Enemy Cards appear in Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories as a type of card which provides temporary passive effects within battle. While Enemy Cards require CP like playing cards, they are kept in a separate part of Sora and Riku's decks, and do not have numbered values. Each Heartless within the game has its own Enemy Card, which for Sora can be obtained as a random reward, dropped by the last Heartless to be defeated in a battle.
Bosses also have their own Enemy Cards, and although these are non-random rewards, some bosses must be defeated multiple times before they will drop their Enemy Card. Although Riku cannot modify his deck, for most of the worlds he visits, his deck includes an Enemy Card based on a Heartless native to that world. Furthermore, Riku is allowed to keep any boss-based Enemy Cards that he obtains.
Kingdom Hearts Re:Chain of Memories modifies the effects of the Darkball and Ansem, Seeker of Darkness Enemy Cards, as their original effects were only usable in Link Mode, which was removed from the game. As a result of the changes, the Darkball card is no longer available in Sora's Tale, and the Ansem card's practical effect is reduced to its elemental resistances.
Kingdom Hearts Re:Chain of Memories also introduces eight additional Enemy Cards based on the Organization members who did not have cards in the original release, as well as two Special Cards. One of the new Enemy Cards, Zexion, can be obtained through normal gameplay, while the other seven are obtained as game completion bonuses. The two Special Cards are used in the same way as Enemy Cards, but do not represent any enemy and are obtained as Bounties once every other card has been collected.
Enemy Cards are available in both Sora's Tale and Reverse/Rebirth. While Heartless and Heartless bosses use numbered versions of their Enemy Card to attack, character bosses instead use Attack and Magic versions of their Enemy Cards. The only Enemy Cards that are not obtainable are "Honey Bee", "Marluxia (Second Form)", and "Marluxia (Third Form)". However, character bosses can also use various Enemy Cards as passive abilities, in the same manner that Sora and Riku can.
Contents
List of Enemy Cards
Card | Name | Effect | Description | Limit | CP |
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Shadow[1] | Incrementor | Increases the value of all cards by 1. | 2 reloads | 25 |
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Soldier | Combo Plus | Adds an extra hit to normal combos. | 3 reloads | 15 |
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Powerwild[2] | Retrograde | Reverses the values of all cards. 1 becomes 9, 2 becomes 8, etc. Cards with a value of 0 are not affected. | 1 reload | 30 |
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Bouncywild | Draw | Attracts fallen cards and items for easy retrieval. | 5 reloads | 10 |
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Large Body[3] | Guard | Deflects frontal physical attacks and completely nullifies damage. | 1 reload | 40 |
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Fat Bandit[4] | Back Attack | Deals more damage when striking enemies from behind. | 2 reloads | 40 |
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Sea Neon[5] | Random Values | Randomizes the values of cards you use. | 1 reload | 20 |
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Bandit | Combo Finish | Makes the first strike as powerful as a combo finish. | 1 reload | 30 |
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Pirate[6] | All Zeros | Changes the values of all cards to 0. | 1 reload | 30 |
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Red Nocturne | Fire Boost | Increases the strength of fire-based abilities. | 1 reload | 20 |
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Blue Rhapsody | Blizzard Boost | Increases the strength of ice-based abilities. | 1 reload | 20 |
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Yellow Opera | Thunder Boost | Increases the strength of lightning-based abilities. | 1 reload | 20 |
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Green Requiem | Cure Boost | Increases the potency of healing abilities. | 1 reload | 20 |
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Wizard | Magic Boost | Disables use of summon cards to power up magic cards. | 1 reload | 30 |
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Air Soldier | Reload Kinesis | Allows reloads while in motion. | 3 reloads | 30 |
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Barrel Spider | Quickload | Reloads cards instantly. | 3 reloads | 30 |
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Wight Knight[7] | Float | Alters gravity to boost jumping ability. | 3 reloads | 15 |
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Air Pirate | Item Bracer | Stops enemies from breaking item cards you use. | 3 reloads | 30 |
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Gargoyle | Vanish | Makes you invisible and reduces your chances of being hit. | 1 reload | 30 |
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Search Ghost[8] | Drain | Absorbs enemy HP when striking with attack cards, but enemies will drop fewer items. | 1 reload | 35 |
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Aquatank | Auto-Reload | Automatically reloads cards when they run out. | 1 reload | 30 |
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Screwdiver | Decrementor | Decreases the values of all cards by 1. | 1 reload | 15 |
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Wyvern | Reload Lock | Stops the reload counter from counting reloads. | 3 reloads | 20 |
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Defender[9] | Protect | Decreases damage from physical attacks by the enemy. Magical attacks do normal damage. | 1 reload | 30 |
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White Mushroom | Hyper Healing | Restores some HP every time you use a friend card. | 3 reloads | 40 |
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Black Fungus | Random Flush | Activates a random enemy card effect. | 1 reload | 40 |
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Creeper Plant | Leaf Bracer | Stops enemies from breaking Cure abilities you use. | 1 reload | 35 |
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Tornado Step | Reload Haste | Subtracts 2 from the reload counter. | 1 reload | 30 |
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Crescendo | Summon Boost | Disables use of magic cards to power up summon cards. | 1 reload | 30 |
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Neoshadow | Bio | Causes enemies' HP to gradually drop. | 1 reload | 30 |
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Darkball[10] | Cardblind[CoM] Duel Trigger[Re:CoM] |
Hide the cards you hold from hostile eyes.[CoM] Next card activates card duel regardless of the number.[Re:CoM] |
3 reloads[CoM] 1 reload[Re:CoM] |
25 |
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Guard Armor | Wide Attack | Slightly extends the range of attack cards. | 30 attacks | 30 |
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Hades | Berserk | Boosts the power of attack cards when low on HP (when the gauge is flashing red). Resistant to fire, but stunned by ice. |
30 attacks | 40 |
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Trickmaster | Value Break | Decreases value of the enemy's card when your card is broken. | 10 card breaks taken | 25 |
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Jafar[CoM] Jafar-Genie[Re:CoM] |
Attack Bracer | Stops enemies from breaking attack cards you use. | 20 attacks | 65 |
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Ursula | Shell | Halves the damage from enemies' magic attacks. | 5 hits taken | 50 |
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Oogie Boogie | Regen | Gradually restores HP. HP returns more quickly when low. | 10 uses | 40 |
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Parasite Cage | Dispel | Nullifies an opponent's enemy card without fail. Nothing happens if your opponent has no enemy card in play. | 1 use | 60 |
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Hook | Second Chance | Retains 1 HP after a critical hit, provided you have 2 or more HP left. Resistant to lightning, but stunned by fire. |
3 uses. | 35 |
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Maleficent-Dragon | Overdrive | Sacrifices reload speed to power up attack cards. | 30 attacks | 70 |
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Darkside | Mimic | Copies the enemy card your opponent is using. Nothing happens if your opponent has no enemy card in play. | 1 use | 99 |
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Riku[11] Riku Replica[12] |
Sleight Lock | Keeps cards used in sleights available for reloading. Resistant to fire, ice, and lightning. |
5 sleights | 80 |
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Card Soldier | Attack Haste | Increases the speed of attack cards. | 30 attacks | 55 |
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Ansem[13][14] | Sleightblind | Conceal your stocked cards from opponents.[CoM][15] Grants Sora resistance to certain elements.[Re:CoM] Resistant to fire, ice, and lightning. |
10 sleights | 40 |
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Xemnas[16][Re:CoM] | Quick Barrier | When receiving consecutive attacks, guards beyond the second strike. Resistant to fire, ice, lightning, and special attacks. |
3 reloads | 65 |
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Xigbar[17][Re:CoM] | Shot Charge | Powers up missile attacks such as Strike Raid and Fire. Resistant to fire, ice, lightning, and special attacks. |
2 reloads | 80 |
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Xaldin[18][Re:CoM] | Aero Guard | Activates Aero for a set time, inflicting damage to enemies who touch it. Resistant to fire, ice, lightning, and special attacks. |
3 hits taken | 65 |
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Vexen | Auto-Life | Revives you automatically when your HP reaches 0. Only a small amount of HP is restored. Immune to ice, but stunned by fire. |
1 use | 60 |
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Lexaeus[19] | Warp Break | Obliterate enemies with the finishing blow of a combo with a high success rate. Immune to ice, and resistant to physical attacks, but weak against special attacks. |
50 attacks | 99 |
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Zexion[20][Re:CoM] | Confu-Strike | Causes attacks to confuse enemy at a certain rate. Resistant to fire, ice, lightning, and special attacks. |
50 attacks | 65 |
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Saïx[21][Re:CoM] | Combo Boost | Boosts power with every strike with an attack card. Returns to normal when a card is broken. Resistant to fire, ice, lightning, and special attacks. |
20 attacks | 80 |
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Axel | Quick Recovery | Allows use of cards even while staggering from damage. Immune to fire, but stunned by ice. |
10 hits taken | 75 |
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Demyx[22][Re:CoM] | Water Charge | Dramatically boosts power of ice-based attacks, such as Aqua Splash and Blizzard. Immune to ice, and resistant to lightning, and special attacks[23] Resistant to fire, ice, lightning, and special attacks.[24] |
2 reloads | 80 |
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Luxord[25][Re:CoM] | Omni Break | Breaks enemy's card no matter what the value. Resistant to fire, ice, lightning, and special attacks. |
15 uses | 99 |
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Marluxia | Double Sleight | Use stocked cards and sleights twice in a row. Resistant to fire, ice, lightning, and special attacks, but weak against physical attacks. |
3 sleights | 99 |
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Larxene | Dash | Increases running speed. Immune to lightning, but weak against special attacks. |
15 cards | 65 |
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Roxas[26][Re:CoM] | Double Strike | Doubles the damage dealt by an attack card. | 20 attacks | 99 |
List of Special Cards
Card | Name | Effect | Description | Limit | CP |
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Gold Card[27][Re:CoM] | Premium Guard | Allows premium cards to be reloaded. | 5 reloads | 99 |
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Platinum Card[28][Re:CoM] | Invincible | You will receive no damage. | 20 attacks | 99 |
List of unobtainable enemy cards
Card | Name | Effect | Description | Limit | CP |
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Honey Bee[Re:CoM] | — | — | — | — |
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Marluxia (Second Form) | — | — | — | — |
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Marluxia (Third Form)[Re:CoM] | — | — | — | — |
Notes and references
- ↑ Available in Traverse Town.[R/R]
- ↑ Available in Olympus Coliseum.[R/R]
- ↑ Available in Wonderland.[R/R]
- ↑ Available in Agrabah.[R/R]
- ↑ Available in Atlantica.[R/R]
- ↑ Available in Neverland.[R/R]
- ↑ Available in Halloween Town.[R/R]
- ↑ Available in Monstro.[R/R]
- ↑ Available in Hollow Bastion.[R/R]
- ↑ Available in Atlantica.[R/R][Re:CoM]
- ↑ GBA and PS2 version.
- ↑ HD version.
- ↑ Castle Oblivion Bounty. Only available in Kingdom Hearts Chain of Memories after defeating Marluxia and completing "Reverse/Rebirth".
- ↑ Twilight Town Bounty. Only available in Kingdom Hearts Re:Chain of Memories after defeating Marluxia and completing "Reverse/Rebirth"
- ↑ In Kingdom Hearts Re:Chain of Memories, Ansem can use his own enemy card, and it retains its original effect from Kingdom Hearts Chain of Memories.
- ↑ 2nd Wonderland Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
- ↑ 2nd Hollow Bastion Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
- ↑ 2nd Monstro Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
- ↑ Castle Oblivion Bounty. Only available after defeating Marluxia and completing "Reverse/Rebirth".
- ↑ Destiny Islands Bounty. Only available after defeating Marluxia and completing "Reverse/Rebirth".
- ↑ 2nd Traverse Town Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
- ↑ 2nd Atlantica Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
- ↑ Japanese and HD versions.
- ↑ English PS2 version only.
- ↑ 2nd Agrabah Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
- ↑ 2nd Twilight Town Reward. Only available in the original Japanese release of Kingdom Hearts Re:Chain of Memories after clearing Kingdom Hearts II Final Mix, in the original English release after clearing "Sora's Story" and "Reverse/Rebirth", and in the Kingdom Hearts HD 1.5 ReMIX re-release after completing Kingdom Hearts 358/2 Days.
- ↑ Bounty. Only available after obtaining all other cards.
- ↑ Bounty. Only available after obtaining all other cards.