|This article is about the penalty form from Kingdom Hearts II. You may be looking for the boss from Kingdom Hearts, the enemy from Kingdom Hearts, or the Sora's Heartless form from Kingdom Hearts and Kingdom Hearts coded.|
Anti Form (アンチフォーム Anchi Fōmu?) is a Drive Form which appears in Kingdom Hearts II, Kingdom Hearts II Final Mix and Kingdom Hearts III. It uses both party members, and consumes all of Sora's Drive Bars. It represents the darkness that still dwells within Sora's heart, and is obtained along with Sora's new clothes at Mysterious Tower.
Unlike other Drive Forms, Anti Form cannot be purposefully activated. Instead, it will be randomly activated when Sora attempts to enter Valor, Wisdom, Limit or Master form based on a hidden "Anti Point" counter. This counter is increased by 1 every time Valor, Wisdom, Master, or Limit Form is activated, but is reduced by 10 when Final Form is used, and resets to 0 when a new form is acquired. Gameplay-wise, the Anti Form exists as a consequence of over-using the Drive system, and is meant to be "strong but troublesome".
However, the counter system is ignored while the Two Become One Keyblade is equipped, as its Light & Dark ability will make it so only Anti Form or Final Form activate when Form is used. Anti Form starts at having a 75% chance of being the activated form when Form is used in this state, but goes down to 50% and then 0%, until Final Form is obtained. When Final Form is obtained, that Keyblade will only be useful for being the closest way to activate Anti Form willingly.
Anti Form can only be manually deactivated outside of battle, though its Drive Gauge caps out at 6, and obtaining Drive Orbs will actually cause the gauge to be consumed faster. In addition, though Drive Forms normally persist through cutscenes and Cup seeds, Anti Form will instead revert back to Standard Form. Anti Form is also unique among Forms in that while it possesses the "Anti-Glide" Growth ability, it cannot be leveled due to the fact that experience cannot be gained and is thus inaccessible in Standard Form. Like Valor Form, Anti Form cannot use magic. It is also not possible to use items, nor is it possible to pick up HP prizes while in Anti Form, meaning he is unable to heal. In addition, he takes halved damage from attacks and cannot gain experience from defeated enemies.
However, despite this, it is still possible to make good use of Anti Form with great patience and skill. Due to Anti Form's great speed and agility, Sora can use it to his advantage to easily dodge the attacks of enemies and he can then use "Anti-Glide" to quickly hone back on an enemy and open room for attacks. While his physical strikes may be weak, their high-speed can keep even smaller boss-level enemies incapacitated and even juggled for an extended period of time without worrying any retaliation, making it quite possible to deal severe damage as long as Sora keeps attacking in this form. Just about all of Anti Form's moves have lots of parry frames and allow escape should a long attack be interrupted.
As Anti Form's attacks are not physical, but a mix between Neutral (much like Reflect) and Dark element, it is therefore able to normally damage enemies with resistance/immunity to physical/weapon blows (such as the fronts of Large Bodies and Fat Bandits), making it more useful than the other forms when it comes to dealing with them.
(cannot go below 0)
|Adders & Subtracters|
|Successfully using Valor, Wisdom, Master or Limit Form||+1|
|Using Drive Form when party member is forced/not present/unconscious||+0|
|Gaining a new form (except Final Form)||Resets counter to 0|
|Using Anti Form||-4[KH2]|
|Using Final Form||-10|
|Mission battle (Command Menu outline is red)||x2|
|Pete, Hydra, Barbossa, Hades boss battles||x0|
|Battles involving non-party allies (e.g., Hercules, Mickey, etc.)||x0|
|Organization XIII boss battles||x5|
|First armored Xemnas battle||x10|
Anti Form is strongly reminiscent of the AntiSora Heartless from Kingdom Hearts, and Nomura has confirmed in an interview with Famitsu that Sora's ability to enter this form is due to his transformation into a Shadow.
Specifically, though, Sora's Anti Form has more feral behavior in which it runs about on all fours, and instead of using the Keyblade in this form, Sora attacks with claws on his hands. When hanging from a ledge, Sora will hang upside down from his foot, in a manner that reflects Anti Form's feral nature. Aesthetically, Sora's skin and hair become ink black, his eyes glow yellow like a Heartless, and his clothes become black with blue and gray accents. Furthermore, he constantly emits Darkness from his arms and back in the form of misty black and violet wisps. In addition to this, his feral appearance and method of attacking largely resembles a Neoshadow in height and methods of using claws as opposed to fists or a Keyblade. Both sport blue accents visibly seen on their bodies as Sora has dark blue accents on his clothes just as the Neoshadow has dark blue veins on it's body.
- Costume changes
- Timeless River: Sora becomes completely black with no detail in clothes, hair, or even his face, only his yellow eyes are seen.
- Halloween Town: Sora's mask takes the form of a Shadow Heartless' head, with tears in its eyes.
- Christmas Town: The Anti Form emblem appears on Sora's santa hat.
- Space Paranoids: Sora's armor turns black and the circuits become dark purple.
|Scratch||Ground combo attack. Sora scratches twice, attacks while rolled into a ball, then slams down with both hands clasped together.|
|Kick||Ground combo attack to distant target. Sora slides forward in a punch, then scratches and knocks the target into the air with a kick.|
|Dark Dance||Ground combo attack to multiple targets. Sora spin kicks repeatedly before performing a back flipping kick on an enemy behind him.|
|Chaos Finale||With during a combo on the ground, Sora blazes in a circle around targets, surrounded by dark magic, and finishes by spinning rapidly.|
|Wild Dance||Ground combo finish to a single target. Sora moves around the enemy and scratches repeatedly. Impact attack to end.|
|Flash||Ground combo finish to multiple targets. Sora scratches and repels the enemies to finish the move.|
|Dark Arts||Ground combo finish ending in an aerial attack. Sora flies around in a blindingly fast burst of darkness which rips at surrounding enemies, carrying them into the air, diving down at the end.|
|Air Dance||Air combo attack that can also be performed from the ground. Sora unleashes a rising uppercut, delivers three kicks, and punches dashing forward.|
|Air Wheel||Air combo attack. Sora knees, unleashes eight consecutive kicks rapidly spinning around an invisible axis, a somersault kick, then scratches.|
|Anti Strike||Air combo finish to a single target. Sora kicks and scratches at high speeds for an extended period before diving to the ground, blowing away enemies caught in the combo.|
|Dark Void||Air combo finish to multiple targets. Sora unleashes a large amount of dark element magic blasts to all surrounding enemies.|
|Anti-Glide||By pressing on the ground, Sora jumps backwards, spins around and flies forwards. If locked on, he will home in on the target and move into a position behind them.|
Although Anti Form's short attack range augmented by his speed makes it quite well-prepared for melee combat, it is important for the enemy to not escape and fly out of range during any combos as the length of Anti Form's attack can leave Sora vulnerable to damage if he is caught in the middle of attacking, as there is no way to cancel his animations. It is best to avoid larger bosses such as Cerberus, Storm Rider, or Hostile Program since they cannot be staggered and therefore the player must survive until Sora reverts back to normal, at which point they will be able to combat the boss normally. Using Anti Glide when an enemy is attacking can cause Sora to home into the attack and suffer damage so be careful when using Anti Glide.
Not only does Anti Form's Form Gauge drop from attacking enemies, but it will also drop when Drive Orbs are acquired. To Revert faster, it's recommended to obtain as many Drive Orbs as possible from defeated enemies, especially if the Drive Converter ability is equipped. If there is a high probability of turning into Anti Form leading into a scripted/boss fight, the player should also consider removing all of the Form Boost abilities, as their power also extends to Anti Form.
An easy method of ensuring Anti Form does not activate during a boss battle is to simply enter a Drive Form before commencing the fight; regardless of chance and current Anti Points, Sora can never enter Anti Form if he transforms outside of battle. The only drawback to this method is that it will of course raise his Anti Points even more, eventually guaranteeing Anti Form activates the next time a Drive Form is triggered in the middle of battle.
Notes and references
- Yen Sid's mirror: "An image of you overcome by the power of darkness flows into your mind."
- Famitsu Interview; Interviewer: "Is Anti Form originated from when Sora got turned into a Heartless?" / Nomura: "Story-wise, yes. Drives are very strong so Anti Form exists as a side-effect of using too much power. System-wise, I wanted to create something strong but troublesome."