Kingdom Hearts Wiki
No edit summary
(No page called that)
Line 2: Line 2:
 
'''Enemy Cards''' appear in ''[[Kingdom Hearts: Chain of Memories]]'' as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's [[World Cards|world]]. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains.
 
'''Enemy Cards''' appear in ''[[Kingdom Hearts: Chain of Memories]]'' as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's [[World Cards|world]]. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains.
   
''Kingdom Hearts Re:Chain of Memories'' modifies the effects of the [[Darkball]] and [[Xehanort's Heartless|Ansem]] Enemy Cards, as their original effects were only usable in [[Versus Mode]], which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's effect is reduced to its elemental resistances. ''Kingdom Hearts Re:Chain of Memories'' also introduces eight additional Enemy Cards based on the Organization members who did not have cards in the original release, as well as two Special Cards. One of the new Enemy Cards, [[Zexion]], can be obtained through normal gameplay, while the other seven are obtained as [[Kingdom Hearts Re:Chain of Memories#Clear Bonus|game completion bonuses]]. The two Special Cards are used in the same way as Enemy Cards, but do not represent any enemy and are obtained as [[Bounty|Bounties]] once every other card has been collected.
+
''Kingdom Hearts Re:Chain of Memories'' modifies the effects of the [[Darkball]] and [[Xehanort's Heartless|Ansem]] Enemy Cards, as their original effects were only usable in Link Mode, which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's effect is reduced to its elemental resistances. ''Kingdom Hearts Re:Chain of Memories'' also introduces eight additional Enemy Cards based on the Organization members who did not have cards in the original release, as well as two Special Cards. One of the new Enemy Cards, [[Zexion]], can be obtained through normal gameplay, while the other seven are obtained as [[Kingdom Hearts Re:Chain of Memories#Clear Bonus|game completion bonuses]]. The two Special Cards are used in the same way as Enemy Cards, but do not represent any enemy and are obtained as [[Bounty|Bounties]] once every other card has been collected.
   
 
Enemy Cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their Enemy Card to attack, character bosses instead use [[Attack Cards|Attack]] and [[Magic Cards|Magic]] versions of their Enemy Cards. The only Enemy Cards that are not obtainable are "[[Honey Bee]]", "[[Marluxia (Second Form)]]", and "[[Marluxia (Third Form)]]". However, character bosses can also use normal Enemy Cards in the same manner that Sora and Riku can, as passive abilities.
 
Enemy Cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their Enemy Card to attack, character bosses instead use [[Attack Cards|Attack]] and [[Magic Cards|Magic]] versions of their Enemy Cards. The only Enemy Cards that are not obtainable are "[[Honey Bee]]", "[[Marluxia (Second Form)]]", and "[[Marluxia (Third Form)]]". However, character bosses can also use normal Enemy Cards in the same manner that Sora and Riku can, as passive abilities.

Revision as of 10:46, 3 June 2010

Template:Game Enemy Cards appear in Kingdom Hearts: Chain of Memories as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle. Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, each deck he is given includes an Enemy Card based on a Heartless native to that floor's world. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains.

Kingdom Hearts Re:Chain of Memories modifies the effects of the Darkball and Ansem Enemy Cards, as their original effects were only usable in Link Mode, which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's effect is reduced to its elemental resistances. Kingdom Hearts Re:Chain of Memories also introduces eight additional Enemy Cards based on the Organization members who did not have cards in the original release, as well as two Special Cards. One of the new Enemy Cards, Zexion, can be obtained through normal gameplay, while the other seven are obtained as game completion bonuses. The two Special Cards are used in the same way as Enemy Cards, but do not represent any enemy and are obtained as Bounties once every other card has been collected.

Enemy Cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their Enemy Card to attack, character bosses instead use Attack and Magic versions of their Enemy Cards. The only Enemy Cards that are not obtainable are "Honey Bee", "Marluxia (Second Form)", and "Marluxia (Third Form)". However, character bosses can also use normal Enemy Cards in the same manner that Sora and Riku can, as passive abilities.

List of Enemy Cards

Card Name Effect Description Limit CP
Shadow (card) Shadow Incrementor (ナンバープラス
Nanbā Purasu
?, lit. "Number Plus")
Increases the value of all cards by 1. 2 reloads 25
Soldier (card) Soldier Combo Plus (コンボプラス
Konbo Purasu
?)
Adds an extra hit to normal combos. 3 reloads 15
Large Body (card) Large Body Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
Deflects frontal physical attacks and completely nullifies damage. 1 reload 40
Red Nocturne (card) Red Nocturne Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
Increases the strength of fire-based abilities. 1 reload 20
Blue Rhapsody (card) Blue Rhapsody Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
Increases the strength of ice-based abilities. 1 reload 20
Yellow Opera (card) Yellow Opera Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
Increases the strength of lightning-based abilities. 1 reload 20
Green Requiem (card) Green Requiem Cure Boost (ケアルアップ
Kearu Appu
?, lit. "Cure Up")
Increases the potency of healing abilities. 1 reload 20
Powerwild (card) Powerwild Retrograde (ナンバーリバース
Nanbā Ribāsu
?, lit. "Number Reverse")
Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. 1 reload 30
Bouncywild (card) Bouncywild Draw (ドロー
Dorō
?)
Attracts fallen cards and items for easy retrieval. 5 reloads 10
Air Soldier (card) Air Soldier Reload Kinesis (ムーブリロード
Mūbu Rirōdo
?, lit. "Move Reload")
Allows reloads while in motion. 3 reloads 30
Bandit (card) Bandit Combo Finish (コンボフィニッシュ
Konbo Finisshu
?)
Makes the first strike as powerful as a combo finish. 1 reload 30
Fat Bandit (card) Fat Bandit Back Attack (バックアタック
Bakku Atakku
?)
Deals more damage when striking enemies from behind. 2 reloads 40
Barrel Spider (card) Barrel Spider Quickload (クイックリロード
Kuikku Rirōdo
?, lit. "Quick Reload")
Reloads cards instantly. 3 reloads 30
Search Ghost (card) Search Ghost Drain (ドレイン
Dorein
?)
Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. 1 reload 35
Sea Neon (card) Sea Neon Random Values (スロットナンバー
Surotto Nanbā
?, lit. "Slot Number")
Randomizes the values of cards you use. 1 reload 20
Screwdiver (card) Screwdiver Decrementor (ナンバーオフ
Nanbā Ofu
?, lit. "Number Off")
Decreases the values of all cards by 1. 1 reload 15
Aquatank (card) Aquatank Auto-Reload (オートリロード
Ōto Rirōdo
?)
Automatically reloads cards when they run out. 1 reload 30
Wight Knight (card) Wight Knight Float (レビテト
Rebiteto
?, lit. "Levitate")
Alters gravity to boost jumping ability. 3 reloads 15
Gargoyle (card) Gargoyle Vanish (バニシュ
Banishu
?)
Makes you invisible and reduces your chances of being hit. 1 reload 30
Pirate (card) Pirate All Zeros (ナンバー0
Nanbā 0
?, lit. "Number 0")
Changes the values of all cards to 0. 1 reload 30
Air Pirate (card) Air Pirate Item Bracer (アイテムベール
Aitemu Bēru
?, lit. "Item Veil")
Stops enemies from breaking item cards you use. 3 reloads 30
Darkball (card) Darkball CardblindTemplate:CoM (カードブライン
Kādoburain
?)

Duel Trigger[Re:CoM] (デュエルトリガー
Dueru Torigā
?)
Hide the cards you hold from hostile eyes.Template:CoM
Next card activates card duel regardless of the number.[Re:CoM]
3 reloadsTemplate:CoM
1 reload[Re:CoM]
25
Defender (card) Defender Protect (プロテス
Purotesu
?)
Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. 1 reload 30
Wyvern (card) Wyvern Reload Lock (リロードガード
Rirōdo Gādo
?, lit. "Reload Guard")
Stops the reload counter from counting reloads. 3 reloads 20
Wizard (card) Wizard Magic Boost (マジックアップ
Majikku Appu
?, lit. "Magic Up")
Disables use of summon cards to power up magic cards. 1 reload 30
Neoshadow (card) Neoshadow Bio (バイオ
Baio
?)
Causes enemies' HP to gradually drop. 1 reload 30
White Mushroom (card) White Mushroom Hyper Healing (ハイパーヒーリング
Haipā Hīringu
?)
Restores some HP every time you use a friend card. 3 reloads 40
Black Fungus (card) Black Fungus Random Flush (ランダムフラッシュ
Randamu Furasshu
?)
Activates a random enemy card effect. 1 reload 40
Creeper Plant (card) Creeper Plant Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
Stops enemies from breaking Cure abilities you use. 1 reload 35
Tornado Step (card) Tornado Step Reload Haste (リロードヘイスト
Rirōdo Heisuto
?, lit. "Reload Haste")
Subtracts 2 from the reload counter. 1 reload 30
Crescendo (card) Crescendo Summon Boost (サモンアップ
Samon Appu
?, lit. "Summon Up")
Disables use of magic cards to power up summon cards. 1 reload 30
Guard Armor (card) Guard Armor Wide Attack (ワイドアタック
Waido Atakku
?)
Slightly extends the range of attack cards. 30 attacks 30
Parasite Cage (card) Parasite Cage Dispel (デスペル
Disuperu
?)
Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. 1 use 60
Trickmaster (card) Trickmaster Value Break (ナンバーブレイク
Nanbā Bureiku
?, lit. "Number Break")
Decreases value of the enemy's card when your card is broken. 10 card breaks taken 25
Darkside (card) Darkside Mimic (イミテーション
Imitēshon
?, lit. "Imitation")
Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. 1 use 99
Card Soldier, Heart (card)
Card Soldier, Spade (card)
Card Soldier Attack Haste (アタックヘイスト
Atakku Heisuto
?)
Increases the speed of attack cards. 30 attacks 55
Hades (card) Hades Berserk (バーサク
Bāsaku
?)
Boosts the power of attack cards when low on HP (when the gauge is flashing red).
Resistant to fire, but stunned by ice.
30 attacks 40
Jafar (Genie) (card) Jafar Attack Bracer (アタックベール
Atakku Bēru
?, lit. "Attack Veil")
Stops enemies from breaking attack cards you use. 20 attacks 65
Oogie Boogie (card) Oogie Boogie Regen (リジェネ
Rijen
?)
Gradually restores HP. HP returns more quickly when low. 10 uses 40
Ursula (card) Ursula Shell (シェル
Sheru
?)
Halves the damage from enemies' magic attacks. 5 hits taken 50
Captain Hook (card) Hook Second Chance (ラストリーヴ
Rasuto Rīvu
?, lit. "Last Leave")
Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
3 uses. 35
Maleficent (Dragon) (card) Maleficent Overdrive (オーバードライブ
Ōbādoraibu
?)
Sacrifices reload speed to power up attack cards. 30 attacks 70
Riku Replica (card) Riku Sleight Lock (ストックガード
Sutokku Gādo
?, lit. "Stock Guard")
Keeps cards used in sleights available for reloading.
Resistant to fire, ice, and lightning.
5 sleights 80
Ansem (card) Ansem[1] Sleightblind (ストックブライン
Sutokkuburain
?, lit. "Stockblind")
Conceal your stocked cards from opponents.Template:CoM[2]
Grants Sora resistance to certain elements.[Re:CoM]
Resistant to fire, ice, and lightning.
10 sleights 40
Xemnas (card) Xemnas[3][Re:CoM] Quick Barrier (クイックバリアー
Kuikku Bariā
?)
When receiving consecutive attacks, guards beyond the second strike.
Resistant to fire, ice, lightning, and special attacks.
3 reloads 65
Xigbar (card) Xigbar[4][Re:CoM] Shot Charge (ショットアップ
Shotto Appu
?, lit. "Shot Up")
Powers up missile attacks such as Strike Raid and Fire.
Resistant to fire, ice, lightning, and special attacks.
2 reloads 80
Xaldin (card) Xaldin[5][Re:CoM] Aero Guard (エアロガード
Earo Gādo
?)
Activates Aero for a set time, inflicting damage to enemies who touch it.
Resistant to fire, ice, lightning, and special attacks.
3 hits taken 65
Vexen (card) Vexen Auto-Life (リレイズ
Rireizu
?, lit. "Reraise")
Revives you automatically when your HP reaches 0. Only a small amount of HP is restored.
Immune to ice, but stunned by fire.
1 use 60
Lexaeus (card) Lexaeus[6] Warp Break (デジョンブレイク
Dejon Bureiku
?, lit. "Dezone Break")
Obliterate enemies with the finishing blow of a combo with a high success rate.
Immune to ice, and resistant to physical attacks, but weak against special attacks.
50 attacks 99
Zexion (card) Zexion[7][Re:CoM] Confu-Strike (コンフュストライク
Konfu Sutoraiku
?)
Causes attacks to confuse enemy at a certain rate.
Resistant to fire, ice, lightning, and special attacks.
50 attacks 65
Saïx (card) Saïx[8][Re:CoM] Combo Boost (コンボブースト
Konbo Būsuto
?)
Boosts power with every strike with an attack card. Returns to normal when a card is broken.
Resistant to fire, ice, lightning, and special attacks.
20 attacks 80
Axel (card) Axel Quick Recovery (クイックリカバリー
Kuikku Rikabarī
?)
Allows use of cards even while staggering from damage.
Immune to fire, but stunned by ice.
10 hits taken 75
Demyx (card) Demyx[9][Re:CoM] Water Charge (ウォーターチャージ
Wōtā Chāji
?)
Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard.
Resistant to fire, ice, lightning, and special attacks.
2 reloads 80
Luxord (card) Luxord[10][Re:CoM] Omni Break (オールブレイク
Ōru Bureiku
?, lit. "All Break")
Breaks enemy's card no matter what the value.
Resistant to fire, ice, lightning, and special attacks.
15 uses 99
Marluxia (card) Marluxia Double Sleight (Wストック
W Sutokku
?, lit. "W Stock")
Use stocked cards and sleights twice in a row.
Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks.
2 sleights 99
Larxene (card) Larxene Dash (ダッシュ
Dasshu
?)
Increases running speed.
Immune to lightning, but weak against special attacks.
15 cards 65
Roxas (card) Roxas[11][Re:CoM] Double Strike (ダブルヒット
Daburu Hitto
?, lit. "Double Hit")
Doubles the damage dealt by an attack card. 20 attacks 99

List of Special Cards

Card Name Effect Description Limit CP
Gold Card (card) Gold Card[Re:CoM] Premium Guard (プレミアガード
Puremia Gādo
?)
Allows premium cards to be reloaded. 5 reloads 99
Platinum Card (card) Platinum Card[Re:CoM] Invincible (ダメージ0
Damēji 0
?, lit. "Damage 0")
You will receive no damage. 20 attacks 99

List of unobtainable Enemy Cards

Card Name Effect Description Limit CP
Honey Bee (card) Honey Bee[Re:CoM]
Marluxia (Second Form) (card) Marluxia (Second Form)
Marluxia (Third Form) (card) Marluxia (Third Form)[Re:CoM]

Notes and References

  1. This is available in Sora's Tale as a Twilight Town Bounty, if there is a completed Reverse/Rebirth file.
  2. In Kingdom Hearts Re:Chain of Memories, Ansem can use his own Enemy Card, and it retains its original effect from Kingdom Hearts: Chain of Memories.
  3. 2nd Wonderland Reward
  4. 2nd Hollow Bastion Reward
  5. 2nd Monstro Reward
  6. This is available in Sora's Tale as a Castle Oblivion Bounty, if there is a completed Reverse/Rebirth file.
  7. This is available in Sora's Tale as a Destiny Islands Bounty, if there is a completed Reverse/Rebirth file.
  8. 2nd Traverse Town Reward
  9. 2nd Atlantica Reward
  10. 2nd Agrabah Reward
  11. 2nd Twilight Town Reward

See Also