m (→Hero's Origin) |
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===''[[Hero's Origin]]''=== |
===''[[Hero's Origin]]''=== |
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− | *Form: [[Guardian Form]] |
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*Formchange: [[Counter Shield]] |
*Formchange: [[Counter Shield]] |
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Revision as of 03:09, 10 February 2020
Template:Game Formchange is a mechanic introduced in Kingdom Hearts III. Formchange gives Sora special abilities and changes the form of his Keyblade into various other weapons. Formchanges are activated via Situation Command after accomplishing adequate damage with a Keyblade. will also have the ability to Formchange a second time. Each Formchange, with the exception of Second Form, also recolors Sora's outfit.
Description
Each Formchange has a special Shotlock with each unique attack being activated and effectively replacing Sora's current equipped Shotlock for that specific Keyblade if the lock-on count is at MAX when it is unleashed. The MAX Shotlock of each form utilizes the highest level of Sora's Keyblade transformation, if there is one, whether or not the transformation is currently active when it is used.
Forms
List of Formchanges
Base Game Formchanges
Kingdom Key
- Formchange: Second Form
Hero's Origin
- Formchange: Counter Shield
Shooting Star
- Formchanges: Double Arrowguns, Magic Launcher
Favorite Deputy
- Formchanges: Hyper Hammer, Drill Punch
Ever After
- Formchange: Mirage Staff
Happy Gear
- Formchanges: Agile Claws, Twin Yo-Yos
Hunny Spout
- Formchanges: Hunny Blasters, Hunny Launcher
Crystal Snow
- Formchanges: Blizzard Claws, Blizzard Blades
Wheel of Fate
- Formchanges: Highwind, Storm Flag
Nano Gear
- Formchange: Nano Arms
Starlight
- Formchange: Second Form S
Grand Chef
- Formchange: Flying Pan
Classic Tone
- Formchanges: Boom Hammer, Clock Drill
Ultima Weapon
- Formchange: Ultimate Form
Phantom Green
- Formchange: Second Form P
Midnight Blue
- Formchange: Second Form M
Dawn Till Dusk
- Formchange: Second Form D
Kingdom Hearts III Re Mind Exclusive Formchanges
Oathkeeper
- Formchange: Light Form, Double Form OKP
Oblivion
- Formchange: Dark Form, Double Form OBV
Trivia
- Not at all like Drive Structures, Formchanges don't continue into cutscenes.
- While Formchange as a mechanic was not introduced until Kingdom Hearts III, the act of transforming Keyblades has been seen in previous games. In Kingdom Hearts II Final Mix, the Lingering Will is able to change its Keyblade into different forms. In Kingdom Hearts Birth By Sleep Final Mix, No Heart is able to morph their Keyblade. Young Xehanort also has the ability to morph his Keyblade in Kingdom Hearts 3D: Dream Drop Distance.