Talk:Million Dreams Award

Ice Cream
I don't know where else to put this for right now.

-- Were the Prize Pot and ice-cream elements related from the start?

Yoshimoto: No, at first we planned to have gourmet enemies that would drop all kinds of cooking ingredients that you could collect to make something. Along the way we decided, "Let's make ice-cream," and ended up using the Prize Pots for collecting ice-cream ingredients.

Yasue: In 'KHII' there was sea salt ice-cream, so maybe in the past there were various kinds of ice-cream (laughs).

-- There's an unusual abundance of ice-cream varieties. That's some devotion to design.

Yasue: A female planner was in charge of that. Recently there's been a new shop where they sing while making your ice-cream, so we referred to that and looked at various ice-cream menus to make them.

-- Was the idea to change Command Style by eating ice-cream there from the start?

Yasue: No, at first ice-cream was ice-cream, and Styles were Styles - they weren't connected at all. But when the idea to use ice-cream as equipment for Commands came out, I really liked it and adopted it (laughs). In the early days of development Nomura had indicated that he wanted lots of different Commands. I thought about adding elements of communication for connectivity, and put in Commands for use outside battle like 'Confetti' and 'Joy'.

-- Commands like 'Joy' say in their explanation that, "Something special might happen." What's that about?

Yasue: If you use Joy after defeating enemies, your experience points will increase. Confetti can make your attacks critical. And 'Fireworks' changes your attacks' damage to 7.

-- Why 7!?

Yasue: It's Lucky Seven, so it's a bit mysterious (laughs). Also 'Taunt' will draw the enemies' attention towards you, so you can protect the friends you're fighting with. If you want to get the bonus medals in Mirage Arena, you should use it at a particular time.