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Blizzard Plant
(ブリザドプラント)
BlizzardPlant
Type Emblem Heartless Heartless Emblem
Kana/Kanji ブリザドプラント
Romaji Burizado Puranto
German Eispflanze
Games Kingdom Hearts 358/2 Days
Blizzard Plant's Gallery
Variations
Creeper Plant
Dire Plant
Fire Plant
Poison Plant

Kingdom Hearts 358/2 Days

These large plant Heartless are rooted to the ground.
They strike from afar with homing ice shots that ricochet off walls, but they can be returned with a block.
At close range, they'll attempt a head-butt, after which they'll be wide open for a counter attack.
Hearts Lvl
31 22
HP EXP Def Stun
x2.80 x4.45 x1.35 O
Mission Lvl Rewards
51 23 Frost Gem (40%)
57 23 Frost Gem (40%)
67 23 Combo Tech+ (45%)
Fire Bliz. Thndr. Aero
x4.40 x-0.10 x0 x0
Ignt. Frze. Jolt Toss
x1.50 x-0.10 x0 x0
Worlds
Wonderland

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The Blizzard Plant is an Emblem Heartless that is found in Kingdom Hearts 358/2 Days.

Design

A Blizzard Plant is meant to resemble a large flower. Its base and stem are navy blue, and the base is surrounded by four white leaves. Its hexagonal face is dark blue with a pale green-yellow border.

Its mouth is jagged and its eyes are glowing yellow. Its face is decorated by four white flower petals with blue-white edges. A yellow-green band separates the upper body from the lower body. The Heartless emblem is emblazoned on the lower half of its body.

The Blizzard Plant's name reflects its ability to conjure ice, as well as its flower-like appearance.


Strategy

Blizzard Plants should not be much of a challenge, as they have little HP and remain stationary. Aerial combos are highly recommended to defeat these Heartless, but the use of the Fire spell is also suggested.

Blizzard Plants can shoot spheres of ice, which have a 5% chance of causing the Frozen status effect. This attack can be avoided easily by using Dodge Roll. It can also be blocked.

The only other attack available to a Blizzard Plant involves it slamming its head against the ground multiple times. This tactic has a 20% chance of Freezing the player. It is recommended that one either get out of range by using Dodge Roll or Glide, or by countering with a physical attack.

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