User:One-Winged Angel/Game Data

Game
Kingdom Hearts Unchained χ/Kingdom Hearts Union χ

Player Character
Riku

Game
Kingdom Hearts 358/2 Days

Player Character
Terra

Kingdom Hearts χ
No Data

Kingdom Hearts Union χ Kingdom Hearts Unchained χ

 * Originally, I was a man on a mission. I set out to prove that the game could be conquered by F2P players. I did my best to rely only on the Tier 1 medals you get as post-quest drops (and the KH II King Mickey the game provided me with). Eventually, it got to the point where I didn't have the patience to try anymore. I started, gradually, little by little, transitioning to a C2P player. I still rely, as best I can, heavily on event medals. It's a good thing event medals have gone from Tier 1 to Tier 2 to Tier 3. I participate in most deals. I do one pull of every Epic Medal Carnival and other premier medal debuts (maybe more depending on circumstances). I remember the very first Epic Medal Carnival. They were spotlighting Black Coat Mickey. This was right around the time Attack Boost II was introduced (I think this deal itself introduced it). The "teaser" was that Black Coat Mickey had a chance of having Attack Boost II already on it. I got it the very first pull-with Attack Boost II! There is a superstition that if you have a lot of good luck, it will be followed by a lot of bad luck. Well, not only did I get the premier medal, I got it with the bonus. Needless to say, since then, other bonuses have been either having 1000 more attack than normal or already having dots filled in. Well, since then, I have had never ever pulled a premier medal during its debut by pure luck alone, or gotten a bonus on any medals I pulled. I'm too ashamed to say how much money I spent on the WORLD OF FF deal, but I never did get WORLD OF FF Sora. I got Sephiroth and SP Roxas during different, separate, Epic Medal Carnivals so there is always hope of getting a Tier 4 out of the blue (someone actually got Illustrated Terra from the Daily Deal). I just wonder what my next, random, Tier 4 will be. It took me forever to finally get Alice and Naminé, long after I had finally beat Quest 425 (Master Ava)- the quest those two medals were recommended for.
 * I think the in-game explanation of guilt is bad. It was my understanding that you could only put 6-star versions of a medal into itself, and that you just needed one copy to guilt it, but filling in all the dots maxed out the guilt. I was confused as to why medals lower than 6-stars had dots (and didn't realize what they were before then). Eventually, I looked it up on the internet, which offers a much better explanation. I was angry, frustrated. I had sets of six of certain medals wasting space-and because I thought I only needed six medals instead of seven, I missed out on guilting Snow White and the Seven Dwarfs (Please localize Broom Servant medals, Square Enix!). Also, I wasted time, space, munny, AP, because I could have been filling in the dots of the Tier 1 Medals ASAP. Instead, I had already evolved most into their 6-star versions with no dots filled in, so I had to compensate for that.

Premiere Tier Gallery
~For when RNG actually lands me debut medals.~

Moogle O' Glory
What is lacking in one area can be made up for in others. This concept is universal- it can apply to any quest. I'll elaborate. There are several factors: Guilt (Special Ability Bonus), Burst (Nova), Buffs/Debuffs, Skills, and Keyblade (Strength/Defense). Overall, the higher level your Keyblade is, the less important everything else is. However, the more underdeveloped the other areas are, the higher stats your Keyblade needs. I don't know about you, but for me medals are a problem. After trial and error, I think it is safe to say that in order to complete the objectives for the material quests, especially the "1 turn" ones, the Strength of the Keyblade being used should be in the 80000s. It is possible, albeit barely, to do with a Keyblade in the 79000s, but it'll take some "finesse" and possibly some luck. Guilt has two parts: Set and Percentage. Set is the number of Guilted medals you have equipped (not to be confused with the in-game term "Set" referring to the group of all medals equipped), and Percentage is, obviously, how high the Guilt is on a particular medal. The higher the percentage is on what you use, the smaller the set can be. Conversely, the lower the percentage, the bigger your set needs to be. For now, lets refer to Guilt as an average- the sum of all percentages of Guilt divided by all your equipped medals, not just the Guilted ones. I'm calling this average GPM (Guilt Per Medal). For all intents and purposes, let's say Guilt has a level just like Burst does. The Guilt level is equal to your GPM. This level, however, unlike Burst, doesn't apply to all Keyblades/Sets, but only to what you use at any given time. These levels are, numerically, disproportionate. For example, for the Kupo Blossoms, I one-turned everything with a Guilt level of approx. 57 and a Burst level of 201. A simpler (or more complicated, depending how you look at it) way to measure your potential is to calculate the average of your Guilt and Burst levels and work off of that. Personally, I won't do that. The higher level your Burst is, the lower level your Guilt can be. Conversely, the lower level your Burst is, the higher your Guilt level needs to be. The bigger, more, and higher-stacked buffs and debuffs are, the lower level your Guilt and Burst can be. Skills can make a difference, but, not counting "Max" skills, are unreliable due to trigger rates (even with Skill perks totaling +21!). Medals can be divided into four main roles: Healer, Fortifier, Agressor, and Damager which are divided into categories and subcategories. Some medals fill multiple roles. Aggressor is the most important role as it works off of the others. Aggressor medals should be the focus of Guilt and Skills. Magic Mirror medals and Attack Boost medals should be used primarily on them. The same can be said about Chip, Dale, and Cid medals. The crux of this entire strategy is efficiency. Are you getting the most output for the least input? In other words, are you ultimately doing the most damage for the least amount of gauges used? In this case, most is relative. Your damage may not be numbered as high as possible, but if it takes out most if not all of an enemy's (or enemies') HP in one turn, then that is the most damage. The optimal setup for Keyblade, depending on Upright/Reversed positions, is: With this setup, depending on the medals, especially the Friend medal, and enemies, you should only have to use 2-3 medals per non-Target fight. The best combo I had come across was using Moana with a Friend's Illustrated Xion (Max Guilt, AB3Max). However, after experimenting with a couple other medals for something else, I discovered a peculiar truth. Neutral buffs/debuffs have a much higher multiplier than elemental buffs/debuffs. Just one stack of neutral allows for significantly more damage than two stacks of elemental-even when the element you're using is strong against the enemy. If you can find a way to effectively combine neutral and elemental stacks, then go ahead, but your priority should be neutral stacks. If possible, Burst should be saved for the Target/Target group and should be used after all neutral buffs/debuffs are applied. Those couple of tidbits are hopefully common sense. Well, hopefully all of this is common sense, but it doesn't hurt to clarify everything for anyone who is struggling to get these quests done. Completing objectives is like solving a puzzle, and medals are like puzzle pieces. The pieces all have to fit together to complete the objectives. A lot of thought has gone into this, as repeated failures have cause me to think a lot. It is my hope that my thinking can save others from thinking themselves. I mean, I hope my failures mean others succeed. Here's a final tip: because most enemies are in groups, single-target attack medals should be used minimally. Note: It is recommended to attempt the "1 turn" and "15 enemy" objectives separately. In my opinion, that is the only way to get them done. When I last attempted the "1 turn objectives in the "Kupo Blossoms" quest, by pure luck, I had no Pester Jester spawns. I believe that was the only reason I had enough gauges, chests included, to one-turn all the enemies in addition to the Target. In the past, if I tried to one-turn all the enemies, I didn't have enough for the Target enemy, and saving for that meant not one-turning anything else. Pester Jesters and accompanying enemies are severely detrimental "gauge eaters." For me to get to the Target Enemy meant I could handle at most one, maybe two Pester Jester spawns, especially if I had to deal with the spawn that includes the Level 255 Copter Fleet. Any more spawns meant abandoning the quest and restarting. In fact, if, after the quest began, I saw the very first Pester Jester spawn, I immediately abandoned the quest without hesitation. Therefore, I firmly believe that to complete the "1 turn" objectives means absolutely no Pester Jester spawns. To complete the "15 enemy" objective, accessorize so your "Rare Enemy" perks are maxed out. Then, Skill-wise, use 2-3 medals with Defense Boost (2 or 3 recommended), and a medal with Attack Prize Plus. Role wise, obviously, a Healer is necessary. A defense raising Fortifier is optional. Gauges should only be used by the Healer with very few exceptions. Even then, healing should only occur when your HP drops to the start of the curve. Exceptions for that condition are if you don't think you can survive without doing so. That is, if the enemy has had its strength buffed, or if you've become paralyzed (you might not be able to use the Healer's Special Attack the following turn), or perhaps both cases happen simultaneously. An exception to expending gauges is if you use a Reciprocal Fortifier. They are especially helpful as they reduce the amount of healing needed. Another exception to expending gauges is if it is clear that you can't survive at all without raising your defense. The other exceptions are during the Target fight. If the Attack Prize Plus activation raises you to Max gauges, use just one attack until they Max out again then use another one attack. Attack Prize Plus can go several turns without activating and it is better to be safe than sorry. The last exception is when the Target is on the last health bar. If you can afford to go all out, then, by all means, go all out. Hopefully, you can make it through the whole quest without being downed. It is up to you whether or not to spend the jewels to revive if it comes to that. Ultimately, just complete this objective separately, and in the end, you'll have all three done and never have to worry about the quest again (assuming you have Skip Tickets, of course).
 * 1) Damager (Recommended)/Fortifier
 * 2) Damager/Fortifier
 * 3) Damager/Fortifier
 * 4) Fortifier/Healer (If necessary)
 * 5) Aggressor/Fortifier/Damager
 * 6) (Friend)Aggressor (Tier 4+ recommended/Guilt recommended)

A New Keyblade: Moogle O' Glory
Invisible: Moana, Illustrated Xion Wyvern: Illustrated Xion High Wizard: Moana, Illustrated Xion Pester Jester/Morning Star: WORLD OF FF SQUALL, Moana, Illustrated Xion Black Copter Fleet: All medals (and Burst)

Kupo_Seed_KHX.png SeedsKupo_Seed_KHX.png
Cannon Gun: Winnie the Pooh, WORLD OF FF SQUALL, Maui, Key Art #1 Invisible (x2): Winnie the Pooh, WORLD OF FF SQUALL, Maui Invisible: Winnie the Pooh, WORLD OF FF SQUALL, Maui, Key Art #1 Gargoyle (x2): Winnie the Pooh, Playing Card, WORLD OF FF SQUALL, Maui, Key Art #1 Yellow Copter Fleet: All equipped medals (Key Art #1 wasn't needed)(and Burst)

Kupo_Leaf_KHX.png LeavesKupo_Leaf_KHX.png
Wayward Wardrobe: WORLD OF FF Sephiroth, Tama, Moana, Illustrated Xion Dark Plant (x2): WORLD OF FF Sephiroth, Illustrated Xion Dark Plant: WORLD OF FF Sephiroth, Moana, Illustrated Xion High Wizard (x2): WORLD OF FF Sephiroth, Moana, Illustrated Xion Blue Copter Fleet: All medals except for Sephiroth (and Burst)

Kupo_Blossom_KHX.png BlossomsKupo_Blossom_KHX.png
I used only Moana and the Friend Illustrated Xion on the non-Target fights.

Kupo_Dew_Drops_KHX.png Dew DropsKupo_Dew_Drops_KHX.png
Canon Gun: Winnie the Pooh, WORLD OF FF Cloud, WORLD OF FF Squall Gargoyle: WORLD OF FF Cloud Wicked Wardrobe: Key Art #3, WORLD OF FF Lightning, WORLD OF FF Cloud Hammer Frame: Winnie the Pooh, WORLD OF FF CLOUD, WORLD OF FF Squall Black Copter Fleet: All medals (and Burst)

Objective 3
Due to this final quest being significantly (relatively) more difficult than the other material quests-and the Pester Jester mobs annoying enough in the others, I thought I would post how I went about this. Honestly, I don't think I would have pulled it off without that Friend Medal. It's Special Attack is way better than Attack Prize Plus. If you can avoid RNG, why leave things to chance? The ability combined with a cost of 0 made it an obvious necessity. The strategy is more or less the same as I laid out in the main section. That is, keep your HP as high as possible while at the same time keeping your Special Attack Gauges as high as possible. What I did in this case, given the setup that I had, was use Key Art #3 and either Classic Donald or Sephiroth (depended on enemy being attacked) on the first turn, then Minnie and either Key Art #3 beforehand or Classic Donald afterward (depended on enemy being attacked) on later turns. I, of course, used Minnie & Daisy at the end of each turn. My gauges were almost always at Max. There was a time or two where I screwed up and accidentally activated a special attack when I didn't need to, and several times when I felt the need to use more than two special attacks in a turn. By the time I reached the target, I had opened every orange chest. I thought that at some point Second Chance would be needed, but luckily it wasn't (although I came extremely close once!). For the most part I kept my cool, and made it through the whole quest having defeated all 19 enemies that spawn. I thought for sure I was done for when I saw the Level 230 cluster (the cluster that almost made me need Second Chance!), but I gave it try anyway. In the end, I put an end to the last objective of the last quest, and can now use Skip Tickets on all of them to my heart's content.

Equipment
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{|class="wikitable collapsible collapsed" style="width:100%; background-color:#105194" !border="0" cellpadding="0" cellspacing="0" style="width:16em; text-align:left; background-color:#105194; color:white"|Moogle O' Glory +25 {|border="1" cellpadding="1" cellspacing="0" width="100%" style="background: #105194; color: white;"
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Kingdom Hearts Birth by Sleep
See Birth by Sleep Game Data

Kingdom Hearts Birth by Sleep Final Mix
No Data

Kingdom Hearts
I'm not the best "Keyblade Master", so it took me a couple hours to get off Destiny Islands. Everything was pretty much okay from then on except it took me forever to defeat Ursula in the second battle*. I had a bit of a challenge with both Oogie Boogie battles and once I got to Hollow Bastion...pure frustration. Hours of trying to figure out lift stops and what not. And then I had trouble fighting Riku at the Keyhole. I was scraping by in the End of the World and taking days to finally defeat Chernabog. It then was absolute 100% luck that allowed me to beat the game.


 * Replay Note: I beat her in no time with a simple strategy of staying above her head until I get behind it and then going in and striking it. When she would turn to face me it was time to get back up and repeat the process.

Optional Bosses
Ice Titan and Kurt Zisa both weren't much of a challenge once I got a good flow going.

Phantom
Phantom was a good challenge. I was trying to keep an eye on the clock while trying to attack it. The physical attack was the hardest to deal. When it was (pardon the pun), time to Stop the clock, the hands weren't always STOPing on the first cast and a lot of the time a bad camera angle made it hard to tell. I would end up wasting time flying away and flying back just to cast stop a couple more times.

Sephiroth
Sephiroth was hard and easy at the same time. His "hit and run" move at the beginning made it hard to hit him but once I managed to, I was able to land a combo each time*. I also landed some good combos a few times he tried the infamous "Heartless Angel" technique. I solely spammed Curaga when unleashed his black-screened "slice and dice". His Boulder/Meteor move was a little annoying; it's a little pointless in my opinion. Before I know it, he's glowing blue and using the black orbs. The hardest period of the battle is the easiest time to strike him. Sure 99% of what I was doing at that point was Curaga but my hit rate was way more higher then at the beginning! When he would stop to have the orbs implode on me is when I'd land a few strikes. The only problem was when he'd do the spin attack. All my strategy was spamming Attack and Curaga. From beginning to end it went from spamming Attack and using Curaga to spamming Curaga and using Attack''.


 * Replay Note: At this point the only good chance to hit him is to start spamming Attack once he and Sora are surrounded by the pillars of fire.

Kingdom Hearts Final Mix
No Data

[[File:Sora_Save_Face.png]]Sora
Saving the day with a deck of cards...Sounds like Yu-Gi-Oh!! It's somewhat confusing trying to fight this way. I just get so into *Wack**Wack**Wack* before I know it it's time to reload. Axel's teleporting here and there got on my nerves both times. 100 Acre Woods was so frustrating! I wanted to kill Pooh so bad it wasn't even funny. "You seriously aren't walking straight into a hole on purpose are you!? No I'm not waving my hand to say hello it's supposed mean 'Come Here' but right now it could mean I'm gonna slap you upside your head!" was what I was constantly yelling at the mentally challenged stuffed animal. I was constantly spamming [R] to ensure the retard was following me. Darkside was a pain in the a-- with all his poofing. *Poof* He's standing, *Poof*, he's punching the ground, *Poof* He's standing, *Poof* He shoots orbs, *Poof* He's standing again. The "Repliku", his final battle was difficult. Larxene was a b ___ h during her final showdown. The first Marluxia fight took me a few tries but I won after making a slight alteration to my deck. The second Marluxia battle was way too easy.

[[File:Riku_Save_Face.png]]Riku
Pretty quick and easy without having a storyline for each world (with exception of Hollow Bastion,Twilight Town, and Castle Oblivion) and not having the 100 Acre Wood. I could not believe the preset decks! They were so annoying! Each world, almost all the cards in Riku's deck were low. No matter when or where my cards were almost always being broken and I was always using Feeble Darkness. Castle Oblivion was generous enough to provide a badass deck. Nothing else was much of a pain except the final "Repliku" fight was a challenge.

[[File:Sora_Save_Face.png]]Sora
Things are somewhat harder than in the original. It took me forever to defeat Vexen and Larxene both their second time. However, all of Marluxia's forms were almost as easy as the second (final) battle in the original.

[[File:Riku_Save_Face.png]]Riku
It took me forever to defeat Lexaeus. I can't believe I beat Zexion so fast...The "Repliku" battles were pretty quick as well. I kept rushing through the Ansem battle so I lost several times before I came up with the perfect strategy:
 * 1) Wait for him to play.
 * 2) Match that card and duel him.
 * 3) Spam [[File:B_x.gif]] until you win.
 * 4) As Riku is attacking, get ready to reload.
 * 5) When Riku is finished, reload and repeat steps 1-4 until you win.

Note: Make sure of course, that you're dodging when necessary.

Kingdom Hearts 358/2 Days
Not much of challenge with the exception of Xion. Riku was virtually as easy to defeat as Marluxia! Anyways, what's there not to love about the multiplayer? It has over a dozen playable characters!

Mission Mode
Hooray for so many playable characters. They do however have their Pros & Cons which are mostly just their stats but can also be their weaponry. Whether it's Xigbar who has to reload or Vexen who's weapon is a shield (same with Goofy) or someone else, the bright side is learning to adapt.

I have devised a checklist of Mission Mode Battles that I have completed and recommend that others try for the fun of it. Please pardon the cheesy titles.

Kingdom Hearts HD 1.5 ReMIX
I suppose some may think an HD-remake-on-a-new-console wouldn't constitute a whole new section, that I could just post under the regular section, but no. In this case, because it's a special case, this is remakes of remakes... What I'm trying to say is that this game is still it's own title nonetheless. It's not "FM," it's not "Re:," it's "1.5".

Kingdom Hearts Final Mix
As if it wasn't bad enough that getting the Ultima Weapon was made much more painfully difficult, Oblivion is no longer the next best. Atlantica Mission 3 is the bane of my existence.

Unknown
Spam Strike Raid.

Sora
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Riku
The strategy I came up with the original remake for Ansem, it works as well with the other bosses except for a few. Ursula, Oogie Boogie in particular are exceptions.

Trophies
What was Square Enix thinking? They had to be either stupid, crazy, or both to have made the Superboss' trophies bronze. Bronze!? Either they made the Superbosses much easier or the trophies really don't do them a justice

[[File:Roxas Save Face.png]]Roxas
My least enjoyed part of the game. Struggle was okay and I particularly did not care for the fundraising and seven wonders adventure. The best parts of playing as Roxas were the boss fights.

[[File:Sora KH2 Save Face.png]]Sora
So much fun! Easier than the first game I must say. It was smooth sailing with a few rough points here and there and everything was worth it to unlock The Gathering. I enjoyed the Battle of the 1000 Heartless and unfortunately I had to be level 99 before I could defeat Sephiroth. Luxord's battle was a little confusing but I managed. The first time playing through the game I didn't die a single time.

Kingdom Hearts II Final Mix+
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Kingdom Hearts coded
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Kingdom Hearts Re:coded
I loved how the game included the Awakening. Soon I was fighting Darkside. I got to his second phase and was thinking something like "Two Times?" and when I got to his third I thought something like "What the heck?" Then came Traverse Town and was disappointed that the battle music was excluded. When I was progressing through Wonderland and was navigating through the one part where you have to avoid the gaurds, it made me think of the Zelda games. I was pleased with the Final Fantasy gameplay in Olympus Coliseum. Agrabah was more like "Aggravate" especially when I was chasing Iago with Jafar sucking the time out of me. Then came the time to chase Iago again- During the Genie Jafar battle which was more frustrating then in the other games that have that particular battle. Hollow Bastion...My favorite world despite how frustrating it is. However, it was indeed less frustrating than in the first game. Thank God I did not have to try to work my way through lift stops this time. I fought Riku and then I was inside Riku...The most frustrating part of the game. I was thinking something like "I'm back at Level 1 and have to debug the worlds all over again!?"...I was not a happy camper...or a happy gamer. The Bad Bug Monsters made things worse. The Blox Bug had me like "Ugh" and the Danger Bug had me like "Aah!" and the Metal Bug had me like "Seriously?". Okay no more whining now. For the most part Sora's Heartless was formidable-up until the last phase. It was more pointless then Final Fantasy VII's ultimate Sephiroth battle. When I got to Castle Oblivion it wasn't so much the concept of "having to do all the worlds all over again". Still the game is quit repetitious. (Tangent Time) I mean well, In the beginning was Kingdom Hearts. Then came Chain of Memories which pretty much was Kingdom Hearts all over again. Then this game comes outs and its Kingdom Hearts all over again also in the beginning and then Hollow Bastion Part II happens and it's this game itself all over again which is indirectly Kingdom Hearts all over again. Then it's Castle Oblivion time which is Chain of Memories all over again which is again indirectly Kingdom Hearts all over again but is more like this game itself all over again which is still Kingdom Hearts all over gain. Folks, it's no wonder Dream Drop Distance has all new Disney worlds. It's how Square Enix is making up for all the repetition oozing out of this game. Anyway, no more tangents. I got to Castle Oblivion and it's like "Collect all the cards for something cool!" and I'm like "Cool. A fun challenge." Little did I know you fight Roxas AKA "???" right after the Agrabah card so of course the game was beaten before all the cards were collected. I did collect 'em all and got the prize. Yay! Getting the Secret Ending... that in itself provided it's own frustration. When I finally got it, it was like triple yay. I still have yet to get all the System Sector prizes. It's insane how much SP is need for latter prizes especially since I can't get close to having enough. Despite all the repetition it is still a really fun game.

Avatar Menu
My favorite part of the game. Avatars are the better part of electronic social interactions. I kinda like the floor customization option. I'm not too happy with the scratch cards but I like how I can clear System Sectors "leisurely" for lack of a better word and also how I can jump right in at any floor. I hate and pretty much want nothing to do with the floors where the criteria is getting the heartless to have a status effect. I remember this one floor in particular when I first got it finding out the criteria is defeating the Eliminator. I was first like "O! M! G!- Really!? seriously!? This thing!?" but then I calmed down and was like "Okay fine..." Nonetheless it is still...dare I begin to describe? I got to 100F expecting the boss to be the Data "???" but instead it was the Data Version of Data Riku which is more annoying and difficult than the real Data Riku.

Kingdom Hearts HD 2.5 ReMIX
This section shares 1.5's justification.

Kingdom Hearts II Final Mix+
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Kingdom Hearts Birth By Sleep Final Mix
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Kingdom Hearts Re:Coded
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Kingdom Hearts 3D: Dream Drop Distance
See Dream Drop Distance Game Data

Sora
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Riku
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Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
I was stoked to jump straight into Proud Mode as I've done for all games since KHII (not counting Re:CoM or Days, or BbS or Re:coded - these two I did Critical) as I joked to myself "Pfft. I'm no scrub!" Seriously, though, I was confident in my competency, as Proud has just been an entertaining challenge... until now. This is Proud on a whole new level. This game's Proud feels more like the Critical Modes I've played before. I'm legitimately scared to try this game's Critical. Taking heavy damage is one thing, but to need Curaga constantly is a little ridiculous. Granted, most problems/failures were all my fault. I have a bad habit of spamming Attack without thinking, and I've had a hard time keeping in mind that this game in particular requires strategy. I knew that Proud would be a huge pain when I lost to the to the first boss. The First Boss! That boiled down to attacking individual Shadows until I could finally use Spellweaver's Finish. Evil Aqua was exponentially more challenging. I feel that she is Final Boss tier. I found it nearly impossible to land hits on her until I thought to stagger her with a counterattack, then unleash combos. I thought her ice attack was unavoidable until I tried using Thunder on her, which cancelled out the attack. (I will try using Thunder on Sephiroth in each of his battles when he tries "Heartless Angel", as I'm unsure how that would turn out). The Darksides were both alarming, and relieving. I was worried because it was Proud Mode, but at the same time I wasn't worried because those things are a joke. The thing in this game that I find the most annoying is how easily Aqua becomes staggered. If she gets hit, most likely the next hit is unavoidable, and the one after that is unavoidable, etc. A full combo will leave her with 1 HP if she's lucky. I had a horrible time trying to beat the Final Boss. I tried different variations of a basic strategy, but nothing was really more effective than the others. If I was lucky enough to make it to the second half of the fight, it all went downhill rapidly. It didn't take long for Mickey to be KO'd, I couldn't use items, and at that point, my MP bar was basically always pink. The glowing tornado was impossible to dodge, the balls were extremely hard to avoid, and one way or another, I was killed in a minute, a couple if I somehow survive long enough. 99+% of what I did during this phase was nothing but dodging around, because more often than not, I couldn't even make it to the Boss in time to land a hit or two before it raged again. I don't know what it is, maybe my mind is more clear when my mind is hardly functioning, but more often than not, if I'm stuck at a certain point in a video game, I will have no problem getting past it if I get on the game right after I wake up. Normally, that would be all there is to my success, but I think other factors contributed to me finally beating the game. If I remember correctly, I got on the game right after waking up a time before and it didn't help. Either way, it's not like I was doing things the same this time. While I was trying to keep blocking in mind before, I blocked minimally, and pretty much only during the first phase of the battle. Before, I pretty much only dodged when the Tide came right at me/came out of the ground. Even then, it only worked some of the time. Even before getting on the game this time, I had re-strategized, predetermining that I would block at certain other points. Since dodging never worked on the glowing tornado no matter how many times I tried, I tried blocking, which worked stupendously. I tried blocking when it projected streams of shadows at me, but it didn't work well there, so I stuck to dodging at that point. Blocking the big balls that shoot from the ground worked perfectly as well, I would have made it without being hit if I didn't accidentally nudge the stick, causing me to dodge instead of block. When I got hit, I thought I was done for. Luckily, I had a much better time dodging this time than any other, and survived that part of the fight. I had, like before, saved the Shotlock for the second half of the fight. When I was confident I could win, I used it. Still having health left, I attacked the boss until I could use Shotlock again, albeit partially. That second Shotlock was the nail in the coffin. Overall, I rarely had to be healed. I think I used Curaga two, maybe three times, just one Hi-Potion, and Mickey healed me only once. Other than adjusting my use of Block, I don't think I did anything else different, but somehow I stayed in the air almost always which somehow allowed me to attack almost all the time. Between my improvements, and luck/dumb luck, I was able to finally beat the final boss.

Kingdom Hearts χ Back Cover
I was under the impression that Back Cover was just an adaptation of the scenarios in the game like how Days and Coded are in 1.5 and 2.5 respectively. Then when somebody spoiled the ending for me (Footage of the early Japanese copies; he mentioned Luxu), I got mad. As someone who just plays the NA version, I thought it was dumb that Back Cover would surpass the story in the actual game, and was hoping that a story update would happen to help equalize the two. Needless to say that I eventually realized what Back Cover actually is.

It was annoying that the first 5 minutes, more or less, were just a promotional video for the game, and a lot of scenes being shown haven't happened in the NA version yet, which made it more annoying, because it was basically a teaser- a really teasing teaser- literally teasing.

Speaking of teasing- because we know how big of a dick Square Enix is capable of being at times- the box! The freakin' box, for crying out loud! Luxu's like "Now, I really want to know what's in the box!" and I think to myself "I really want to know, too! I'm dying to know!" and the MoM is like "Okay I'll tell you." and I'm like "YES!!!" but then the MoM starts whispering in Luxu's ear, so then I'm like "NO!!!" and felt really crushed. Squambag Stevix.

Kingdom Hearts III
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