Talk:Zero EXP

Damage storage
From https://gamefaqs.gamespot.com/ps3/684080-kingdom-hearts-hd-15-remix/faqs/72052
 * here's a bug called "damage storage". This is an odd glitch where if you land a combo finisher, all magical/summon damage you deal after the finisher is multiplied by ~1.5x/2x. This bug lasts until you swing your Keyblade, use a Limit (Ars Arcanum, etc.), or use Guard (Dodge Roll is fine)

Can anyone confirm if that's true? Does sound like it makes magic very important in EXP Zero mode. Does it go by any other names? Does the bug only occur in HD 1.5 or also in the original KH? talk2ty 22:31, September 6, 2018 (UTC)