User:Deadfalk/Projects/Command analysis project

First Analysis : all commands aviable to Terra (T) = Terra only

Fire tree
Fire

Fira

Firaga

Fission Firaga

Crawling Fire

Dark Firaga (T)

Mega Flare :  Extremely powerful skill, dealing tremendous fire damage with a slow start-up, handy for grinding, but perhaps a bit clumsy for normal fights.

Meteor (T)

Blizzard tree
Blizzard

Blizzara

Blizzaga

Deep Freeze

Thunder tree
Thunder

Thundara

Thundaga

Cure tree
Cure

Cura

Curaga

= They're the healing skills, what's more to say? Get more powerful both by levelling up or grading (from cure to cura to curaga) up, Leaf Bracer amplifies this skill.

Esuna :  Not really worth using - you wont get conditioned often enough to sacrifice a spot for it.

Mine tree
Mine Shield :  High damage on hit, this particular skill lies a line of mines in front of you.

Very nice skill against bosses - note that the Mysterious Figure jumps over it though, really a good skill for Terra, also activates the (lv2) Rockbreaker command charge.

This skill lies more mines parallel to its level, starting at 4, I recommend using this skill in your regular deck.

Mine Square :  Everything about this skill is identical to Mine Shield, except for the placement of the mines - this one forms a circle

Quake (T) :  I hear you question "Why is this here?", well, it's here because of it's damage properties, apparently (according to the Rockbreaker command charge) this is a mine skill.

This skill has some strange behaviour, the startup delay is around a second, and then, for around 3 to 4 seconds, rocks burst out of the ground, damaging the enemies around you every 1 second or so.

Level increase buffs up damage.

Gravity tree
Zero Gravity

Zero Gravira

Zero Graviga

Warp (T)

Transcendence

Magnet tree
Magnet

Magnera

Magnega

Aero tree
Aero

Aerora

Aeroga

Negative effects
Mini

Blackout

Ignite

Confuse

Bind

Poison

Sleep

Slow

Stop

Stopra

Stopga

= This skill is worth using earlier on, but later on the Stop effect just delays you - still it allows you to use your combos and shotlocks on lower level monsters, but besides that fancy usage, its inferior end-game.

Level and Grade increments both buff up the duration - although the Grade effect is way more drastic.