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Summons (召喚) are a reoccurring Ability that appears throughout the Kingdom Hearts series. It allows Sora to summon various characters to aid him in battle.

Kingdom Hearts
In Kingdom Hearts, Summon Gems are obtained in various worlds. Before Sora can use them, they must be given to the Fairy Godmother residing in Merlin's House in Traverse Town. She will restore their spirits and release their powers, giving them a temporary body to assist in battle.

Most of the summons are victims of the Heartless. As the Fairy Godmother explains, these summons are crystallized forms of strong, good-hearted denizens that did not fall victim to the Darkness during the destruction of their worlds. With exception of Genie and Tinker Bell who chose to become summons on their own accord after meeting Sora.

Mechanics
The Summon menu in Kingdom Hearts is located within the Magic menu during battle. Each summon requires a specific amount of MP to be performed, and the summon lasts until its MP bar is fully consumed (or until the player dismisses it manually).

In order to perform a summon, the player needs to have two friends in the battle with him, and they both must be conscious. This means that Sora cannot perform summons during battles he is fighting if he is alone or when one or both of his allies are knocked out.

Chain of Memories
In Kingdom Hearts: Chain of Memories, Summon Cards are obtained as Sora ventures through Castle Oblivion. The cards are created from Sora's memories in Kingdom Hearts and are therefore the same summons he had before, with the addition of Cloud. The Summon Cards can be combined with other cards to create powerful Sleights.

Mechanics
Summon Cards are powerful cards that can be stockpiled to perform more powerful attacks, though they can also be used in various combinations with other card types to create new sleights.

Kingdom Hearts II
In Kingdom Hearts II, Summon Charms are obtained in various worlds. Unlike Summon Gems, these charms work immediately without needing to be forged. While Summon Gems contained the spirits of those within them and gave temporary vessels to use, Summon Cards actually transport the characters physical body directly from their world to assist in battle.

Mechanics
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Kingdom Hearts II
The Summon menu was given its own space in the Command Menu in Kingdom Hearts II because of the inclusion of a second menu that could be accessed during battle. In addition, Kingdom Hearts II summons no longer require MP to be summoned; they now use the Drive Gauge to count down their time instead, and again the player must have two friends in battle in order to perform a summon.

Baseball Charm
Sora will acquire the Baseball Charm after Merlin explains Pooh's book to him in Hollow Bastion. Upon acquiring the Baseball Charm, Sora gains the ability to summon Chicken Little.

Lamp Charm
Obtained after Sora's first visit to Agrabah. Upon acquiring the Lamp Charm, Sora gains the ability to summon Genie.

Ukulele Charm
The Ukulele Charm is in a chest in Ansem's Study during the second visit to Hollow Bastion. Upon acquiring it, Sora gains the ability to summon Stitch.

Feather Charm
Sora can find the Feather Charm in a chest in the Ship Graveyard: Interceptor's Hold during his second visit to Port Royal. Upon acquiring the Feather Charm, Sora gains the ability to summon Peter Pan and Tinker Bell. So far, this is the only Summon Charm that summons two characters, instead of one.

Leveling Up Summons
Summons in Kingdom Hearts II draw their power from a Summon Gauge, which, in turn, draws from the Drive Gauge. The Summon Gauge can be leveled up, allowing the Summon to remain with Sora for a longer period of time and increasing the Summon's magic skills. One point of Experience is gained for every point of the gauge expended while the Summon is on the field.

A simple way to level the Summon Gauge is by finding a save point, calling on a Summon, and then waiting as time whittles down the gauge. When the gauge is almost at an end, jumping to the World Map will then reset the gauge to MAX. Another good way to refill an empty or incomplete Gauge is to enter a Tournament in the Underdrome, and then immediately quit. This will also refill the Gauge to MAX, allowing a new Summon.

A much faster way to level, however, is to call a Summon to the field and then find enemies to fight. Closely watch the Summon Gauge, and attack enemies the moment the Gauge drops down a level. Each time you land an attack, the gauge will be boosted back up a little bit, so by attacking at the very moment the Gauge drops a level, that level will be regained, only to drop back down again. Using this method expends the time of the summon and grants extra leveling points.

An alternate method that has less potential, but is much easier, is to utilize the Drive orbs in the Checkpoint area of The Land of Dragons. Begin by clearing the area of heartless, then summon Stitch and use fire to break the carts around the area that contain drive orbs. Once cleared, move one zone away and then come back, allowing the items to respawn, but not the heartless. This method only works in Kingdom Hearts II and not Kingdom Hearts II Final Mix, as the items do not respawn this easily in the latter.

Another fast method can be deployed near the end of the game, immediately after The World That Never Was has been unlocked. Starting in the Alley to Between, travel out to Fragment Crossing and run forward to trigger the heartless. Run back to stand just before the entrance to the Alley and summon Chicken Little. As fast as possible, activate the FPS Mode limit, and then immediately press to bring the limit to an end. Repeat this same action with FPS until the gauges have almost run out. As FPS uses two gauges every activation, this is a very fast way to run the Summon down. When your gauge is at 0 or 1, depending on your Summon level, return to the Alley to Between to restore the gauges to MAX.

Kingdom Hearts II Final Mix introduces an extraordinarily effective method to leveling up Summons with the addition of Mushroom XIII. Mushroom No. V, located in the Treasure Room in Agrabah, allows Sora to freely attack it as a stationary target. Simply have a summon out and proceed to apply the aforementioned method of attacking when a gauge is about to run out, watching to make sure that No. V is not defeated if Sora is too high of a level, and experience will be gained easily. -->

Birth by Sleep
In Kingdom Hearts Birth by Sleep, a Dimension Link or D-link, draws power from non-playable characters and summons one of the three main characters: Terra, Aqua, or Ventus.

Kingdom Hearts III
In Kingdom Hearts III, Link Summons are obtained in various worlds and come from Heartbinders. Heartbinders enhance Sora's ability to connect with others and allow him to summon new and old friends.

List of Link Summons
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Invocations