Finishing

Finishing happens at the end of a Combo. Certain abilities if equipped will allow various types of Finishing Moves. These include:
 * Aerial Finish
 * Explosion
 * Finishing Blast
 * Finishing Leap
 * Guard Break
 * Magnet Splash

The Finishing Plus ability allows more than one Finisher to be used.

These take longer to get to the longer the combo is, equipping Negative Combo (and de-equipping Combo Plus or Air Combo Plus depending on whether trying to accomplish a Ground Finish or Air Finish) reduces the length of combos and if applied twice can even create an instant-finisher.

In Kingdom Hearts II the Combo Boost and Air Combo Boost abilities increase the damage of a finisher dependent on the number of hits in the preceding combo, so taking the "Negative" approach of instant-finishers makes these abilities worthless and can't accomplish as much damage as a combo-preceded + boosted finisher.