Enemy cards are cards used for temporary passive abilities in Chain of Memories and Re:Chain of Memories. They require Card Points to be equipped, but do not have numbered values and are kept in a separate part of Sora and Riku's decks. Enemy cards are derived from enemies, both standard Heartless and boss encounters. In case of a non-boss enemy it has to be defeated last to have a chance for it to drop its card. In case of recurring bosses the enemy card is not acquired until their final bossfight (except for Marluxia). Riku cannot build his own deck, but he gains access to a fixed enemy card per world, and also permanently equips all boss enemy cards he acquires.
Enemies and bosses use their own enemy cards as attack cards. Character bosses that use their own deck are the exception in this case, as they use attack and magic cards like the player, and are thus also able to use enemy cards themselves, provided they are equipped in their deck. An example is Vexen using his own enemy card's Auto-Life ability.
Remake changes[]
The Darkball and Ansem cards in the original version had effects that were only usable in Link Mode, the GBA's player versus player game mode. As Link Mode was not included in the remake the Darkball card was made unavailable to Sora (Riku can still use and acquire it however) and the Ansem card's effect was reduced to only include its elemental resistances.
The remake also introduced eight additional enemy cards based on the Organization XIII members, as well as the Gold and Platinum Card. The Organization cards are obtained in a Room of Rewards, provided the required completion criteria has been achieved, which depends on the version of the game being played. The Gold and Platinum Cards are found in any treasure chest once all other cards have been collected.
Enemy cards[]
The drop rate for all normal enemy cards are 2%, 3%, or 4% which is increased by 2.5x (5%, 7.5%, 10%) in the Teeming, Almighty, and Looming Darkness map cards.
Card | Effect | Description | Limit | CP |
---|---|---|---|---|
![]() Shadow |
Incrementor | Increases the value of all cards by 1. | 2 reloads | 25 |
![]() Soldier |
Combo Plus | Adds an extra hit to normal combos. | 3 reloads | 15 |
![]() Powerwild |
Retrograde | Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. | 1 reload | 30 |
![]() Bouncywild |
Draw | Attracts fallen cards and items for easy retrieval. | 5 reloads | 10 |
![]() Large Body |
Guard | Deflects frontal physical attacks and completely nullifies damage. | 1 reload | 40 |
![]() Fat Bandit |
Back Attack | Deals more damage when striking enemies from behind. (Increases rear damage by 100%.) |
2 reloads | 40 |
![]() Sea Neon |
Random Values | Randomizes the values of cards you use. | 1 reload | 20 |
![]() Bandit |
Combo Finish | Makes the first strike as powerful as a combo finish. | 1 reload | 30 |
![]() Pirate |
All Zeros | Changes the values of all cards to 0. | 1 reload | 30 |
![]() Red Nocturne |
Fire Boost | Increases the strength of fire-based abilities. (Increases fire damage by 50%.) |
1 reload | 20 |
![]() Blue Rhapsody |
Blizzard Boost | Increases the strength of ice-based abilities. (Increases ice damage by 50%.) |
1 reload | 20 |
![]() Yellow Opera |
Thunder Boost | Increases the strength of lightning-based abilities. (Increases thunder damage by 50%.) |
1 reload | 20 |
![]() Green Requiem |
Cure Boost | Increases the potency of healing abilities. (Increases healing by 50%.) |
1 reload | 20 |
![]() Wizard |
Magic Boost | Disables use of summon cards to power up magic cards. (Increases magic damage and duration by 30%.) |
1 reload | 30 |
![]() Air Soldier |
Reload Kinesis | Allows reloads while in motion. (Does not move while rolling, jumping, or gliding.) |
3 reloads | 30 |
![]() Barrel Spider |
Quickload | Reloads cards instantly. (Only skips the shuffle animation upon reloading.) |
3 reloads | 30 |
![]() Wight Knight |
Float | Alters gravity to boost jumping ability. | 3 reloads | 15 |
![]() Air Pirate |
Item Bracer | Stops enemies from breaking item cards you use. | 3 reloads | 30 |
![]() Gargoyle |
Vanish | Makes you invisible and reduces your chances of being hit. (Only makes you fade in and out.) |
1 reload | 30 |
![]() Search Ghost |
Drain | Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. (Heals you for 1/8th of an enemy's remaining HP, but reduces said enemy's EXP by 3/4th.) |
1 reload | 35 |
![]() Aquatank |
Auto-Reload | Automatically reloads cards when they run out. (Ignores the Gimmick Card, as well as enemy and friend cards.) |
1 reload | 30 |
![]() Screwdiver |
Decrementor | Decreases the values of all cards by 1. | 1 reload | 15 |
![]() Wyvern |
Reload Lock | Stops the reload counter from counting reloads. | 3 reloads | 20 |
![]() Defender |
Protect | Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. (Decreases physical damage taken by 50%.) |
1 reload | 30 |
![]() White Mushroom |
Hyper Healing | Restores some HP every time you use a friend card. (Restores HP by 25% per friend card.) |
3 reloads | 40 |
![]() Black Fungus |
Random Flush | Activates a random enemy card effect. | 1 reload | 40 |
![]() Creeper Plant |
Leaf Bracer | Stops enemies from breaking Cure abilities you use. | 1 reload | 35 |
![]() Tornado Step |
Reload Haste | Subtracts 2 from the reload counter. | 1 reload | 30 |
![]() Crescendo |
Summon Boost | Disables use of magic cards to power up summon cards. (Increases summon damage and duration by 30%.) |
1 reload | 30 |
![]() Neoshadow |
Bio | Causes enemies' HP to gradually drop. (Decreases enemy HP by 1 every 1/3rd of a second, cannot kill enemies.) |
1 reload | 30 |
![]() Darkball |
Cardblind[a] | Hide the cards you hold from hostile eyes. | 3 reloads | 25 |
Duel Trigger[b] | Next card activates card duel regardless of the number. | 1 reload |
Enemy cards from bosses[]
All boss cards, except for three, are acquired upon their final defeat. Marluxia's card is obtained after his first defeat, whereas the Lexaeus and Ansem cards are only available to Sora in specific bounty rooms after defeating Marluxia once and with a completed Reverse/Rebirth savefile. Lexaeus specifically can be found in Castle Oblivion (note that Riku receives his card after his defeat), whereas Ansem is found in Castle Oblivion as well in the original version, or Twilight Town in the remake.
Boss cards have unique card limitations based on the effect, such as a specific number of attacks or sleights, rather than relying on a number of reloads. Enemy cards from Organization XIII have additional elemental buffs and debuffs, although most grant basic elemental resistances, some can also make you vulnerable.
Card | Effect | Description | Limit | CP |
---|---|---|---|---|
![]() Guard Armor |
Wide Attack | Slightly extends the range of attack cards. | 30 attacks | 30 |
![]() Hades |
Berserk | Boosts the power of attack cards when low on HP (when the gauge is flashing red). Resistant to fire, but stunned by ice. (Increases damage from attack cards by 100% when on 25% or less HP.) |
30 attacks | 40 |
![]() ![]() Card Soldier |
Attack Haste | Increases the speed of attack cards. (Attack speed is doubled when using attack cards.) |
30 attacks | 55 |
![]() Trickmaster |
Value Break | Decreases value of the enemy's card when your card is broken. (Decreased value is equal to that of the broken card.) |
10 card breaks taken | 25 |
![]() Jafar-Genie |
Attack Bracer | Stops enemies from breaking attack cards you use. | 20 attacks | 65 |
![]() Ursula |
Shell | Halves the damage from enemies' magic attacks. (Decreases magic damage taken by 50%.) |
5 hits taken | 50 |
![]() Oogie Boogie |
Regen | Gradually restores HP. HP returns more quickly when low. (Restores your HP every two seconds, provided you do not have max HP already, with the amount restored being equal to '(Max HP – current HP) ÷ 8'.) |
10 uses | 40 |
![]() Parasite Cage |
Dispel | Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. | 1 use | 60 |
![]() Hook |
Second Chance | Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. |
3 uses. | 35 |
![]() Dragon Maleficent |
Overdrive | Sacrifices reload speed to power up attack cards. (Increases damage by 50%, while increasing reload time by 50%.) |
30 attacks | 70 |
![]() Darkside |
Mimic | Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. | 1 use | 99 |
![]() Riku[c] / Riku Replica [d] |
Sleight Lock | Keeps cards used in sleights available for reloading. Resistant to fire, ice, and lightning. |
5 sleights | 80 |
![]() Vexen |
Auto-Life | Revives you automatically when your HP reaches 0. Only a small amount of HP is restored. Immune to ice, but stunned by fire. (Restores 25% of max HP upon death.) |
1 use | 60 |
![]() Larxene |
Dash | Increases running speed. Immune to lightning, but weak against special attacks. (Increases movement speed by 70%.) |
15 cards | 65 |
![]() Axel |
Quick Recovery | Allows use of cards even while staggering from damage. Immune to fire, but stunned by ice. (Does not allow card usage while under certain effects like stun, stop, etc.) |
10 hits taken | 75 |
![]() Marluxia |
Double Sleight | Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. (Also increases the reload counter to three in the original version's Link Mode.) |
3 sleights | 99 |
![]() Lexaeus |
Warp Break | Obliterate enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. (Activates 2/3rd of the time, but only stuns bosses that use a card deck, and is useless against others.) |
50 attacks | 99 |
![]() Ansem |
Sleightblind[e] | Conceal your stocked cards from opponents. Resistant to fire, ice, and lightning. |
10 sleights | 40 |
Grants Sora resistance to certain elements. Resistant to fire, ice, and lightning. |
New Organization XIII enemy cards[]
These new enemy cards all belong to Organization XIII members, all of which are acquired through a specific save file condition. Zexion's is automatically acquired by Riku upon his defeat, but Sora must find it in a bounty room in Destiny Islands after defeating Marluxia's first phase and with a completed Reverse/Rebirth save file present.
All others can be found in the second chest in specific Room of Rewards, provided the requirement has been met, depending on the version of the game. In the original Japanese PS2 remake a completed Kingdom Hearts II Final Mix save file is needed, whereas the English version requires completed save files of both of the game's storylines. 1.5 ReMIX only requires completion of 358/2 Days.
Card | Effect | Description | Limit | CP |
---|---|---|---|---|
![]() Zexion |
Confu-Strike | Causes attacks to confuse enemy at a certain rate. Resistant to fire, ice, lightning, and special attacks. (Basic attacks have a 50% chance of causing confusion.) |
50 attacks | 65 |
![]() Saïx |
Combo Boost | Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks. (Increases basic attack card power by 0.2 with each successive card, up to 4.) |
20 attacks | 80 |
![]() Xemnas |
Quick Barrier | When receiving consecutive attacks, guards beyond the second strike. Resistant to fire, ice, lightning, and special attacks. |
3 reloads | 65 |
![]() Luxord |
Omni Break | Breaks enemy's card no matter what the value. Resistant to fire, ice, lightning, and special attacks. |
15 uses | 99 |
![]() Xaldin |
Aero Guard | Activates Aero for a set time, inflicting damage to enemies who touch it. Resistant to fire, ice, lightning, and special attacks. (Aero Guard's damage equals 1, the same as a D-rank attack.) |
3 hits taken | 65 |
![]() Demyx |
Water Charge | Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Immune to ice, and resistant to lightning, and special attacks.[f] Resistant to fire, ice, lightning, and special attacks.[g] (Increases ice damage by 100%.) |
2 reloads | 80 |
![]() Xigbar |
Shot Charge | Powers up missile attacks such as Strike Raid and Fire. Resistant to fire, ice, lightning, and special attacks. (Increases missile damage by 50%.) |
2 reloads | 80 |
![]() Roxas |
Double Strike | Doubles the damage dealt by an attack card. | 20 attacks | 99 |
Special enemy cards[]
These are only available in Re:Chain of Memories, and can be found in any treasure chest upon collecting all other cards.
Card | Effect | Description | Limit | CP |
---|---|---|---|---|
![]() Gold Card |
Premium Guard | Allows premium cards to be reloaded. | 5 reloads | 99 |
![]() Platinum Card |
Invincible | You will receive no damage. | 20 attacks | 99 |
Unobtainable enemy cards[]
The Honey Bee and Marluxia's third form cards are only seen in Re:Chain of Memories.