Enemy Cards

Enemy Cards are cards in Kingdom Hearts: Chain of Memories that Sora and Riku can win sometimes when they defeat an enemy. Enemy cards are kept in a separate deck.

In Kingdom Hearts Re:Chain of Memories, eight new enemy cards are available. The first new one is Zexion, which is obtained by defeating Zexion in the Destiny Islands, while the rest are the Organization XIII members that made their debut in Kingdom Hearts II. However, the cards of the members revealed in Kingdom Hearts II cannot be obtained until Kingdom Hearts II Final Mix+ has been cleared. In the English version, there must be a Kingdom Hearts II save file in the memory card.

Normal Enemy Cards
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Shadow


Effect: Incremeter

Description: Increase the value of all cards by 1.

Duration: 2 reloads.

Soldier


Effect: Combo Plus

Description: Add an extra hit to normal combos.

Duration: 3 reloads.

Large Body


Effect: Guard

Description: Deflect frontal physical attacks and completely nullify damage.

Duration: 1 reload.

Red Nocturne


Effect: Fire Boost

Description: Increase the strength of Fire abilities.

Duration: 1 reload.

Blue Rhapsody


Effect: Blizard Boost

Description: Increase the strength of Blizzard abilities.

Duration: 1 reload.

Yellow Opera


Effect: Thunder Boost

Description: Increase the strength of Thunder abilities.

Duration: 1 reload.

Green Requiem


Effect: Cure Boost

Description: Increase the strength of Cure abilities.

Duration: 1 reload.

Powerwild


Effect: Retrograde

Description: Reverse the value of all cards. 1 becomes 9, 2 becomes 8 etc.

Duration: 1 reload.

Bouncywild


Effect: Draw

Description: Attract fallen cards and items for easy retrieval.

Duration: 5 reloads

Air Soldier


Effect:Reload Kinesis

Description: Reload while in motion.

Duration: 3 reloads.

Bandit


Effect:Combo Finish

Description: Make any normal attack as strong as a finishing blow.

Duration: 1 reloads.

Fat Bandit


Effect: Back Attack

Description: Increase attack damage when striking enemy from behind.

Duration: 2 reloads.

Barrel Spider


Effect: Quickload

Description: Reload cards instantly

Duration: 3 reloads.

Search Ghost


Effect: Drain

Description: Absorb enemy's HP while striking with attack cards, but enemy drop lesser items.

Duration: 1 reload.

Sea Neon


Effect: Random Values

Description: Randomize the value of the cards you use.

Duration: 1 reload.

Screwdiver


Effect: Decrementor

Description: Decrease the values of all cards by 1.

Duration: 1 reload.

Aquatank


Effect: Auto-Reload

Description: Automatically reload cards when they run out.

Duration: 1 reload.

Wight Knight


Effect: Float

Description: Alter gravity to increase jumping ability.

Duration: 3 reloads.

Gargoyle


Effect: Vanish

Description: Becomes invisible and reduce your chances of being hit.

Duration: 1 reload.

Pirate


Effect: All Zeros

Description: Changes the value of all cards to zero.

Duration: 1 reload.

Air Pirate


Effect:Item Bracer

Description: Stop enemies from breaking the Item Cards you use.

Duration: 3 reloads.

Darkball


Effect: Card Blind

Description: Hide the cards you hold from hostile eyes.

Duration: 3 reloads.

Note:GBA Version only

Effect: Duel Trigger

Description: Next card activates card duel regardless of the number

Duration: 1 reload

Note: Re:CoM Reverse/Rebirth in Atlantica only



Defender


Effect: Protect

Description: Decrease physical damage inflicted by enemies. Magical attacks inflict normal damage.

Duration: 1 reload.

Wyvern


Effect: Reload Lock

Description: Reload cards without increasing the reload counter.

Duration: 3 reloads.

Note: In Re:CoM it only lasts 1 reload but incorrectly states in the Journal it lasts 3.

Wizard


Effect: Magic Boost

Description: Forfeit summon card use to power magic cards.

Duration: 1 reload.

Neoshadow


Effect: Bio

Description: Causes enemy(s)'s HP to drop gradually.

Duration: 1 reload.

White Mushroom


Effect: Hyper Healing

Description: Restore some HP every time you use a friend card.

Duration: 3 reloads.

Black Fungus


Effect: Random Flush

Description: Activate a random card effect.

Duration: 1 reload.

Creeper Plant


Effect: Leaf Bracer

Description: Stop enemies from breaking Cure abilities you use.

Duration: 1 reload.

Tornado Step


Effect: Reload Haste

Description: Subtract two digits from the reload counter.

Duration: 1 reload.

Crescendo


Effect: Summon Boost

Description: Forfeit magic card use to power up summon cards.

Duration: 1 reload.
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Boss Enemy Cards
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Guard Armor


Effect: Wide Attack

Description: Slightly increase the range of attack cards.

Duration: 30 attacks.

Obtained By: Beat Guard Armour in Traverse Town.

Parasite Cage


Effect: Dispel

Description: Breaks an opponent's card without fail.

Obtained By: Beat Parasite Cage in Monstro.

Trickmaster


Effect: Value Break

Description: When you lose a card break, reduce the value of the enemy's card by the value of your broken card.

Duration: 10 breaks.

Obtained By: Beat Trickmaster in Wonderland.

Darkside


Effect: Mimic

Description: Copy the cards your opponent is using. Nothing happens if your opponent has no card in play.

Obtained By: Beat Darkside in Destiny Island.

Card Soldier


Effect: Attack Haste

Description: Increase the swing speed of attack cards.

Duration: 30 attacks

Obtained By: Beat Card Soldiers in Wonderland.

Hades


Effect: Berserk

Description: Boost the power of attack cards when low on HP (when the gauge is flashing red).

Duration: 30 attacks

Other Information: Immune to fire; stunned by Ice element.

Obtained By: Beat Hades in Olympus Coliseum

Jafar


Effect: Attack Bracer

Description: Stop enemies from breaking the attack cards you use.

Duration: 20 attacks.

Obtained By: Beat Jafar in Agabrah

Oogie Boogie


Effect: Regen

Description: Gradually restore HP. HP returns more quickly when low.

Duration: 10 uses

Obtained By: Beat Oogie Boogie in Halloween Town.

Ursula


Effect: Shell

Description: Halves the Magical attacks from the enemy. Summon Magic deals normal damage.

Duration: 5 hits taken.

Hook


Effect: Second Chance

Description: Retain 1 HP after receiving a critical hit, provided that you have two or more HP left.

Duration: 3 uses.

Other Information: Resistant to Lightning; Stunned by Fire element.

Dragon Maleficent


Effect: Overdrive

Description: Sacrifice reload speed to power up attack cards.

Duration: 30 attacks.

Riku Replica


Effect: Sleight Lock

Description: Keep cards used in sleights available for reloading.

Duration: 5 sleights

Other Information: Resistant to Fire, Ice, and Lightning element.



Axel


Effect: Quick Recovery

Description: Use cards even while staggering from damage.

Duration: 10 hits taken

Other Information: Immune to fire element; stunned by Ice elemental.

Larxene


Effect: Dash

Description: Increase running speed

Duration:15 cards

Other Information: Immune to Lightning; Weak to special attacks.

Vexen


Effect: Auto-Life

Description: Revive automatically when your HP reaches 0. Only a small amount of HP is restored.

Duration: 1 use

Other Information: Immune to Ice; Stunned by fire.



Marluxia


Effect: Double Sleight

Description: Use stocked cards and sleights twice in a row, however, during versus battle it bumps up the reload counter.

Duration: 3 sleights

Other Information: Resistant to Fire, Ice, and Lighting element and special attacks. Weak against physical attacks.

Lexaeus


Effect: Warp Break

Description: Obliterate enemies with the finishing blow of a combo with a high success rate. During versus battles you can stun your opponent.

Duration: 50 attacks

Other Information: Immune to Ice; Resistant to physical attacks; Weak against special attacks.

Ansem


Effect: Sleight Blind

Description: Conceal your stocked cards from your opponents.

Duration: 10 sleights

Other Information: Resistant to Fire, Ice, and Lightning element.

Kingdom Hearts Re: CoM Exclusive
Note: All of the cards listed below (with the exception of Zexion) cannot be unlocked until Reverse/Rebirth Mode is completed (for the Japanese version, the player is required to finish Kingdom Hearts II: Final Mix+). They can then be acquired in Sora Mode in Key to Rewards rooms as Reverse/Rebirth/Final Mix+ clear bonuses.

Zexion


Effect: Confuse Strike

Description: Chance to confuse enemy as you attack.

Duration: 50 attacks

Other Information: Resistant to Fire, Ice, Lightning element and special attacks.

Xemnas


Effect: Quick Barrier

Description: Guard the 2nd hit and on of a combo attack.

Duration: 3 reloads

Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.

Xigbar


Effect: Shot Charge

Description: Power up projectile attacks like Strike Raid, Fire...etc.

Duration: 2 reloads

Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.



Xaldin


Effect: Aero Guard

Description: Aero remains in effect for a short period.

Duration: 3 attacks

Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.

Obtained By: Opening Key to Rewards chest in monstro after beating sora's story.

Saïx


Effect: Combo Boost

Description: Attack cards continue to gain strength with each successful hit until you are attacked, are on the losing end of a card break, reload, cast magic or use a sleight.

Duration: 20 attacks

Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.



Demyx


Effect: Water Charge

Description: Power up water attacks like Aqua Splash, Blizzard...etc.

Duration: 2 reloads

Other Information: Resistant to Lighting element and special attacks.

Luxord


Effect: All-Break

Description: Always Card Break regardless enemy's Card Numbers.

Duration: 15 cards

Other Information: Resistant to Fire, Ice, and Lighting element and special attacks.

Roxas


Effect: Double Hit

Description: One Attack Card can inflict twice as much damage.

Duration: 20 attacks