In Kingdom Hearts 358/2 Days, abilities are equipped through the Panel System. There are two categories of abilities: those that are installed in the form of Ability Panels, and those that are activated by linking Ability Units to certain Gears or by equipping certain Ring Panels.
Ability Panels[]
Ability | Max lvl | Description | Link Zone | |
---|---|---|---|---|
Dodge Roll | 3 | Hold the D-Pad and press to roll forward and avoid enemy attacks. | ||
Dodge Rush | — | Knock enemies aside when you perform a dodge roll. | Linked panel[3] | |
Dodging Deflect | — | Bounce back enemy attacks when you perform a dodge roll. | Linked panel[3] | |
Dodge Combo | — | Transition swiftly from a dodge roll back to the offensive. | Linked panel[3] | |
Auto-Dodge | — | Automatically avoid enemy attacks sometimes. | Linked panel[3] | |
Block | 4 | Press to block and bounce back enemy attacks. | [4] [5] | |
Perfect Block | — | Block just as an attack hits to eliminate recoil and transition right into your next move. | Linked panel[3] | |
Block-Counter | — | Respond with a powerful counterattack immediately after blocking. | Linked panel[3] | |
Block-Retreat | — | Recoil farther after you block an attack. | Linked panel[3] | |
Sliding Block | — | Quickly slide forward as you block. | Linked panel[3] | |
Block-Jump | — | Jump right after you block without any delay. | Linked panel[3] | |
Fire Block | — | Ignite enemies sometimes when you block. | Linked panel[3] | |
Blizzard Block | — | Freeze enemies sometimes when you block. | Linked panel[3] | |
Thunder Block | — | Jolt enemies sometimes when you block. | Linked panel[3] | |
Aero Block | — | Air-toss enemies sometimes when you block. | Linked panel[3] | |
Block Bonus | — | Generate HP prizes sometimes when you block. | Linked panel[3] | |
Round Block | — | Block any attack, even if it comes from behind. | Linked panel[3] | |
Auto-Block | — | Automatically block frontal attacks. | Linked panel[3] | |
Glide | 5 | Hold in midair to ride the wind. You will stay airborne until you release the button. | ||
Homing Glide | — | Lock on to a target while gliding to automatically move toward it. | Linked panel[3] | |
Rocket Glide | — | Slam past enemies by gliding right after you begin an air slide. (Requires Air Slide.) | Linked panel[3] | |
Air Slide | 5 | Press in midair to perform an aerial dash. | ||
Air Rush | — | Knock enemies aside when you perform an air slide. | Linked panel[3] | |
Sliding Dash | 3 | Press to quickly close in on a target and attack. | ||
Aerial Recovery | 3 | Press if you are sent flying to regain your balance. | [12] [13] | |
Quick Recovery | — | Recover more quickly by pressing as soon as you are sent flying. | Linked panel[3] | |
Aerial Payback | — | Respond with a powerful counterattack immediately after you perform an air recovery. | Linked panel[3] | |
Smash Recovery | — | Knock away nearby enemies when you perform an aerial recovery. | Linked panel[3] | |
Haste | 3 | Run more quickly. | [14] [15] | |
High Jump | 3 | Jump higher. | [16] [17] | |
Float | — | Hold in midair to slow your descent. | Linked panel[3] | |
Auto-Life | 3 | Recover if all your HP runs out. Only works once. | [18] | |
Treasure Magnet | 3 | Scoop up prizes lying around you. | [19] [20] | |
Limit Boost | — | Use Limit Breaks sooner by increasing the upper limit of your yellow gauge. | [21] | |
Scan | — | View the HP of targets. | [22] | |
Auto-Lock | — | Automatically lock on to available targets while attacking. | [23] | |
Range Extender | — | Lock on to enemies even if they are far away. | [24] | |
Final Limit | — | Use your Final Limit, a more powerful version of the Limit Break. | [25] | |
Ultima Weapon | — | Make any weapon stronger. | [26] | |
Backpack | 4 | Allows the player to pick up two additional items in the field. | [27][28][29] |
Equipment abilities[]
Ability | Description | Availability |
---|---|---|
Brick Wall | Continue a combo without interruption even if you take minor damage. | Weapons, Imperial Crown |
Offensive Block | Bounce back incoming attacks with your combos. | Weapons |
Combo-Jump | Jump in the middle of a combo. | Weapons, Brawl Ring, Raider's Ring |
Combo-Block | Block mid-combo by letting go of the D-pad and pressing . (Requires Block.) | Weapons, Knight's Defense, Raider's Ring |
Combo-Air Slide | Air slide in the middle of an aerial combo by pressing . (Requires Air Slide.) | Weapons, Deep Sky |
Risky Play | Lose HP when your attacks miss. | Pandora's Gear ⑤, Master's Circle |
Magical Strike | Gain a slight boost in Strength if your Magic is higher. | Weapons |
Critical Boost | Potentially deal critical hits with any kind of attack. | Weapons, Critical Sun |
Combo Boost | Dish out increasingly higher damage as your combo continues. | Weapons, Soldier Ring |
Vitality Surge | Gain a boost in Strength when your HP is full. | Weapons, Vitality Ring |
Vitality Barrier | Take 1/3 the usual damage when your HP is full. | Weapons, Recovery Ring |
Alive 'n' Kicking | Attack enemies when your HP is full and they will always stagger. | Weapons |
Striker | Gain a boost in Strength when your HP is low. | Weapons, Critical Ring |
Defender | Gain a boost in Defense when your HP is low. | Weapons, Protect Ring |
Grand Slam | Deal critical hits more often when your HP is low. | Weapons, Crimson Blood |
Damage Control | Take half the usual damage when your HP is low. | Weapons, Witch's Chaos |
Second Chance | Retain 1 HP after being hit with an otherwise fatal attack. | Weapons, Rune Ring |
Perma-Plight | Lose the ability to recover HP once it is low, and remain in constant peril. | Master's Circle |
One HP | Fight with only 1 HP. You cannot recover more than this. | Extreme |
Fire Finish | Ignite enemies sometimes with the finishing blow of your combos. | Weapons, Carmine Blight |
Blizzard Finish | Freeze enemies sometimes with the finishing blow of your combos. | Weapons, Frozen Blight |
Thunder Finish | Jolt enemies sometimes with the finishing blow of your combos. | Weapons, Rainforce Ring |
Aero Finish | Air-toss enemies sometimes with the finishing blow of your combos. | Weapons, Deep Sky |
Elemental Curse | Randomly incur negative status independently of enemy attacks. | Witch's Chaos, Rune Ring |
Magic Finale | Increase the power of the last cast you have left of any given magic. | Weapons, Imperial Crown |
Magic Bracer | Always finish casting magic, even if you are hit in the process. | Weapons, Fire Charm, Flower Charm, Blizzard Charm, Thunder Charm, Storm's Eye |
Potion Boost LV1 | Recover more HP than usual from items. | Fencer's Ring, Recovery Ring, Charge Ring, Princess's Crown, Three Stars |
[Potion Boost LV2] | Recover even more HP than usual from items. | Safety Ring |
Ether Boost | Recover more magic casts than usual from items. | Magic Ring, Vitality Ring, Charge Ring |
Prize Power LV1 | Recover more HP when you pick up HP prizes. | Lucky Ring |
Prize Power LV2 | Recover even more HP when you pick up HP prizes. | White Ring, Lucky Star |
Lucky Strike | Force enemies to drop items more frequently. | Lucky Star, Three Stars |
Chain Time | Give yourself a longer time window for continuing chains. | Weapons, Eternal Ring |
Chain Power | Deal extra damage with attacks once you've maxed out a chain. | Weapons |
Heart Bonus | Fully recover HP every time you collect 300 hearts. | Lucky Ring |
EXP Boost LV1 | Receive more EXP than usual. | Knight's Defense, Might Crown, Three Stars |
EXP Boost LV2 | Receive even more EXP than usual. | Double Up, Princess's Crown |
Hi-EXP Boost | Receive lots more EXP than usual. | Extreme |
Notes and references[]
- ↑ Clear bonus for Mission 05.
- ↑ Clear bonus for Mission 51.
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 Obtained through panel synthesis.
- ↑ Clear bonus for Mission 07.
- ↑ Purchase for 2400 Heart Points once Roxas is promoted to Master rank.
- ↑ Complete Mission 53.
- ↑ Redeem from the Moogle Shop for 150 Challenge Sigils.
- ↑ Clear bonus for Mission 23.
- ↑ Find in a chest at the Hedge Maze Entrance in Mission 65.
- ↑ Clear bonus for Mission 42.
- ↑ Find in a chest in the Cave of Wonders Entrance Hall during Mission 68.
- ↑ Purchase for 270 Heart Points once Roxas is promoted to Novice rank.
- ↑ Purchase for 2400 Heart Points once Roxas is promoted to Agent rank.
- ↑ Redeem from the Moogle Shop for 10 Challenge Sigils.
- ↑ Redeem from the Moogle Shop for 100 Challenge Sigils.
- ↑ Clear bonus for Mission 44.
- ↑ Clear bonus for Mission 74.
- ↑ Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank.
- ↑ Clear bonus for Mission 29.
- ↑ Purchase for 1500 Heart Points once Roxas is promoted to Expert rank.
- ↑ Purchase for 1440 Heart Points from the Moogle Shop once Roxas is promoted to Agent rank.
- ↑ Clear bonus for Mission 04.
- ↑ Purchase for 960 Heart Points once Roxas is promoted to Agent rank.
- ↑ Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank.
- ↑ Talk to Saïx on Day 225.
- ↑ Redeem for 255 Challenge Sigils at the Moogle Shop.
- ↑ Clear bonus for Mission 22.
- ↑ Find a chest in Mission 34.
- ↑ Clear bonus for Mission 31.