This article is about the cavern. You may be looking for the synthesis material.
Cavern of Remembrance

Katakana 追憶の洞

Romaji Tsuioku no Hora
Game Kingdom Hearts II Final Mix

World Radiant Garden

The Cavern of Remembrance is an area of the world Radiant Garden that was added-on in Kingdom Hearts II Final Mix. It is suggested that the player be at a high level, as the enemies within are extremely powerful (rivaled only by the enemies in the Hades Paradox Cup). The cave leads to a courtyard known as the Garden of Assemblage, which has thirteen portals that contain data replicas of the members of Organization XIII.

Through the back of the Garden of Assemblage, Sora can get to the Restoration Site, in Radiant Garden, creating a link to that area. That way, Sora doesn't have to go through all of Cavern of Remembrance to get to the Garden of Assemblage.


The entrance, Cavern of Remembrance: Depths, holds a balloon in the left section, which drops Drive Orbs and also allows you to obtain items. By continuing to go deeper down inside you will eventually lead to a hall with a lot of powerful Heartless. However this can be avoided by several pathways in the room, which can be accessed using the growth abilities Sora learns from his Drive Forms. Clearing this area requires High Jump LV2.

The rooms past the Depths include the Mining Area, in which Sora must ride whirlwinds and jump and glide to get past the machinery, and the Engine Chamber, in which Sora can get damaged by steam and Heartless, such as the Perplex, the Air Champion, the Reckless, the Air Viking, the Runemaster, flying around while being impeded by conveyor belts.

Each room is separated by a section of a large area called the Mineshaft, in which Sora must use his abilities learned from his Drive Forms (Quick Run LV3 for the first tier, Air Dodge LV3 for the second and Glide LV3 for the third) to get past the obstacles. Following each obstacle is a scripted Heartless battle. The penultimate area, Transport to Remembrance, is a white hall with three Nobody waves. The Nobodies present a significantly greater challenge than other Nobodies of the same species. After each wave, Sora's HP will be restored. If additional visits to this area are made after it is cleared for the first time, four types of Nobodies will appear to attack Sora, in two different scenarios which occur at random each time the room is entered.

After that is the Garden of Assemblage, in which the data replicas are stored. Sora must activate a computer to access the data battles. The computer can be accessed any time, it's just that if there are some battles that Sora hasn't completed yet (such as Xigbar or Vexen), the data battles cannot be accessed. Note that the data battles of Organization members who are fought in the storyline of Kingdom Hearts II can only be accessed after saving clear data, i.e. after defeating Xemnas' final form once. Defeating all the Data Battles causes a treasure chest containing the Non-Existent Proof to appear.


  • The Transport to Remembrance is easily cleared by making use of the invulnerability of limits and summons. Genie's different drive forms are able to deal large AoE effects in handling the mobs. An alternative would be to make use of Donald's Fireworks limit break. The Sorcerer Nobody will counter whenever hit with a magnet or reflect spell by homing and twisting its magic blocks on Sora. Memorise the timing in which such a nobody spawns and prepare a number of healing items.

Treasure List

Type Items Found Locations Notes
Power-Ups AP Boost x 6 Cavern of Remembrance: Depths (x2), Cavern of Remembrance: Mining Area, Cavern of Remembrance: Engine Chamber, Cavern of Remembrance: Mineshaft (x2)
Power Boost Cavern of Remembrance: Mineshaft
Magic Boost Cavern of Remembrance: Mineshaft
Synthesis Frost Crystal Cavern of Remembrance: Depths
Power Crystal Cavern of Remembrance: Depths
Remembrance Gem Cavern of Remembrance: Depths
Remembrance Crystal Cavern of Remembrance: Engine Chamber
Serenity Gem x 2 Cavern of Remembrance: Mining Area (x2)
Serenity Crystal x 2 Cavern of Remembrance: Mining Area, Cavern of Remembrance: Engine Chamber
Manifest Illusion x 3 Cavern of Remembrance: Depths, Cavern of Remembrance: Mining Area, Cavern of Remembrance: Engine Chamber
Lost Illusion Garden of Assemblage
Maps Crawling Remembrance Map Cavern of Remembrance: Mining Area
Latening Remembrance Map Cavern of Remembrance: Mineshaft
Garden of Assemblage Area Map Garden of Assemblage
Special Non-existent Proof Garden of Assemblage Defeat all 13 Organization Data replicas.

Puzzle Pieces

Puzzle Pieces Found Locations Notes
Cavern of Remembrance: Mineshaft In the area with yellow colored orbs. Need LV3 Aerial Dodge.
Cavern of Remembrance: Depths Need Aerial Dodge. On a ledge under the door to the Mineshaft.
Cavern of Remembrance: Depths Need High Jump. On the column in the middle of the room.
Cavern of Remembrance: Mining Area On the top of the middle mining drill near an air vent.
Cavern of Remembrance: Mining Area Need LV2 High Jump and LV2 Aerial Dodge to jump on to platform. Then use the air vent to reach a higher moving. platform.
Cavern of Remembrance: Mining Area Need Glide or LV3 Aerial Dodge. Under the ledge with Map treasure chest.
Cavern of Remembrance: Mining Area On the top of the highest mining drill.
Cavern of Remembrance: Mineshaft Need LV1 Quick Run Level 1 and LV2 Aerial Dodge. In the area with blue orbs.
Cavern of Remembrance: Mineshaft Need LV3 Glide. In the area with white orbs.
Cavern or Remembrance: Mineshaft Need LV3 Glide. In the area with white orbs.
Cavern of Remembrance: Mineshaft Need LV3 Glide. First piece in the area with white orbs.



  • Transport to Remembrance bears an uncanny resemblance to the hallways of Castle Oblivion.
  • After defeating the three Nobody waves, if you go back to Transport to Remembrance, Gamblers do not appear at all.
  • The Garden of Assemblage resembles the Rising Falls of Hollow Bastion in Kingdom Hearts.
  • The balloons filled with Drive Orbs at certain points of the Cavern of Remembrance indicate that Sora must use the Drive Form abilities to get past a certain area. Sora needs to use High Jump (acquired from Valor Form) to get over the wall at the entrance (hence the red coloration). At the entrance of the Mineshaft, Sora needs to use Quick Run (acquired from Wisdom Form), hence the blue coloration of the balloons, and so forth. Whenever Sora enters into the corresponding Drive Form, the balloons light up.
  • Of all the members' weapon symbols, Xemnas's is the only one that doesn't depict his actual weapon. It instead depicts the shield used by his Dragon form.
  • The field theme from the Cavern of Remembrance makes an appearance in Kingdom Hearts 358/2 Days as the music that plays in the Mission Mode menu.
  • It is possible to go through the Cavern without actually getting the High Jump ability or the Dodge Roll ability. You just need to have Aerial Dodge and Glide, for when you fall in the entrance and you climb up the rocks in the first room.
Additional Enemies
Lingering Will | Mushroom XIII | Organization XIII Replica Data | Absent Silhouettes
Enemy Heartless
Aerial Champ | Air Viking | Iron Hammer | Lance Warrior | Mad Bumper | Magic Phantom | Necromancer | Perplex | Reckless | Runemaster | Silent Launcher | Spring Metal
Additional Locations
Keyblade Graveyard
Cavern of Remembrance | Chambers of Repose and Waking
Additional Weapons
Akashic Record+ | Centurion/Centurion+ | Frozen Pride/Frozen Pride+ | Happy Mushroom/Happy Mushroom+ | Limited Mushroom | Palatial Mushroom/Palatial Mushroom+ | Pleasure Mushroom/Pleasure Mushroom+ | Precious Mushroom/Precious Mushroom+ | Premium Mushroom | Spell's Relic+
Additional Music
Kingdom Hearts Original Soundtrack Complete
Additional Abilities | Birth by sleep | Artwork | Enemy Renders