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The 99 puppies are both a side quest and a large group of minor characters in Kingdom Hearts and its Final Mix version. When their world disappeared they were separated and scattered across many worlds. Leon knew of this was worried about them, and requested Sora's help in recovering and bringing them back to their parents.

It is not mandatory to find any of the puppies in Kingdom Hearts, but doing so yields various rewards, which includes unlocking the secret ending Another side, Another story..., the power of wind, and a full gummi block set (only a basic one in the Final Mix version).

In Re:coded, the puppies appear as scratch cards in tag mode on the Avatar Menu. If players find one of the puppies, they may receive an extra prize as a result.

Characteristics

The puppies have varied personalities, although being hyperactive and childlike are their most common traits. They all enjoy watching television, but are all very well-disciplined by their parents. In one of the rooms in the Dalmatian's House, one puppy will happily follow Sora through the room.

According to the Kingdom Hearts Ultimania, Puppy No. 5 is Patch, No. 6 is Rolly, No. 12 is Lucky (he sits in front of the television), No. 13 is Pepper, No. 23 is Penny, and No. 69 is Freckles. These also have slightly different spots compared to their siblings. Puppies can also be told apart by their gender based on the collar they wear (blue for females, red for males).

Rewards

Item Required number
Curaga-G Requires 12 puppies to be returned.
Firaga-G Requires 21 puppies to be returned.
Thundara-G Requires 30 puppies to be returned.
Mythril Shard Requires 42 puppies to be returned.
Torn Page
Mythril
Requires 51 puppies to be returned.
Megalixir Requires 60 puppies to be returned.
Orichalcum Requires 72 puppies to be returned.
Ultima-G Requires 81 puppies to be returned.
Ribbon (KH)
Tech Boost (FM)
Requires 90 puppies to be returned.
Power of wind (Aeroga)
Gummi block set
Requires 99 puppies to be returned.

Most of the rewards from rescueing the puppies are various advanced gummi blocks, as well as rare synthesis materials. Notable there is also a Torn Page halfway through. The Ribbon at 90 puppies in the original game was replaced with a Tech Boost, whereas the gummi block set was also reduced from a complete set to only the basic blocks.

Locations

Puppies always come in three per chest, and with a total of 99 that makes exactly 33 chests, the first of which can be found in Wonderland. They are located in almost all worlds, except for the 100 Acre Wood (it being a book), Atlantica (being underwater), and the End of the World.

World Area Puppies Location
Traverse Town Mystical House No. 1, 2, 3 On the island behind Merlin's house, can be reached with Glide.
Alleyway No. 4, 5, 6 Behind a wall of crates, use Trinity Charge in the alley in First District to enter.
Item Workshop No. 7, 8, 9 On the table after using Trinity Ladder to enter.
Secret Waterway No. 10, 11, 12 Use Trinity Charge to enter from the Alleyway.
Wonderland Queen's Castle (KH) No. 13, 14, 15 While on the ceiling of the Bizarre Room, head for the latch on the far side of the wall from the entrance you used, which leads to the hedge in the Queen's Castle room.
Queen's Castle (FM) Enter the area that became accessible after pushing a rock into the pond after the trial, and go through the passage in the wall to land on-top of the hedge in the corner of Queen's Castle for the chest.
Lotus Forest No. 16, 17, 18 Inside a chest on a platform in the center of the room.
Tea Party Garden (KH) No. 19, 20, 21 Requires Glide; climb the platforms in the forest nearest the entrance to Queen's Castle, then glide to the one in the other corner, above the pond, for a passage to the Tea Party Garden, where you face the chest with the puppies.
Tea Party Garden (FM) Using the same directions as from the original game's location, turn around to find the chest with the puppies in the Final Mix version.
Queen's Castle (KH) No. 58, 59, 60 After the trial, return to the Bizarre Room through the same hole used to find the Claw Marks evidence. This time you will land atop the wall, where you must hit the faucet to cause a pot on the floor to turn 3D. Enter it to end up in the Queen's Castle, atop a hedge with the chest.
Lotus Forest (FM) Requires Thunder; use it on the arch-shaped plant in the secret area with the White Trinity (accessible after lighting the second sconce and entering the painting on the wall).
Olympus Coliseum Coliseum Gates No. 22, 23, 24 Use Trinity Jump under the statue on the right side.
Deep Jungle Hippos' Lagoon No. 25, 26, 27 In a chest at the far end of the lagoon.
No. 28, 29, 30 Vines 2 Reachable by using the vines to swing to the platform in the distance, from where you can jump to the one with the chest.
Climbing Trees (KH) No. 31, 32, 33 Use Trinity Jump on the topmost ledge, near the Tree House entrance.
Waterfall Cavern (FM) On a high platform opposite the alcove at the far end upon entering the cavern.
Camp No. 34, 35, 36 Use Trinity Jump near the table with the lab equipment.
Agrabah Aladdin's House (KH) No. 37, 38, 39 Inside the green chest next to a hole in the wall.
Treasure Room (FM) On a platform above the entrance, jump over from the gold pile, which is reached by climbing the fireplace next to it.
Palace Gates (KH) No. 46, 47, 48 Requires High Jump and Glide; accessible by using the upper passage into the Palace Gates area, then jumping to the highest ledge in the corner on the other side. From there use Glide to reach the corner with the chest on the far side.
Hidden Room (FM) Technically requires Trinity Push, but can be acquired earlier by using High Jump. Enter the Silent Chamber area in the caverns below and have Abu call the gem in the side passage, opening a door in the Silent Chamber. Using High Jump you can just barely reach the ledge of the revealed passage, then head through to activate another gem, which will open a large gate nearby with two chests, the left one of which contains thepuppies
Cave: Entrance No. 49, 50, 51 Requires High Jump and Glide; in a blue chest on a tall pillar at the end of the Entrance area. Can also be acquired without Glide by using a nearby barrel to reach the platform.
Treasure Room (KH) No. 52, 53, 54 Use Abu to 'Call' the gem held up by the right monkey statue, after which Sora is blown onto the gold pile with the chest.
Palace Gates (FM) Requires High Jump; use the upper passage into the Palace Gates area, followed by jumping to the tall ledge in the opposite corner.
Monstro Chamber 3 (KH) No. 55, 56, 57 On the highest end of Chamber 6, jump down and use the passage to Chamber 3 for a chest.
Chamber 3 (FM) On-top of the platform above the upper passage to Chamber 2. (Can also be reached earlier by using a barrel for extra height.)
Mouth (KH) No. 73, 74, 75 On a platform nearby Geppetto's boat.
Mouth (FM) On-top of the tower closest to the passage to the Throat, requires High Jump.
Chamber 3 (KH) No. 76, 77, 78 On-top of the platform above the upper passage to Chamber 2. (Can also be reached earlier by using a barrel for extra height.)
Chamber 6 (FM) On the lowest step of the staggered floor in Chamber 6.
Chamber 5 No. 79, 80, 81 Jump across the platforms to reach the highest area in the Chamber to find the chest on-top of a barrel, between two passages to Chambers 3 and 6.
Halloween Town Bridge (KH) No. 40, 41, 42 On the bridge before the manor, on a platform to the left of the gate.
Oogie's Manor (FM) After the Lock, Shock, and Barrel bossfight, hit the lever and return to the first staircase, head left and look for the chest on your right side, inside a large hollow cylindrical room that was previously closed. (This chest is moved to the hidden alcove underneath the manor after it is destroyed.)
Cemetery No. 64, 65, 66 After sealing the Keyhole, leave and then return to the Moonlight Hill and look for the crypt door shaped like a christmas tree, enter it to reach the Cemetery, containing four chests. You will stand right next to a green one containing the puppies. In Final Mix the chest containing the puppies was instead changed to the other green chest in a corner.
Guillotine Square (KH) No. 67, 68, 69 Check under the staircase of Jack's House.
Moonlight Hill (FM) Use Trinity Detect to the left of the hill, near a broken segment of wall.
Guillotine Square No. 70, 71, 72 Requires Glide; From inside the structure with the Power Up available much earlier, look to the right and Glide into the jaws of the stone structure shaped like a head for two chests, the nearest of which contains the puppies.
Neverland Clock Tower (KH) No. 43, 44, 45 In a green chest in one of the interior corners.
On deck (FM) Use Trinity Detect on the poop deck of the ship.
Ship: Hold No. 82, 83, 84 Using flight, on the rafter near the ceiling. In the Final Mix version this chest's contents were swapped with the other one also up in the rafters.
Ship: Hold No. 85, 86, 87 Use Trinity Push on the door to gain access to a room with several chests, one of which contains the puppies.
Captain's Cabin No. 88, 89, 90 After defeating AntiSora, in a chest on the bed.
Hollow Bastion Grand Hall No. 61, 62, 63 On the left side, on a ledge above the stairs, during Sora's second visit.
Rising Falls (KH) No. 91, 92, 93 After arriving, jump onto the water below and walk behind the rock spikes in front of you.
Rising Falls (FM) Use Blizzard to freeze the floating bubbles, which can then be used as platforms to reach a higher one.
Castle Gates No. 94, 95, 96 Past the Entrance Hall and outside the castle again, use the red switch to activate the moving platforms, then use one to reach the platform next to the switch, with the chest on a platform floating above it, which you can lower with Gravity
High Tower (KH) No. 97, 98, 99 After the previous item, use the elevator to access a small platform within the Great Crest area with another chest on a floating platform.
Lift Stop (FM) After solving the entire Library book puzzle, use the hidden exit to enter a Lift Stop area where you can lower a platform with a chest.

Origin

The 99 Puppies are based on their respective characters in Disney's 1961 animated film 101 Dalmatians, which was in turn based on the 1956 book The Hundred and One Dalmatians by Dodie Smith.

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