User:Draaek/Ohtar Relay

Rules and guidelines

 * 1) This arena will last for an approximate of 12 months, with approximately 8 weeks of voting per contract. Starting dates for each voting period will vary.
 * 2) Do not alter the format of the arena in any way without the authorization of a staff member or owner.
 * 3) Only one vote may be cast for each battle option.
 * 4) The code for voting is the following:  # Reason (if any) for voting ~ . Alternate signature templates are also acceptable. Votes longer than a sentence (excluding signature length) will be moved to the communication channel.
 * 5) The communication channel is available for discussing the voting options with your fellow voters. However, it is NOT required for everyone to vote collectively. As a choose your own adventure story, voters are encouraged to vote for whichever option they prefer.
 * 6) Ties will be resolved by flipping a coin.

 If your vote breaks any of the rules above (especially in regards to leaving unsigned votes) the following warning policy will take action:  

Warning policy

 * 1st offence: Vote is removed.
 * 2nd offence: Vote is removed and a first warning is issued to the offender's talk page. Offender loses voting privileges for the next week.
 * 3rd offence: Vote is removed and a second warning is issued to the offender's talk page. Offender loses voting privileges for the one month.
 * 4th offence: Vote is removed and a third warning is issued to the offender's talk page. Offender loses all voting privileges permanently.

Archives
A light flickers by your side, indicating your Imprint Console is active. Should you need, you may activate the console and scroll through your memories and knowledge from past paths.

Patch Notes
With every contract, your story develops. Your console compiles some of the ways your journey has changed...

= Contract 3: Volg =

"Uh... Operator, are you awake yet? Your last mission was a while ago and the Guard have made contact."

The worried tone sounds strange coming from your usually cheerful Cephalon. You must have slept longer than you'd meant to. You open your eyes and sit up. After a good round of stretching, you ask Cephalon to set off for the Guard.

"There is no need, Operator! I told them you were in recovery and they sent your next coordinates digitally instead. Would you like me to set sail?"

One nod and the ship starts moving. With travel in Cephalon's hands, you walk to your information panel and read up on your opponent. The more your read, the more you frown. Your next target is a machine. The details are vague, but the report makes one thing very clear: this machine is valuable. Or at least its parts are. You roll your eyes. So much for saving the system.

"We have arrived, Operator! The planet looks a bit cold, but hopefully its not as bad as Ballas."

You clear the information panel. In silence, you bring the frame options up.

"Operator, are you okay?"

You're surprised by what you're feeling. You return to the information panel and scroll to the paragraphs detailing the importance of gathering resources from your target. You read them over again, hoping that you misunderstood during your first reading.

"I think I understand, Operator. You must know that I did my best to decline that contract. It didn't seem to match you... But no one ever listens to what a Cephalon says."

You close the panel again and then hone your mind onto your task.

"I have located activity, Operator. It looks to be coming from your target, down by what I believe are ship docks. I'll deploy your frame nearby."

You wait for the link to settle in and then Cephalon speaks again, not with its usual pep, but with... Was that cheek?

"I'll be careful though, Operator. We wouldn't want you gravity strapped to the bottom of another ship, would we?"

As the link kicks in, you can't help but smile. Who knew Cephalon had jokes?

The Second Path: Detection Escape
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'''Alerted by the machine crashes, Corpus guards appear among the cargo and begin to trickle towards you. Some crewmen leave the ships to join the investigation, but when the crash site is examined, both parties agree the wreckage must be the result of machine error. The guards return to their patrol, the crews to the unloading of their ships. The flow of the docks is quickly back to normal.

'''No one notices when the patrol's numbers begin to dwindle. The ship engines cover your steps. The scrapes and bangs of lifting and dropping cargo mask the whistle of your slicing blade. You walk calmly with Filiana at your side, revealing yourself only in the short seconds it takes to grant death to the patrolmen, one by one. The pattern repeats over and over: you kill one guard, Fili's Stalk is forced into cooldown, you stand in the shadows until she can mask you again, and then you head after your next target. It's a cowardly task, but one you force yourself to execute for your own safety. It is well known how viciously Corpus workers treat intruders.'''

'''"Fili." You nod at a crewman a few meters to your left. "He's blocking my next route."

'''Your Kubrow charges forward. She slams a crewman one meter to your right against a stack of cargo and then bounds back to you.'''

'''You wince. "Either you killed him or his back is broken. That wasn't even the right guy. You're not so good with directions, are you?"

'''Fili is snuffling the ground, paying you no attention, and you sigh, because you realize you've been talking to yourself. Your warframe is not capable of relaying your speech. Filiana can't hear you. No one can.'''

'Screech''

'''That sound, whatever it is, unnerves you. You creep forward, taking out the final guard by yourself and then slinking into the shadows when your attack on the patrolman switches Stalk into cooldown. You're pondering the effectiveness of an ability that only hides you as long as you do not attack anything, when one of those floating machines hovers into view. You press yourself against the wall and watch. This machine is larger, almost twice the size of the other machines you've seen. And although it is no more distinctive in shape and design than any of the other machines you've seen trawling the docks, somehow you just recognize this machine.'''

'''"Volg..." The name from your file is fresh in your mind.'''

'''You scan the area and, thankfully, there are no patrolmen, or ship crew, or other machines in sight. This will be a one on one battle. You take a step forward and--

'Screech''

'''There's that noise again. You are frozen in place, watching the Volg shudder from side to side. Its sensors must be more sensitive than the others', because it seems to know you're here. But its movements are erratic, juddering like it is uncertain of which direction to take. You flick your eyes over its head and spot its sensors. A light dusting of snow covers them. That must be what's throwing off Volg's direction.'''

'''Immediately, two words comes to mind: snow globe. It's an ability you know Frost is capable of, one that creates a flurry of snow that could further debilitate your target. But if it doesn't work, all you would achieve is alerting Volg of your presence. And if Volg attacks, its oxium will be depleted, and this whole trip would be for nought...

'''But if you can't debilitate it, you have to attack before it finds you. You couldn't attack when this close to Volg, not without giving your position away, but what if you put some distance between your and your target?'''

Volg's sensors are whirring, so make a quick decision, Ohtar. Will you Bullet Jump to the top of a nearby ship, or cast Snow Globe in the hopes of maintaining close proximity?

Time Limit  FROZEN

Incoming transmission from your Cephalon:

''Operator, there is a wave of antimatter particles destabilizing the molecular structure of the planet! This will cause time to move extremely slow, although to you, it will appear as if time has fully stopped. I apologize Operator, but I am unsure for how long these waves last. I will send you another transmission once my readings indicate stable levels of molecular structure.''

Stay safe, Operator.


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 * colspan="3" style="width: 50%; background: #C1C1C1; border-left: thick solid #c5a83a; border-bottom: thick solid #c5a83a;"|  Bullet Jump 

Crouch and launch yourself upwards, covering a great distance to reach high surfaces.


 * colspan="3" style="width: 50%; background: #C1C1C1; border-right: thick solid #c5a83a; border-bottom: thick solid #c5a83a;"|  Snow Globe 

Deep freeze the moisture in the air, creating a sphere of protective snow.




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Votes for Bullet Jump

 * 1) Less mess, less chance of something thinking something is up... 16:52, October 22, 2016 (UTC)


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Votes for Snow Globe

 * 1) He already knows you're there, hide yourself! 01:40, October 23, 2016 (UTC)


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Communication Channel
Summary The First Path presented the option to chose between Hiding or Summoning Filiana to approach the target. Filiana was chosen due to her cloaking ability.

16:48, October 22, 2016 (UTC)

Hey guys, I've put this contract on pause for two reasons:

First, I've got various school matters to attend so I'm unable to write the continuation of the contract. Partly because I've had limited time lately but also because of the tie, as that forces me to wait until the very end to flip my coin and write everything in one night.

Second, I've had an absolutely terrible luck in farming the last part I need to get a Tigris Prime and my friend isn't able to get me a Sancti Tigris so there's no way I can provide crucial recordings if I don't have the weapon that's supposed to be used for this contract.

I've learned from this so I'm making sure that the next contracts make use of frames and weapons I already have to avoid these kinds of delays. I'll let you know via another update once the contract is back in action and I'll also open it for a few more days for those who might have missed the voting (thinking of you FR). Thank you for your patience everyone! 14:41, November 3, 2016 (UTC)


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