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{{game|KH2|FM2|358}}
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{{appearances|kh2|358}}
[[File:Grandstander Ball.png|The ball one must strike in the Grandstander mini-game|thumb|right|150px]]
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{{InfoboxMinigame
'''Grandstander''', also known as '''Performance''' in ''[[Kingdom Hearts II Final Mix]]'', is a minigame that can be played as [[Roxas]] or [[Sora]] in ''[[Kingdom Hearts II]]'', and by Roxas again in ''[[Kingdom Hearts 358/2 Days]]''. Similar to the [[Rare Truffle]] and [[Mushroom XIII#No. 8|Mushroom #8]], the point of the game is to keep the ball in the air by attacking it for as long as you can.
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|name=Grandstander
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|image=[[File:Grandstander Ball.png|200px]]
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|katakana=パフォーマンス
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|romaji=Pafōmansu
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|world1=Twilight Town
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|game1=Kingdom Hearts II
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|game2=Kingdom Hearts 358/2 Days
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|reward1=[[Munny]]
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|KH2mainname=The Escapade
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|KH2mainfile=The Escapade KHII.ogg
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|KH2maincomposer=Yoko Shimomura
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|KH2mainsections=Keyboard, Percussion
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|358mainname=Sinister Sundown
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|358mainfile=SinisterSundown358.ogg
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|358maincomposer=Yoko Shimomura
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|358mainsections=Keyboard, Strings, Percussion, Brass
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}}
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{{nihongo|'''Grandstander'''|パフォーマンス|Pafōmansu|lit. "Performance"}}, also known as '''Performance''' in ''[[Kingdom Hearts II Final Mix]]'', is a minigame that can be played as [[Roxas]] or [[Sora]] in ''[[Kingdom Hearts II]]'', and by Roxas again in ''[[Kingdom Hearts 358/2 Days]]''. Similar to the [[Rare Truffle]] and [[Mushroom XIII#No. 8|Mushroom #8]], the point of the game is to keep the ball in the air by attacking it for as long as you can.
   
 
==''Kingdom Hearts II''==
 
==''Kingdom Hearts II''==
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Equip a long Keyblade prior to doing this task. This increases your range, thus minimizing your chances of missing. "Combo Plus" abilities are useful, but do not equip a finisher technique. If the technique takes too long to perform, a ball that is hit far away may hit the ground before you can approach it.
 
Equip a long Keyblade prior to doing this task. This increases your range, thus minimizing your chances of missing. "Combo Plus" abilities are useful, but do not equip a finisher technique. If the technique takes too long to perform, a ball that is hit far away may hit the ground before you can approach it.
   
Another good tactic is to equip [[Fatal Crest]] or simply the Berserk Charge ability, remove all [[MP Haste]] abilities, lock on, then knock the ball into the air. Knock it high, cast [[Cure]], then jump up and continually slap the ball. Eventually, you will reach the top of the map and be in the air beating the ball and adding hits, this will continue until your MP fully recharges. When your MP recharges, drop towards the ground and cast Thunder to keep the ball in the air. Cast Cure again, and repeat the cycle. A good round of this can add over 100 hits.
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Another good tactic is to equip [[Fatal Crest]] or simply the Berserk Charge ability, remove all [[MP Haste]] abilities, lock on, then knock the ball into the air. Knock it high, cast [[Cure]], then jump up and continuously attack the ball. Eventually, you will reach the top of the map and be in the air beating the ball and adding hits, this will continue until your MP fully recharges. When your MP recharges, drop towards the ground and continually cast Thunder to keep the ball in the air.When it is high enough, cast Cure again, and repeat the cycle. A good round of this can add over 100 hits.
   
 
===Roxas's reward===
 
===Roxas's reward===
[[File:Grandstander.png|thumb|200px|Grandstander in Roxas's story]]
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[[File:Grandstander (Screenshot) KHII.png|thumb|200px|Grandstander in Roxas's story]]
 
If this mini-game is completed with a certain number of juggles, he will earn various amounts of munny.
 
If this mini-game is completed with a certain number of juggles, he will earn various amounts of munny.
   
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|''10 munny''
 
|''10 munny''
 
|}
 
|}
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{{-}}
 
{{-}}
   
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To unlock the secret ending, Jiminy's Journal must be completed 100%. Part of finishing Twilight Town's entry involves playing this mini-game. The Jiminy Objective is to complete it with 100 or more points.
 
To unlock the secret ending, Jiminy's Journal must be completed 100%. Part of finishing Twilight Town's entry involves playing this mini-game. The Jiminy Objective is to complete it with 100 or more points.
   
==''Kingdom Hearts 358/2 Days''==
 
[[Mission 37: Vacation]] has Roxas take part in Grandstander training. There is no actual reward, but doing fifty hits or more will grant access to [[Mission 49: Collect Hearts|Mission 49]] later on in the game.
 
   
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==''[[Kingdom Hearts 358/2 Days]]''==
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{{Main|Mission 37: Vacation}}
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[[Mission 37: Vacation]] has Roxas take part in Grandstander training. There is no actual reward, but getting doing fifty hits or more will grant access to [[Mission 49: Collect Hearts|Mission 49]] later on in the game. The mission can also be played in Mission Mode, though it grants no Mission Crowns.
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==Videos==
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<center>
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{{YoutubePlayer|width=250|height=170|id=Zh0R0QgXTYg}}
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{{YoutubePlayer|width=250|height=170|id=WStCu5tK27A}}
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</center>
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{{KH2}}
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{{358}}
 
{{Minigames}}
 
{{Minigames}}
 
{{TwilightTown}}
 
{{TwilightTown}}
 
[[fr:Tour d'adresse]]
 
[[fr:Tour d'adresse]]
[[Category:Mini-games]]
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[[de:Ballkünstler]]
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[[es:Fanfarronería]]
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[[Category:Kingdom Hearts II Minigames]]
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[[Category:Kingdom Hearts II Final Mix Minigames]]
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[[Category:Kingdom Hearts 358/2 Days Minigames]]

Latest revision as of 00:43, February 20, 2020

KH2 icon358 icon

Grandstander (パフォーマンス Pafōmansu?, lit. "Performance"), also known as Performance in Kingdom Hearts II Final Mix, is a minigame that can be played as Roxas or Sora in Kingdom Hearts II, and by Roxas again in Kingdom Hearts 358/2 Days. Similar to the Rare Truffle and Mushroom #8, the point of the game is to keep the ball in the air by attacking it for as long as you can.

Kingdom Hearts IIEdit

StrategyEdit

Each hit knocks the balloon up slightly and each combo finisher sends it flying. Lock on and try to hit the balloon toward a corner. If you swing too early, you will likely lose your combo.

Advanced tacticsEdit

Equip a long Keyblade prior to doing this task. This increases your range, thus minimizing your chances of missing. "Combo Plus" abilities are useful, but do not equip a finisher technique. If the technique takes too long to perform, a ball that is hit far away may hit the ground before you can approach it.

Another good tactic is to equip Fatal Crest or simply the Berserk Charge ability, remove all MP Haste abilities, lock on, then knock the ball into the air. Knock it high, cast Cure, then jump up and continuously attack the ball. Eventually, you will reach the top of the map and be in the air beating the ball and adding hits, this will continue until your MP fully recharges. When your MP recharges, drop towards the ground and continually cast Thunder to keep the ball in the air.When it is high enough, cast Cure again, and repeat the cycle. A good round of this can add over 100 hits.

Roxas's rewardEdit

Grandstander (Screenshot) KHII

Grandstander in Roxas's story

If this mini-game is completed with a certain number of juggles, he will earn various amounts of munny.

20 or more juggles 50 munny
5 to 19 juggles 30 munny
4 or less juggles 10 munny

Sora's rewardEdit

To unlock the secret ending, Jiminy's Journal must be completed 100%. Part of finishing Twilight Town's entry involves playing this mini-game. The Jiminy Objective is to complete it with 100 or more points.


Kingdom Hearts 358/2 DaysEdit

Mission 37: Vacation has Roxas take part in Grandstander training. There is no actual reward, but getting doing fifty hits or more will grant access to Mission 49 later on in the game. The mission can also be played in Mission Mode, though it grants no Mission Crowns.

VideosEdit



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