and determines the strength of that room's enemies. Destroying Bug Blox and defeating Heartless reduces the Bug Level, which weakens enemies, earns bonus score points and converts Metal and Danger Blox into Normal and Prize Blox. To advance to the next layer, Data-Sora must find and examine the warp point, usually hidden beneath a pile of Bug Blox at the end of the series of rooms and corridors. At the end of each layer, a score is given based on the amount of score prizes obtained. Save rooms are found between all of the initial layers, but only appear sporadically in the extended layer version.

To initiate a battle, Data-Sora must come into contact with or strike an enemy with the Keyblade. If Data-Sora attacks an enemy from the rear, he will trigger a preemptive attack, giving him an extra turn at the start of the battle. However, if an enemy attacks Data-Sora from behind, Data-Sora will be caught in a back attack, giving the enemy an extra turn at the start of the battle. Swirling shadows, known as menaces, contain powerful enemies that pursue Data-Sora even if he is in another room or corridor.

In combat, most abilities and the Loot Cheat are disabled since battles are entirely turn-based. Data-Sora can perform a regular attack by pressing A Button- Nintendo DS and can string combos of up to three hits by pressing A Button- Nintendo DS when prompted. When an enemy attacks, blocking can be achieved by pressing ButtonY when prompted, halving the damage taken. Holding down R allows the party to attempt to escape the battle. Team combat with party members, such as Hercules or Cloud, is similar to individual combat, though Game Over is only achieved when Data-Sora's health is fully depleted, rather than the health of any of the other individual members. Some techniques are exclusive to Data-Sora, including compiled commands and licenses. However, all characters can perform a unique, individual special attack, which randomly replaces a standard combo attack.


  • Whilst Heartless appear throughout the layers, the appearance of a specific Heartless does not indicate the type of Heartless which will be fought in the battle, nor the quantity of enemies in that battle.
Kingdom Hearts mini-games
Racing Riku | Phil's Training | Jungle Slider | Vine Swinging
Olympus Coliseum Cups
Preliminary Tournament | Phil Cup | Pegasus Cup | Hercules Cup | Hades Cup | Gold Match | Platinum Match
100 Acre Wood mini-games
Pooh's Hunny Hunt | Block Tigger | Pooh's Swing | Tigger's Giant Pot | Pooh's Muddy Path
Kingdom Hearts: Chain of Memories mini-games
Monstro's Belly Brawl
100 Acre Wood mini-games
Balloon Glider | Whirlwind Plunge | Bumble-Rumble | Tigger's Jump-a-Thon | Veggie Panic
Kingdom Hearts II mini-games
Skateboard | Phil's Training | Magic Carpet | Chasm of Challenges | Gift Wrapping | Light Cycle
Twilight Town mini-games
Mail Delivery | Cargo Climb | Grandstander | Poster Duty | Bumble Buster | Junk Sweep | Struggle
Olympus Coliseum Cups
Pain and Panic Cup | Cerberus Cup | Titan Cup | Goddess of Fate Cup
Pain and Panic Paradox Cup | Cerberus Paradox Cup | Titan Paradox Cup | Hades Paradox Cup
Sebastian's Musical (Atlantica Songs)
Swim This Way | Part of Your World | Under the Sea | Ursula's Revenge | A New Day is Dawning
100 Acre Wood mini-games
A Blustery Rescue | Hunny Slider | Balloon Bounce | The Expotition | The Hunny Pot
Gummi Missions
Asteroid Sweep | Stardust Sweep | Splash Island | Floating Island
Ancient Highway | Broken Highway | Phantom Storm | Sunlight Storm | Assault of the Dreadnought
Kingdom Hearts 358/2 Days mini-games
Beginner's Training | Practical Application | Champ's Challenge | Games | Grandstander
Kingdom Hearts Birth by Sleep mini-games
Command Board | Rumble Racing | Ice Cream Beat | Fruitball | Battle Missions | Arena Mode
Kingdom Hearts Re:coded minigames
System Sector | Side-scrolling | 3D Shooting | Labyrinth
Kingdom Hearts 3D: Dream Drop Distance minigames
Dive Mode | Light Cycle | Flick Rush | Training Toys
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