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This is a list of weapons that appear in Kingdom Hearts and the Final Mix version. They are listed in the order of their earliest availability. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal item.

Mechanics

Weapons possess their own base attributes, and add them to the attributes of the wielder. Keyblades are typically gained by locking a world's Keyhole, but can also be found under other circumstances, such as completing certain objectives. The latter also occurs for Donald and Goofy's weapons, but on the other hand can also often be bought with Munny at Huey, Dewey, and Louie's shop.

All weapons by default grant the wielder either Strength or Magic Points, with most weapons either focusing on one or the other. Other factors are their ability to deal critical hits, critical hit damage, recoil, and size of the weapon. The Strength attribute in Kingdom Hearts caps at 55 for almost all enemies, and though it can be raised up to 99, no additional damage will be dealt past 55. This means that eventually neither Strength nor critical hit bonus becomes relevant upon reaching that point. Note that MP should not be neglected either, as magic power is dependent on the character's maximum level of MP.

Recoil is a hidden stat that affects how much recoil you take upon hitting something you cannot damage, such as the stomach of a Large Body. Weapons with higher recoil will recover a split second faster than those with low recoil, but this total difference is entirely negligible.

Sora's weapons

Sora's Keyblades are the sole weapons to possess a critical hit rate (other than two of Donald's). Almost all of them have a default 20% critical hit chance, with some increasing that by half or doubling it up to 40%, with exceptions such as the Metal Chocobo with a mere 2% and the Wishing Star at 100%. Critical hits only occur upon finishers, and each critical hit imparts the crit bonus as an extra Strength damage bonus upon your current total. This means that at a certain level they add either nothing or a negligible amount. Not all weapons add a critical hit bonus, but a critical hit still adds extra knockback, and an increased chance to stun or stagger enemies.

The weapons gained in Dive to the Heart are unique in that they are only temporary, but greatly affect Sora's starting attributes and the abilities gained while leveling. Equipping the Dream Rod will increase Sora's total Ability Points and MP, at the cost of Strength and maximum item slots. Dream Sword affects Strength, at the cost of Defense, whereas the Dream Shield grants the most item slots and Defense, at the cost of little else. The Rod and Shield can also be gained later for use by Donald and Goofy.

Stat changes in Final Mix are listed in parentheses.

Image Name STR MP Crit rate + bonus Availability
Inventory description
Dream Rod Dream Rod Obtained in Dive to the Heart.
The power of the mystic. Inner strength. A staff of wonder and ruin.
Dream Shield Dream Shield Obtained in Dive to the Heart.
The power of the guardian. Kindness to aid friends. A shield to repel all.
Dream Sword Dream Sword Obtained in Dive to the Heart.
The power of the warrior. Invincible courage. A sword of terrible destruction.
Wooden Sword Wooden Sword Default weapon on Destiny Islands, also temporarily granted by Riku at Hollow Bastion.
A toy sword made of wood.
Kingdom Key KH Kingdom Key +3 20% Speak to Riku while the Heartless are attacking Destiny Islands.
The keychain attached draws out the Keyblade's true form and power.
Jungle King KH Jungle King +5 10% Lock the Keyhole in Deep Jungle.
Has a long reach, but seldom deals critical blows.
Three Wishes KH Three Wishes +6 20% Lock the Keyhole in Agrabah.
A powerful weapon that is difficult to deflect.
Wishing Star KH Wishing Star +5 100% +4 (+2) Chest in Geppetto's House.
Has a short reach, but always finishes up a combo attack with a powerful critical blow.
Spellbinder KH Spellbinder +4 +2 20% Speak to Merlin after acquiring all seven first-level magic spells.
Raises max MP by 2, and significantly enhances magic and summon power.
Crabclaw KH Crabclaw +6 +1 20% Lock the Keyhole in Atlantica.
Raises max MP by 1, and enhances magic and summon power. Also deals good physical damage.
Pumpkinhead KH Pumpkinhead +7 40% Lock the Keyhole in Halloween Town.
Has a long reach and the ability to deal a string of critical blows.
Fairy Harp KH Fairy Harp +8 +1 20% (10%) +4 (+2) Lock the Keyhole in Neverland.
Raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful critical blows.
Metal Chocobo KH Metal Chocobo +10 (+9) -1 2% Defeat Cloud in the Hercules Cup.
Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows.
Olympia KH Olympia +9 (+10) 30% (20%) +4 (+2) Chest in the Coliseum's lobby after completing the Phil, Pegasus, and Hercules Cups.
A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows.
Lady Luck KH Lady Luck +8 (+7) +2 20% White Trinity mark in the Wonderland's Lotus Forest.
Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage.
Oblivion KH Oblivion +11 -1 20% +4 (+2) Chest in Hollow Bastion's Grand Hall.
Possesses colossal power, but reduces max MP by 1.
Divine Rose KH Divine Rose +10 (+13) 40% After sealing Hollow Bastion's Keyhole, talk to Belle in the library.
A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows.
Oathkeeper KH Oathkeeper +9 +1 40% Talk to Kairi in Traverse Town's secret waterway after rescuing her.
Raises max MP by 1, and enhances magic and summon power. Capable of dealing a string of critical blows.
Lionheart KH Lionheart +10 +1 20% Defeat Leon and Cloud in the Hades Cup.
Raises max MP by 1, and enhances magic and summon power. Also deals great physical damage.
Diamond Dust KHFM Diamond Dust +3 +3 20% Complete the Gold Match (Final Mix only).
Greatly enhances magic and summon power. Raises max MP by 3.
One-Winged Angel KHFM One-Winged Angel +8 -2 10% +16 Complete the Platinum Match (Final Mix only).
Has little power, but sometimes deals extremely powerful critical blows. Reduces max MP by 2.
Ultima Weapon KH Ultima Weapon +12 (+14) +2 40% +4 (+2) Item synthesis.
The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes.

Donald's weapons

Donald's rods, staves, and mallets are typically divided between either Strength or MP, with mallets focusing on the former, and rods and staves upon the latter. Strength often comes at the cost of MP, even going so far as to lower it, whereas MP often comes at the cost of Strength. As such, the choice is normally between either of the two depending on the player's combat needs for Donald. Meteor Strike and Violetta are the only weapons that possess critical hit bonuses, with +4 for the former, and a whopping +9 for the latter (+7 in the Final Mix version).

Image Name STR MP Availability
Inventory description
Mage's Staff Mage's Staff +1 Default weapon.
A staff that heightens magic power.
Morning Star Morning Star +2 Costs 150 Munny (300 in Final Mix).
A staff that heightens magic power. Can also be used for physical attacks.
Warhammer Warhammer +4 -1 Costs 250 Munny (450 in Final Mix).
A hammer made for combat. Reduces max MP by 1.
Shooting Star Shooting Star +4 Costs 750 Munny (800 in Final Mix).
A staff that heightens magic power. Also fairly good for physical attacks.
Magus Staff Magus Staff +3 +1 Costs 1000 Munny (1200 in Final Mix).
A mystical staff brimming with power. Raises max MP by 1.
Silver Mallet Silver Mallet +7 -1 Costs 1000 Munny (1200 in Final Mix).
A powerful hammer made for combat. Reduces max MP by 1.
Wisdom Staff Wisdom Staff +5 +1 Costs 4000 Munny.
A mystical staff brimming with power. Raises max MP by 1. Also fairly good for physical attacks.
Grand Mallet Grand Mallet +9 -1 Costs 4000 Munny.
A tremendously powerful hammer made for combat. Reduces max MP by 1.
Wizard's Relic Wizard's Relic +5 +2 Dropped by Wizard (0.2% chance).
An enormously powerful staff sometimes left behind by Wizards. Raises max MP by 2.
Lord Fortune Lord Fortune +6 +1 Speak with the Fairy Godmother after obtaining all Summons.
A staff strong in both physical and magical power. Raises max MP by 1.
Violetta Violetta +9 -1 White Trinity mark at the Coliseum gates.
A rod that sometimes inflicts massive damage. Reduces max MP by 1.
Dream Rod Dream Rod +8 +2 Speak to Merlin after acquiring all seven third-level magic spells.
A mysterious rod holding unknown power. Raises max MP by 2.
Save the Queen (KHI) Save the Queen +9 +2 Complete the Hades Cup solo.
A staff of immense magical and physical power. Raises max MP by 2.
Meteor Strike Meteor Strike +12 Chest at the End of the World's giant crevasse. (Final Mix only).
The most powerful staff. Sometimes deals critical blows.
Fantasista (Staff) Fantasista +3 +3 Item synthesis (Final Mix only).
A staff that focuses solely on magic. Raises max MP by 3.

Goofy's weapons

Goofy's shields focus on either offense or defense, with usually little regard for MP. Shields range in size from bucklers, normal, and greatshields, with the small types typically being stronger if compared to a large variant when they are sold for the same price. Larger shields offer Goofy more surface area with which he can block enemy attacks, including the deflection and return of projectiles, giving him more survivability.

Image Name STR MP Availability
Inventory description
Knights Shield Knight's Shield +1 Default weapon.
A standard-issue knight's shield.
Smasher Smasher +3 Costs 250 Munny (450 in Final Mix).
A shield made for attack rather than defense. Small and easy to handle.
Stout Shield Stout Shield +1 Costs 250 Munny (450 in Final Mix).
A large shield better suited for defense than offense. Effective against various forms of attack.
Mythril Shield Mythril Shield +4 Costs 750 Munny (800 in Final Mix).
A shield that strikes a fine balance between attack and defense.
Gigas Fist Gigas Fist +7 Costs 1000 Munny (1200 in Final Mix).
A small, powerful shield made for attack rather than defense.
Golem Shield Golem Shield +3 Costs 1000 Munny (1200 in Final Mix).
A large shield best suited for defense. Also an effective assault weapon.
Onyx Shield Onyx Shield +6 Costs 2800 Munny.
A well-balanced and effective shield for both attack and defense.
Adamant Shield Adamant Shield +5 Costs 4000 Munny.
A large shield best suited for defense. Effective against various attacks, and also a powerful assault weapon.
Dream Shield Dream Shield +6 +2 Speak to Merlin after acquiring all seven spell Arts.
A shield to protect loved ones. Raises max MP by 2.
Herc's Shield Herc's Shield +9 Complete the Hercules Cup.
A shield with enormous power sealed within. Made for attacking.
Defender (Shield) Defender +10 +1 Dropped by Defender (0.2% chance).
A rugged shield sometimes left behind by Defenders. Raises max MP by 1.
Genji Shield (KHI) Genji Shield +8 Defeat Yuffie in the Hades Cup.
A shield of surpassing offensive and defensive strength.
Save the King Save the King +10 +2 Complete the Hades Cup's = time trial.
The most powerful shield. Raises max MP by 2.
Massive Bumper Mighty Shield +14 Chest at the End of the World's world terminus (Final Mix only).
The most powerful shield. Small, but effective.
Seven Elements Seven Elements +4 +3 Item synthesis (Final Mix only).
A shield that focuses solely on magic. Raises max MP by 3.

Other characters

Other available party members in Kingdom Hearts possess their own unique weapons, which cannot be removed or exchanged for another. They also do not grant any notable stat bonuses, thus forcing them to rely on their own base attributes. Beast, Ariel, and Jack Skellington are unique in that they rely on melee attacks to defeat the Heartless, with only Beast's Claws being listed as a weapon in his inventory.

Image Name STR Inventory description
Spear (Tarzan) Spear +3 Tarzan's weapon. Its long reach allows him to attack from a distance.
AladdinsScimitar Sword +5 Aladdin's weapon. Powerful and efficient.
Dagger (Peter Pan) Dagger +1 Peter Pan's weapon. Relatively weak, but easy to handle.
Claws Beast's weapon.

Gallery

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