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{{Game|KH2|FM2|358}}
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{{appearances|kh2|358|unx|kh3}}
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{{Weapon
{{InfoWeapon358
 
 
|name = Arpeggio
 
|name = Arpeggio
 
|katakana=アルペジオ
 
|katakana=アルペジオ
 
|image = Arpeggio (Days).PNG
 
|image = Arpeggio (Days).PNG
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|size = 50px
 
|desc = A powerful weapon that draws forth its wielder's true worth.
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|358desc = A powerful weapon that draws forth its wielder's true worth.
|str = 124
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|358str = 124
|strunit = +4
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|358strunit = +4
|ultima=+15
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|358ultima=+15
|mag = 30
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|358mag = 30
|magunit = +4
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|358magunit = +4
|def = 0
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|358def = 0
|defunit = +4
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|358defunit = +4
|rate = 10
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|358rate = 10
|rateunit = +4
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|358rateunit = +4
|bonus = 19
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|358bonus = 19
|bonusunit = +4
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|358bonusunit = +4
|ability1 = [[Chain Time]]
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|358ability1 = [[Chain Time]]
|ability2 = [[Heart Bonus]]
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|358ability2 = [[Heart Bonus]]
|ability3 = [[Magical Strike]]
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|358ability3 = [[Magical Strike]]
|get = [[Zero Gear|Zero Gear]] (Demyx)
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|358get = [[Zero Gear]] ⑤ (Demyx)
|char=Demyx
 
 
}}
 
}}
{{nihongo|'''Arpeggio'''|アルペジオ|Arupejio}} is a Sitar that can be wielded by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. In ''[[Kingdom Hearts II]]'', the Arpeggio is his only weapon.
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'''Arpeggio''' is a [[List of Sitars|Sitar]] that can be wielded by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. In ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]'', the Arpeggio is Demyx's only weapon.
   
 
==Design==
 
==Design==
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Arpeggio's ground combo starts with Demyx performing a 360-degree spinning diagonal slash with the tip of the Sitar, followed by the same attack, but in the opposite direction. The next move of the combo involves Demyx swinging the Sitar by the neck diagonally upward in a baseball bat-like fashion. The combo ends with another 360-degree spinning attack, after which, Demyx strums the Sitar, emitting a yellow shockwave which damages any enemies around him.
 
Arpeggio's ground combo starts with Demyx performing a 360-degree spinning diagonal slash with the tip of the Sitar, followed by the same attack, but in the opposite direction. The next move of the combo involves Demyx swinging the Sitar by the neck diagonally upward in a baseball bat-like fashion. The combo ends with another 360-degree spinning attack, after which, Demyx strums the Sitar, emitting a yellow shockwave which damages any enemies around him.
   
The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with four quick blasts of yellow shockwaves in an outward direction. This weapon has no {{button|dsy}}-Combo.
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The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with four quick blasts of yellow shockwaves in an outward direction. This weapon has no {{icon|nintendo|y}}-Combo.
   
 
{{Sitar}}
 
{{Sitar}}
 
{{ZeroGear}}
 
{{ZeroGear}}
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[[Category:Sitars]]
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[[Category:Kingdom Hearts II weapons]]
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[[Category:Kingdom Hearts II Final Mix weapons]]
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[[Category:Kingdom Hearts 358/2 Days weapons]]
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[[Category:Weapons in Union χ]]
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[[Category:Kingdom Hearts III weapons]]
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[[de:Arpeggio]]
 
[[de:Arpeggio]]

Revision as of 00:23, 20 February 2020

Arpeggio is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. In Kingdom Hearts II and Kingdom Hearts II Final Mix, the Arpeggio is Demyx's only weapon.

Design

The Arpeggio is designed to resemble one large Nobody logo. The headstock of the Sitar consists of three large, light blue spikes with blue bases. The neck of the Sitar is blue with light blue, concave edges, and three yellow, pointed machine heads are visible on the left side of the weapon. Several yellow frets line the fretboard. The body of the Arpeggio is connected to the neck by a dull blue spike shaped like those on the Nobody logo, and the body itself is shaped like the lower half of the symbol. The shape of the symbol, particularly the circular indentations on the bottom of the sitar, is distinguished from the rest of the sitar by a light blue border. The sitar's saddle is yellow and its three strings are a very pale blue.

Musically, an arpeggio is the playing of notes from a single chord in rapid succession.

Gameplay

Arpeggio's ground combo starts with Demyx performing a 360-degree spinning diagonal slash with the tip of the Sitar, followed by the same attack, but in the opposite direction. The next move of the combo involves Demyx swinging the Sitar by the neck diagonally upward in a baseball bat-like fashion. The combo ends with another 360-degree spinning attack, after which, Demyx strums the Sitar, emitting a yellow shockwave which damages any enemies around him.

The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with four quick blasts of yellow shockwaves in an outward direction. This weapon has no Y-Combo.

Interdiction | Sharpshooter | Lindworm | Frozen Pride | Skysplitter | Book of Retribution | Lunatic | Eternal Flames | Arpeggio | Fair Game | Graceful Dahlia | Foudre | Kingdom Key
Oathkeeper | Two Become One | Oathkeeper & Oblivion | Dream Sword | Way to the Dawn | Kingdom Key D | Dream Rod | Dream Shield