User:Draaek/Ohtar Relay Archive 3

= Contract 3: Volg =

"Uh... Operator, are you awake yet? Your last mission was a while ago and the Guard have made contact."

The worried tone sounds strange coming from your usually cheerful Cephalon. You must have slept longer than you'd meant to. You open your eyes and sit up. After a good round of stretching, you ask Cephalon to set off for the Guard.

"There is no need, Operator! I told them you were in recovery and they sent your next coordinates digitally instead. Would you like me to set sail?"

One nod and the ship starts moving. With travel in Cephalon's hands, you walk to your information panel and read up on your opponent. The more your read, the more you frown. Your next target is a machine. The details are vague, but the report makes one thing very clear: this machine is valuable. Or at least its parts are. You roll your eyes. So much for saving the system.

"We have arrived, Operator! The planet looks a bit cold, but hopefully its not as bad as Ballas."

You clear the information panel. In silence, you bring the frame options up.

"Operator, are you okay?"

You're surprised by what you're feeling. You return to the information panel and scroll to the paragraphs detailing the importance of gathering resources from your target. You read them over again, hoping that you misunderstood during your first reading.

"I think I understand, Operator. You must know that I did my best to decline that contract. It didn't seem to match you... But no one ever listens to what a Cephalon says."

You close the panel again and then hone your mind onto your task.

"I have located activity, Operator. It looks to be coming from your target, down by what I believe are ship docks. I'll deploy your frame nearby."

You wait for the link to settle in and then Cephalon speaks again, not with its usual pep, but with... Was that cheek?

"I'll be careful though, Operator. We wouldn't want you gravity strapped to the bottom of another ship, would we?"

As the link kicks in, you can't help but smile. Who knew Cephalon had jokes?

The First Path: Approach
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'''You stretch, testing out the feel of your new frame, Frost. The docks you've landed among are more impressive than they looked from the ship. Corpus ships come and go, loading and unloading cargo through an automated system. The ships look like giant claws, flying through the air with crates and containers grasped underneath them.

'''More than a few of the passing ships match the description of your target, but you know that the machine you're looking for will be larger than any of the ones you see here. The Guard is after something called oxium, a resource each of these ships uses to operate. But the Guard won't be satisfied with any old amount; they want the largest oxium deposit this planet has to offer. Of course it falls to you to secure it.'''

Swoosh

'''A gust of air sweeps past Frost and then smoke is billowing through the air. You turn. An empty ship has thrown itself at the wall behind you. You approach the wreckage, waving the smoke from your face. You search for a hint of oxium, but find nothing. You run your scanner and are told the oxium was depleted during the ship's crash.'''

Swoosh

'''This time, Frost barely misses being hit as a second ship crashes directly into the first. As you use your arms as a shield from the smoke, it dawns on you that these crashes might not be accidents. You activate another scan, this time searching the machine's settings. Your scan tells you two things. First, the oxium levels of the second machine were also depleted during its attack. Second, these ships have been programmed with emergency security protocols: any unregistered visitors to the docks are to be attacked on sight.'''

'''You sigh. That means that if your target sees you, it's likely to destroy itself in the hopes of hurting you. And if it destroys itself, its oxium supply will be sucked up in the process. Quickly, you run through your options. Two choices come to mind.'''

There's two ways you can approach this opponent, Ohtar. Do you rely on stealth and your hiding skills to carry you through the docks or do you call on your Kubrow to help? Which do you pick?

Time Limit Ended


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 * colspan="3" style="width: 50%; background: #C1C1C1; border-left: thick solid #c5a83a; border-bottom: thick solid #c5a83a;"|  Hide 

Make use of the terrain, architecture, and cargo to hide your presence from your opponent.


 * colspan="3" style="width: 50%; background: #C1C1C1; border-right: thick solid #c5a83a; border-bottom: thick solid #c5a83a;"|  Summon Filiana 

Requires 2 votes to perform

Call upon your loyal Kubrow, who will use her Stalk ability to wrap you both in an undetectable cloak.




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Votes to Hide

 * 1) I dunno, using a summon at this stage just seems so... extra. 12:40, October 16, 2016 (UTC)


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Votes to Summon Filiana

 * 1) Hiding + doggie. I see no disadvantages.  07:13, October 4, 2016 (UTC)
 * 2) Yes! Why have one when you can have both? ;) 11:58, October 4, 2016 (UTC)
 * 3) I would like to be in the company of anything named Filiana :3 17:38, October 19, 2016 (UTC)


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Communication Channel
Loving the gifs! They make it a bit easier to picture the story. 07:14, October 4, 2016 (UTC) Okay guys, seeing you really liked the gifs: Do you want me to replace my artwork with them? To me it makes it a lot easier because it's way faster to record my gameplay than drawing (and that also means I never delay the images anymore) but it's up to what you guys like the most. 12:19, October 6, 2016 (UTC) I personally prefer pictures, cause I like filling in the scenery with my ~imagination~. But I would like gifs for harder to explain choices. the Filiana one is a great example cause the gif gives me a better understanding of what the choice is. 12:42, October 16, 2016 (UTC)
 * I was literally about to say the same thing, Chain! The gifs make everything so much more visually appealing and as Chain said, makes the story somewhat easier to visualise. More gifs! :D 11:59, October 4, 2016 (UTC)
 * I'd prefer the gifs, but variety is good too! The gifs just make things easier for us to visualise and understand. 12:17, October 9, 2016 (UTC)

Originally I was going to draw and have that link to the gif but as things are right now that takes more time than what I have available. On that note, I extended the time a bit just so FR can make some of the last clarity changes and I get a few more days to record the next path. (This room is being a pain and won't spawn for me :c) 13:55, October 18, 2016 (UTC)


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