Dodge Roll

Dodge Roll is an ability Sora can use in Kingdom Hearts, Kingdom Hearts: Chain of Memories (and its remake Re:Chain of Memories), Kingdom Hearts 358/2 Days, and Kingdom Hearts II Final Mix. Dodge Roll, as its name implies, was a short leap forward used to dodge attacks. In Kingdom Hearts, Kingdom Hearts Re:Chain of Memories and Kingdom Hearts II Final Mix it was triggered by pressing. In Kingdom Hearts: Chain of Memories tapping a direction in the control pad twice triggered it during battle.

It was one of the first abilities Sora learned in Kingdom Hearts, and it was already known during Kingdom Hearts: Chain of Memories. In Kingdom Hearts II Final Mix it is learned when Sora reached level 3 of the Limit Form, a Drive Form based on his Kingdom Hearts attire.

358/2 Days
In 358/2 Days, to use dodge roll, equip the panel to one of your panel slots (the first dodge roll panel is the reward for mission 5), then press Y and one of your directional arrows at the same time. The Dodge roll (3) panel is obtained as a reward for completing mission 51. Dodge Roll LV+ are available in the shop once you reach the rank of agent.

Using dodge roll will make your character roll in whichever direction you pressed, possibly escaping an attack if you time it right. Air Slide works the same way, except it works only in the air, while dodge rolls stick to the ground.

Trivia

 * In the Kingdom Hearts: Chain of Memories Manga Sora makes a joke of how the Dodge Roll changes in the game of the same name.


 * In Kingdom Hearts II, Sora uses Dodge Roll as Reaction Command when a Minute Bomb Heartless is about to explode.