Drive Gauge

The Drive Gauge is a new bar in Kingdom Hearts II like that of HP and MP. It is used above the MP gauge. It is used for Drive Forms and Summons in Kingdom Hearts II which will deplete the gauge. You can replenish the Drive Gauge by picking up Drive Orbs or from the Drive Recovery or High Drive Recovery items. In Kingdom Hearts II, you can get your Drive Gauge up to 7. In Kingdom Hearts II: Final Mix+, you can get it up to 9. When a Drive Form is triggered, the Drive Gauge's function changes. The Drive Gauge becomes gray and the gauge starts depleting, this means it has a time limit. The same thing happens when you use a summon.

Kingdom Hearts II

 * Defeat Barbossa in Port Royal.
 * Defeat the Hostile Program in Space Paranoids.
 * Defeat Saix in The World That Never Was.
 * Defeat Sephiroth in Radiant Garden.

Kingdom Hearts II: Final Mix+

 * Defeat Marluxia's Absent Silhouette in Beast's Castle.
 * Defeat Xemnas's Final Battle in the game.

Abilities that affect the Drive Gauge



 * Damage Drive - Drive Gauge is refilled when damage is taken.
 * Drive Boost - Drive Gauge restoration increased faster during MP Charge
 * Oblivion has this ability.
 * Form Boost - Form Gauge depletes at 80% normal speed.
 * Oathkeeper has this ability.
 * Summon Boost - Summon Gauge depletes at 805 normal speed.
 * Auto Summon - Set Summon to Reaction Command when an ally is down.
 * Auto Valor - Set Valor Form to Reaction Command when HP is down.
 * Auto Wisdom - Set Wisdom Form to Reaction Command when HP is down.
 * Auto Master - Set Master Form to Reaction Command when HP is down.
 * Auto Final - Set Final Form to Reaction Command when HP is down.
 * Light & Dark - From Winner's Proof keyblade. Increases the chance of getting Anti-Form which means a higher chance to obtain Final Form for the first time.