2,979 Pages

This is a list of weapons that appear in Kingdom Hearts and the Final Mix version. They are listed in the order of their earliest availability. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal item.

Mechanics

Weapons possess their own base attributes, and add them to the attributes of the wielder. Keyblades are typically gained by locking a world's Keyhole, but can also be found under other circumstances, such as completing certain objectives. The latter also occurs for Donald and Goofy's weapons, but on the other hand can also often be bought with Munny at Huey, Dewey, and Louie's shop.

All weapons by default grant the wielder either Strength or Magic Points, with most weapons either focusing on one or the other. Other factors are their ability to deal critical hits, critical hit damage, recoil, and size of the weapon. The Strength attribute in Kingdom Hearts caps at 55 for almost all enemies, and though it can be raised up to 99, no additional damage will be dealt past 55. This means that eventually neither Strength nor critical hit bonus becomes relevant upon reaching that point. Note that MP should not be neglected either, as magic power is dependent on the character's maximum level of MP.

Recoil is a hidden stat that affects how much recoil you take upon hitting something you cannot damage, such as the stomach of a Large Body. Weapons with higher recoil will recover a split second faster than those with low recoil, but this total difference is entirely negligible.

Sora's weapons

Sora's Keyblades are the sole weapons to possess a critical hit rate (other than two of Donald's). Almost all of them have a default 20% critical hit chance, with some increasing that by half or doubling it up to 40%, with exceptions such as the Metal Chocobo with a mere 2% and the Wishing Star at 100%. Critical hits only occur upon finishers, and each critical hit imparts the crit bonus as an extra Strength damage bonus upon your current total. This means that at a certain level they add either nothing or a negligible amount. Not all weapons add a critical hit bonus, but a critical hit still adds extra knockback, and an increased chance to stun or stagger enemies.

The weapons gained in Dive to the Heart are unique in that they are only temporary, but greatly affect Sora's starting attributes and the abilities gained while leveling. Equipping the Dream Rod will increase Sora's total Ability Points and MP, at the cost of Strength and maximum item slots. Dream Sword affects Strength, at the cost of Defense, whereas the Dream Shield grants the most item slots and Defense, at the cost of little else. The Rod and Shield can also be gained later for use by Donald and Goofy.

Stat changes in Final Mix are listed in parentheses.

Image STR MP Crit rate + bonus Availability
Inventory description
Dream Rod from KH1 render.png
Dream Rod
Obtained in Dive to the Heart.
The power of the mystic. Inner strength. A staff of wonder and ruin.
Dream Shield from KH1 render.png
Dream Shield
Obtained in Dive to the Heart.
The power of the guardian. Kindness to aid friends. A shield to repel all.
Dream Sword from KH1 render.png
Dream Sword
Obtained in Dive to the Heart.
The power of the warrior. Invincible courage. A sword of terrible destruction.
Wooden Sword render.png
Wooden Sword
Default weapon on Destiny Islands, also temporarily granted by Riku at Hollow Bastion.
A toy sword made of wood.
Kingdom Key from KH1 render.png
Kingdom Key
+3 20% Speak to Riku while the Heartless are attacking Destiny Islands.
The keychain attached draws out the Keyblade's true form and power.
Jungle King from KH1 render.png
Jungle King
+5 10% Lock the Keyhole in Deep Jungle.
Has a long reach, but seldom deals critical blows.
Three Wishes from KH1 render.png
Three Wishes
+6 20% Lock the Keyhole in Agrabah.
A powerful weapon that is difficult to deflect.
Wishing Star from KH1 render.png
Wishing Star
+5 100% +4 (+2) Chest in Geppetto's House.
Has a short reach, but always finishes up a combo attack with a powerful critical blow.
Spellbinder from KH1 render.png
Spellbinder
+4 +2 20% Speak to Merlin after acquiring all seven first-level magic spells.
Raises max MP by 2, and significantly enhances magic and summon power.
Crabclaw from KH1 render.png
Crabclaw
+6 +1 20% Lock the Keyhole in Atlantica.
Raises max MP by 1, and enhances magic and summon power. Also deals good physical damage.
Pumpkinhead from KH1 render.png
Pumpkinhead
+7 40% Lock the Keyhole in Halloween Town.
Has a long reach and the ability to deal a string of critical blows.
Fairy Harp from KH1 render.png
Fairy Harp
+8 +1 20% (10%) +4 (+2) Lock the Keyhole in Neverland.
Raises max MP by 1, and enhances magic and summon power. Sometimes deals powerful critical blows.
Metal Chocobo from KH1 render.png
Metal Chocobo
+10 (+9) -1 2% Defeat Cloud in the Hercules Cup.
Possesses incredible power and reach, but reduces max MP by 1. Rarely deals critical blows.
Olympia from KH1 render.png
Olympia
+9 (+10) 30% (20%) +4 (+2) Chest in the Coliseum's lobby after completing the Phil, Pegasus, and Hercules Cups.
A powerful weapon that is difficult to deflect. Capable of inflicting mighty critical blows.
Lady Luck from KH1 render.png
Lady Luck
+8 (+7) +2 20% White Trinity mark in the Wonderland's Lotus Forest.
Raises max MP by 2, and significantly enhances magic and summon power. Also inflicts good physical damage.
Oblivion from KH1 render.png
Oblivion
+11 -1 20% +4 (+2) Chest in Hollow Bastion's Grand Hall.
Possesses colossal power, but reduces max MP by 1.
Divine Rose from KH1 render.png
Divine Rose
+10 (+13) 40% After sealing Hollow Bastion's Keyhole, talk to Belle in the library.
A powerful weapon that is difficult to deflect. Capable of dealing a string of critical blows.
Oathkeeper from KH1 render.png
Oathkeeper
+9 +1 40% Talk to Kairi in Traverse Town's secret waterway after rescuing her.
Raises max MP by 1, and enhances magic and summon power. Capable of dealing a string of critical blows.
Lionheart from KH1 render.png
Lionheart
+10 +1 20% Defeat Leon and Cloud in the Hades Cup.
Raises max MP by 1, and enhances magic and summon power. Also deals great physical damage.
Diamond Dust from KH1 render.png
Diamond Dust
+3 +3 20% Complete the Gold Match (Final Mix only).
Greatly enhances magic and summon power. Raises max MP by 3.
One-Winged Angel from KH1 render.png
One-Winged Angel
+8 -2 10% +16 Complete the Platinum Match (Final Mix only).
Has little power, but sometimes deals extremely powerful critical blows. Reduces max MP by 2.
Ultima Weapon from KH1 render.png
Ultima Weapon
+12 (+14) +2 40% +4 (+2) Item synthesis.
The ultimate Keyblade. Raises max MP by 2, and possesses maximum power and attributes.

Donald's weapons

Donald's rods, staves, and mallets are typically divided between either Strength or MP, with mallets focusing on the former, and rods and staves upon the latter. Strength often comes at the cost of MP, even going so far as to lower it, whereas MP often comes at the cost of Strength. As such, the choice is normally between either of the two depending on the player's combat needs for Donald. Meteor Strike and Violetta are the only weapons that possess critical hit bonuses, with +4 for the former, and a whopping +9 for the latter (+7 in the Final Mix version).

Image Name STR MP Inventory description Price (FM) Availability
Mage's Staff from KH1 render.png Mage's Staff +1 A staff that heightens magic power. Default weapon.
Morning Star from KH1 render.png Morning Star +2 A staff that heightens magic power. Can also be used for physical attacks. 150 (300) After defeating Guard Armor.
Warhammer render.png Warhammer +4 -1 A hammer made for combat. Reduces max MP by 1. 250 (450) After defeating Guard Armor.
Shooting Star from KH1 render.png Shooting Star +4 A staff that heightens magic power. Also fairly good for physical attacks. 750 (800) After sealing Agrabah's Keyhole.
Magus Staff render.png Magus Staff +3 +1 A mystical staff brimming with power. Raises max MP by 1. 1,000 (1,2000) After sealing Agrabah's Keyhole.
Silver Mallet render.png Silver Mallet +7 -1 A powerful hammer made for combat. Reduces max MP by 1. 1,000 (1,2000) After sealing Agrabah's Keyhole.
Wisdom Staff render.png Wisdom Staff +5 +1 A mystical staff brimming with power. Raises max MP by 1. Also fairly good for physical attacks. 4,000 After rescuing Kairi.
Grand Mallet render.png Grand Mallet +9 -1 A tremendously powerful hammer made for combat. Reduces max MP by 1. 4,000 After rescuing Kairi.
Wizard's Relic render.png Wizard's Relic +5 +2 An enormously powerful staff sometimes left behind by Wizards. Raises max MP by 2. Dropped by Wizard (0.2% chance).
Lord Fortune render.png Lord Fortune +6 +1 A staff strong in both physical and magical power. Raises max MP by 1. Speak with the Fairy Godmother after obtaining all Summons.
Violetta render.png Violetta +9 -1 A rod that sometimes inflicts massive damage. Reduces max MP by 1. White Trinity mark at the Coliseum gates.
Dream Rod from KH1 render.png Dream Rod +8 +2 A mysterious rod holding unknown power. Raises max MP by 2. Speak to Merlin after acquiring all seven third-level magic spells.
Save the Queen from KH1 render.png Save the Queen +9 +2 A staff of immense magical and physical power. Raises max MP by 2. Complete the Hades Cup solo.
Meteor Strike render.png Meteor Strike +12 The most powerful staff. Sometimes deals critical blows. Chest at the End of the World's giant crevasse. (Final Mix only).
Fantasista render.png Fantasista +3 +3 A staff that focuses solely on magic. Raises max MP by 3. Item synthesis (Final Mix only).

Goofy's weapons

Goofy's shields focus on either offense or defense, with usually little regard for MP. Shields range in size from bucklers, normal, and greatshields, with the small types typically being stronger if compared to a large variant when they are sold for the same price. Larger shields offer Goofy more surface area with which he can block enemy attacks, including the deflection and return of projectiles, giving him more survivability.

Image Name STR MP Inventory description Price (FM) Availability
Knight's Shield from KH1 render.png Knight's Shield +1 A standard-issue knight's shield. Default weapon.
Smasher render.png Smasher +3 A shield made for attack rather than defense. Small and easy to handle. 250 (450) After defeating Guard Armor.
Stout Shield render.png Stout Shield +1 A large shield better suited for defense than offense. Effective against various forms of attack. 250 (450) After defeating Guard Armor.
Mythril Shield render.png Mythril Shield +4 A shield that strikes a fine balance between attack and defense. 750 (800) After sealing Agrabah's Keyhole.
Gigas Fist render.png Gigas Fist +7 A small, powerful shield made for attack rather than defense. 1,000 (1,2000) After sealing Agrabah's Keyhole.
Golem Shield render.png Golem Shield +3 A large shield best suited for defense. Also an effective assault weapon. 1,000 (1,2000) After sealing Agrabah's Keyhole.
Onyx Shield render.png Onyx Shield +6 A well-balanced and effective shield for both attack and defense. 2,800 After rescuing Kairi.
Adamant Shield from KH1 render.png Adamant Shield +5 A large shield best suited for defense. Effective against various attacks, and also a powerful assault weapon. 4,000 After rescuing Kairi.
Dream Shield from KH1 render.png Dream Shield +6 +2 A shield to protect loved ones. Raises max MP by 2. Speak to Merlin after acquiring all seven spell arts from the White Mushrooms.
Herc's Shield render.png Herc's Shield +9 A shield with enormous power sealed within. Made for attacking. Complete the Hercules Cup.
Defender (weapon) render.png Defender +10 +1 A rugged shield sometimes left behind by Defenders. Raises max MP by 1. Dropped by Defender (0.2% chance).
Genji Shield from KH1 render.png Genji Shield +8 A shield of surpassing offensive and defensive strength. Defeat Yuffie in the Hades Cup.
Save the King from KH1 render.png Save the King +10 +2 The most powerful shield. Raises max MP by 2. Complete the Hades Cup's time trial.
Mighty Shield render.png Mighty Shield +14 The most powerful shield. Small, but effective. Chest at the End of the World's world terminus (Final Mix only).
Seven Elements render.png Seven Elements +4 +3 A shield that focuses solely on magic. Raises max MP by 3. Item synthesis (Final Mix only).

Other characters

Other available party members in Kingdom Hearts possess their own unique weapons, which cannot be removed or exchanged for another. They also do not grant any notable stat bonuses, thus forcing them to rely on their own base attributes. Beast, Ariel, and Jack Skellington are unique in that they rely on melee attacks to defeat the Heartless, with only Beast's Claws being listed as a weapon in his inventory.

Image Name STR Inventory description
Spear (Tarzan).png Spear +3 Tarzan's weapon. Its long reach allows him to attack from a distance.
AladdinsScimitar.png Sword +5 Aladdin's weapon. Powerful and efficient.
Dagger (Peter Pan).png Dagger +1 Peter Pan's weapon. Relatively weak, but easy to handle.
Claws Beast's weapon.

Gallery

Template:Navbox kh1

Community content is available under CC-BY-SA unless otherwise noted.