
The Gimmick Card.
The Gimmick Card is a unique card in Chain of Memories and its remake Re:Chain of Memories. It only appears during a select few bossfights, in a similar manner to friend cards (with which it shares the green border), although the requirements and odds for the Gimmick Card depends on the bossfight. It depicts a green Hidden Mickey and always has a value of zero, although it cannot be broken by any card. Once used it will generate a helpful effect to aid against the boss.
Requirements[]
Boss | Requirement | Odds | |
---|---|---|---|
COM | RECOM | ||
Guard Armor | Card break the boss. | 30% | |
Trickmaster | Card break the boss, then damage them when they are limp. | 30% | — |
Card break the boss. | — | 30% | |
Genie Jafar | Card break the boss. | 20%[a] | 25% |
Hit Jafar with an ice-elemental attack. | 100%[b] | ||
Parasite Cage | Damage the boss when it is unconscious after hitting it with a finisher or fire-type attack. | 75% | — |
Card break the boss. | 20%[a] | 30% | |
Oogie Boogie | Destroy the dice. | 50% | |
Card break the dice attack and destroy them. | 50%[a] | 15% | |
Ursula | Remove all of her tentacles. | 20% | 25%[b] 20%[a] |
Dragon Maleficent | Destroy all the flames from the boss' 'Firaga Breath' attack. | 50% | 30%[b] 20%[a] |
Darkside | Destroy all the Shadows that appear during its 'Dark Punch' attack. | 100% |
Effects[]
Boss | Effect in Chain of Memories | Effect in Re:Chain of Memories |
---|---|---|
Guard Armor | The boss collapses to the floor and stays motionless for five seconds. | |
Trickmaster | The chair and table reappear in the center of the room. | Same as the original game, except the boss is stunned as well. |
Genie Jafar | All the floor panels rise to their maximum height. | |
Parasite Cage | The rotating platforms are removed and the player can safely walk on the acid. | The acid is drained entirely for ten seconds, and the boss is unable to use its attacks 'Dark Spray' and 'Clap'. |
Oogie Boogie | The fence is completely lowered for nine seconds, with an additional three seconds for each third that the fence had already been lowered. | Same as the original game, except the boss is stunned as well. |
Ursula | All her tentacles are defeated and the boss moves closer to the floor. | Same as the original game, except the boss is stunned as well. |
Dragon Maleficent | A pile of stone blocks fall from the ceiling, allowing her head to be more easily attacked. | A floating platform appears that allows the player to reach Maleficent's head while also keeping them out of any flames on the ground. |
Darkside | A plank appears that allows Sora to fly at head height for ten seconds. | Several rock pillars will form an impromptu staircase to the boss' head for seventeen seconds. |