Kingdom Hearts Wiki
(Undo revision 403682 by 188.221.108.172 (talk))
Line 36: Line 36:
 
{{spoilerend}}
 
{{spoilerend}}
   
=Secret Ending==
 
After you have finished the game there is a secret ending.
 
 
==Gameplay==
 
==Gameplay==
 
[[File:Recoded Traversetown.jpg|thumb|left|220px|Data Sora battling [[Soldier]]s in [[Traverse Town]].]]
 
[[File:Recoded Traversetown.jpg|thumb|left|220px|Data Sora battling [[Soldier]]s in [[Traverse Town]].]]
Line 44: Line 42:
 
Also featured is the overclock system. As Sora damages enemies or destroys blocks with either commands or his regular attacks, a gauge will fill. When completely filled, the gauge will "level up" and grant Sora a passive ability. Sora can continue to level up the gauge until it hits "max level." Upon reaching "max level,'"the attack command will start flashing gold and red and will change to a very powerful finish command that Sora can unleash upon enemies. After using it, the overclock gauge will reset. The touchscreen shows a tree-like grid showing the path of passive abilities that will be gained. The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. It is unknown if Sora's finisher is affected by what path he takes.
 
Also featured is the overclock system. As Sora damages enemies or destroys blocks with either commands or his regular attacks, a gauge will fill. When completely filled, the gauge will "level up" and grant Sora a passive ability. Sora can continue to level up the gauge until it hits "max level." Upon reaching "max level,'"the attack command will start flashing gold and red and will change to a very powerful finish command that Sora can unleash upon enemies. After using it, the overclock gauge will reset. The touchscreen shows a tree-like grid showing the path of passive abilities that will be gained. The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. It is unknown if Sora's finisher is affected by what path he takes.
 
{{-}}
 
{{-}}
 
   
 
== Gallery ==
 
== Gallery ==

Revision as of 19:22, 8 October 2010

Template:Game Template:Unreleased Template:Infobox CVG Kingdom Hearts Re:coded is a full remake of Kingdom Hearts coded released on the Nintendo DS.[1] It is one of the two titles being worked on by the Kingdom Hearts team, as hinted at in the Kingdom Hearts Birth by Sleep Ultimania.[2] Like Kingdom Hearts Re:Chain of Memories, there will be many additions to this game from the original, including adjustable difficulty settings, multiplayer elements, and the addition of a new secret movie. It was released on October 7, 2010 in Japan. It will be released on January 11, 2011 in North America[3] and on January 14, 2011 in Europe[4].

Synopsis

Template:Spoiler The game takes place after the events of Kingdom Hearts II and follows the story of Jiminy Cricket, King Mickey, Donald Duck and Goofy in Disney Castle. While organizing the records in Jiminy's journal from his travels with Sora and his friends, Jiminy Cricket's curiosity about the line "Thank Naminé" results in him finding a message that he did not write: "Their hurting will be mended when you return to end it." To investigate this message, King Mickey digitizes the contents of the journal and goes into the simulated world to investigate; awakening a virtual Data Sora on the virtual Destiny Islands to carry out the contents of the journal to uncover the identity of "their".

As Data Sora awakens on Destiny Islands, he encounters numerous "bugs", which take the form of red and black blocks, covering the whole world. Upon eliminating the Heartless and destroying the bugs, Sora traverses to other worlds infected with bugs to return them to normal, following the cloaked figure upon orders from King Mickey.

Meanwhile, Heartless begin appearing within Disney Castle, and everyone finds themselves trapped in the room. To their surprise, they are saved by Data Sora. Suddenly, the cloaked figure reveals himself to be Jiminy's Journal taking the form of Riku, and explains that they are no longer in the real world, but the data world. Sora is sent off by the Journal to discover his true identity, only to encounter Maleficent and Pete from the real world. Maleficent destroys Data Sora's Keyblade and summons Heartless to attack him. Mickey and the Journal arrive to save Sora, but the Journal is abducted by Maleficent, with Mickey giving chase. Sora makes his way through Hollow Bastion, aided by Donald and Goofy. They encounter Pete, who summons the Journal and takes control of him with the bugs to fight them, but Sora still manages to defeat the Journal, who falls unconscious.

Mickey arrives and informs Sora that unless the bugs are destroyed, the Journal will never awaken. Sora decides to find a way to awaken the Journal, and enters Riku's data world, losing his abilities in the process. The two visit various worlds from the Data Riku's memory and find their way back to Hollow Bastion, where they fight and defeat Maleficent. Meanwhile, King Mickey discovers that he will be returning soon to the real world, but the Journal, once completed, will have to be erased, which will mean the end of Data Sora's memories. When the time comes, Sora requests more time in order to save Pete and Maleficent, who are still in the data world. Sora finds them fighting Sora's Heartless, but Pete and Maleficent are erased before he can intervene. Sora defeats Sora's Heartless and Mickey returns to the real world, erasing the Journal. A new message appears claiming that a new door to a new world has been opened, which is the data of the data world added into the Journal. Mickey, realizing that this quest may be too dangerous for Data Sora as he has no memory of it, requests to be taken into the Data World once again.

Finding Data Sora in Traverse Town, Mickey takes him to Castle Oblivion where Data Sora is confronted by a young man wearing a black coat. He tells Sora that if he wants to know the truth, he must move forward on his own through the previous worlds he visited destroying bugs. During this time, he realizes that even if he doesn't remember someone he's met, there's still the sadness of having forgotten them which the figure attempts to warn not to let it consume him. Sora disregards this message and fights the figure, revealed to be Roxas. After losing to Sora, Roxas gives him a card as Mickey appears. Sora opens the next door to find Naminé, who reveals the bugs to have been an unintentional side effect of her attempt to restore Sora's memories. She then reveals Sora's nature as the "Key that connects everything" through his ties with herself, Roxas, and Xion. Furthermore, Naminé tells Data Sora about three figures (Terra, Ventus, and Aqua) also tied to Sora's heart who are the ones referred to in the message and need his help. Mickey bids farewell to the Data Sora and promises Naminé that he will inform the real Sora of this.

Mickey promptly sends Sora a bottled letter (the same one sent by Mickey at the end of Kingdom Hearts II), which Sora reads with Riku and Kairi.

Some time later, Mickey is shown in the Mysterious Tower discussing the whereabouts of the hearts of Terra and Ventus with Yen Sid, who also informs Mickey that Master Xehanort will return due to the destruction of both "Ansem" and Xemnas. To prepare for Xehanort's wrath, Yen Sid orders Mickey to summon Sora and Riku for a Mark of Mastery Exam. Template:Spoilerend

Gameplay

Recoded Traversetown

Data Sora battling Soldiers in Traverse Town.

The gameplay in Kingdom Hearts Re:coded is largely the same as in Kingdom Hearts coded, focusing on the manipulation of Bug Blocks to solve puzzles and reach new areas, but also incorporates the Deck Command system used in Kingdom Hearts Birth by Sleep, which allows players to design "decks" of various combat abilities to use against enemies. Gameplay videos seem to indicate Kingdom Hearts Re:coded will make use of the same game engine employed in Kingdom Hearts 358/2 Days, the previous DS game in the series.

Also featured is the overclock system. As Sora damages enemies or destroys blocks with either commands or his regular attacks, a gauge will fill. When completely filled, the gauge will "level up" and grant Sora a passive ability. Sora can continue to level up the gauge until it hits "max level." Upon reaching "max level,'"the attack command will start flashing gold and red and will change to a very powerful finish command that Sora can unleash upon enemies. After using it, the overclock gauge will reset. The touchscreen shows a tree-like grid showing the path of passive abilities that will be gained. The stylus can be used to tap a passive ability of the next level, altering the path and changing the passive ability Sora will gain. Some abilities have an 'x' after them, indicating that that ability is the last in that branch. It is unknown if Sora's finisher is affected by what path he takes.

Gallery

Packaging Artwork

Videos

Kingdom Hearts Re:coded Gameplay (Japanese) Kingdom Hearts Re:coded Trailer (Japanese)

(English subtitles)

Kingdom Hearts Re:coded Trailer (Japanese)

External Links

Notes and References

  1. SQUARE ENIX BRINGS AN UNRIVALED LINEUP OF FRANCHISES TO E3 2010: "For handheld platforms are The 3rd Birthday™ and KINGDOM HEARTS Birth by Sleep for the PSP® (PlayStation®Portable) system, a prequel that will unlock the secrets to the beloved franchise, as well as KINGDOM HEARTS Re:coded and FINAL FANTASY: THE 4 HEROES OF LIGHT™ for Nintendo DS™, a charming new adventure by the creators of the FINAL FANTASY III and IV remakes."
  2. Game Informer 207; Bryan Vore: "Translations of your interview in the Kingdom Hearts: Birth by Sleep Ultimania seem to confirm that Kingdom Hearts III is coming along with two other games." / Tetsuya Nomura: "Kingdom Hearts III is not a confirmed title. I actually phrased my answer for the Ultimania "two titles other than III" to avoid speculation that we were working on Kingdom Hearts III." / Bryan Vore: "Are there any hints you can provide about these games?" / Tetsuya Nomura: "Hints would give away too much, and for Kingdom Hearts we're contractually obligated to keep any information that has not been officially released under wraps. However, I can say one of the two projects mentioned above came into existence because we wanted to do something for the North American fans, so we'll be announcing it at E3."
  3. [1]
  4. [2]
Expansion required
This article is too short to provide more than rudimentary information about the subject. You can help the Kingdom Hearts Wiki by expanding it.

Template:KH series