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'''Formchange''' is a mechanic introduced in ''[[Kingdom Hearts III]]''. Formchange allows [[Sora]] to change his abilities or the form of his [[Keyblade]].
 
'''Formchange''' is a mechanic introduced in ''[[Kingdom Hearts III]]''. Formchange allows [[Sora]] to change his abilities or the form of his [[Keyblade]].
   
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==Description==
 
==Description==
<!--Formchanges are triggered via [[Situation Command]] after achieving sufficient damage with a Keyblade. Certain Keyblades will also have the ability to Formchange a second time. Formchange is a mechanic that borrows cosmetic and technical concepts from [[Command Style]]s and [[Drive Form]]s both, and allows Sora to manipulate his Keyblade's form similar to the wielders from ''[[Kingdom Hearts Birth by Sleep]]''. This section is copied!--->
 
 
 
Each Formchange has a special Shotlock as well, with the unique attack being activated and replacing Sora's equipped Shotlock for that Keyblade if the lock-on count is at MAX when it is unleashed. The MAX Shotlock of each form utilizes the highest level of Sora's Keyblade transformation, if there is one, whether or not the transformation is currently active when it is used.
 
Each Formchange has a special Shotlock as well, with the unique attack being activated and replacing Sora's equipped Shotlock for that Keyblade if the lock-on count is at MAX when it is unleashed. The MAX Shotlock of each form utilizes the highest level of Sora's Keyblade transformation, if there is one, whether or not the transformation is currently active when it is used.
   

Revision as of 10:57, 26 March 2019

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Formchange is a mechanic introduced in Kingdom Hearts III. Formchange allows Sora to change his abilities or the form of his Keyblade.

Development

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Description

Each Formchange has a special Shotlock as well, with the unique attack being activated and replacing Sora's equipped Shotlock for that Keyblade if the lock-on count is at MAX when it is unleashed. The MAX Shotlock of each form utilizes the highest level of Sora's Keyblade transformation, if there is one, whether or not the transformation is currently active when it is used.

List of Formchanges & Abilites

Kingdom Key

Hero's Origin

Shooting Star

  • Obtain: complete Twilight Town
  • First Form Change: Double Arrowguns
  • Second Form Change: Magic Launcher
  • Skill: Magic Treasure Magnet
  • Stats: 3 Strength, 5 Magic

Favorite Deputy

  • Obtain: complete Toy Box
  • First Form Change: Hyper Hammer
  • Second Form Change: Drill Punch
  • Skill: Lucky Strike
  • Stats: 5 Strength, 3 Magic

Ever After

Happy Gear

  • Obtain: complete Monstropolis
  • First Form Change: Agile Claws
  • Second Form Change: Twin Yo-Yos
  • Skill: Focus Converter, Full MP Blast
  • Stats: 7 Strength, 3 Magic

Hunny Spout

  • Obtain: complete 100 Acre Wood
  • First Form Change: Hunny Blasters
  • Second Form Change: Hunny Launcher
  • Skill: Harvester
  • Stats: 6 Strength, 5 Magic

Crystal Snow

  • Obtain: complete Arendelle
  • First Form Change: Blizzard Claws
  • Second Form Change: Blizzard Blades
  • Skill: Freeze Protection
  • Stats: 4 Strength, 7 Magic

Wheel of Fate

  • Obtain: complete The Caribbean
  • First Form Change: Highwind
  • Second Form Change: Storm Flag
  • Skill: Waterza
  • Stats: 8 Strength, 5 Magic

Nano Gear

Starlight

Grand Chef

  • Obtain: receive "Excellent" score on all normal recipes in Little Chef's Bistro
  • Form Change: Flying Pan
  • Skill: Wizard's Ruse, Chef Extraordinaire
  • Stats: 5 Strength, 7 Magic

Classic Tone

  • Obtain: receive a "High Score" in all 23 Classic Kingdom mini-games
  • First Form Change: Boom Hammer
  • Second Form Change: Clock Drill
  • Skill: MP Haste
  • Stats: 6 Strength, 9 Magic

Ultima Weapon

Phantom Green

Midnight Blue

Dawn Till Dusk

Trivia

References