The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, green for Support, and yellow for Growth abilities). Action Abilities are those which are used directly in combat, and are often tied to button-presses, while Support Abilities are those which enhance the character's stats, and are often passive.
Kingdom Hearts II also expands Abilities such as Dodge Roll and Glide into Growth Abilities, which affect Sora's movements, and can be upgraded by leveling up his Drive Forms. Kingdom Hearts II also introduces Weapon Abilities, which are automatically equipped when using a specific weapon. These abilities require no AP, though they are not able to be replaced or unequipped without taking off the weapon as well. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons, and some of the rarer Armors and Accessories.
While Sora can still learn most of his Support and Growth Abilities through leveling up, all of his standard Action Abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events.
Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth Abilities; while the Forms also possess unique Support Abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon Abilities, the Abilities belonging to each Form require no AP, though they cannot be replaced or unequipped. These Ability sets also include the Growth Ability linked to that Form, in a version stronger than Sora can use in Standard Form.
The AI used to determine when allies use their Abilities has also been made more controllable. Each Action Ability can now be switched between frequent, moderate, rare, and no use.
Action abilities[]
Ability | AP | Description | Obtained |
---|---|---|---|
Guard | 2 | Blocks and shoots back enemy attacks using a parrying action with . | Roxas,[1] Limit Form |
Upper Slash | 4 | Knocks a target into the air during a combo with . | Sora[2] |
Horizontal Slash | 2 | Unleashes a powerful attack that hits a target from left to right during a midair combo with . [a] | Sora[3] |
Finishing Leap | 5 | Unleashes a powerful guard-piercing attack at the end of a combo with . [b] | Sora[4] |
Retaliating Slash[5] | 3 | When knocked down, quickly regains balance and counterattacks with . | Sora,[6] Valor Form, Wisdom Form, Lion Form |
Slapshot | 2 | Rapidly attacks a nearby target without getting flung back. [c] | Sora,[7] Limit Form |
Dodge Slash | 2 | Unleashes an attack that deals damage to nearby enemies. | Sora[8] |
Flash Step[KH2FM] | 2 | Sora slides forward while holding his Keyblade at both ends to attack a target from mid-range while keeping his guard up. | Sora[9] |
Sliding Dash | 2 | Instantly closes in on and attacks a far target. | Sora,[10] Limit Form |
Round Break[KH2FM] | 2 | If there are multiple targets around Sora, he will do a 360-degree spinning slash with a wide range. | Sora[11] |
Guard Break | 3 | Unleashes a powerful finishing combo move that pierces through a target's guard. | Sora[12] |
Explosion | 3 | Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. | Sora[13] |
Aerial Sweep | 2 | Unleashes a powerful leaping attack on targets in midair. | Sora,[14] Limit Form |
Aerial Dive[KH2FM] | 2 | From the ground, Sora leaps toward a distant aerial enemy with up to 4 diagonally flipping strikes. | Sora[15] |
Aerial Spiral | 2 | Closes in on far targets in midair and unleashes spinning attacks. | Sora[16] |
Aerial Finish | 3 | Unleashes a powerful finishing combo move to a single target in midair. | Sora[17] |
Magnet Splash[KH2FM] | 3 | Air combo finisher; When there are multiple enemies near him, Sora spins around while creating a magnetic force that picks enemies up before exploding. | Sora[18] |
Counterguard | 4 | Counterattacks nearby enemies with Attack while performing Guard. | Sora[19] |
Auto Valor | 1 | Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. | Sora[20] |
Auto Wisdom | 1 | Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. | Sora[21] |
Auto Limit[KH2FM] | 1 | Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. | Sora[22] |
Auto Master | 1 | Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. | Sora[23] |
Auto Final | 1 | Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. | Sora[24] |
Auto Summon | 2 | When a friend is down, automatically sets the Reaction Command to Summon in the Command Menu containing Summon, if Summon is usable. [d] | Sora[25] |
Trinity Limit | 5 | A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. | Sora[26] |
Donald Fire | 2 | Unleashes a firestorm that attacks nearby enemies. MP Cost: 10 | Donald Duck[2] |
Donald Blizzard | 2 | Unleashes a barrage of ice at the enemy. MP Cost: 10 | Donald Duck[27] |
Donald Thunder | 2 | Call down a bombardment of lightning bolts on your target! MP Cost: 10 | Donald Duck |
Donald Cure | 3 | Cures Party Member's HP. MP Cost: All | Donald Duck |
Fantasia | 3 | A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. | Donald Duck[28] |
Flare Force | 3 | A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. | Donald Duck[29] |
Goofy Tornado | 2 | Creates a vortex to draw enemies close and attack them! MP Cost: 10 | Goofy[30] |
Goofy Bash | 2 | An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 | Goofy |
Goofy Turbo | 2 | Dashes through enemies, bouncing them towards Sora. MP Cost: 10 | Goofy[14] |
Tornado Fusion | 3 | A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. | Goofy[31] |
Teamwork | 3 | A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. | Goofy[17] |
Mushu Fire | 2 | Mushu attacks nearby enemies by breathing fire. MP Cost: 10 | Mulan[32] |
Flametongue | 2 | Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10 | Mulan[32] |
Dragonblaze | 3 | A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP. | Mulan[32] |
Furious Shout | 2 | Knocks down nearby enemies with enraged shouts. MP Cost: 10 | Beast |
Ferocious Rush | 2 | Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 | Beast |
Howling Moon | 3 | A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. | Beast |
Divider | 2 | Attacks nearby enemies while flying through the air. MP Cost: 10 | Auron |
Healing Water | 3 | Restores the Party's HP. MP Cost: 99 | Auron |
Overdrive | 3 | A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. | Auron |
No Mercy | 2 | There is no escaping from this attack! MP Cost: 10 | Jack Sparrow |
Rain Storm | 2 | Throws weapons at the enemy successively. MP Cost: 10 | Jack Sparrow |
Bone Smash | 2 | Throws bombs continuously at the target. MP Cost: 10 | Jack Sparrow |
Treasure Isle | 3 | A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. | Jack Sparrow |
Slash Frenzy | 2 | Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 | Aladdin |
Quickplay | 2 | Pounces on the enemy to obtain orbs. | Aladdin |
Trick Fantasy | 3 | A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. | Aladdin |
Blazing Fury | 2 | Becomes engulfed in flames in flames and chases the enemy. MP Cost: 10 | Jack Skellington |
Icy Terror | 2 | Ice crystals form around and attack the target. MP Cost: 10 | Jack Skellington |
Bolts of Sorrow | 2 | Lightning bolts rain down upon the target. MP Cost: 10 | Jack Skellington |
Applause, Applause | 3 | A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP. | Jack Skellington |
Fierce Claw | 2 | Attacks the target successively. MP Cost: 10 | Simba |
Groundshaker | 2 | Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 | Simba |
Healing Herb | 3 | Restores the Party's HP using the powers of nature. MP Cost: 99 | Simba |
King's Pride | 3 | A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. | Simba |
Scouting Disk | 2 | Releases a disk that automatically finds and attacks an enemy. MP Cost: 10 | Tron[33] |
Pulsing Thunder | 2 | Releases electricity to attack nearby enemies. MP Cost: 10 | Tron[33] |
Complete Compilement | 3 | A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP. | Tron[33] |
Dark Aura | 2 | Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10 | Riku |
Dark Shield | 2 | Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10 | Riku |
Cure Potion | 3 | Restores the Party's HP. MP Cost: 99 | Riku |
Eternal Session | 3 | A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. | Riku |
Growth abilities[]
Growth abilities are special techniques that Sora learns by leveling up his Drive Gauge, and periodically being able to use them by himself. These abilities involve:
- High Jump - Increases Sora's jumping height by a maximum of 320%, when the ability reaches its maximum level. It can be used in many ways to broaden Sora's air combos and causes aerial battles to become swifter, in addition to making evading enemy attacks simpler. As well as making platforming easier, High Jump can be used to reach chests that are unreachable in the first playthrough of the main story.
- Quick Run - Helpful for dodging enemy attacks, or just moving around quickly. The distance of the run can be increased by 370% of Sora's normal running speed, at maximum level.
- Aerial Dodge - Helps Sora to last longer in the air, as well as smoother air combos, and an easy way to escape a ground attack. Aside from his jump height at 150%, the second jump is possible while in the air, and his maximum midair combo length increases by 2.
- Dodge Roll - As its name implies, Dodge Roll is a short leap forward used to dodge attacks. While dodge rolling, Sora is invulnerable to enemy attacks, making it an invaluable ability for escaping dangerous situations in battle. Leveling up increases the distance covered by the roll.
- Glide - Glide allows you to ride the wind and travel over distances in the air. It can be used as a faster mode of transportation than running, or as an evasion technique. As it gets leveled up, the speed and the time Sora lasts in the air increases slightly.
Support abilities[]
Ability | AP | Description | Obtained |
---|---|---|---|
Synch Blade | — | Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. | Double-Keyblade Roxas | , Valor Form, Master Form, Final Form
HP Gain[KH2FM] | — | Every successful hit with a Limit form ability increases HP. | Limit Form |
Endless Magic | — | Unleashes magic combos endlessly. | Master Form |
Light & Dark[KH2FM] | — | Increases chance of turning into Anti or Final form. | Two Become One |
Scan | 2 | Inspects the target's current HP. | Double-Keyblade Roxas, Sora (LV 4),[KH2] Sora,[34] King Mickey |
Aerial Recovery | 2 | Quickly regains balance with when knocked down. | Roxas[35] |
Combo Master[KH2FM] | 4 | Allows a combo to be continued even if an attack misses. | Sora[36] |
Combo Plus | 1 | Increases maximum combo by 1 when on the ground. Equip more to enable more combos. | Sora,[37] Sora,[38] Valor Form, Wisdom Form,[KH2] Lion Form, Lion Form, Sleeping Lion |
Air Combo Plus | 1 | Increases maximum combo by 1 when in midair. Equip more to enable more combos. | Sora,[39] Sora,[40] Valor Form, Master Form, Master Form, Lion Form, Lion Form, King Mickey, Star Seeker |
Combo Boost | 3[KH2] 5[KH2FM] |
Increases the damage of the finishing move on the ground relative to the number of hits in the combo. | Sora (LV 7[41]/9[42]/17[43]), Decisive Pumpkin |
Air Combo Boost | 3[KH2] 4[KH2FM] |
Increases the damage of the finishing move in the air relative to the number of hits in the combo. | Sora (LV 36[41]/44[42]/73[43]), Hero's Crest |
Reaction Boost | 2 | Increases damage dealt by Reaction Commands. | Roxas,[44] Sora (LV 15[41]/23[42]/33[43]), Guardian Soul |
Finishing Plus | 5 | Unleash successive finishing moves after combos. | Roxas,[44] Sora (LV 49[41]/65[42]/85[43]), Rumbling Rose |
Negative Combo | 2 | Decreases maximum combo on the ground and in midair by 1. | Sora (LV 36[43]/44[41]/73[42]), Fenrir |
Berserk Charge | 5 | Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active. | Sora (LV 49[43]/65[41]/85[42]), Fatal Crest |
Damage Drive | 3 | Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received. | Sora (LV 15[42]/23[43]/33[41]) |
Drive Boost | 3 | Allows greater restoration of the Drive Gauge during MP Charge. | Sora (LV 25[41]/28[42]/47[43]), Oblivion |
Form Boost | 5 | Increases the duration of each Drive Form. | Sora,[45] Sora,[46] Oathkeeper |
Summon Boost (Kingdom Hearts II) | 5 | Increases the amount of time the Summon will stay. | Sora[47] |
Combination Boost | 4 | Increases the amount of time spent for Limits. | Sora (LV 31[41]/39[42]/59[43]) |
Experience Boost | 3[KH2] 4[KH2FM] |
Increases the amount of experience gained when defeating an enemy in a tight situation. | Sora (LV 7[43]/9[41]/17[42]), Gull Wing |
Leaf Bracer | 1 | Casting Cure on yourself will continue even when attacked. | Sora (LV 20) |
Magic Lock-On | 1[KH2] 2[KH2FM] |
Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet. | Sora (LV 12) |
Draw | 3 | Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. | Roxas,[44] Sora (LV 25[43]/28[41]/47[42]), Sora,[48] Limit Form, Master Form, Master Form,[KH2FM] Donald Duck,[49] Goofy,[50] Mulan, Jack Sparrow, Jack Sparrow, Jack Sparrow, Follow the Wind, Draw Ring |
Jackpot | 4 | Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate. | Sora (LV 36[42]/44[43]/73[41]), Donald Duck,[51] Goofy,[52] Aladdin, Tron, Wishing Lamp |
Lucky Lucky | 5 | Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. | Roxas,[44] Roxas,[44] Sora (LV 41[53]/53[54]/99[55]), Sora,[56] Limit Form, Donald Duck,[57] Goofy,[58] Jack Sparrow, Jack Skellington, Sweet Memories,[KH2] Meteor Staff,[KH2] Genji Shield,[KH2] Lucky Ring |
Drive Converter[KH2FM] | 5 | Converts munny into Drive orbs. | Sora (LV 41[59]/53[60]/99[61]), [[Sweet Memories}}[KH2FM] |
Fire Boost | 3 | Increases damage done by fire-based attacks. | Sora (LV 15[43]/23[41]/33[42]), Donald Duck,[62] Mulan,[32] Jack Skellington, Bond of Flame, [[Rising Dragon}}[KH2FM] |
Blizzard Boost | 4 | Increases damage done by blizzard-based attacks. | Sora (LV 31[43]/39[41]/59[42]), Donald Duck,[63] Jack Skellington, Mysterious Abyss, [[Shaman's Relic}}[KH2FM] |
Thunder Boost | 5 | Increases damage done by thunder-based attacks. | Sora (LV 41[43]/53[41]/99[42]), Donald Duck,[64] Jack Skellington, Tron,[65] Photon Debugger, Meteor Staff,[KH2FM] Shock Charm+ |
Item Boost | 2 | Increases effect done by healing items on the field. | Double-Keyblade Roxas, Sora (LV 7[42]/9[43]/17[41]), Goofy, Mulan, Beast, Jack Sparrow, Aladdin, Tron, Riku, Monochrome, Rising Dragon,[KH2] Nobody Lance,[KH2FM] Save the King |
MP Rage | 3 | Restores MP relative to the amount of damage taken. Equip more to increase the effect. | Sora (LV 41[54]/53[55]/99[53]), Sora,[66] Limit Form, Donald Duck,[67] Goofy,[68] Auron, Simba, Hidden Dragon, Shaman's Relic,[KH2] Save the Queen+,[KH2FM] Nobody Guard,[KH2FM] Save the King+,[KH2] Shade Archive+ |
MP Haste | 3 | Increases MP restoration speed after MP is fully consumed. | Sora,[69] Final Form, Limit Form, Auron, Aladdin, Tron,[65] Circle of Life, Precious Mushroom, Akashic Record, Full Bloom+ |
MP Hastera | 4 | Greatly increases MP restoration speed after MP is fully consumed. | Roxas,[44] Master Form, Donald Duck,[70] Jack Skellington, Precious Mushroom+, Akashic Record+ |
MP Hastega | 5 | Remarkably increases MP restoration speed after MP is fully consumed. | Wisdom Form, Wisdom Form,[KH2FM] Riku, Ultima Weapon, Save the Queen+,[KH2] Premium Mushroom, Frozen Pride+ |
Defender (ability) | 3 | Increases defense in a pinch. | Double-Keyblade Roxas, Sora (LV 31[42]/39[43]/59[41]), Goofy,[71] Beast, Jack Sparrow, Simba, Riku, Kingdom Key,[KH2] Shaman's Relic+, Nobody Lance,[KH2] Ogre Shield |
Damage Control[KH2FM] | 5 | Halves the damage you take when at critical health. | Sora (LV 41[60]/53[61]/99[59]), Goofy,[72] Kingdom Key,[KH2FM] Centurion+, [[Save the King+ (Kingdom Hearts II)|Save the King+}}[KH2FM] |
Protect[KH2FM] | — | Reduces damage by 10%. | Majestic Mushroom |
Protera[KH2FM] | — | Reduces damage by 20%. | Majestic Mushroom+ |
Protega[KH2FM] | — | Reduces damage by 40%. | Ultimate Mushroom |
Second Chance | 4 | Ensures 1 HP remains after taking massive damage. | Double-Keyblade Roxas, Sora (LV 49[42]/65[43]/85[41]), Goofy,[73] Beast, Riku |
Once More | 4 | Ensures 1 HP remains after taking damage from a combo. | Double-Keyblade Roxas, Sora (LV 25[42]/28[43]/47[41]), Goofy,[74] Auron, Aladdin, Riku |
No Experience[KH2FM] | 1 | Disables the gaining of experience. | Roxas,[44] Winner's Proof |
Auto Limit | 1 | Automatically sets the Reaction Command to Limit, if Limit is usable. | Donald Duck,[28] Goofy,[17] Mulan,[32] Beast, Auron, Jack Sparrow, Aladdin, Jack Skellington, Simba, Tron,[33] Riku |
Auto Change | 5 | Automatically replaces fallen Party Members. | Goofy,[75] Aladdin, Jack Skellington, Tron |
Hyper Healing | 3 | Quickly revives a fallen Party Member and greatly restores their HP. | Donald Duck,[76] Goofy,[26] Mulan,[10] Beast, Simba, Riku, Save the Queen, Genji Shield,[KH2FM] Nobody Guard[KH2] |
Auto Healing | 3 | Restores HP while replaced by another Party Member with Change. | Donald Duck,[77] Goofy,[78] Jack Sparrow, Simba |
Notes and References[]
- ↑ Defeat the Twilight Thorn
- ↑ 2.0 2.1 Defeat the Possessor and Thresholder.
- ↑ Defeat the Hostile Program.[KH2] / Defeat the Grim Reaper at The Black Pearl.[KH2FM]
- ↑ Defeat the Experiment.[KH2] / Defeat the Blizzard Lord and Volcanic Lord at Agrabah.[KH2FM]
- ↑ In Lion Form, this is translated as "Retaliating Smash".
- ↑ Defeat the Dark Thorn.
- ↑ Free the Cornerstone of Light.[KH2] / Clear the Nobodies at the Betwixt and Between.[KH2FM]
- ↑ Defeat Cerberus at Olympus Coliseum.[KH2] / Free the Cornerstone of Light.[KH2FM]
- ↑ Defeat the Prison Keeper.[KH2FM]
- ↑ 10.0 10.1 Clear the trap at the Village Cave.
- ↑ Defeat the Hostile Program.[KH2FM]
- ↑ Defeat the Army of 1000 Heartless.
- ↑ Defeat the Blizzard Lord and Volcanic Lord at Agrabah.[KH2] / Defend the Solar Sailer Simulation.[KH2FM]
- ↑ 14.0 14.1 Defeat Shan-Yu.
- ↑ Clear "Maniac" Phil's Training test.[KH2FM]
- ↑ Clear "Maniac" Phil's Training test.[KH2] / Save the Medallion.[KH2FM]
- ↑ 17.0 17.1 17.2 Defeat Captain Barbossa.
- ↑ Defeat Hades.[KH2FM]
- ↑ Defeat Hades.[KH2] / Defeat Cerberus at Olympus Coliseum.[KH2FM]
- ↑ Valor Form (LV2)
- ↑ Wisdom Form (LV2)
- ↑ Limit Form (LV2)
- ↑ Master Form (LV2)
- ↑ Final Form (LV2)
- ↑ Get Queen Minnie safely to the throne.
- ↑ 26.0 26.1 Defeat Pete at Olympus Coliseum.
- ↑ Clear the trap at The Cave of Wonders: Stone Guardians.
- ↑ 28.0 28.1 Free the Cornerstone of Light.
- ↑ Defeat the Grim Reaper at the Harbor.
- ↑ Defeat Pete at the Wharf.
- ↑ Defeat the Storm Rider.
- ↑ 32.0 32.1 32.2 32.3 32.4 Mulan loses her disguise.
- ↑ 33.0 33.1 33.2 33.3 Access the DTD.
- ↑ Defeat Axel.[KH2FM]
- ↑ Defeat the Dusks at the Station of Serenity.
- ↑ Defeat Roxas.[KH2FM]
- ↑ Valor Form (LV4)
- ↑ Valor Form (LV6)
- ↑ Master Form (LV4)
- ↑ Master Form (LV6)
- ↑ 41.00 41.01 41.02 41.03 41.04 41.05 41.06 41.07 41.08 41.09 41.10 41.11 41.12 41.13 41.14 41.15 41.16 41.17 41.18 Choose the Dream Sword at the Dive to the Heart.
- ↑ 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 42.10 42.11 42.12 42.13 42.14 42.15 42.16 42.17 42.18 Choose the Dream Shield at the Dive to the Heart.
- ↑ 43.00 43.01 43.02 43.03 43.04 43.05 43.06 43.07 43.08 43.09 43.10 43.11 43.12 43.13 43.14 43.15 43.16 43.17 43.18 Choose the Dream Rod at the Dive to the Heart.
- ↑ 44.0 44.1 44.2 44.3 44.4 44.5 44.6 Learned at the beginning of the Third Day in Critical Mode.
- ↑ Final Form (LV4)
- ↑ Final Form (LV6)
- ↑ Defeat the Grim Reaper at The Black Pearl.[KH2] / Clear the trap at The Cave of Wonders: Stone Guardians.[KH2FM]
- ↑ Limit Form (LV4)
- ↑ Save the Medallion.
- ↑ Defeat the Grim Reaper at The Black Pearl.
- ↑ Defeat the Experiment.
- ↑ Defeat the Hostile Program.
- ↑ 53.0 53.1 Choose the Dream Sword at the Dive to the Heart.[KH2]
- ↑ 54.0 54.1 Choose the Dream Shield at the Dive to the Heart.[KH2]
- ↑ 55.0 55.1 Choose the Dream Rod at the Dive to the Heart.[KH2]
- ↑ Limit Form (LV6)
- ↑ Defeat the Nobodies at The Old Mansion.
- ↑ Defeat Shenzi, Banzai, and Ed at The King's Den.
- ↑ 59.0 59.1 Choose the Dream Sword at the Dive to the Heart.[KH2FM]
- ↑ 60.0 60.1 Choose the Dream Shield at the Dive to the Heart.[KH2FM]
- ↑ 61.0 61.1 Choose the Dream Rod at the Dive to the Heart.[KH2FM]
- ↑ Defeat Scar.
- ↑ Defeat Demyx at Hollow Bastion.
- ↑ Freeze the computers at the Dataspace.
- ↑ 65.0 65.1 Download the MCP-killer program.
- ↑ Wisdom Form (LV4)
- ↑ Defeat Demyx at Olympus Coliseum.
- ↑ Defeat Shenzi, Banzai, and Ed at the Elephant Graveyard.
- ↑ Wisdom Form (LV6)
- ↑ Defend the Solar Sailer Simulation.
- ↑ Defeat Beast.
- ↑ Defeat Zexion's Absent Silhouette.
- ↑ Clear the explosives from the Interceptor.
- ↑ Defeat Oogie Boogie.
- ↑ Defeat Lock, Shock, and Barrel.
- ↑ Defeat the Prison Keeper.
- ↑ Defeat Xaldin.
- ↑ Defeat the Heartless at The Cave of Wonders: Treasure Room.
Template:Navbox kh2
Cite error: <ref>
tags exist for a group named "lower-alpha", but no corresponding <references group="lower-alpha"/>
tag was found