Abilities (Kingdom Hearts II)

Kingdom Hearts II abilities has somewhat a similar system compared to the original game, though Roxas can learn the majority of them even during his time in the stimulated Twilight Town (though all of them is passed down to Sora once Roxas re-unites with him). It should be noted that unlike the original game, some abilities, including Magic can only be accessed after completing several storylines.

Action
Guard AP Cost: 2AP Description: By tapping square without moving the analog stick, Sora will deflect enemy attacks with a reverse motion. (some attacks can only be blocked with Reflect)

Upper Slash AP Cost:4AP Description: Air combo starter; during the period of executing ground combos, pressing square will allow Sora to smack the targeted enemy onto the air.

Over the Horizon AP Cost: 2AP Description: During the period of executing combo, pressing square will allow more combos to connect.

Finisher Leap AP Cost: 5AP Description: At the end of a combo, instead of pressing Circle to do a finisher, pressing square will send Sora's Keyblade into the ground to launch enemies into the air.

Retaliating Slash AP Cost: 3AP Description: When knocked onto the air, pressing square will allow Sora to do a quick recovery and execute several air slashes surrounding him.

Slapshot AP Cost: 2AP Description: Sora swings his Keyblade wildly, damaging all nearby enemies in range.

Dodge Slash Cost: 2AP Description: When an attack misses Sora, Sora returns with an Evade & Counter type attack.

Sliding Dash AP Cost 2AP Description: Sora does a quick slide, pulling himself near the enemy and damaging them.

Guard Break AP Cost: 3AP Description: Combo finisher; Sora bounce back while twirling his Keyblade and delivers a powerful lunging strike.

Explosion AP Cost: 3AP Description: Combo finisher; Sora strikes his Keyblade in a downward position, creating several magical spheres surrounding his while exploding them. If Guard Break is equipped, Sora will executed Guard Break before executing Explosion.

Aerial Sweep AP Cost: 2AP Description: Air combo starter; When close to an air-typed enemy, Sora spins himself in an upward motion, pulling himself near the enemy and damaging them.

Aerial Spiral AP Cost: 2AP Description: An air-based Slapshot; Sora spins himself in a tornado fashion while damaging nearby enemies in range.

Aerial Finish AP Cost: 3AP Description: Air combo finisher; Sora slashes the enemy with various air slashes, ending the combo with a large vertical air slash.

Counter Guard AP Cost: 4AP Description: An improved version of Guard where Sora retaliates right after successfully blocked an opponent's attack(s).

Auto Valor AP Cost: 1AP Description: When Sora's health hits critical, Valor Form can be auto-accessed through Reaction Command.

Auto Wisdom AP Cost: 1AP Description: When Sora's health hits critical, Wisdom Form can be auto-accessed through Reaction Command.

Auto Master AP Cost: 1AP Description: When Sora's health hits critical, Master Form can be auto-accessed through Reaction Command.

Auto Final AP Cost: 1AP Description: When Sora's health hits critical, Final Form can be auto-accessed through Reaction Command.

Auto Summon AP Cost: 2AP Description: When Sora's health hits critical, summon can be accessed through Reaction Command (summoned ally depends on the last ally summoned).

Growth

 * High Jump
 * Quick Run
 * Aerial Dodge
 * Glide

Final Mix exclusive:
 * Dodge Roll