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[[Image:AntiForm.jpg|right|200px]]
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{{appearances|KH2}}
{{nihongo|'''Anti Form'''|アンチフォーム|Anchi Fōmu}} also known as [[Anti-Sora]], is [[Sora|Sora's]] [[Heartless]] from ''[[Kingdom Hearts II]]''. It happens based on a hidden counter that increases as you use forms (but drastically decreases every time you use [[Final Form]]), and has no abilities. The form takes on the appearance of Anti-Sora from the first Kingdom Hearts game, only without the keyblade and with a dark mist rising from Sora's hands. Furthermore, unlike the Anti-Sora in ''Kingdom Hearts'', his movements are somewhat feral in manner, as he runs about on all fours and attacks with his hands as though they are claws.
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{{Youmay|the penalty form from ''Kingdom Hearts II''|[[AntiSora|the boss from ''Kingdom Hearts'']], [[Shadow Sora|the enemy from ''Kingdom Hearts'']], or the [[Sora's Heartless|Sora's Heartless form from ''Kingdom Hearts'' and ''Kingdom Hearts coded'']]}}
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{{cleanup|Make the table neater using same info as guide. Combine pros and cons with tips into "Strategy" or "Tips" section. Rewrite abilities based on guide and abilities article. Add official artwork, if in existence - otherwise, remove link from the gallery.}}
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[[File:Sora (Anti Form) KHII.png|right|250px]]
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{{nihongo|'''Anti Form'''|アンチフォーム|Anchi Fōmu}} is a [[Drive Form]] which appears in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts II Final Mix]]''. It uses both party members, and consumes all of [[Sora]]'s Drive Bars. It represents the [[darkness]] that still dwells within [[Sora's Heartless|Sora's heart]],<ref>'''Yen Sid's mirror''': "An image of you overcome by the power of darkness flows into your mind."</ref> and is obtained along with Sora's new clothes at [[Mysterious Tower]].
   
Most believe that this Drive Form exists due to Sora becoming a Heartless, specifically a Shadow. This is actually confirmed by Tetsuya Nomura in the Kingdom Hearts Ultimania guide.[http://www.kh2.co.uk/?page=NI/Famitsu-2] Since his movements in this Form are remniscent of that of Shadows and Neoshadows, this Drive Form is essentially the closest he ever gets to turning into a Heartless once more.
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==Mechanics==
  +
Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter [[Valor Form|Valor]], [[Wisdom Form|Wisdom]], [[Limit Form|Limit]] or [[Master Form|Master]] form based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Master, or [[Limit Form]] is activated, but is reduced by 10 when [[Final Form]] is used, and resets to 0 when a new form is acquired. Gameplay-wise, the Anti Form exists as a consequence of over-using the Drive system, and is meant to be "strong but troublesome".<ref name="Famitsu">'''''Famitsu'' Interview'''; '''Interviewer''': "Is Anti Form originated from when Sora got turned into a Heartless?" / '''Nomura''': "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."</ref>
   
While Sora is extremely fast in this form, he can't attack with the Keyblade, instead he use his claws and feet, and can only revert when not in battle. It uses ALL of Sora's remaining Drive Gauge, and takes both party members. Note that if Sora consumes drive orbs while in this form, his Drive Gauge will decrease even further. It also makes Sora more vulnerable to damage, and his attack power drops, but his combo length is longer than most other combos in the game (Final Form can get in more hits at its higher levels, but it is very fast, and ends quicker than the Anti-Form combo). Anti-Form cannot be levelled up, and has no specific abilities, but pressing Square will make him do a Dodge to Forward Lunge attack (Anti-Glide). One more threat is that Sora can't use magic or items, meaning he can't be healed. Midair Doom and Dark Finale deal Dark magic damage, but this doesn't count, due to them not being in the magic menu.
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However, the counter system is ignored while the [[Two Become One]] Keyblade is equipped, as its [[Light & Dark]] ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained. When Final Form is obtained, that Keyblade will only be useful for being the closest way to activate Anti Form willingly.
   
Many say that the way to trigger Anti-Form is by getting hit by Heartless while in other drives, such as Valor, Wisdom, or Master. However, this is wrong, and has been proven that the way to turn into Anti-Form is by repeatedly Driving into any but Final Form, racking up Anti-Points.
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Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and obtaining Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and [[Olympus Coliseum|Cup seeds]], Anti Form will instead revert back to Standard Form. Anti Form is also unique among Forms in that while it possesses the "Anti-Glide" Growth ability, it cannot be leveled due to the fact that experience cannot be gained and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic. It is also not possible to use items, nor is it possible to pick up HP prizes while in Anti Form, meaning he is unable to heal. In addition, he takes halved damage from attacks and cannot gain experience from defeated enemies.
   
It is wise to not rack up Anti-Points before a boss battle because even though Sora deals lots of damage with Anti-Form's long combos, as he is more vulnerable to damage and can't be healed.
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However, despite this, it is still possible to make good use of Anti Form with great patience and skill. Due to Anti Form's great speed and agility, Sora can use it to his advantage to easily dodge the attacks of enemies and he can then use "Anti-Glide" to quickly hone back on an enemy and open room for attacks. While his physical strikes may be weak, their high-speed can keep even smaller boss-level enemies incapacitated and even juggled for an extended period of time without worrying any retaliation, making it quite possible to deal severe damage as long as Sora keeps attacking in this form. Just about all of Anti Form's moves have lots of parry frames and allow escape should a long attack be interrupted.
   
==Abilities/Attacks==
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As Anti Form's attacks are not physical, but a mix between Neutral (much like [[Reflect]]) and Dark element, it is therefore able to normally damage enemies with resistance/immunity to physical/weapon blows (such as the fronts of Large Bodies and Fat Bandits), making it more useful than the other forms when it comes to dealing with them.
{|class="wikitable" width="100%"
 
|- bgcolor="#3B444B"
 
|width="15%" style="color:white; text-align:center"|'''Attack'''
 
|width="70%" style="color:white; text-align:center"|'''Description'''
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Scratch'''||<span style="color:white;">On the ground, Sora sratches, rolls forwards and attacks with both hands clasped together.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Kick'''||<span style="color:white;">On the ground, when the enemy is at long range, Sora scratches and repels the enemy with a kick.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Break Dance'''||<span style="color:white;">On the ground, when numerous enemies are nearby, Sora spin kicks repeatedly.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Dark Finale'''||<span style="color:white;">With square during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Wild Dance'''||<span style="color:white;">Combo finish on the ground: Sora moves around the enemy and scratches repeatedly. Impact attack to end.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Flash'''||<span style="color:white;">Combo finish on the ground when numerous enemies are nearby - sora scratches and repels the enemies to finish the move.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Dark Arts'''||<span style="color:white;">Moving from a ground combo, Sora seems to burst into darkness which rips at the enemy, carrying them into the air, diving down at the end.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Air Dance'''||<span style="color:white;">In the air: uppercut, three kicks, forward moving punch at the end.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Air Wheel'''||<span style="color:white;">During a combo in the air: knee, 8x kicks, somersault kick, scratch.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Anti Strike'''||<span style="color:white;">Combo finish in the air: Sora kicks at high speeds and dives down to the ground at the end, blowing away enemies caught in the combo.</span>
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Midair Doom'''||<span style="color:white;">Combo finish in the air when numerous enemies are nearby. Dark element 'Magic' blasts all around.</span>
 
|}
 
   
===Growth===
 
{|class="wikitable" width="100%"
 
|- bgcolor="#3B444B"
 
|width="15%" style="color:white; text-align:center"|'''Ability'''
 
|width="70%" style="color:white; text-align:center"|'''Description'''
 
|- bgcolor="#000000"
 
|<span style="color:white;">'''Anti-Glide'''||<span style="color:white;">By pressing square on the ground, Sora jumps backwards, spins around and flies forwards. If there are enemies he will home in on one and move into a position behind them.</span>
 
|}
 
------
 
'''Pros'''
 
*Great enhancements in speed.
 
*Fast combos and high damage dealer, given sufficient time for combos.
 
*Speed of attacks keep certain enemies from attacking back.
 
*Is the best of Any Form at deflecting attacks with its own attacks, a berserkers whole multi hit combo can be countered with no damage by using Anti's midair combo.
 
*Can stay in the air for a noticeable amount of time.
 
*Adds extra difficulty for those who want it.
 
*Anti Glide is a helpful dodging ability, and it homes in on distant away opponents.
 
 
'''Cons'''
 
*Occurs based on amount of Drive Form usage. Slightly random, excessive Driving will cause a greater chance of driving into Anti form, but without a boss battle or [[Two Across|Keyblade]] multiplier, there is never a 100% chance of driving into Anti form.
 
*Completely drains the [[Drive Gauge]].
 
*Can only be disabled when the Form Gauge has wholly emptied. This can be accelerated by gathering HP, MP, Drive and Munny Orbs. Another way to exit the Form is to simply leave a combat-capable area for a non-combat one.
 
*Inability to heal in any way.
 
*Long combos take time to deliver finishing blows.
 
*Close-range attacks puts Sora in risky situations.
 
*Not all attacks cause hitstun(enemies will simply be standing and free to move as if they are not being attacked)
 
*Both partners cannot be used during this drive.
 
*Magic is disabled.
 
*Defense is lowered, damage dealt is twice as great as normal.
 
*Strength is lowered.
 
*Reaction Commands can't be used.
 
 
==Formula For Triggering Anti-Form==
 
   
 
{|border="1" align="center" width="60%"
 
{|border="1" align="center" width="60%"
|colspan="2" align="center" style="background:blue"|'''Percentages'''
+
|align="center" style="color:white; background:blue" colspan="2"|'''Percentages'''
 
|-
 
|-
|width="50%" align="center"|'''Counter'''<br /><small>(cannot go below 0)</small>
+
|align="center" width="50%"|'''Counter'''<br /><small>(cannot go below 0)</small>
|width="50%" valign="top" align="center"|'''Percent chance'''
+
|align="center" width="50%" valign="top"|'''Percent chance'''
 
|-
 
|-
|align="center"|0
+
| align="center" |0-4
 
|align="center"|0%
 
|align="center"|0%
 
|-
 
|-
|align="center"|1-4
+
| align="center" |5-9
|align="center"|10%
+
| align="center" |10%
 
|-
 
|-
|align="center"|5-9
+
| align="center" |10+
|align="center"|25%
+
| align="center" |25%
 
|-
 
|-
|align="center"|10+
+
|align="center" style="color:white; background:red" colspan="2"|'''Adders & Subtracters'''
|align="center"|40%
 
 
|-
 
|-
|colspan="2" align="center" style="background:red"|'''Adders & Subtracters'''
+
|align="center"|Successfully using [[Valor Form|Valor]], [[Wisdom Form|Wisdom]], [[Master Form|Master]] or [[Limit Form]]
|-
 
|align="center"|Successfully using [[Valor Form|Valor]], [[Wisdom Form|Wisdom]] or [[Master Form]]
 
 
|align="center"| +1
 
|align="center"| +1
 
|-
 
|-
|align="center"|Using Form when partner is unconscious
+
|align="center"|Using Drive Form when party member is forced/not present/unconscious
 
|align="center"| +0
 
|align="center"| +0
 
|-
 
|-
Line 72: Line 39:
 
|align="center"|Resets counter to 0
 
|align="center"|Resets counter to 0
 
|-
 
|-
|align="center"|Anti-Form appears
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|align="center"|Using Anti Form
|align="center"| -4
+
| align="center" | -4{{KHII}}<br />-5{{FMII}}
 
|-
 
|-
 
|align="center"|Using [[Final Form]]
 
|align="center"|Using [[Final Form]]
 
|align="center"| -10
 
|align="center"| -10
 
|-
 
|-
|colspan="2" align="center" style="background:green"|'''Multipliers'''
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|align="center" style="color:white; background:green" colspan="2"|'''Multipliers'''
 
|-
 
|-
 
|align="center"|Mission battle (Command Menu outline is red)
 
|align="center"|Mission battle (Command Menu outline is red)
|align="center"|Chance x2
+
|align="center"|x2
 
|-
 
|-
|align="center"|[[Organization XIII]] battle
+
|align="center"|[[Pete]], [[Hydra]], [[Captain Barbossa|Barbossa]], [[Hades]] boss battles
|align="center"|Chance x5
+
|align="center"|x0
 
|-
 
|-
|align="center"|Game Finale (when possible)
+
|align="center"|Battles involving non-party allies (e.g., Hercules, Mickey, etc.)
|align="center"|Chance x10
+
|align="center"|x0
  +
|-
  +
|align="center"|[[Organization XIII]] boss battles
  +
|align="center"|x5
  +
|-
  +
|align="center"|First armored [[Xemnas]] battle
  +
|align="center"|x10
 
|}
 
|}
   
*'''Fights in which Anti-Form never occurs:''' [[Pete]] (all fights), [[Barbossa]] (Port Royal), [[Hades]], all battles involving outside characters (i.e. Mickey, Hercules, etc.)
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==Appearance==
*'''Note:''' Once the scene where Sora battles [[Roxas]] (After you fight him in Final Mix+) has occurred, as long as the [[Two Across]] Keyblade, acquired from winning the battle and which bears the "Light and Dark" ability, is held, there is a 25% chance you will get Final Form instead. If you still get Anti-Form, it increases to 50%, and then 100%. Also if you are in MP Charge mode, it's a 100% chance you will go into Anti-Form if you are in a boss fight unless you turn into Final Form.
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Anti Form is strongly reminiscent of the [[AntiSora]] Heartless from ''[[Kingdom Hearts (game)|Kingdom Hearts]]'', and Nomura has confirmed in an interview with ''[[wikipedia:Famitsu|Famitsu]]'' that Sora's ability to enter this form is due to his transformation into a [[Sora-Heartless|Shadow]].<ref name="Famitsu"/>
   
==Helpful tips==
+
Specifically, though, Sora's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. When hanging from a ledge, Sora will hang upside down from his foot, in a manner that reflects Anti Form's feral nature. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless, and his clothes become black with blue and gray accents. Furthermore, he constantly emits Darkness from his arms and back in the form of misty black and violet wisps. In addition to this, his feral appearance and method of attacking largely resembles a Neoshadow in height and methods of using claws as opposed to fists or a Keyblade. Both sport blue accents visibly seen on their bodies as Sora has dark blue accents on his clothes just as the Neoshadow has dark blue veins on it's body.
*PRESS SQUARE During ground combos. this will move Sora around fast and keep the enemy from being able to retaliate many times. Plus, it keeps the combo going.
+
*Dont be afraid to run when your in red. Anti form is actually quite good at running/ avoiding attacks. But do NOT use Anti Glide, it will move you closer to opponents instead
+
;Costume changes
*Anti-Glide is a great way to dodge attacks, even Xaldin's lance slashes.
+
*'''[[Timeless River]]:''' Sora becomes completely black with no detail in clothes, hair, or even his face, only his yellow eyes are seen.
*Using Anti Form's ground combo will allow it to move into attacks that cause enemies to be stunned faster.
+
*'''[[Halloween Town]]:''' Sora's mask takes the form of a Shadow Heartless' head, with tears in its eyes.
*'''Aerial Recovery''' can still be used in Anti Form.
+
*'''[[Christmas Town]]:''' The Anti Form emblem appears on Sora's santa hat.
*Anti Form does not bounce off when attacking [[Large Body|Large Bodies]] head on.
+
*'''[[Space Paranoids]]:''' Sora's armor turns black and the circuits become dark purple.
  +
  +
<gallery>
  +
File:20180919_191346.jpg|Sora in Anti Form
  +
File:20180918_180633.jpg|Sora in Anti Form 2
  +
File:Sprite Sora N Anti.png|Anti Form's sprite.
  +
File:Sprite Sora TR Anti.png|Retro Sora's sprite in Anti Form.
  +
File:Sprite Sora HT Anti.png|Vampire Sora's sprite in Anti Form.
  +
File:Sprite Sora CT Anti.png|Santa Sora's sprite in Anti Form.
  +
File:Sprite Sora SP Anti.png|Data Sora's sprite in Anti Form.
  +
File:Sora TR Anti.png|Retro Sora in Anti Form.
  +
File:Sora HT Anti.png|Vampire Sora in Anti Form.
  +
File:Sora CT Anti.png|Santa Sora in Anti Form.
  +
File:Sora SP Anti.png|Data Sora in Anti Form.
  +
</gallery>
  +
  +
==Abilities==
  +
{|width="100%" class="wikitable"
  +
|-bgcolor="#3b444b"
  +
|width="15%" style="color:white; text-align:center"|'''Attack'''
  +
|width="70%" style="color:white; text-align:center"|'''Description'''
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Scratch'''</span>
  +
|<span style="color:white;">Ground combo attack. Sora scratches twice, attacks while rolled into a ball, then slams down with both hands clasped together.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Kick'''</span>
  +
|<span style="color:white;">Ground combo attack to distant target. Sora slides forward in a punch, then scratches and knocks the target into the air with a kick.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Dark Dance'''</span>
  +
|<span style="color:white;">Ground combo attack to multiple targets. Sora spin kicks repeatedly before performing a back flipping kick on an enemy behind him.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Chaos Finale'''</span>
  +
|<span style="color:white;">With {{icon|ps|square}} during a combo on the ground, Sora blazes in a circle around targets, surrounded by dark magic, and finishes by spinning rapidly.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Wild Dance'''</span>
  +
|<span style="color:white;">Ground combo finish to a single target. Sora moves around the enemy and scratches repeatedly. Impact attack to end.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Flash'''</span>
  +
|<span style="color:white;">Ground combo finish to multiple targets.</span><span style="color:white;"> Sora scratches and repels the enemies to finish the move.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Dark Arts'''</span>
  +
|<span style="color:white;">Ground combo finish ending in an aerial attack. Sora flies around in a blindingly fast burst of darkness which rips at surrounding enemies, carrying them into the air, diving down at the end.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Air Dance'''</span>
  +
|<span style="color:white;">Air combo attack that can also be performed from the ground. Sora unleashes a rising uppercut, delivers three kicks, and punches dashing forward.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Air Wheel'''</span>
  +
|<span style="color:white;">Air combo attack. Sora knees, unleashes eight consecutive kicks rapidly spinning around an invisible axis, a somersault kick, then scratches.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Anti Strike'''</span>
  +
|<span style="color:white;">Air combo finish to a single target. Sora kicks and scratches at high speeds for an extended period before diving to the ground, blowing away enemies caught in the combo.</span>
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Dark Void'''</span>
  +
|<span style="color:white;">Air combo finish to multiple targets. Sora unleashes a large amount of dark element magic blasts to all surrounding enemies.</span>
  +
|}
  +
  +
{|width="100%" class="wikitable"
  +
|-bgcolor="#3b444b"
  +
|width="15%" style="color:white; text-align:center"|'''Ability'''
  +
|width="70%" style="color:white; text-align:center"|'''Description'''
  +
|-bgcolor="#000000"
  +
|<span style="color:white;">'''Anti-Glide'''</span>
  +
|<span style="color:white;">By pressing {{icon|ps|square}} on the ground, Sora jumps backwards, spins around and flies forwards. If locked on, he will home in on the target and move into a position behind them.</span>
  +
|}
   
==Representation==
+
== Tips/Strategies ==
This form represents the darkness that dwells within Sora's heart and his time of having been turned into a [[Shadow Form|Shadow Heartless]].
+
Although Anti Form's short attack range augmented by his speed makes it quite well-prepared for melee combat, it is important for the enemy to not escape and fly out of range during any combos as the length of Anti Form's attack can leave Sora vulnerable to damage if he is caught in the middle of attacking, as there is no way to cancel his animations. It is best to avoid larger bosses such as [[Cerberus]], [[Storm Rider]], or [[Hostile Program]] since they cannot be staggered and therefore the player must survive until Sora reverts back to normal, at which point they will be able to combat the boss normally. Using Anti Glide when an enemy is attacking can cause Sora to home into the attack and suffer damage so be careful when using Anti Glide.
   
==Trivia==
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Not only does Anti Form's Form Gauge drop from attacking enemies, but it will also drop when Drive Orbs are acquired. To Revert faster, it's recommended to obtain as many Drive Orbs as possible from defeated enemies, especially if the Drive Converter ability is equipped. If there is a high probability of turning into Anti Form leading into a scripted/boss fight, the player should also consider removing all of the Form Boost abilities, as their power also extends to Anti Form.
   
*Anti-Form looks very similar to Anti-Sora in the first game (''[[Kingdom Hearts (game)|Kingdom Hearts]]''), only without a Keyblade.
+
An easy method of ensuring Anti Form does not activate during a boss battle is to simply enter a Drive Form ''before'' commencing the fight; regardless of chance and current Anti Points, Sora can never enter Anti Form if he transforms outside of battle. The only drawback to this method is that it will of course raise his Anti Points even more, eventually guaranteeing Anti Form activates the next time a Drive Form is triggered in the middle of battle.
   
*In ''[[Kingdom Hearts II: Final Mix+]]'', During the fights against [[Absent Silhouette|Vexen's Absent Silhouette]] and his [[Organization XIII Data Replica|data copy]] Vexen can make copies of Sora that are actually Sora in Anti-Form.
+
==Notes and references==
*Despite showing almost no distinctive appearance apart from Sora's shadow, the Anti-Form's appearance does indeed change in different worlds:
+
{{reflist|1}}
:*In Halloween Town the Vampire mask takes the form of a Shadow Heartless.
+
{{KH2}}
:*In Timeless River, the Anti-Form appears as a retro cartoon silhouette.
+
[[fr:Non-forme]]
:*In Space Paranoids, the Anti-Form changes the armor completely black and the circuits to dark purple.
+
[[es:Anti-Forma]]
:*In Christmas Town, the Anti-Form changes Sora's Santa costume completely to black, a Heartless emblem can be seen on top of the hat though. (Applies only in ''Final Mix+'')
+
[[de:Anti-Form]]
*Anti-Form is the only form that doesn't level up, and Sora doesn't get experience from enemies killed.
 
*Aside from Riku, Anti-Form is the only Player/Party member that may use dark-based magic attacks.
 
*Though killing a boss with other forms will result in Sora being in the next cutscene in the mentioned form, being in Anti-Form will revert Sora back to his normal stage (with 0 Gauge)
 
*Anti forms Drive Gauge never rises above 6.
 
*The move used when pressing square during Anti's ground combo is considered magic, and will not hurt [[Sorcerer|Sorcerers]].
 
<br>
 
{{Form}}
 
 
[[Category:Drive Forms]]
 
[[Category:Drive Forms]]
[[Category:Heartless]]
 
[[Category:Forms]]
 

Latest revision as of 00:22, February 20, 2020

KH2 icon

This article is about the penalty form from Kingdom Hearts II. You may be looking for the boss from Kingdom Hearts, the enemy from Kingdom Hearts, or the Sora's Heartless form from Kingdom Hearts and Kingdom Hearts coded.
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Sora (Anti Form) KHII

Anti Form (アンチフォーム Anchi Fōmu?) is a Drive Form which appears in Kingdom Hearts II and Kingdom Hearts II Final Mix. It uses both party members, and consumes all of Sora's Drive Bars. It represents the darkness that still dwells within Sora's heart,[1] and is obtained along with Sora's new clothes at Mysterious Tower.

MechanicsEdit

Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, Limit or Master form based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Master, or Limit Form is activated, but is reduced by 10 when Final Form is used, and resets to 0 when a new form is acquired. Gameplay-wise, the Anti Form exists as a consequence of over-using the Drive system, and is meant to be "strong but troublesome".[2]

However, the counter system is ignored while the Two Become One Keyblade is equipped, as its Light & Dark ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained. When Final Form is obtained, that Keyblade will only be useful for being the closest way to activate Anti Form willingly.

Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and obtaining Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and Cup seeds, Anti Form will instead revert back to Standard Form. Anti Form is also unique among Forms in that while it possesses the "Anti-Glide" Growth ability, it cannot be leveled due to the fact that experience cannot be gained and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic. It is also not possible to use items, nor is it possible to pick up HP prizes while in Anti Form, meaning he is unable to heal. In addition, he takes halved damage from attacks and cannot gain experience from defeated enemies.

However, despite this, it is still possible to make good use of Anti Form with great patience and skill. Due to Anti Form's great speed and agility, Sora can use it to his advantage to easily dodge the attacks of enemies and he can then use "Anti-Glide" to quickly hone back on an enemy and open room for attacks. While his physical strikes may be weak, their high-speed can keep even smaller boss-level enemies incapacitated and even juggled for an extended period of time without worrying any retaliation, making it quite possible to deal severe damage as long as Sora keeps attacking in this form. Just about all of Anti Form's moves have lots of parry frames and allow escape should a long attack be interrupted.

As Anti Form's attacks are not physical, but a mix between Neutral (much like Reflect) and Dark element, it is therefore able to normally damage enemies with resistance/immunity to physical/weapon blows (such as the fronts of Large Bodies and Fat Bandits), making it more useful than the other forms when it comes to dealing with them.


Percentages
Counter
(cannot go below 0)
Percent chance
0-4 0%
5-9 10%
10+ 25%
Adders & Subtracters
Successfully using Valor, Wisdom, Master or Limit Form +1
Using Drive Form when party member is forced/not present/unconscious +0
Gaining a new form (except Final Form) Resets counter to 0
Using Anti Form -4[KH2]
-5[KH2FM]
Using Final Form -10
Multipliers
Mission battle (Command Menu outline is red) x2
Pete, Hydra, Barbossa, Hades boss battles x0
Battles involving non-party allies (e.g., Hercules, Mickey, etc.) x0
Organization XIII boss battles x5
First armored Xemnas battle x10

AppearanceEdit

Anti Form is strongly reminiscent of the AntiSora Heartless from Kingdom Hearts, and Nomura has confirmed in an interview with Famitsu that Sora's ability to enter this form is due to his transformation into a Shadow.[2]

Specifically, though, Sora's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. When hanging from a ledge, Sora will hang upside down from his foot, in a manner that reflects Anti Form's feral nature. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless, and his clothes become black with blue and gray accents. Furthermore, he constantly emits Darkness from his arms and back in the form of misty black and violet wisps. In addition to this, his feral appearance and method of attacking largely resembles a Neoshadow in height and methods of using claws as opposed to fists or a Keyblade. Both sport blue accents visibly seen on their bodies as Sora has dark blue accents on his clothes just as the Neoshadow has dark blue veins on it's body.

Costume changes
  • Timeless River: Sora becomes completely black with no detail in clothes, hair, or even his face, only his yellow eyes are seen.
  • Halloween Town: Sora's mask takes the form of a Shadow Heartless' head, with tears in its eyes.
  • Christmas Town: The Anti Form emblem appears on Sora's santa hat.
  • Space Paranoids: Sora's armor turns black and the circuits become dark purple.

AbilitiesEdit

Attack Description
Scratch Ground combo attack. Sora scratches twice, attacks while rolled into a ball, then slams down with both hands clasped together.
Kick Ground combo attack to distant target. Sora slides forward in a punch, then scratches and knocks the target into the air with a kick.
Dark Dance Ground combo attack to multiple targets. Sora spin kicks repeatedly before performing a back flipping kick on an enemy behind him.
Chaos Finale With Square during a combo on the ground, Sora blazes in a circle around targets, surrounded by dark magic, and finishes by spinning rapidly.
Wild Dance Ground combo finish to a single target. Sora moves around the enemy and scratches repeatedly. Impact attack to end.
Flash Ground combo finish to multiple targets. Sora scratches and repels the enemies to finish the move.
Dark Arts Ground combo finish ending in an aerial attack. Sora flies around in a blindingly fast burst of darkness which rips at surrounding enemies, carrying them into the air, diving down at the end.
Air Dance Air combo attack that can also be performed from the ground. Sora unleashes a rising uppercut, delivers three kicks, and punches dashing forward.
Air Wheel Air combo attack. Sora knees, unleashes eight consecutive kicks rapidly spinning around an invisible axis, a somersault kick, then scratches.
Anti Strike Air combo finish to a single target. Sora kicks and scratches at high speeds for an extended period before diving to the ground, blowing away enemies caught in the combo.
Dark Void Air combo finish to multiple targets. Sora unleashes a large amount of dark element magic blasts to all surrounding enemies.
Ability Description
Anti-Glide By pressing Square on the ground, Sora jumps backwards, spins around and flies forwards. If locked on, he will home in on the target and move into a position behind them.

Tips/Strategies Edit

Although Anti Form's short attack range augmented by his speed makes it quite well-prepared for melee combat, it is important for the enemy to not escape and fly out of range during any combos as the length of Anti Form's attack can leave Sora vulnerable to damage if he is caught in the middle of attacking, as there is no way to cancel his animations. It is best to avoid larger bosses such as Cerberus, Storm Rider, or Hostile Program since they cannot be staggered and therefore the player must survive until Sora reverts back to normal, at which point they will be able to combat the boss normally. Using Anti Glide when an enemy is attacking can cause Sora to home into the attack and suffer damage so be careful when using Anti Glide.

Not only does Anti Form's Form Gauge drop from attacking enemies, but it will also drop when Drive Orbs are acquired. To Revert faster, it's recommended to obtain as many Drive Orbs as possible from defeated enemies, especially if the Drive Converter ability is equipped. If there is a high probability of turning into Anti Form leading into a scripted/boss fight, the player should also consider removing all of the Form Boost abilities, as their power also extends to Anti Form.

An easy method of ensuring Anti Form does not activate during a boss battle is to simply enter a Drive Form before commencing the fight; regardless of chance and current Anti Points, Sora can never enter Anti Form if he transforms outside of battle. The only drawback to this method is that it will of course raise his Anti Points even more, eventually guaranteeing Anti Form activates the next time a Drive Form is triggered in the middle of battle.

Notes and referencesEdit

  1. Yen Sid's mirror: "An image of you overcome by the power of darkness flows into your mind."
  2. 2.0 2.1 Famitsu Interview; Interviewer: "Is Anti Form originated from when Sora got turned into a Heartless?" / Nomura: "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."
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