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{{game|KH1|FM1|COM|REC|358|KHC|RCO}}
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{{appearances|kh1|com|rcom|358|cod|rcod|KHX|unx}}
{{TopSuite}}
 
 
{{Enemy
 
{{Enemy
 
|name=Guard Armor
 
|name=Guard Armor
 
|katakana=ガードアーマー
 
|katakana=ガードアーマー
 
|romaji=Gādo Āmā
 
|romaji=Gādo Āmā
  +
|image=<gallery>
|image=[[File:Guard Armor KH.png|300px]]
 
  +
Guard_Armor_KH.png|Original
|game1=Kingdom Hearts<br>Kingdom Hearts: Chain of Memories<br>Kingdom Hearts 358/2 Days<br>Kingdom Hearts coded
 
  +
Final Mix Guard Armor.png|Final Mix
  +
</gallery>
  +
|other =
  +
|game1=Kingdom Hearts
  +
|game2=Kingdom Hearts: Chain of Memories
  +
|game3=Kingdom Hearts 358/2 Days
  +
|game4=Kingdom Hearts coded
  +
|game5=Kingdom Hearts χ
 
|type=Emblem Heartless
 
|type=Emblem Heartless
 
|journalKH=Leader of the Heartless in Traverse Town. It falls apart when it receives damage, but each part attacks individually. Sora meets Donald and Goofy for the first time just before fighting this Heartless.
 
|journalKH=Leader of the Heartless in Traverse Town. It falls apart when it receives damage, but each part attacks individually. Sora meets Donald and Goofy for the first time just before fighting this Heartless.
Line 13: Line 20:
 
|journal358=Large and heavily armored, these Heartless will jump and then crash into the ground, creating a powerful shockwave.<br>They drop their heads after landing, however; strike then and the body will eventually fall to pieces, with each piece acting autonomously. Start with the limbs and take them all out.
 
|journal358=Large and heavily armored, these Heartless will jump and then crash into the ground, creating a powerful shockwave.<br>They drop their heads after landing, however; strike then and the body will eventually fall to pieces, with each piece acting autonomously. Start with the limbs and take them all out.
 
|journalCOD=The hulking head honcho of the Heartless haunting Traverse Town. Before you can say that five time fast, this brute will have already blasted you with its powerful cannon, so keep your eyes peeled: if it assumes a defensive stance, rush in there first and clobber the creep with a combo.
 
|journalCOD=The hulking head honcho of the Heartless haunting Traverse Town. Before you can say that five time fast, this brute will have already blasted you with its powerful cannon, so keep your eyes peeled: if it assumes a defensive stance, rush in there first and clobber the creep with a combo.
  +
|s1=Opposite Armor
}}
 
  +
|s2=Red Armor
  +
|s3=Powered Armor
  +
|s4=Guard Armor Ω
  +
|s5=Sinister Sweets
  +
|s6=Spiteful Sweets
  +
|themename1=Shrouding Dark Cloud
  +
|themefile1=Shrouding_Dark_Cloud.ogg
  +
|themename2=Struggle Away
  +
|themefile2=Struggle_Away.ogg
  +
}}
   
The '''Guard Armor''' is a [[Heartless]] enemy who can be found exclusively as a [[Gameplay:Guard Armor|boss]] in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts coded]]'', and all of their remakes.
+
The '''Guard Armor''' is a [[Heartless]] enemy who can be found exclusively as a [[boss]] in ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', ''[[Kingdom Hearts: Chain of Memories]]'', ''[[Kingdom Hearts 358/2 Days]]'', ''[[Kingdom Hearts coded]]'', and ''[[Kingdom Hearts Union χ]]''.
   
==Story==
+
==Design==
  +
The Guard Armor's body is divided into several pieces — a body, a head, two arms, and two legs — none of which are directly connected to each other and all of which can act independently of the other. The Armored Torso is vaguely hour glass-shaped and is violet with a lilac, diamond pattern around its waist, and light black additives. The Heartless emblem is emblazoned on the center of the armor. Its head is violet, spherical, and sports three silver spikes and a silver faceplate with several holes in it. Both of the Gauntlets are violet with wide wrists and three lilac, segmented fingers. The Hammerlegs are short, violet and end in large, hammer-like, black feet. All of the pieces of the Guard Armor seem to be hollow.
===''[[Kingdom Hearts]]''===
 
  +
In ''[[Kingdom Hearts Final Mix]]'', the violet sections of the Guard Armor are silver, its torso gains red, yellow, and blue stripes on its upper half, its head becomes red with yellow spikes and the additives on its top and upper rims become blue and yellow, respectively. Its fingers become grey, while its feet become red.
The first Guard Armor attacks Sora right after he meets Donald and Goofy and they slay a gang of [[Soldier]] Heartless. It is the leader of the Traverse Town Heartless, and after it is defeated, the local Heartless temporarily calm down.
 
   
  +
==Strategies==
Later, Sora tests the legend about the Second District bell by ringing it three times, and the world's [[Keyhole]] is revealed within the district's fountain. However, as the group goes to seal it they are attacked by a second Guard Armor, and though they defeat it, it transforms itself into the stronger [[Opposite Armor]] and attacks again. After it is destroyed, they are able to seal Traverse Town's Keyhole.
 
  +
===''[[Kingdom Hearts (game)|Kingdom Hearts]]''===
  +
The Guard Armor utilizes its size and strength in battle. Each part attacks individually. The Torso and Gauntlets attack by spinning, while the Hammerlegs attack by stomping. It may also jump in the air and crash down, creating a shockwave.
  +
  +
This Boss has a torso and four limbs, all of which act as targets. Remember to watch over your new teammates, since this is your first time controlling a party. Lock onto its torso and attack with combos, since your attacks will most likely strike the limbs as you go past them.
  +
  +
Hitting the torso also keeps it from launching its main attack. Just remember to destroy the limbs before you actually finish off the torso. Doing so will make the limbs drop needed HP balls. The Guard Armor will also throw itself up in the air and come crashing down near Sora's position. The player must try to dodge this as it will take away half of their HP. To dodge, simply jump out of the way. Its attacks are deflectable.
   
 
===''[[Kingdom Hearts: Chain of Memories]]''===
 
===''[[Kingdom Hearts: Chain of Memories]]''===
  +
The strategy for the Guard Armor is slightly different in ''Kingdom Hearts: Chain of Memories'' due to not having unlimited attacks. Using the Green Mickey card will make the Guard Armor collapse and this allows you to attack the limbs respectively. When the Guard Armor is only the torso and head, attacking the head is simple, but one must dodge the attacks quickly as Sora does not have that much HP.
Sora explores the memory version of Traverse Town within Castle Oblivion and meets Cid, who warns him that a giant Heartless is said to appear when the Second District bell rings. Just as it did before, the bell rings, and the Guard Armor suddenly appears. Sora defeats it and Leon, Cid, Yuffie and Aerith see him off to the exit.
 
   
  +
In ''[[Kingdom Hearts Re:Chain of Memories|Re: Chain of Memories]]'' using a [[Goofy]] [[Friend Card]] and one Attack card to use Goofy's strike limit attack works wonders in this battle.
Another Guard Armor appears in Riku's version of Traverse Town, but this one is simply a manifestation of the darkness in his heart, and is quickly defeated.
 
   
 
===''[[Kingdom Hearts 358/2 Days]]''===
 
===''[[Kingdom Hearts 358/2 Days]]''===
  +
{{Main|Mission 61: Vanquish the Heartless threat}}The Guard Armor is extremely resilient against all forms of magic, so use melee attacks to overcome it. Jump and attack its head, then move away when it begins to march and swat at the ground, then circle it to continue attacking its head.
Roxas is dueling [[Xigbar]] in the Olympus Coliseum Games when a Guard Armor interrupts. Xigbar steps out to let Roxas defeat the Guard Armor on his own, and while fighting it Roxas has flashbacks to when Sora fought the Guard Armor in Traverse Town. However, the Guard Armor is soon defeated, and Roxas "wins" the Games.
 
   
  +
Sometimes the Guard Armor leaps into the air and crashes to the ground, releasing a mild shockwave that causes minor damage. When this happens, its head falls off. While it scrambles to recover its head, run up and attack the helmet on the ground.
===''Kingdom Hearts coded''===
 
When Data [[Sora]] opens the Data Keyhole of Data Traverse Town, he fought Data Guard Armor, which happened to be the source of [[Bug Block|Block]] corruption in Data Traverse Town.
 
   
  +
Afterwards, the Guard Armor reattaches its head, but the damage inflicted causes its arms and legs to separate from the torso and act independently. Lock on to the arms and attack them, using Limit Breaks if possible. The idea is to destroy both limbs before the Guard Armor reassembles itself. Otherwise, if you destroy one limb and not the other, the missing limb regenerates after the boss reassembles. The Guard Armor also regains some HP during this regeneration process.
''[[Kingdom Hearts Re:coded]]'' is the only game so far where the Guard Armor is fought and doesn't divide or lose any body parts when taking damage.
 
   
  +
Eliminate both arms, then do the same with the legs. When the legs and arms are gone, the floating torso becomes helpless. Continue attacking the helmet until the Guard Armor collapses.
==Physical appearance==
 
The Guard Armor's body is divided into several pieces — a body, a head, two arms, and two legs — none of which are directly connected to each other and all of which can act independently of the other. The Armored Torso is vaguely hour glass-shaped and is violet with a lilac, diamond pattern around its waist, and light black additives. The Heartless emblem is emblazoned on the center of the armor. Its head is violet, spherical, and sports three silver spikes and a silver faceplate with several holes in it. Both of the Gauntlets are violet with wide wrists and three lilac, segmented fingers. The Hammerlegs are short, violet and end in large, hammer-like, black feet. All of the pieces of the Guard Armor seem to be hollow.
 
In ''[[Kingdom Hearts Final Mix]]'', the violet sections of the Guard Armor are silver, its torso gains red, yellow, and blue stripes on its upper half, its head becomes red with yellow spikes and the additives on its top and upper rims become blue and yellow, respectively. Its fingers become grey, while its feet become red.
 
   
  +
==Stats & Abilities==
==Origin==
 
  +
===Guard Armor===
The Guard Armor's name references its armored body and the fact that it first protects the Heartless in Traverse Town, and later guards the Traverse Town Keyhole.
 
  +
{{enemy stats
  +
|type = Emblem Heartless
   
  +
}}
==Trivia==
 
  +
;Attacks
*In the original version of ''Kingdom Hearts: Chain of Memories'', the Guard Armor was incorrectly fought in the Third District, where the first Guard Armor appeared in ''Kingdom Hearts'', even though the previous scene was set in the Second District, where the ringing bell summoned the second Guard Armor. This was corrected in ''Kingdom Hearts Re:Chain of Memories''.
 
  +
*'''Smash''': The Guard Armor jumps into the air and body slams players.
   
  +
{{-}}
  +
===Armored Torso===
  +
{{enemy stats
  +
|type = Emblem Heartless
  +
|KHHP1=700
  +
|KHHP2=N/A
  +
|KHATK1=8
  +
|KHATK2=N/A
  +
|KHDEF1=8
  +
|KHDEF2=N/A
  +
|KHMP1=12
  +
|KHMP2=N/A
  +
|KHEXP1=110
  +
|KHEXP2=N/A
  +
|KHweapon=x1.0
  +
|KHfire=x0.49
  +
|KHbliz=x0.5
  +
|KHthun=x1.0
  +
|KHgrav=x0.04
  +
|KHstop=x0
  +
|KHko=x0.5
  +
|KHother=x0.5
  +
|KHreward=[[Brave Warrior]]
  +
|KHworld=Traverse Town
  +
|CKHHP1=120
  +
|CKHHP2=450
  +
|CKHATK1=15
  +
|CKHATK2=31
  +
|CKHDEF1=13
  +
|CKHDEF2=20
  +
|CKHMP1=25
  +
|CKHMP2=56
  +
|CKHEXP1=150
  +
|CKHEXP2=1500
  +
|CKHweapon=x1.0
  +
|CKHfire=x0.49
  +
|CKHbliz=x0.5
  +
|CKHthun=x1.0
  +
|CKHgrav=x0.04<ref name="Grav">x0.03 after rescue.</ref>
  +
|CKHstop=x0
  +
|CKHko=x0.5
  +
|CKHother=x0.5
  +
|KHcup1=Phil Cup
  +
|KHseed11=1
  +
|KHteam11=Shadow Battalion
  +
|KHnum11=1
  +
|KHcup2=Hades Cup
  +
|KHseed21=37
  +
|KHteam21=Sorcerous Armor
  +
|KHnum21=1
  +
|COMHP1=200
  +
|COMAP1=5
  +
|COMEXP1=48
  +
|COMphys=1.0
  +
|COMneut=0.5
  +
|COMspec=1.0
  +
|COMother=1.0
  +
|COMfire=0.5
  +
|COMbliz=0.5
  +
|COMthun=0.5
  +
|COMaero=1.0
  +
|ability=Wide Attack
  +
|desc=Slightly extend the range of attack cards.
  +
|duration=30 attacks
  +
|CP=30
  +
|COMworld=Traverse Town
  +
|358heart=72
  +
|358munny=—
  +
|358HP=x4.16
  +
|358EXP=x39.60
  +
|358DEF=x1.00~2.04
  +
|358STUN=—
  +
|358M1=61
  +
|358LEV1=31
  +
|358reward1=—
  +
|358fire=x0.39
  +
|358bliz=x0.43
  +
|358thun=x0.33
  +
|358aero=x0.47
  +
|358igni=x0
  +
|358free=x0
  +
|358jolt=x0.10
  +
|358toss=x0
  +
|358world=Olympus Coliseum
  +
}}
  +
;Attacks
  +
*'''Tornado''': The Armored Torso spins around at high speed.
  +
<gallery type="slideshow" widths="250" position="left">
  +
Guard_Armor-_Armored_Torso_KH.png|Original
  +
Armored Torso (Guard) (FM).png|Final Mix
  +
</gallery>
   
  +
{{-}}
  +
===Gauntlets===
  +
{{enemy stats
  +
|type = Emblem Heartless
  +
|KHHP1=84<ref name="limb">The HP of each limb is separate.</ref>
  +
|KHHP2=N/A
  +
|KHATK1=11
  +
|KHATK2=N/A
  +
|KHDEF1=10
  +
|KHDEF2=N/A
  +
|KHMP1=13
  +
|KHMP2=N/A
  +
|KHEXP1=0
  +
|KHEXP2=N/A
  +
|KHweapon=x1.0
  +
|KHfire=x0.49
  +
|KHbliz=x0.5
  +
|KHthun=x1.0
  +
|KHgrav=x0.04
  +
|KHstop=x0
  +
|KHko=x0.5
  +
|KHother=x0.5
  +
|KHreward=(1) HP Ball x 15
  +
|KHworld=Traverse Town
  +
|CKHHP1=14<ref name="limb"/>
  +
|CKHHP2=54
  +
|CKHATK1=15
  +
|CKHATK2=31
  +
|CKHDEF1=13
  +
|CKHDEF2=20
  +
|CKHMP1=25
  +
|CKHMP2=56
  +
|CKHEXP1=37
  +
|CKHEXP2=375
  +
|CKHweapon=x1.0
  +
|CKHfire=x0.49
  +
|CKHbliz=x0.5
  +
|CKHthun=x1.0
  +
|CKHgrav=x0.04<ref name="Grav"/>
  +
|CKHstop=x0
  +
|CKHko=x0.5
  +
|CKHother=x0.5
  +
|KHcup1=Phil Cup
  +
|KHseed11=4
  +
|KHteam11=Hard-Hitters
  +
|KHnum11=2
  +
|KHseed12=2
  +
|KHteam12=Wild Corps
  +
|KHnum12=2
  +
|KHcup2=Hades Cup
  +
|KHseed21=37
  +
|KHteam21=Sorcerous Armor
  +
|KHnum21=1
  +
|KHseed22=27
  +
|KHteam22=Terrible Fists
  +
|KHnum22=1
  +
}}
  +
;Attacks
  +
*'''Spinning Claw''': The Guard Armor's gauntlets spin around trying to hit players.
  +
<gallery type="slideshow" widths="250" position="left">
  +
Guard_Armor-_Gauntlets_KH.png|Original
  +
Gauntlets (Guard) (FM).png|Final Mix
  +
</gallery>
  +
  +
{{-}}
  +
===Hammerlegs===
  +
{{enemy stats
  +
|type = Emblem Heartless
  +
|KHHP1=196<ref name="limb"/>
  +
|KHHP2=N/A
  +
|KHATK1=11
  +
|KHATK2=N/A
  +
|KHDEF1=10
  +
|KHDEF2=N/A
  +
|KHMP1=13
  +
|KHMP2=N/A
  +
|KHEXP1=0
  +
|KHEXP2=N/A
  +
|KHweapon=x1.0
  +
|KHfire=x0.49
  +
|KHbliz=x0.5
  +
|KHthun=x1.0
  +
|KHgrav=x0.04
  +
|KHstop=x0
  +
|KHko=x0.5
  +
|KHother=x0.5
  +
|KHreward=(1) HP Ball x 15
  +
|KHworld=Traverse Town
  +
|CKHHP1=180<ref name="limb"/>
  +
|CKHHP2=450
  +
|CKHATK1=17
  +
|CKHATK2=35<ref name="Phil">Phil Cup</ref>/40<ref name="Hades">Hades Cup.</ref>
  +
|CKHDEF1=14
  +
|CKHDEF2=27<ref name="Phil"/>/30<ref name="Hades"/>
  +
|CKHMP1=20
  +
|CKHMP2=53
  +
|CKHEXP1=80
  +
|CKHEXP2=500
  +
|CKHweapon=x1.0
  +
|CKHfire=x0.49
  +
|CKHbliz=x0.5
  +
|CKHthun=x1.0
  +
|CKHgrav=x0.04<ref name="Grav"/>
  +
|CKHstop=x0
  +
|CKHko=x0.5
  +
|CKHother=x0.5
  +
|KHcup1=Phil Cup
  +
|KHseed11=7
  +
|KHteam11=Big Feet
  +
|KHnum11=2
  +
|KHseed12=2
  +
|KHteam12=Wild Corps
  +
|KHnum12=2
  +
|KHcup2=Hades Cup
  +
|KHseed21=47
  +
|KHteam21=Terrible Feet
  +
|KHnum21=1
  +
|KHseed22=37
  +
|KHteam22=Sorcerous Armor
  +
|KHnum22=1
  +
}}
  +
;Attacks
  +
*'''Stomp''': The Hammerlegs stomp around to hit players.
  +
<gallery type="slideshow" widths="250" position="left">
  +
Guard_Armor-_Hammerlegs_KH.png|Original
  +
Hammerlegs (Guard) (FM).png|Final Mix
  +
</gallery>
  +
  +
{{-}}
  +
  +
==Gallery==
  +
<gallery>
  +
Guard Armor (card).png|{{KHCoM}}
  +
Guard Armor KHX.png|{{KHX}}
  +
Guard Armor (Art) KH.png|Concept Art
  +
</gallery>
  +
  +
==Trivia==
  +
*In the original version of ''Kingdom Hearts: Chain of Memories'', the Guard Armor was incorrectly fought in the Third District, where the first Guard Armor appeared in ''Kingdom Hearts'', even though the previous scene was set in the Second District, where the ringing bell summoned the second Guard Armor. This was corrected in ''Kingdom Hearts Re:Chain of Memories''.
   
  +
==References==
{{Stub}}
 
{{KH1}}
+
{{reflist|1}}
  +
{{HeartlessDirectory}}
{{COM}}
 
  +
[[Category:Enemies]]
{{358}}
 
  +
[[Category:Heartless]]
{{Coded}}
 
{{KHBoss}}
 
 
[[Category:Emblem Heartless]]
 
[[Category:Emblem Heartless]]
[[Category:Traverse Town]]
+
[[Category:Kingdom Hearts bosses]]
[[Category:Kingdom Hearts enemies]]
+
[[Category:Kingdom Hearts Final Mix bosses]]
[[Category:Kingdom Hearts Final Mix enemies]]
+
[[Category:Kingdom Hearts: Chain of Memories bosses]]
[[Category:Kingdom Hearts: Chain of Memories enemies]]
+
[[Category:Kingdom Hearts Re:Chain of Memories bosses]]
[[Category:Kingdom Hearts Re:Chain of Memories enemies]]
+
[[Category:Kingdom Hearts 358/2 Days bosses]]
[[Category:Kingdom Hearts 358/2 Days enemies]]
+
[[Category:Kingdom Hearts coded bosses]]
[[Category:Kingdom Hearts coded enemies]]
+
[[Category:Kingdom Hearts Re:coded bosses]]
[[Category:Kingdom Hearts Re:coded enemies]]
+
[[Category:Kingdom Hearts χ bosses]]
  +
[[Category:Bosses in Union χ]]

Latest revision as of 00:44, 20 February 2020

The Guard Armor is a Heartless enemy who can be found exclusively as a boss in Kingdom Hearts, Kingdom Hearts: Chain of Memories, Kingdom Hearts 358/2 Days, Kingdom Hearts coded, and Kingdom Hearts Union χ.

Design[]

The Guard Armor's body is divided into several pieces — a body, a head, two arms, and two legs — none of which are directly connected to each other and all of which can act independently of the other. The Armored Torso is vaguely hour glass-shaped and is violet with a lilac, diamond pattern around its waist, and light black additives. The Heartless emblem is emblazoned on the center of the armor. Its head is violet, spherical, and sports three silver spikes and a silver faceplate with several holes in it. Both of the Gauntlets are violet with wide wrists and three lilac, segmented fingers. The Hammerlegs are short, violet and end in large, hammer-like, black feet. All of the pieces of the Guard Armor seem to be hollow. In Kingdom Hearts Final Mix, the violet sections of the Guard Armor are silver, its torso gains red, yellow, and blue stripes on its upper half, its head becomes red with yellow spikes and the additives on its top and upper rims become blue and yellow, respectively. Its fingers become grey, while its feet become red.

Strategies[]

Kingdom Hearts[]

The Guard Armor utilizes its size and strength in battle. Each part attacks individually. The Torso and Gauntlets attack by spinning, while the Hammerlegs attack by stomping. It may also jump in the air and crash down, creating a shockwave.

This Boss has a torso and four limbs, all of which act as targets. Remember to watch over your new teammates, since this is your first time controlling a party. Lock onto its torso and attack with combos, since your attacks will most likely strike the limbs as you go past them.

Hitting the torso also keeps it from launching its main attack. Just remember to destroy the limbs before you actually finish off the torso. Doing so will make the limbs drop needed HP balls. The Guard Armor will also throw itself up in the air and come crashing down near Sora's position. The player must try to dodge this as it will take away half of their HP. To dodge, simply jump out of the way. Its attacks are deflectable.

Kingdom Hearts: Chain of Memories[]

The strategy for the Guard Armor is slightly different in Kingdom Hearts: Chain of Memories due to not having unlimited attacks. Using the Green Mickey card will make the Guard Armor collapse and this allows you to attack the limbs respectively. When the Guard Armor is only the torso and head, attacking the head is simple, but one must dodge the attacks quickly as Sora does not have that much HP.

In Re: Chain of Memories using a Goofy Friend Card and one Attack card to use Goofy's strike limit attack works wonders in this battle.

Kingdom Hearts 358/2 Days[]

The Guard Armor is extremely resilient against all forms of magic, so use melee attacks to overcome it. Jump and attack its head, then move away when it begins to march and swat at the ground, then circle it to continue attacking its head.

Sometimes the Guard Armor leaps into the air and crashes to the ground, releasing a mild shockwave that causes minor damage. When this happens, its head falls off. While it scrambles to recover its head, run up and attack the helmet on the ground.

Afterwards, the Guard Armor reattaches its head, but the damage inflicted causes its arms and legs to separate from the torso and act independently. Lock on to the arms and attack them, using Limit Breaks if possible. The idea is to destroy both limbs before the Guard Armor reassembles itself. Otherwise, if you destroy one limb and not the other, the missing limb regenerates after the boss reassembles. The Guard Armor also regains some HP during this regeneration process.

Eliminate both arms, then do the same with the legs. When the legs and arms are gone, the floating torso becomes helpless. Continue attacking the helmet until the Guard Armor collapses.

Stats & Abilities[]

Guard Armor[]

Attacks
  • Smash: The Guard Armor jumps into the air and body slams players.

Armored Torso[]

Attacks
  • Tornado: The Armored Torso spins around at high speed.

Gauntlets[]

Attacks
  • Spinning Claw: The Guard Armor's gauntlets spin around trying to hit players.

Hammerlegs[]

Attacks
  • Stomp: The Hammerlegs stomp around to hit players.

Gallery[]

Trivia[]

  • In the original version of Kingdom Hearts: Chain of Memories, the Guard Armor was incorrectly fought in the Third District, where the first Guard Armor appeared in Kingdom Hearts, even though the previous scene was set in the Second District, where the ringing bell summoned the second Guard Armor. This was corrected in Kingdom Hearts Re:Chain of Memories.

References[]

  1. 1.0 1.1 1.2 x0.03 after rescue.
  2. 2.0 2.1 2.2 2.3 The HP of each limb is separate.
  3. 3.0 3.1 Phil Cup
  4. 4.0 4.1 Hades Cup.