User:SidVI/Userpage

Hello, I'm SidVI. I'm a fan of the Kingdom Hearts games, and believe that they deserve many, many times more recognition for being semi-unique games that are (almost) always great.

Something I am working on: What Chain of Memories should have done. My roleplay character: here.

General
UNDER CONSTRUCTION

Kingdom Hearts is certainly unique. It combines the many worlds of Disney and mends them together to create a powerful story about the legendary Keyblade. It follows the story of Sora, an enthusiastic young boy, and his best friend Riku, who is adventurous and a skilled fighter. Riku wonders about the worlds beyond, and after fate intervenes, Sora and Riku go on their greatest adventures...

Anyway, gameplay-wise, Kingdom Hearts (as a whole) is total epic. Absolute total EXTREME EPIC!!! It's an action-RPG, and the simple customization is easy enough for a beginner to grasp - but the original has the least advanced gameplay due to the limited three-five hit combo, three shortcut slots and no Limit Breaks. Even despite being the least advanced, the gameplay is great. It's challenging and fun, and boss battles require a unique strategy beyond attacking. The gameplay makes up for a lack of advancement with uncomplicated bliss - and it is a fantastic game.

Anyway, we move on to Chain of Memories, which is the first Kingdom Hearts I've played. It also introduces the Organization, and this piece of genius. In gameplay purposes, it improves on the original by adding a unique card system, and increase the amount of difficulty (technically, Kingdom Hearts is harder, but only if you don't know the secrets behind the sleights) (albeit the flaws are that there wasn't a hard mode, and that Luxord wasn't in the game). Keeping the three to four hit combo, Sora becomes far more proficient in magic commands, with a multitude of sleights taking advantage of Sora's capabilities (see: Mega Flare, Tornado, Quake and Holy in comparision to Sora's Kingdom Hearts magic), but unfortunately, Sora loses these abilities due to his unique circumstances.

Kingdom Hearts II, the next chronological game in the series, is the cream of the crop (at least for me). It improves on the gameplay set by Kingdom Hearts, but focuses a lot more on physical strikes, which Sora has become proficient in. It also introduces Drive Forms, which allow Sora to become more powerful for a limited amount of time. You can learn certain growth abilities and abilities that increase stats or combo hits, which is cool. Limit Breaks debut, and they are also interactive, so you can do a lot of damage at the cost of your MP bar. Reaction Commands also make an introduction, and add a great level of unpredictability in the fights - which is cool.

Finally, we have Re: Coded. The game has received criticism for being too similar to Kingdom Hearts, but that's untrue! The gameplay is fast-paced and fun, and the Stat, Command and Gear Matrices are in-depth and house a lot of content. Bosses also require a unique strategy due to the game changing styles from being an action RPG to an on-rails shooter, a side-scroller and even a turn-based RPG (it has more in common with Mario and Luigi: Superstar Saga instead of Dragon Quest or Final Fantasy).