Cure Boost

Fire Boost (ファイアアップ) is an ability that appears in Kingdom Hearts: Chain of Memories, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep. It increases the damage done by fire-based attacks. In Kingdom Hearts: Chain of Memories, "Fire Boost" is activated by the Red Nocturne card, costs 20 CP to add to your deck, and lasts for 1 reload, while in Kingdom Hearts II, it requires 3 AP to equip, and in Kingdom Hearts Birth by Sleep, up to three copies of it can be equipped.

Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories

 * The Red Nocturne card has "Fire Boost" as its ability.

Kingdom Hearts II

 * Sora learns Fire Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
 * Donald learns Fire Boost after defeating Scar.
 * Mulan learns Fire Boost after losing her disguise.
 * Jack Skellington has Fire Boost as a default ability.
 * The Bond of Flame has Fire Boost as its Equipment Ability.

Kingdom Hearts II Final Mix

 * Sora learns Fire Boost at level 15 with the Dream Rod, 23 with the Dream Sword, and 33 with the Dream Shield.
 * Donald learns Fire Boost after defeating Scar.
 * Mulan learns Fire Boost after losing her disguise.
 * Jack Skellington has Fire Boost as a default ability.
 * The Bond of Flame has Fire Boost as its Equipment Ability.
 * The Rising Dragon has Fire Boost as its Equipment Ability.

Kingdom Hearts Birth by Sleep
Fire Boost can be attached to a or  Command recipe through Command Melding, either randomly or by applying a Shimmering Crystal.