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In Kingdom Hearts 358/2 Days, abilities are equipped through the Panel System. There are two categories of abilities: those that are installed in the form of Ability Panels, and those that are activated by linking Ability Units to certain Gears or by equipping certain Ring Panels.

Ability Panels

Ability Max lvl Description Link Zone
DaysDodge Roll.png Dodge Roll 3 Hold the D-Pad and press Y to roll forward and avoid enemy attacks.

DaysDodge Roll.png[1] Dodge Roll 3.png[2]

Dodge Rush.png Dodge Rush Knock enemies aside when you perform a dodge roll. Linked panel[3]
Dodging Deflect.png Dodging Deflect Bounce back enemy attacks when you perform a dodge roll. Linked panel[3]
Dodge Combo.png Dodge Combo Transition swiftly from a dodge roll back to the offensive. Linked panel[3]
Auto-Dodge.png Auto-Dodge Automatically avoid enemy attacks sometimes. Linked panel[3]
DaysBlock.png Block 4 Press Y to block and bounce back enemy attacks. Block 2.png[4] Block 4.png[5]
Perfect Block.png Perfect Block Block just as an attack hits to eliminate recoil and transition right into your next move. Linked panel[3]
Block-Counter.png Block-Counter Respond with a powerful counterattack immediately after blocking. Linked panel[3]
Block-Retreat.png Block-Retreat Recoil farther after you block an attack. Linked panel[3]
Sliding Block.png Sliding Block Quickly slide forward as you block. Linked panel[3]
Block-Jump.png Block-Jump Jump right after you block without any delay. Linked panel[3]
Fire Block.png Fire Block Ignite enemies sometimes when you block. Linked panel[3]
Blizzard Block.png Blizzard Block Freeze enemies sometimes when you block. Linked panel[3]
Thunder Block.png Thunder Block Jolt enemies sometimes when you block. Linked panel[3]
Aero Block.png Aero Block Air-toss enemies sometimes when you block. Linked panel[3]
Block Bonus.png Block Bonus Generate HP prizes sometimes when you block. Linked panel[3]
Round Block.png Round Block Block any attack, even if it comes from behind. Linked panel[3]
Auto-Block.png Auto-Block Automatically block frontal attacks. Linked panel[3]
DaysGlide.png Glide 5 Hold Y in midair to ride the wind. You will stay airborne until you release the button.
Homing Glide.png Homing Glide Lock on to a target while gliding to automatically move toward it. Linked panel[3]
Rocket Glide.png Rocket Glide Slam past enemies by gliding right after you begin an air slide. (Requires Air Slide.) Linked panel[3]
DaysAir Slide.png Air Slide 5 Press B in midair to perform an aerial dash.
Air Rush.png Air Rush Knock enemies aside when you perform an air slide. Linked panel[3]
DaysSliding Dash.png Sliding Dash 3 Press A to quickly close in on a target and attack.
DaysAerial Recovery.png Aerial Recovery 3 Press B if you are sent flying to regain your balance. DaysAerial Recovery.png[12] Aerial Recovery 3.png[13]
Quick Recovery.png Quick Recovery Recover more quickly by pressing B as soon as you are sent flying. Linked panel[3]
Aerial Payback.png Aerial Payback Respond with a powerful counterattack immediately after you perform an air recovery. Linked panel[3]
Smash Recovery.png Smash Recovery Knock away nearby enemies when you perform an aerial recovery. Linked panel[3]
Haste.png Haste 3 Run more quickly. Haste.png[14] Haste 3.png[15]
High Jump.png High Jump 3 Jump higher. High Jump.png[16] High Jump 3.png[17]
Float.png Float Hold B in midair to slow your descent. Linked panel[3]
Auto-Life.png Auto-Life 3 Recover if all your HP runs out. Only works once. Auto-Life 3.png[18]
Treasure Magnet.png Treasure Magnet 3 Scoop up prizes lying around you. Treasure Magnet.png[19] Treasure Magnet 3.png[20]
Limit Boost.png Limit Boost Use Limit Breaks sooner by increasing the upper limit of your yellow gauge. Limit Boost.png[21]
DaysScan.png Scan View the HP of targets. DaysScan.png[22]
Auto-Lock.png Auto-Lock Automatically lock on to available targets while attacking. Auto-Lock.png[23]
Range Extender.png Range Extender Lock on to enemies even if they are far away. Range Extender.png[24]
Final Limit.png Final Limit Use your Final Limit, a more powerful version of the Limit Break. Final Limit.png[25]
Ultima Weapon.png Ultima Weapon Make any weapon stronger. Ultima Weapon.png[26]
Pack Extender.pngBackpack 4 Allows the player to pick up two additional items in the field. Pack Extender.png[27][28]Pack Extender 4.png[29]

Equipment abilities

Ability Description Availability
Brick Wall Continue a combo without interruption even if you take minor damage. Weapons, Imperial Crown
Offensive Block Bounce back incoming attacks with your combos. Weapons
Combo-Jump Jump in the middle of a combo. Weapons, Brawl Ring, Raider's Ring
Combo-Block Block mid-combo by letting go of the D-pad and pressing Y. (Requires Block.) Weapons, Knight's Defense, Raider's Ring
Combo-Air Slide Air slide in the middle of an aerial combo by pressing B. (Requires Air Slide.) Weapons, Deep Sky
Risky Play Lose HP when your attacks miss. Pandora's Gear ⑤, Master's Circle
Magical Strike Gain a slight boost in Strength if your Magic is higher. Weapons
Critical Boost Potentially deal critical hits with any kind of attack. Weapons, Critical Sun
Combo Boost Dish out increasingly higher damage as your combo continues. Weapons, Soldier Ring
Vitality Surge Gain a boost in Strength when your HP is full. Weapons, Vitality Ring
Vitality Barrier Take 1/3 the usual damage when your HP is full. Weapons, Recovery Ring
Alive 'n' Kicking Attack enemies when your HP is full and they will always stagger. Weapons
Striker Gain a boost in Strength when your HP is low. Weapons, Critical Ring
Defender Gain a boost in Defense when your HP is low. Weapons, Protect Ring
Grand Slam Deal critical hits more often when your HP is low. Weapons, Crimson Blood
Damage Control Take half the usual damage when your HP is low. Weapons, Witch's Chaos
Second Chance Retain 1 HP after being hit with an otherwise fatal attack. Weapons, Rune Ring
Perma-Plight Lose the ability to recover HP once it is low, and remain in constant peril. Master's Circle
One HP Fight with only 1 HP. You cannot recover more than this. Extreme
Fire Finish Ignite enemies sometimes with the finishing blow of your combos. Weapons, Carmine Blight
Blizzard Finish Freeze enemies sometimes with the finishing blow of your combos. Weapons, Frozen Blight
Thunder Finish Jolt enemies sometimes with the finishing blow of your combos. Weapons, Rainforce Ring
Aero Finish Air-toss enemies sometimes with the finishing blow of your combos. Weapons, Deep Sky
Elemental Curse Randomly incur negative status independently of enemy attacks. Witch's Chaos, Rune Ring
Magic Finale Increase the power of the last cast you have left of any given magic. Weapons, Imperial Crown
Magic Bracer Always finish casting magic, even if you are hit in the process. Weapons, Fire Charm, Flower Charm, Blizzard Charm, Thunder Charm, Storm's Eye
Potion Boost LV1 Recover more HP than usual from items. Fencer's Ring, Recovery Ring, Charge Ring, Princess's Crown, Three Stars
[Potion Boost LV2] Recover even more HP than usual from items. Safety Ring
Ether Boost Recover more magic casts than usual from items. Magic Ring, Vitality Ring, Charge Ring
Prize Power LV1 Recover more HP when you pick up HP prizes. Lucky Ring
Prize Power LV2 Recover even more HP when you pick up HP prizes. White Ring, Lucky Star
Lucky Strike Force enemies to drop items more frequently. Lucky Star, Three Stars
Chain Time Give yourself a longer time window for continuing chains. Weapons, Eternal Ring
Chain Power Deal extra damage with attacks once you've maxed out a chain. Weapons
Heart Bonus Fully recover HP every time you collect 300 hearts. Lucky Ring
EXP Boost LV1 Receive more EXP than usual. Knight's Defense, Might Crown, Three Stars
EXP Boost LV2 Receive even more EXP than usual. Double Up, Princess's Crown
Hi-EXP Boost Receive lots more EXP than usual. Extreme

Notes and references

  1. Clear bonus for Mission 05.
  2. Clear bonus for Mission 51.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 Obtained through panel synthesis.
  4. Clear bonus for Mission 07.
  5. Purchase for 2400 Heart Points once Roxas is promoted to Master rank.
  6. Complete Mission 53.
  7. Redeem from the Moogle Shop for 150 Challenge Sigils.
  8. Clear bonus for Mission 23.
  9. Find in a chest at the Hedge Maze Entrance in Mission 65.
  10. Clear bonus for Mission 42.
  11. Find in a chest in the Cave of Wonders Entrance Hall during Mission 68.
  12. Purchase for 270 Heart Points once Roxas is promoted to Novice rank.
  13. Purchase for 2400 Heart Points once Roxas is promoted to Agent rank.
  14. Redeem from the Moogle Shop for 10 Challenge Sigils.
  15. Redeem from the Moogle Shop for 100 Challenge Sigils.
  16. Clear bonus for Mission 44.
  17. Clear bonus for Mission 74.
  18. Purchase for 4800 Heart Points once Roxas is promoted to Rookie rank.
  19. Clear bonus for Mission 29.
  20. Purchase for 1500 Heart Points once Roxas is promoted to Expert rank.
  21. Purchase for 1440 Heart Points from the Moogle Shop once Roxas is promoted to Agent rank.
  22. Clear bonus for Mission 04.
  23. Purchase for 960 Heart Points once Roxas is promoted to Agent rank.
  24. Purchase for 1200 Heart Points once Roxas is promoted to Rookie rank.
  25. Talk to Saïx on Day 225.
  26. Redeem for 255 Challenge Sigils at the Moogle Shop.
  27. Clear bonus for Mission 22.
  28. Find a chest in Mission 34.
  29. Clear bonus for Mission 31.
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