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  • curprev 08:5108:51, 6 July 2024 Tim H talk contribs 19,545 bytes +1 No edit summary
  • curprev 02:4102:41, 6 July 2024 TheLegendOfLame talk contribs 19,544 bytes +1 I changed the enemy card drop rates to be more descriptive. The prior edit implies, or can be inferred, it can be any percentages between 2% and 4%, including non-whole percentages (i.e. 2.3%), but this is not the case upon inspection of the game's memory. To be more specific, at base the game looks at a hex value of 0x0002, 0x0003, or 0x0004 and considers that to be a 2%, 3%, or 4% chance, and then is hard coded to multiply that by 2.5x if you're in the rooms listed. Tags: Visual edit Mobile edit Mobile web edit

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