The Goddess of Fate Cup is a series of arena matches at the Underdrome that becomes available after completing all previous Cups and defeating Xemnas for the first time at The World That Never Was in Kingdom Hearts II and its Final Mix version. It is the only Cup to not feature a Paradox version.
Winning the Goddess of Fate Cup also grants you the bronze trophy and achievement Artisan Hero in the 2.5 ReMIX version.
Walkthrough[]
Round # | Enemies |
---|---|
1 | Morning Star ×1 Emerald Blues ×2 Sniper ×2 Morning Star ×4 |
2 | Hammer Frame ×3 Living Bone ×1 |
3 | Creeper Plant ×3 Toy Soldier ×1 |
4 | Nightwalker ×2 Crimson Jazz ×2 |
5 | Shaman ×4 Assassin ×2 Devastator ×3 |
6 | Fat Bandit ×1 Large Body ×1 |
7 | Lance Soldier ×2 Assault Rider ×2 |
8 | Rapid Thruster swarm |
9 | Bolt Tower ×2 Hot Rod ×2 |
10 | Hades Hammer Frames |
The Goddess of Fate Cup consists of ten rounds, with a battle level of 53, or 55 in the Final Mix version, and features the same Heartless as fought in various worlds, including a few Nobodies. The various rounds feature enemy configurations that are tougher than normal, and often not at all encountered during typical fights. The Cup does not possess any unique rules of its own, but rather incorporates a few from three previous cups, changing with reach round.
Enemies encountered are Morning Stars, Emerald Bluess, Snipers, Hammer Frames, a Living Bone, Creeper Plants, a Toy Soldier, Nightwalkers, Crimson Jazzes, Shamans, Assassins, Devastators, a Fat Bandit, a Large Body, Lance Soldiers, Assault Riders, Rapid Thrusters, Bolt Towers, and Hot Rods. Rules encountered include; being forced to fight alone, a time limit, and a point count that when emptied triggers an automatic fail. Other elements encountered include needing to survive an enemy swarm, a fight in the dark, and two rounds with enemies that come in waves.
Since the Goddess of Fate Cup takes place at the very end of the game it will also have enemies to match that level of strength. A sure-fire way of completing it is by preemptively leveling all Drive Forms, and relying on the various extra abilities you gain this way. Especially Final Form will be able to make short work of everything encountered, and it can almost effortlessly clear most rounds with judicious use of magic. One example includes repeated use of Firaga or Thundaga, alongside the appropriate Bond of Flame or Photon Debugger and assorted abilities.
Hades bossfight[]
Hades is much weaker than when he is fought as part of his own Hades Cup. Although he has higher stats, he only ever uses either a simple melee or ranged attack, both of which do not deal all that much damage and are easy to avoid or block. He will never enter his berserk mode, and thus not make use of the related attacks and abilities. It is easy to stagger Hades and rapidly destroy his hit points.
At worst he can teleport away, but this is simply an annoyance alongside the infinitely respawning Hammer Frames. Since Hammer Frames only damage targets on the ground it is recommended to simply stay airborne when possible, but they are also equally as easy dispatched en masse with large-scale magic like Thundaga.
The reward in both versions is the Fatal Crest Keyblade, as well as an Orichalcum+. Jiminy's Journal score requirements for the Titan Cup is 3,000 points.
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