The Interlude has a two-pronged headstock and a neck with concave edges. The prongs on the headstock have pink inner edges and indigo outer ones. The neck is indigo. The Sitar’s body resembles an upside-down “V”. The upper half of the body is rounded and lavender, while the lower half is pink. The entire body has indigo edges. The Interlude has three white strings that are anchored to the body by a gold, triangular piece.
Musically, the interlude is the contrasting section of the music which also prepares for the return of the original melody.
Inderlude's ground combo starts with Demyx performing a 360-degree spinning diagonal slash with the tip of the Sitar, followed by the same attack, but in the opposite direction. The combo ends with another 360-degree spinning attack, after which, Demyx strums the Sitar, emitting a yellow shockwave which damages any enemies around him.
The aerial combo consists of four quick blasts of yellow shockwaves in an outward direction, followed by a blast of three yellow shockwaves forwards. This weapon has no -Combo.
<font-size:100%;> Wild Gear
|Aristocracy | Star Shell | Nightcloud | Snowslide | Hard Winter | Taboo Text | Crescent | Magma Ocean | Interlude | The Tower | Grim Muscari | Éruption | True Light's Flight|
Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key