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COM image.pngREC icon.png Attack Cards are part of the set of cards used for gameplay in Chain of Memories and Re:Chain of Memories. Sora and Riku use Attack Cards to perform normal attacks, or combine with other cards to perform sleights. Attack Cards are identified by their red borders.

They represent the Keyblades used by Sora (and Soul Eater for Riku) in Kingdom Hearts; the only Keyblade missing is the "Jungle King", its absence unexplained. Also included are two Keyblades that were introduced in Kingdom Hearts Final Mix: Diamond Dust and One-Winged Angel.

Re:Chain of Memories added six additional Attack Cards based on Keyblades that Sora obtained in Kingdom Hearts II, which can be obtained as game completion bonuses. In the 1.5 ReMIX re-release of Re:Chain of Memories, four of those Attack Cards were removed and replaced with four of the Keyblades that Roxas wields in 358/2 Days.

In Kingdom Hearts Re:Chain of Memories, two sets of non-regular Attack Cards can be used by both Sora and Riku. During the battle with Zexion, Zexion can steal Riku's Attack Cards and replace them with fake versions of the Soul Eater. Sora can also use a special version of the Kingdom Key during the Bumble-Rumble mini-game.

Mechanics

General

Attack Cards are typically obtained from the Key to Rewards and Bounty rooms, but can also be earned as rewards for defeating bosses and bought at the Moogle Shop. Each card is numbered 0-9; the higher the number, the more successful the attacks will be. Cards with a 0 value will break all enemy cards in play, but if the enemy deals any card while a 0 card is in play then the 0 card will break. If the cards played are equal numbers then both cards will break. Attack Cards can be reloaded after use.

They can be used either on their own or in Sleights with other Attack, Magic, or Friend cards. All cards used in sleights will not be available for reload after use and will disappear until the next battle.

Attributes

All of Sora's Attack Cards posses their own attributes; strike, thrust, combo finish, and break recovery, along with a required Card Point (CP). Chain of Memories also has an additional swing speed stat, which simply affects how fast Sora will attack. Similarly break recovery (also called CB recovery) affects how long you have to wait before you can act if you get a card break. Cards also have an element, typically physical, with a few outliers such as neutral, fire, ice, and lightning. Elements deal either more or less damage based on enemy vulnerabilities and resistances, varying between 50% more or less damage.

Stats are indicated with a limit of eight possible levels, ranging from D, D+, C, C+, B, B+, A, and finally a star (☆). Note that cards show a general attack level when building a deck, which is based on their total average, and is a poor indicator of their true use in combos. The break recovery stat also does not have D or + levels, with a C lasting 117 milliseconds, which is lowered by 17 milliseconds by every level.

Combos

Cards when used in a normal attack combo always perform three hits, a wide strike, a forwards thrust, and a combo finisher. Because of the way card damage is affected by their stat, actual damage output can vary wildly when the right card is used in the wrong place. For example, Oblivion has a combo finish of D, but a strike and thrust of A, making it terrible when used as the finisher.

When it comes to the strike, thrust, and combo finish stats, the level D can be assumed to be 1, with each incremental level adding 1 power, culminating in 8 for those with a star. Finishers are unique in that they always deal +1 extra damage, meaning a star with a power of normally 8 will instead have 9. One-Winged Angel is unique in that it adds a bonus of 4 instead of one, making it by far the most powerful finisher card.

Card Points

Stat CP formula
10 + (number − 1)
A 15 + (number − 1)
B 20 + (number − 1) × 2
C 25 + (number − 1) × 2
D 30 + (number − 1) × 3

CP affects how much a card cast and thus how many total you can put in your deck. Each level, ranging from D to a star (with no + levels), costs a set number of points, with an additional cost based on the card number. D cards always have a base cost 30 points, which lowers by 5 for each higher level, with a base of 10 for those with a star for their CP stat.

Typically stronger cards have a lower CP stat, thus making them exponentially more expensive. Cards with the number 0 also function as if they had a cost of 10 for the sake of the formula, thus making those the most expensive.

Attack Cards

Sora's Story

Image Element Str Thr CF BR CP Availability
Inventory description
Kingdom Key (card).png
Kingdom Key
Physical D+ D+ D+ B Default
Not very powerful, but reliable and easy to handle.
Three Wishes (card).png
Three Wishes
Physical C+ D+ B B A Breakable objects in Agrabah.
Fairly strong with a fast swing.
Crabclaw (card).png
Crabclaw
Physical C C B+ B Breakable objects in Atlantica.
Easy to handle with an impressive recovery time after card breaks.
Pumpkinhead (card).png
Pumpkinhead
Physical C+ C+ D+ A A Breakable objects in Halloween Town.
Easy to handle with a fast recovery after card breaks.
Fairy Harp (card).png
Fairy Harp
Physical C+ C+ C B Breakable objects in Neverland.
Easy to handle with a formidable swing speed.
Wishing Star (card).png
Wishing Star
Physical C C D+ A A Breakable objects in Monstro.
Not very powerful, but very easy to handle.
Spellbinder (card).png
Spellbinder
Lightning D+ A D+ A B Talk to Owl. (Chain of Memories)
Chest in Tigger's Playground. (Re:Chain of Memories)
A special attack card with lightning-based attacks.
Metal Chocobo (card).png
Metal Chocobo
Neutral C+ C+ B+ B B Key to Rewards room in Olympus Coliseum.
A special attack card that can break through physical defenses. A bit difficult to handle.
Olympia (card).png
Olympia
Physical C+ D+ B A A Breakable objects in Olympus Coliseum.
Powerful with a quick recovery after card breaks.
Lionheart (card).png
Lionheart
Fire B B B A B Key to Rewards room in Traverse Town.
A special attack card with fire-based attacks.
Lady Luck (card).png
Lady Luck
Physical C+ C+ D B A Breakable objects in Wonderland.
A balanced weapon that is easy to handle.
Divine Rose (card).png
Divine Rose
Physical A D+ C C B Breakable objects in Hollow Bastion.
Features a powerful strike and fast swing.
Oathkeeper (card).png
Oathkeeper
Physical B B+ B C Speak with Naminé after defeating the Darkside on Destiny Islands.
A well-balanced weapon with a very powerful thrust.
Oblivion (card).png
Oblivion
Neutral A A D A C Clear Floor 12 in Castle Oblivion.
A special attack card that can break through physical defenses. First-class strength.
Ultima Weapon (card).png
Ultima Weapon
Physical A B D Bounty rooms in Castle Oblivion.
Bought at Moogle Shop.[a]
The strongest attack card to be found.
Diamond Dust (card).png
Diamond Dust
Ice B+ B+ B C Breakable objects in Castle Oblivion.[b]
A special attack card with ice-based attacks. Powerful and the easiest to handle.
One-Winged Angel (card).png
One-Winged Angel
Fire C C C C Chests or Moogle Shop in Twilight Town or Castle Oblivion.[b]
A special attack card with fire-based attacks. Exceptional combo finish.
Re:Chain of Memories
Star Seeker (card).png
Star Seeker
Physical C D+ B+ A Key to Rewards room on Floor 13 in Castle Oblivion.[c]
An attack card with a powerful combo finish and the shortest recovery time from card breaks.
Monochrome (card).png
Monochrome
Neutral D+ B B+ C B Key to Rewards room in Olympus Coliseum.[d]
A special attack card that can break through physical defenses. Takes time to recover from card breaks.
Follow the Wind (card).png
Follow the Wind
Physical C+ A D A B Key to Rewards room in Neverland.[d]
A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Hidden Dragon (card).png
Hidden Dragon
Physical D+ C+ B+ A B Bounty rooms rooms in Traverse Town.[d]
An attack card with weak strikes but powerful combo finishers.
Photon Debugger (card).png
Photon Debugger
Lightning B C+ B+ B B Key to Rewards room in Destiny Islands.[b]
A special attack card with lightning-based attacks.
Bond of Flame (card).png
Bond of Flame
Fire C+ B B C Key to Rewards in Traverse Town.[e]
A special attack card with fire-based attacks. Delivers exceptionally powerful strikes.
Total Eclipse (card).png
Total Eclipse
Neutral D+ B B+ C B Key to Rewards room in Olympus Coliseum.[e]
A special attack card that can break through physical defenses. Takes time to recover from card breaks.
Midnight Roar (card).png
Midnight Roar
Physical C+ A D A B Key to Rewards in Neverland.[e]
A well-balanced weapon with a powerful thrust and a short recovery time from card breaks.
Maverick Flare (card).png
Maverick Flare
Physical D+ C+ B+ A B Bounty rooms in Traverse Town.[e]
An attack card with weak strikes but powerful combo finishes.
Two Become One (card).png
Two Become One
Physical B+[f] B+ B+ B B Key to Rewards room in Destiny Islands.[e]
A weapon with a powerful thrust and combo finish.

Reverse/Rebirth

Unlike Sora, Riku is limited to only a single Attack card and does not have the ability to build a deck or use sleights. The values and order of the Soul Eater cards are predetermined before entering a world and specifically designed to handle the enemies of that world. If equal cards are played then Riku and the enemy duel by playing high value cards to deal greater damage.

Upon reaching the second world, Riku unlocks the ability to use Dark Mode. The mode is achieved by breaking 30 enemy cards and earning Dark Points to fill a Darkness meter, but the meter will lose points if an enemy breaks Riku's cards. While in Dark Mode, Riku does have the ability to use sleights.

Image Location Description
Soul Eater (card).png
Soul Eater
Default Reacts to dark power. Riku's strength is higher when he wields darkness in battle.
Dummy Card (card).png
Dummy Card
Dropped by Zexion during battle. A fake Soul Eater that stuns Riku if used.

Gallery

Notes

  1. Only available with a completed Reverse/Rebirth save file.
  2. 2.0 2.1 2.2 Only available after completing Sora's Story.
  3. Available in either version of Re:Chain of Memories. In the original PS2 release, can be obtained by having a completed Reverse/Rebirth save file, or additionally in the Japanese version only, have a completed Kingdom Hearts II Final Mix save file. In the 1.5 ReMIX version, available after completing 358/2 Days.
  4. 4.0 4.1 4.2 Only available in the original PS2 release of Re:Chain of Memories. In the English version, this is only available if there is a completed Reverse/Rebirth file. In the Japanese version, this is also available if there is a completed Kingdom Hearts II Final Mix file.
  5. 5.0 5.1 5.2 5.3 5.4 Only available in the 1.5 ReMIX re-release of Re:Chain of Memories after completing 358/2 Days.
  6. When used in a strike, the Two Become One card will instead deal B damage.

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