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{{game|358}} |
{{game|358}} |
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− | {{expand|create=Gameplay, Design sections}} |
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− | {{images|''Kingdom Hearts 358/2 Days'' image}} |
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− | <div class="tabber" style="float: right;"> |
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− | <div class="tabbertab" title="Ignition"> |
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− | {{InfoWeapon358 |
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|name=Ignition |
|name=Ignition |
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|katakana= プライマー |
|katakana= プライマー |
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|japname=Primer |
|japname=Primer |
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− | |image= |
+ | |image=Ignition KHD.png |
+ | |||
− | | |
+ | |358desc=A weapon that possesses high<br>Strength. Useful against tough<br>enemies. |
− | |str=+44 |
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− | | |
+ | |358str=+44 |
− | | |
+ | |358strunit=+1 |
− | | |
+ | |358ultima=+56 |
− | | |
+ | |358mag=+0 |
− | | |
+ | |358magunit=+1 |
− | | |
+ | |358def=+1 |
− | | |
+ | |358defunit=+1 |
− | | |
+ | |358rate=+2 |
− | | |
+ | |358rateunit=+1 |
+ | |358bonus=+5 |
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− | |clip=16 |
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+ | |358bonusunit=+1 |
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+ | |358clip=16 |
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− | |ability2= |
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− | |ability3= |
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+ | |358ability2= |
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+ | |358ability3= |
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+ | |||
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+ | |358strunit+=+1 |
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+ | |358ultima+=+54 |
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+ | |358mag+=+0 |
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+ | |358magunit+=+1 |
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+ | |358def+=+1 |
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+ | |358defunit+=+1 |
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+ | |358rate+=+0 |
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+ | |358rateunit+=+1 |
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+ | |358bonus+=+6 |
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+ | |358bonusunit+=+1 |
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+ | |358clip+=16 |
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+ | |358ability2+= |
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+ | |358ability3+= |
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}} |
}} |
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− | </div><div class="tabbertab" title="+"> |
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+ | |||
− | {{InfoWeapon358 |
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+ | ==Design== |
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− | |name=Ignition+ |
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+ | The body of an Ignition Arrowgun is roughly diamond-shaped with concave edges. It is primarily black with red edges and a white center. The barrel is dark grey, fairly short, and straight with a right triangle-shaped protrusion on its underside. The handle is black and the red guard is lined by six black diamonds, each with light tan edges. These diamonds flash red, the same color as its bullets, when Xigbar reloads. Its bullets produce red sparks on contact with enemies and gold sparks on contact with anything else. The Ignition is a palette swap of the [[Stand-Alone]]. |
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− | |katakana= プライマー+ |
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+ | |||
− | |japname=Primer+ |
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+ | ==Etymology== |
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− | |image= |
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+ | |||
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+ | Ignition means to set something ablaze. |
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+ | |||
− | |strunit=+1 |
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+ | ==Gameplay== |
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− | |mag=+0 |
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+ | Ignition's ground combo fires two quick rounds at a time twice; for the ground combo finisher, Xigbar spins around and fires two more shots accompanied by larger shots. The {{icon|nintendo|y}}-Combo, upon firing at least two shots, has Xigbar fire a spread of four bullets at the ground in front of him before doing a backflip and firing two shots forward. |
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− | |magunit=+1 |
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+ | |||
− | |def=+1 |
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+ | The aerial combo consists of four shots fired forward, followed by a backflip and an aerial combo finisher of two more shots before landing. |
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− | |defunit=+1 |
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+ | |||
− | |rate=+0 |
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+ | {{Arrowgun}} |
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− | |rateunit=+1 |
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− | |bonus=+6 |
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− | |bonusunit=+1 |
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− | |clip=16 |
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− | |ability2= |
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− | |ability3= |
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− | |char=Xigbar |
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− | }} |
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− | </div></div> |
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− | {{XigbarWeapons}} |
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{{ValorGear}} |
{{ValorGear}} |
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+ | [[Category:Arrowguns]] |
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⚫ | |||
[[Category:Kingdom Hearts 358/2 Days weapons]] |
[[Category:Kingdom Hearts 358/2 Days weapons]] |
Revision as of 20:48, 29 January 2020
Template:Game Ignition is a pair of Arrowguns that can be wielded by Xigbar in Kingdom Hearts 358/2 Days. It can be upgraded to Ignition+.
Design
The body of an Ignition Arrowgun is roughly diamond-shaped with concave edges. It is primarily black with red edges and a white center. The barrel is dark grey, fairly short, and straight with a right triangle-shaped protrusion on its underside. The handle is black and the red guard is lined by six black diamonds, each with light tan edges. These diamonds flash red, the same color as its bullets, when Xigbar reloads. Its bullets produce red sparks on contact with enemies and gold sparks on contact with anything else. The Ignition is a palette swap of the Stand-Alone.
Etymology
Ignition means to set something ablaze.
Gameplay
Ignition's ground combo fires two quick rounds at a time twice; for the ground combo finisher, Xigbar spins around and fires two more shots accompanied by larger shots. The -Combo, upon firing at least two shots, has Xigbar fire a spread of four bullets at the ground in front of him before doing a backflip and firing two shots forward.
The aerial combo consists of four shots fired forward, followed by a backflip and an aerial combo finisher of two more shots before landing.
Aggression | Ignition | Vortex | Inquisition | Harbinger | Freakish Bestiary | Berserk | Inferno | Songbird | Death | Quiet Belladonna | Indigo | Midnight Roar Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key |